bom , meu caso é assim: tem uma arena x1 de avalanca... o player q perdeu a arena ele volta altomaticamente pro templo... o player q venceu fica preso na arena, eu quero algo q faça o player q venceu a luta voltar altomaticamente pro templo e ganhar 500 gps tem como???
script :
-- pvp arena lever
function onUse(cid, item, frompos, item2, topos)
if item.uid == 1945 and item.itemid == 1945 then
player1pos = {x=119, y=35, z=9, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=130, y=35, z=9, stackpos=253}
player2 = getThingfromPos(player2pos)
if player1.itemid > 0 and player2.itemid > 0 then
arenalevel = 30
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
if player1level >= arenalevel and player2level >= arenalevel then
for arenax = 121,128 do
for arenay = 33,37 do
arenapos = {x=arenax, y=arenay, z=9, stackpos=253}
arenacreature = getThingfromPos(arenapos)
if arenacreature.itemid > 0 then
doPlayerSendCancel(cid,"Wait for current duel to end.")
return 1
end
end
end
nplayer1pos = {x=121, y=35, z=9}
nplayer2pos = {x=128, y=35, z=9}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doPlayerSendTextMessage(player1.uid,18,"FIGHT!")
doPlayerSendTextMessage(player2.uid,18,"FIGHT!")
else
doPlayerSendCancel(cid,"Both fighters must have level 30.")
end
else
doPlayerSendCancel(cid,"You need 2 players for a duel.")
end
else
return 0
end
return 1
end