Olá pessoal, bem meu npc que vende magias esta dando uns pequenos problemas, porém nao consigo identificar:
spellsknight.lua:170 'end' expected <to close 'if' at line 68> near '<eof>'
local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) if ((string.find(msg, '(%a*)hi(%a*)')) and (focus == 0)) and getDistanceToCreature(cid) < 4 then if getPlayerVocation(cid) == 4 then selfSay('Hello ' .. creatureGetName(cid) .. '! What spell do you want to learn?') focus = cid talk_start = os.clock() else selfSay('Sorry, I sell spells for knights.') end elseif string.find(msg, '(%a*)hi(%a*)') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'annihilation') and focus == cid then if pay(cid,170) then learnSpell(cid,'exori gran ico') else selfSay('Sorry, you don\'t have enough money.') talk_start = os.clock() end if msgcontains(msg, 'blood rage') and focus == cid then if pay(cid,170) then learnSpell(cid,'utito tempo') else selfSay('Sorry, you don\'t have enough money.') talk_start = os.clock() end if msgcontains(msg, 'brutal strike') and focus == cid then if pay(cid,170) then learnSpell(cid,'exori ico') else selfSay('Sorry, you don\'t have enough money.') talk_start = os.clock() end if msgcontains(msg, 'challenge') and focus == cid then if pay(cid,170) then learnSpell(cid,'exeta res') else selfSay('Sorry, you don\'t have enough money.') talk_start = os.clock() end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end