Iaew galera se alguem pode me ajuda com um script igual do bronson server com a magia (Exevo Gran Mas Vita) do msm jeito tudo igual dou +REP
Postado em agosto 03, 2012
Iaew galera se alguem pode me ajuda com um script igual do bronson server com a magia (Exevo Gran Mas Vita) do msm jeito tudo igual dou +REP
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -15, 5, 5, 1.4, 2.1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -15, 5, 5, 1.4, 2.1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 13) local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 13) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 2.4, 2.8) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 6) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6, -100, -6, -125, -1, -1, 13, 15) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 6) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6, -100, -6, -125, -1, -1, 13, 15) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, 6) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6, -100, -6, -125, -1, -1, 13, 15) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, 6) setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -6, -100, -6, -125, -1, -1, 13, 15) local combat17 = createCombatObject() setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat17, COMBAT_PARAM_EFFECT, 6) setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -6, -100, -6, -125, -1, -1, 13, 15) local combat18 = createCombatObject() setCombatParam(combat18, COMBAT_PARAM_EFFECT, 13) setCombatParam(combat18, COMBAT_PARAM_AGGRESSIVE, 0) local combat19 = createCombatObject() setCombatParam(combat19, COMBAT_PARAM_EFFECT, 13) setCombatParam(combat19, COMBAT_PARAM_AGGRESSIVE, 0) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_EFFECT, 13) setCombatParam(combat20, COMBAT_PARAM_AGGRESSIVE, 0) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr9 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr11 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr12 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr13 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr14 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr17 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local condition18 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition18, CONDITION_PARAM_TICKS, 6000) setConditionFormula(condition18, -0.9, 0, -0.9, 0) setCombatCondition(combat18, condition18) local condition19 = createConditionObject(CONDITION_FIRE) setConditionParam(condition19, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition19, 1, 1000, -200) addDamageCondition(condition19, 1, 1000, -199) addDamageCondition(condition19, 1, 1000, -198) addDamageCondition(condition19, 1, 1000, -197) addDamageCondition(condition19, 1, 1000, -196) addDamageCondition(condition19, 1, 1000, -195) addDamageCondition(condition19, 1, 1000, -194) addDamageCondition(condition19, 1, 1000, -193) addDamageCondition(condition19, 1, 1000, -192) addDamageCondition(condition19, 1, 1000, -191) addDamageCondition(condition19, 1, 1000, -190) addDamageCondition(condition19, 1, 1000, -189) addDamageCondition(condition19, 1, 1000, -188) addDamageCondition(condition19, 1, 1000, -187) addDamageCondition(condition19, 1, 1000, -186) addDamageCondition(condition19, 1, 1000, -185) addDamageCondition(condition19, 1, 1000, -184) addDamageCondition(condition19, 1, 1000, -182) addDamageCondition(condition19, 1, 1000, -181) addDamageCondition(condition19, 1, 1000, -180) addDamageCondition(condition19, 1, 1000, -179) addDamageCondition(condition19, 1, 1000, -178) addDamageCondition(condition19, 1, 1000, -177) addDamageCondition(condition19, 1, 1000, -176) addDamageCondition(condition19, 1, 1000, -175) addDamageCondition(condition19, 1, 1000, -174) addDamageCondition(condition19, 1, 1000, -173) addDamageCondition(condition19, 1, 1000, -172) addDamageCondition(condition19, 1, 1000, -171) addDamageCondition(condition19, 1, 1000, -169) addDamageCondition(condition19, 1, 1000, -168) addDamageCondition(condition19, 1, 1000, -167) addDamageCondition(condition19, 1, 1000, -166) addDamageCondition(condition19, 1, 1000, -165) addDamageCondition(condition19, 1, 1000, -164) addDamageCondition(condition19, 1, 1000, -163) addDamageCondition(condition19, 1, 1000, -162) addDamageCondition(condition19, 1, 1000, -161) addDamageCondition(condition19, 1, 1000, -160) addDamageCondition(condition19, 1, 1000, -159) addDamageCondition(condition19, 1, 1000, -158) addDamageCondition(condition19, 1, 1000, -157) addDamageCondition(condition19, 1, 1000, -156) addDamageCondition(condition19, 1, 1000, -155) addDamageCondition(condition19, 