se for sóh 2 itens poem assim:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local itemID = 1234 -- id do item que sera removido
local itemID2 = 5678 -- id do item que sera removido
local quantRemove = 1 -- quantidade do item acima que sera removido
local quantRemove2 = 5 -- quantidade do item acima que sera removido
local storageGain = 5678 -- storage que o player vai ganhar quando o item for removido
if (msgcontains(msg, 'yes') and getPlayerItemCount(cid, itemID) >= quantRemove and getPlayerItemCount(cid, itemID2) >= quantRemove2) then
doPlayerRemoveItem(cid, itemID, quantRemove)
doPlayerRemoveItem(cid, itemID2, quantRemove2)
selfSay('MESAGEM QUE O NPC IRA FALAR AO REMOVER O ITEM AQUI ENTRE AS ASPAS.', cid)
setPlayerStorageValue(cid, storageGain, 1)
else
selfSay('MESAGEM QUE O NPC IRA FALAR SE O PLAYER NÂO TIVER O ITEM AQUI ENTRE AS ASPAS.', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())