[Pedido] Spell Direcionada No/sul/leste/oeste

IsaqueTeixeira
em Scripts

IsaqueTeixeira

avatar
Cavaleiro
Cavaleiro

INFOS

Grupo: CavaleiroRegistrado: 27/05/12Posts: 168

Olá a todos, bom vou tentar explicar +ou- a spell.

eu quero que quando o player estiver virado para o norte ele use:

http://imageshack.us/photo/my-images/827/norter.png/

 

sul

http://imageshack.us/photo/my-images/194/sul.png/

 

leste

http://imageshack.us/photo/my-images/52/leste.png/

 

oeste

http://imageshack.us/photo/my-images/707/oesteq.png/

 

espero que tenham entendido, e que alguém possa me ajudar.

brunouchihakiller

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 01/12/11Posts: 18Char no Tibia: BuK

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.9, 0, -2.9, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.9, 0, -2.9, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.9, 0, -2.9, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.9, 0, -2.9, 0)

arr1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)

function onCastSpell(cid, var)
local dir = getPlayerLookDir(cid)

if dir == NORTH then
   doCombat(cid, combat2, var)
elseif dir == SOUTH then
  doCombat(cid, combat1, var)
elseif dir == EAST then
  doCombat(cid, combat4, var)
elseif dir == WEST then
  doCombat(cid, combat3, var)

end

 

Testado e funcionando Versão 8.54 TFS

 

Se ajude REP + button_ok.png

 

Para trocar o Efeito basta mudar o 43 lá de cima e colocar o seus efeitos...