1, 1000, -154) addDamageCondition(condition19, 1, 1000, -153) addDamageCondition(condition19, 1, 1000, -152) addDamageCondition(condition19, 1, 1000, -151) addDamageCondition(condition19, 1, 1000, -150) addDamageCondition(condition19, 1, 1000, -149) addDamageCondition(condition19, 1, 1000, -148) addDamageCondition(condition19, 1, 1000, -147) addDamageCondition(condition19, 1, 1000, -146) addDamageCondition(condition19, 1, 1000, -145) addDamageCondition(condition19, 1, 1000, -144) addDamageCondition(condition19, 1, 1000, -143) addDamageCondition(condition19, 1, 1000, -142) addDamageCondition(condition19, 1, 1000, -141) addDamageCondition(condition19, 1, 1000, -140) addDamageCondition(condition19, 1, 1000, -139) addDamageCondition(condition19, 1, 1000, -138) addDamageCondition(condition19, 1, 1000, -137) addDamageCondition(condition19, 1, 1000, -136) addDamageCondition(condition19, 1, 1000, -135) addDamageCondition(condition19, 1, 1000, -134) addDamageCondition(condition19, 1, 1000, -133) addDamageCondition(condition19, 1, 1000, -132) addDamageCondition(condition19, 1, 1000, -131) addDamageCondition(condition19, 1, 1000, -130) addDamageCondition(condition19, 1, 1000, -129) addDamageCondition(condition19, 1, 1000, -128) addDamageCondition(condition19, 1, 1000, -127) addDamageCondition(condition19, 1, 1000, -126) addDamageCondition(condition19, 1, 1000, -125) addDamageCondition(condition19, 1, 1000, -124) addDamageCondition(condition19, 1, 1000, -123) addDamageCondition(condition19, 1, 1000, -122) addDamageCondition(condition19, 1, 1000, -121) addDamageCondition(condition19, 1, 1000, -120) addDamageCondition(condition19, 1, 1000, -119) addDamageCondition(condition19, 1, 1000, -118) addDamageCondition(condition19, 1, 1000, -117) addDamageCondition(condition19, 1, 1000, -116) addDamageCondition(condition19, 1, 1000, -115) addDamageCondition(condition19, 1, 1000, -114) addDamageCondition(condition19, 1, 1000, -113) addDamageCondition(condition19, 1, 1000, -112) addDamageCondition(condition19, 1, 1000, -111) addDamageCondition(condition19, 1, 1000, -110) addDamageCondition(condition19, 1, 1000, -109) addDamageCondition(condition19, 1, 1000, -108) addDamageCondition(condition19, 1, 1000, -107) addDamageCondition(condition19, 1, 1000, -106) addDamageCondition(condition19, 1, 1000, -105) addDamageCondition(condition19, 1, 1000, -104) addDamageCondition(condition19, 1, 1000, -103) addDamageCondition(condition19, 1, 1000, -102) addDamageCondition(condition19, 1, 1000, -101) addDamageCondition(condition19, 1, 1000, -100) addDamageCondition(condition19, 1, 1000, -99) addDamageCondition(condition19, 1, 1000, -98) addDamageCondition(condition19, 1, 1000, -97) addDamageCondition(condition19, 1, 1000, -96) addDamageCondition(condition19, 1, 1000, -95) addDamageCondition(condition19, 1, 1000, -94) addDamageCondition(condition19, 1, 1000, -93) addDamageCondition(condition19, 1, 1000, -92) addDamageCondition(condition19, 1, 1000, -91) addDamageCondition(condition19, 1, 1000, -90) addDamageCondition(condition19, 1, 1000, -89) addDamageCondition(condition19, 1, 1000, -88) addDamageCondition(condition19, 1, 1000, -87) addDamageCondition(condition19, 1, 1000, -86) addDamageCondition(condition19, 1, 1000, -85) addDamageCondition(condition19, 1, 1000, -84) addDamageCondition(condition19, 1, 1000, -83) addDamageCondition(condition19, 1, 1000, -82) addDamageCondition(condition19, 1, 1000, -81) addDamageCondition(condition19, 1, 1000, -80) addDamageCondition(condition19, 1, 1000, -79) addDamageCondition(condition19, 1, 1000, -78) addDamageCondition(condition19, 1, 1000, -77) addDamageCondition(condition19, 1, 1000, -76) addDamageCondition(condition19, 1, 1000, -75) addDamageCondition(condition19, 1, 1000, -74) addDamageCondition(condition19, 1, 1000, -73) addDamageCondition(condition19, 1, 1000, -72) addDamageCondition(condition19, 1, 1000, -71) addDamageCondition(condition19, 1, 1000, -70) addDamageCondition(condition19, 1, 1000, -69) addDamageCondition(condition19, 1, 1000, -68) addDamageCondition(condition19, 1, 1000, -67) addDamageCondition(condition19, 1, 1000, -66) addDamageCondition(condition19, 1, 1000, -65) addDamageCondition(condition19, 1, 1000, -64) addDamageCondition(condition19, 1, 1000, -63) addDamageCondition(condition19, 1, 1000, -62) addDamageCondition(condition19, 1, 1000, -61) addDamageCondition(condition19, 1, 1000, -60) addDamageCondition(condition19, 1, 1000, -59) addDamageCondition(condition19, 1, 1000, -58) addDamageCondition(condition19, 1, 1000, -57) addDamageCondition(condition19, 1, 1000, -56) addDamageCondition(condition19, 