O Meu BUG é o seguinte: o cara compra segunda promotion, e vai certim, o npc promove o player, mais o cara desloga, ele volta pra promotion anterior.
se o cara der uma magia quando ele for promovido o servidor inteiro CAI.
no executador quando promove o player aparece o seguinte erro:
ERROR - NPC INTERFACE
data/npc/scripts/segunda.lua:onthink
DESCRIPTION:
data/npc/scripts/segunda.lua:112: attemp to compare number with nil stack traceback:
data/npc/scripts/segunda.lua:112: in function ( data/npc/scripts/segunda.lua:104)
O SCRIPT DO NPC
local focus = 0
local talk_start = 0
local target = 0
local days = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ! I sell second promotion.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry,! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'promotion') or msgcontains(msg, 'second promotion') then
if getPlayerVocation(cid) > 8 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif getPlayerLevel(cid) < 600 then
selfSay('Sorry, you need level 600 to buy second promotion.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy second promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 5kk?')
talk_state = 1
end
elseif msgcontains(msg, 'premium') or msgcontains(msg, 'premmy') then
selfSay('Do you want to buy 7 days of premium for 7k?')
talk_state = 2
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,5000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
if pay(cid,7000) then
selfSay('/premium '.. creatureGetName(cid) ..', 7')
selfSay('You have 7 days of premium more!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
ID Das vocações:
lll [5] Master Sorcerer lll [6] Elder Druid lll [7] Royal Paladin lll [8] Elite Knight lll
Segunda Promotion
lll [9] Super Sorcerer lll [10] Super Druid lll [11] Super Paladin lll [12] Super Knight lll
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Tem como postar o script arrumado, ou algum outro script de segunda promotion?
O ID, preço, etc, ja ta arrumado, e pq meu ot é todo editado.
Removam o tópico, eu ja consegui resolver o erro.
Vocations.xml estava bugado...