Mapa feito por AnneMotta:
scan: https://www.virustot...sis/1346548669/
Imagens do mapa:
Descrição:
- O evento é automático e acontece em determinado dia e hora da semana
- Logo após é aberto um teleport então apenar um número limitado de players entra no evento
- São formados por dois times, os "Black Assassins" e os "Red Barbarians"
- Os times são balanceados automaticamente, quando o último jogador entra, esse teleport é fechado e depois de 5 minutos o evento começa, os 5 minutos são para os players ter tempo de planejar um ataque.
- O sistema tem por finalidade matar todos do time inimigo, e os players que sobreviverem recebem um prêmio.
Bônus:
- Durante o evento é mostrado na tela somente dos jogadores que estão no evento um placar de times.
- Até o último player entrar no evento, ficam mandando broadcast dizendo quanto players faltam para dar inicio ao jogo.
- Se o evento abrir e não atingir a meta de players colocada, o evento é finalizado e os players voltam para o templo.
Lembre-se:
- De colocar Pvp Tool na área
- De colocar área NoLogout
Imagens:
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Instalação:
Data/Lib
BattleLib.lua
_Lib_Battle_Info = { Reward = {2160,10}, TeamOne = {name = "Black Assassins", storage = 140120, pos = {x=613,y=802,z=7}}, TeamTwo = {name = "Red Barbarians",storage = 140121,pos = {x=631,y=801,z=7}}, storage_count = 180400, tpPos = {x=158, y=57, z=7}, limit_Time = 10 -- em minutos } function resetBattle() return setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, 0) and setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, 0) end function OpenWallBattle() local B = { {1543,{x=622, y=803, z=7, stackpos = 1}}, {1543,{x=622, y=804, z=7, stackpos = 1}}, {1543,{x=622, y=805, z=7, stackpos = 1}}, {1543,{x=622, y=806, z=7, stackpos = 1}} } for i = 1, #B do if getTileItemById(B[i][2], B[i][1]).uid == 0 then doCreateItem(B[i][1], 1, B[i][2]) else doRemoveItem(getThingfromPos(B[i][2]).uid,1) end end end function doBroadCastBattle(type,msg) local players = {} for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 then table.insert(players, cid) end end for i = 1, #players do doPlayerSendTextMessage(players[i],type,msg) end end function removeBattleTp() local t = getTileItemById(_Lib_Battle_Info.tpPos, 1387).uid return t > 0 and doRemoveItem(t) and doSendMagicEffect(_Lib_Battle_Info.tpPos, CONST_ME_POFF) end function getWinnersBattle(storage) local players,str = {},"" for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, storage) == 1 then table.insert(players, cid) end end str = str .. ""..#players.." Player"..(#players > 1 and "s" or "").." from team "..(getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == 0 and _Lib_Battle_Info.TeamTwo.name or _Lib_Battle_Info.TeamOne.name).." won the event battlefield, they received a ".._Lib_Battle_Info.Reward[2].." "..getItemNameById(_Lib_Battle_Info.Reward[1]).."!" for i = 1, #players do doPlayerAddItem(players[i], _Lib_Battle_Info.Reward[1], _Lib_Battle_Info.Reward[2]) doRemoveCondition(players[i], CONDITION_OUTFIT) doTeleportThing(players[i], getTownTemplePosition(getPlayerTown(players[i]))) setPlayerStorageValue(players[i], storage, -1) end resetBattle() OpenWallBattle() return doBroadcastMessage(str) end function CheckEvent(delay) if delay > 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then doBroadcastMessage("[battleField Event] We are waiting "..getGlobalStorageValue(_Lib_Battle_Info.storage_count).." players to Battlefield starts") elseif delay == 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then local players = {} for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 then table.insert(players, cid) end end for i = 1, #players do doRemoveCondition(players[i], CONDITION_OUTFIT) doTeleportThing(players[i], getTownTemplePosition(getPlayerTown(players[i]))) setPlayerStorageValue(players[i], getPlayerStorageValue(players[i], _Lib_Battle_Info.TeamOne.storage) == 1 and _Lib_Battle_Info.TeamOne.storage or _Lib_Battle_Info.TeamTwo.storage, -1) end doBroadcastMessage("The event cannot be started because not had enough players.") setGlobalStorageValue(_Lib_Battle_Info.storage_count, 0) resetBattle() removeBattleTp() end addEvent(CheckEvent, 60000, delay-1) end
Data/CreatureScript
BattleCreatureScript.lua
