Olá pessoal estou precisando de um script de potions que de certo para narutibia 8.54 , Exemplo uma potion que mostra quanto ela ta recuperando tipo +2000 < so disso se alguem poder ajudar
Se me ajudar Rep +
Olá pessoal estou precisando de um script de potions que de certo para narutibia 8.54 , Exemplo uma potion que mostra quanto ela ta recuperando tipo +2000 < so disso se alguem poder ajudar
Se me ajudar Rep +
Vê se foi isso que você pediu:
actions.xml:
<action itemid="xxxx" script="potion.lua"/>
Substitua o xxxx pelo ID da sua potion.
potion.lua:
local MIN = 250
local MAX = 3500
local EMPTY_POTION = 7635
local rand = math.random(MIN, MAX)
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isPlayer(itemEx.uid) == FALSE then
return FALSE
end
if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return TRUE
end
if doCreatureAddHealth(itemEx.uid, rand) == LUA_ERROR then
return FALSE
end
doSendAnimatedText(getCreaturePos(cid), rand, math.random(1,255))
doAddCondition(cid, exhaust)
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
return TRUE
end
• Estagiário desde 26/08/2012
• Colaborador desde 30/09/2012
• Moderador desde 24/01/2013
• Saída da equipe: ??/??/2013
Meus scripts:
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Talk - Comprando Pontos de EXP
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Tutorial - Aprendendo a Scriptear
Mas tipo , e pra min criar mais potions , pq ai nesse script so tem 1 , pra min criar mais potions é so eu criar mais tags ?
Exato, só criar mais tags e mais scripts com as variações do heal.
• Estagiário desde 26/08/2012
• Colaborador desde 30/09/2012
• Moderador desde 24/01/2013
• Saída da equipe: ??/??/2013
Meus scripts:
Movement - Vocation Weapon
Mod - Partner System
Mod - Characters Market System (In Game) -- Exclusivo
Mod - Caixa Eletrônico
Mod - Vampire System
Mod - Summon Boost System
Mod - Defend The Generator
Sistema - RadBr Banishment System -- Super Exclusivo
Sistema - Advanced Quiz System -- Exclusivo
Talk - Comprando Pontos de EXP
Talk - Stop Time
Talk - Calculadora Ingame
Talk - Perfect Reset System -- Exclusivo
Tutorial - Aprendendo a Scriptear
vai em
data\actions\scripts\liquids\potions.lua
se não tiver pasta liquids cria uma pasta com nome liquids e aquivo.lua la
local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", range = -1, realAnimation = "no", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0 } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) doRemoveItem(item.uid, 1) doPlayerAddItem(cid, potion.empty, 1) return true end if(hasCondition(cid, CONDITION_EXHAUST)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER) return true end if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then return false end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not config.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid) end end end doAddCondition(cid, exhaust) doRemoveItem(item.uid, 1) if(not potion.empty or config.removeOnUse) then return true end doPlayerAddItem(cid, potion.empty, 1) return true end
data\actions\actions.xml
e adiciona isso
<action itemid="7588-7591;8472-8473;7618;7620;8704;7488" event="script" value="liquids/potions.lua"/>
Por Favor quando for fazer pedidos faz o pedido com mais clareza e com os mínimos detalhes
GOSTO DOS MEUS SCRIPT CLICK EM CURTIR :D
Vou ver akii!!
Ou velho e pra min colocar outro nome na potion ? , e também la ela ta so pra knight e paladin usar , quero que elas sejam pra qualquer um usar tem como arrumar ? ja dei rep + '='
Ou e também como fasso pra mudar isso ?
You see an ultimate health potion.
This potion can only be consumed by knights of level 130 or higher.
Se ajudar amanhã dou rep + dnv !!!!!!!
pronto aqui todas vocations pode usa
local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", range = -1, realAnimation = "no", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0 } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {1,2,3, 4,5,6,7, 8,9,10,11,12}, vocStr = "sorcerers and knights and paladins and druids"}, -- strong health potion [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {1,2,3, 4,5,6,7, 8,9,10,11,12}, vocStr = "sorcerers and knights and paladins and druids"}, -- great health potion [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {1,2,3, 4,5,6,7, 8,9,10,11,12}, vocStr = "sorcerers and knights and paladins and druids"}, -- ultimate health potion [7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1,2,3, 4,5,6,7, 8,9,10,11,12}, vocStr = "sorcerers and knights and paladins and druids"}, -- strong mana potion [7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1,2,3, 4,5,6,7, 8,9,10,11,12}, vocStr = "sorcerers and knights and paladins and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {1,2,3, 4,5,6,7, 8,9,10,11,12}, vocStr = "sorcerers and knights and paladins and druids"} -- great spirit potion } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) doRemoveItem(item.uid, 1) doPlayerAddItem(cid, potion.empty, 1) return true end if(hasCondition(cid, CONDITION_EXHAUST)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER) return true end if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then return false end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not config.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid) end end end doAddCondition(cid, exhaust) doRemoveItem(item.uid, 1) if(not potion.empty or config.removeOnUse) then return true end doPlayerAddItem(cid, potion.empty, 1) return true end
agora pra editar nome vc tem que ir em
data\items\items.xml
procurar por
7588-7591;8472-8473;7618;7620;8704;7488
um de cada vez exemplo 7588
<item id="7588" article="a" name="strong health potion">
<attribute key="description" value="This potion can only be consumed by paladins and knights of level 50 or higher." />
<attribute key="weight" value="200" />
</item>
e edita como quiser
edita só oq eu deixei em red
EDIT
se quiser reala mais edita essa parte
[8473]={empty =7635, splash =2, health ={800,1000}
Por Favor quando for fazer pedidos faz o pedido com mais clareza e com os mínimos detalhes
GOSTO DOS MEUS SCRIPT CLICK EM CURTIR :D
Aee veii vlw msm amanhã tu ja tem outro rep + '-'
se precisa tamos ai amigo
Por Favor quando for fazer pedidos faz o pedido com mais clareza e com os mínimos detalhes
GOSTO DOS MEUS SCRIPT CLICK EM CURTIR :D