Como faço pra quando os players morrer, não perder skills nem magica level ?
ajuda ae cara pfv ;S
ta dificiu :'(
Como faço pra quando os players morrer, não perder skills nem magica level ?
ajuda ae cara pfv ;S
ta dificiu :'(
Desculpe, não sou o Vodkart, mas creio que posso te ajudar.
Abra o arquivo login.lua em data/creaturescripts/scripts, procure por isso:
local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10) end
Apague, substituindo por isso:
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0)
Desculpe, não sou o Vodkart, mas creio que posso te ajudar.
Abra o arquivo login.lua em data/creaturescripts/scripts, procure por isso:
local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10) end
Apague, substituindo por isso:
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0)
Oneshot, meu login.lua ta assim -->
local config = {loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 1)
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "kill")
registerCreatureEvent(cid, "onPrepareDeath")
registerCreatureEvent(cid, "PlayerLogout")
registerCreatureEvent(cid, "Slot")
registerCreatureEvent(cid, "zombieevent")
registerCreatureEvent(cid, "onPrepareDeath")
registerCreatureEvent(cid, "deathBroadcast")
registerCreatureEvent(cid, "DeathBroadcast")
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "onkill2")
registerCreatureEvent(cid, "DeathC")
registerCreatureEvent(cid, "ProtectLevel")
registerCreatureEvent(cid, "WarLoss")
registerCreatureEvent(cid, "Ranking")
registerCreatureEvent(cid, "Hitmsg")
registerCreatureEvent(cid, "Slot")
return true
end
Ja editei -->
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 1)
Para -->
doPlayerAddBlessing(cid, 0)
doPlayerAddBlessing(cid, 0)
doPlayerAddBlessing(cid, 0)
doPlayerAddBlessing(cid, 0)
doPlayerAddBlessing(cid, 0)
E não funcionou.
Tente assim
local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0) local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?") elseif(accountManager == MANAGER_ACCOUNT) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.") end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end registerCreatureEvent(cid, "kill") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "PlayerLogout") registerCreatureEvent(cid, "Slot") registerCreatureEvent(cid, "zombieevent") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "deathBroadcast") registerCreatureEvent(cid, "DeathBroadcast") registerCreatureEvent(cid, "Idle") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") end registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "onkill2") registerCreatureEvent(cid, "DeathC") registerCreatureEvent(cid, "ProtectLevel") registerCreatureEvent(cid, "WarLoss") registerCreatureEvent(cid, "Ranking") registerCreatureEvent(cid, "Hitmsg") registerCreatureEvent(cid, "Slot") return true end
Tente assim
local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0) local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?") elseif(accountManager == MANAGER_ACCOUNT) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.") end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end registerCreatureEvent(cid, "kill") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "PlayerLogout") registerCreatureEvent(cid, "Slot") registerCreatureEvent(cid, "zombieevent") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "deathBroadcast") registerCreatureEvent(cid, "DeathBroadcast") registerCreatureEvent(cid, "Idle") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") end registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "onkill2") registerCreatureEvent(cid, "DeathC") registerCreatureEvent(cid, "ProtectLevel") registerCreatureEvent(cid, "WarLoss") registerCreatureEvent(cid, "Ranking") registerCreatureEvent(cid, "Hitmsg") registerCreatureEvent(cid, "Slot") return true end
Funcionou mnw, valeew ;]]]
REP+
Tente assim
local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0) local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?") elseif(accountManager == MANAGER_ACCOUNT) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.") end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end registerCreatureEvent(cid, "kill") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "PlayerLogout") registerCreatureEvent(cid, "Slot") registerCreatureEvent(cid, "zombieevent") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "deathBroadcast") registerCreatureEvent(cid, "DeathBroadcast") registerCreatureEvent(cid, "Idle") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") end registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "onkill2") registerCreatureEvent(cid, "DeathC") registerCreatureEvent(cid, "ProtectLevel") registerCreatureEvent(cid, "WarLoss") registerCreatureEvent(cid, "Ranking") registerCreatureEvent(cid, "Hitmsg") registerCreatureEvent(cid, "Slot") return true end
Seria possivel você me ajudar no meus outros pedidos ? OBG
http://www.xtibia.com/forum/topic/192488-pt-help-pfv/page__fromsearch__1
http://www.xtibia.com/forum/topic/192485-paredes-alavancas/page__fromsearch__1
duvida sanada reportado para moverem.
Tente assim
local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0) local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?") elseif(accountManager == MANAGER_ACCOUNT) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.") end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end registerCreatureEvent(cid, "kill") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "PlayerLogout") registerCreatureEvent(cid, "Slot") registerCreatureEvent(cid, "zombieevent") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "deathBroadcast") registerCreatureEvent(cid, "DeathBroadcast") registerCreatureEvent(cid, "Idle") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") end registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "onkill2") registerCreatureEvent(cid, "DeathC") registerCreatureEvent(cid, "ProtectLevel") registerCreatureEvent(cid, "WarLoss") registerCreatureEvent(cid, "Ranking") registerCreatureEvent(cid, "Hitmsg") registerCreatureEvent(cid, "Slot") return true end
ajuda aki mano --> http://www.xtibia.com/forum/topic/192530-ajuda-pfv/