Salve, To Eu Aqui Mais Uma Veis Pra Pedi a Ajuda De Vocês...
Eu To Com Esse Script De 7.92 Eu Gostaria De Passa Ele Pra 8.60
e Se Possível Me Explica Como Configuro Ele.
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,0)
min = -((skill*0)+level)
max = -((skill*8)+level)
return min, max
end
setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 31)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,0)
min = -((skill*42)+level)
max = -((skill*47)+level)
return min, max
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 31)
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,0)
min = -((skill*49)+level)
max = -((skill*53)+level)
return min, max
end
setCombatCallback(combat3, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local condition = createConditionObject(CONDITION_EMO)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 100, 3000, -120)
setCombatCondition(combat2, condition)
local condition = createConditionObject(CONDITION_EMO)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 100, 3000, -120)
setCombatCondition(combat3, condition)
function onUseWeapon(cid, var)
Critical = math.random(70,100)
if Critical > 80 then
doSendAnimatedText(getPlayerPosition(cid), "Critical!", TEXTCOLOR_LIGHTGREY)
doCombat(cid, combat2, var)
end
Critical = math.random(100,100)
if Critical < 2 then
doPlayerSay(cid,"For Honor!",16)
doPlayerAddHealth(cid, math.random(1000, 10000))
doSendAnimatedText(getPlayerPosition(cid), "Critical!", TEXTCOLOR_LIGHTGREY)
doCombat(cid, combat3, var)
else
doCombat(cid, combat1, var)
end
end