preciso que cada vez que for usada essa magia remova uma assassin star da minha mochila ou slot de munição.
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, true) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_REDSTAR) setCombatParam(combat, COMBAT_PARAM_USECHARGES, true) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) local condition = createConditionObject(CONDITION_PHYSICAL) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 1, 3000, -35) addDamageCondition(condition, 3, 3000, -20) addDamageCondition(condition, 2, 3000, -5) setCombatCondition(combat, condition) function onGetFormulaValues(cid, level, skill, attack, factor) local skillTotal, levelTotal = skill + attack, level / 5 return -(skillTotal / 3 + levelTotal), -(skillTotal + levelTotal) end setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues") function onCastSpell(cid, var) return doCombat(cid, combat, var) end