1, 1000, -55) addDamageCondition(condition19, 1, 1000, -54) addDamageCondition(condition19, 1, 1000, -53) addDamageCondition(condition19, 1, 1000, -52) addDamageCondition(condition19, 1, 1000, -51) addDamageCondition(condition19, 1, 1000, -50) addDamageCondition(condition19, 1, 1000, -49) addDamageCondition(condition19, 1, 1000, -48) addDamageCondition(condition19, 1, 1000, -47) addDamageCondition(condition19, 1, 1000, -46) addDamageCondition(condition19, 1, 1000, -45) addDamageCondition(condition19, 1, 1000, -44) addDamageCondition(condition19, 1, 1000, -43) addDamageCondition(condition19, 1, 1000, -42) addDamageCondition(condition19, 1, 1000, -41) addDamageCondition(condition19, 1, 1000, -40) addDamageCondition(condition19, 1, 1000, -39) addDamageCondition(condition19, 1, 1000, -38) addDamageCondition(condition19, 1, 1000, -37) addDamageCondition(condition19, 1, 1000, -36) addDamageCondition(condition19, 1, 1000, -35) addDamageCondition(condition19, 1, 1000, -34) addDamageCondition(condition19, 1, 1000, -33) addDamageCondition(condition19, 1, 1000, -32) addDamageCondition(condition19, 1, 1000, -31) addDamageCondition(condition19, 1, 1000, -30) addDamageCondition(condition19, 1, 1000, -29) addDamageCondition(condition19, 1, 1000, -28) addDamageCondition(condition19, 1, 1000, -27) addDamageCondition(condition19, 1, 1000, -26) addDamageCondition(condition19, 1, 1000, -25) addDamageCondition(condition19, 1, 1000, -24) addDamageCondition(condition19, 1, 1000, -23) addDamageCondition(condition19, 1, 1000, -22) addDamageCondition(condition19, 1, 1000, -21) addDamageCondition(condition19, 1, 1000, -20) addDamageCondition(condition19, 1, 1000, -19) addDamageCondition(condition19, 1, 1000, -18) addDamageCondition(condition19, 1, 1000, -17) addDamageCondition(condition19, 1, 1000, -16) addDamageCondition(condition19, 1, 1000, -15) addDamageCondition(condition19, 1, 1000, -14) addDamageCondition(condition19, 1, 1000, -13) addDamageCondition(condition19, 1, 1000, -12) addDamageCondition(condition19, 1, 1000, -11) addDamageCondition(condition19, 1, 1000, -10) addDamageCondition(condition19, 1, 1000, -9) addDamageCondition(condition19, 1, 1000, -8) addDamageCondition(condition19, 1, 1000, -7) addDamageCondition(condition19, 1, 1000, -6) addDamageCondition(condition19, 1, 1000, -5) addDamageCondition(condition19, 1, 1000, -4) addDamageCondition(condition19, 1, 1000, -3) addDamageCondition(condition19, 1, 1000, -2) addDamageCondition(condition19, 1, 1000, -1) setCombatCondition(combat19, condition19) local condition20 = createConditionObject(CONDITION_MUTED) setConditionParam(condition20, CONDITION_PARAM_TICKS, 8000) setCombatCondition(combat20, condition20) local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) local area17 = createCombatArea(arr17) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(combat15, area15) setCombatArea(combat16, area16) setCombatArea(combat17, area17) local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, combat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, combat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, combat16, parameters.var) end local function onCastSpell17(parameters) doCombat(parameters.cid, combat17, parameters.var) end local function onCastSpell18(parameters) doCombat(parameters.cid, parameters.combat18, parameters.var) end local function onCastSpell19(parameters) doCombat(parameters.cid, parameters.combat19, parameters.var) end local function onCastSpell20(parameters) doCombat(parameters.cid, parameters.combat20, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1200, parameters) addEvent(onCastSpell6, 1500, parameters) addEvent(onCastSpell7, 1800, parameters) addEvent(onCastSpell8, 2100, parameters) addEvent(onCastSpell9, 2400, parameters) addEvent(onCastSpell10, 2700, parameters) addEvent(onCastSpell11, 3000, parameters) addEvent(onCastSpell12, 3300, parameters) addEvent(onCastSpell13, 3600, parameters) addEvent(onCastSpell14, 3900, parameters) addEvent(onCastSpell15, 4200, parameters) addEvent(onCastSpell16, 4500, parameters) addEvent(onCastSpell17, 4800, parameters) addEvent(onCastSpell18, 1, parameters) addEvent(onCastSpell19, 3500, parameters) addEvent(onCastSpell20, 1, parameters) return TRUE end
<instant name="exevo gran mas vita" words="exevo gran mas vita" lvl="300" mana="6000" prem="1" exhaustion="3000" selftarget="1" needlearn="0" event="script" value="attack/exevo gran mas vita.lua">
Ti Ajudei ? então Rep +
VLW +REP E ESSE MSM
Ae galera da uma ajudinha nesse script que eu pedi ae
http://www.xtibia.com/forum/topic/191119-ban-player-de-cave-bot/page__fromsearch__1