Bom, eu queria o script para quando o player entrasse PZ, cancelasse a magia, por exemplo, eu tenho uma magia de 2 tempos, daí da para dar ela e entrar pz e ainda hitar os jogadores que estão do lado de fora, então aí esta a magia
local config ={
seconds = 10,
storage = 47112120,
msg = "Voc\ê preci\sa aguardar 10 segundos para acumular o esp\írito.",
mana = 2400,
semMana = "Voc\ê n\ão t\êm mana suficiente."
}
local function useAgain(cid)
setPlayerStorageValue(cid, config.storage, 2)
return TRUE
end
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.3, -250, -2.4, -260)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.3, -250, -2.4, -260)
arr1 = {
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function spell(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, config.storage) == 1 then
doPlayerSendCancel(cid, config.msg)
return TRUE
end
if getPlayerStorageValue(cid, config.storage) ~= 1 then
if getPlayerMana(cid) >= config.mana then
doPlayerAddMana(cid, -config.mana)
setPlayerStorageValue(cid, config.storage, 1)
addEvent(useAgain, config.seconds*1000, cid)
local parameters = { cid = cid, var = var, combat2 = combat2 }
addEvent(spell, 500, parameters)
return doCombat(cid, combat1, var)
else
doPlayerSendCancel(cid, config.semMana)
end
end
return TRUE
end
bom, queria que quando desse essa magia, o player entrasse em PZ, cancelasse o 2º tempo da spell, valeu.