function onLogin(cid) if getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == -1 then setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, 0) setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, 0) setGlobalStorageValue(_Lib_Battle_Info.storage_count, 0) end registerCreatureEvent(cid, "BattleTeam") registerCreatureEvent(cid, "BattleDeath") return true end function onCombat(cid, target) if isPlayer(cid) and isPlayer(target) then if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 and getPlayerStorageValue(target, _Lib_Battle_Info.TeamOne.storage) == 1 then doPlayerSendCancel(cid, "You may not attack your team mates.") return false end if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 and getPlayerStorageValue(target, _Lib_Battle_Info.TeamTwo.storage) == 1 then doPlayerSendCancel(cid, "You may not attack your team mates.") return false end return true end return true end function onPrepareDeath(cid, deathList, lastHitKiller, mostDamageKiller) if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) >= 1 then setPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage, -1) setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage)-1) doRemoveCondition(cid, CONDITION_OUTFIT) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "[battle Field] You Are Dead!") if getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == 0 then getWinnersBattle(_Lib_Battle_Info.TeamTwo.storage) else doBroadCastBattle(23,"[battleField Information] ".._Lib_Battle_Info.TeamOne.name.." "..getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage).." VS "..getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage).." " .._Lib_Battle_Info.TeamTwo.name) end elseif getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) >= 1 then setPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage, -1) setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage)-1) doRemoveCondition(cid, CONDITION_OUTFIT) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "[battle Field] You Are Dead!") if getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage) == 0 then getWinnersBattle(_Lib_Battle_Info.TeamOne.storage) else doBroadCastBattle(23,"[battleField Information] ".._Lib_Battle_Info.TeamOne.name.." "..getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage).." VS "..getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage).." " .._Lib_Battle_Info.TeamTwo.name) end end return true end
creaturescript.xml
<event type="login" name="BattleLogin" event="script" value="BattleCreatureScript.lua"/> <event type="PrepareDeath" name="BattleDeath" event="script" value="BattleCreatureScript.lua"/> <event type="combat" name="BattleTeam" event="script" value="BattleCreatureScript.lua"/>
Data/Globalevents
BattleGlobalEvents.lua
function onThink(interval, lastExecution) local _Lib_Battle_Days = { ["Monday"] = { ["16:00"] = {players = 30}, ["21:30"] = {players = 20} }, ["Tuesday"] = { ["17:02"] = {players = 8} }, ["Thursday"] = { ["11:26"] = {players = 4}, ["20:30"] = {players = 10} } } if _Lib_Battle_Days[os.date("%A")] then local hours = tostring(os.date("%X")):sub(1, 5) local tb = _Lib_Battle_Days[os.date("%A")][hours] if tb and (tb.players % 2 == 0) then local tp = doCreateItem(1387, 1, _Lib_Battle_Info.tpPos) doItemSetAttribute(tp, "aid", 45000) CheckEvent(_Lib_Battle_Info.limit_Time) doBroadcastMessage("The event BattleField was opened and We are waiting "..tb.players.." Players! Team divided into "..((tb.players)/2).." VS "..((tb.players)/2)) setGlobalStorageValue(_Lib_Battle_Info.storage_count, tb.players) return true end end return true end
globalevents.xml
<globalevent name="GlobalBattle" interval="60" event="script" value="BattleGlobalEvents.lua"/>
obs: Lembre-sem caso o seu servidor seja em mileseconed mude 60 por 60000
Data/Movements
BattleMovements.lua
local conditionBlack = createConditionObject(CONDITION_OUTFIT) setConditionParam(conditionBlack, CONDITION_PARAM_TICKS, -1) addOutfitCondition(conditionBlack, {lookType = 134, lookHead = 114, lookBody = 114, lookLegs = 114, lookFeet = 114}) local conditionRed = createConditionObject(CONDITION_OUTFIT) setConditionParam(conditionRed, CONDITION_PARAM_TICKS, -1) addOutfitCondition(conditionRed, {lookType = 143, lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94}) function onStepIn(cid, item, position, fromPosition) if getPlayerAccess(cid) > 3 then doTeleportThing(cid, _Lib_Battle_Info.TeamOne.pos) return false elseif getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then setGlobalStorageValue(_Lib_Battle_Info.storage_count, getGlobalStorageValue(_Lib_Battle_Info.storage_count)-1) end if getGlobalStorageValue(_Lib_Battle_Info.storage_count) >= 0 then if getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) < getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage) then setPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage, 1) doAddCondition(cid, conditionBlack) setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage)+1) doTeleportThing(cid, _Lib_Battle_Info.TeamOne.pos) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You will join the team " .. _Lib_Battle_Info.TeamOne.name .. "!") else setPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage, 1) doAddCondition(cid, conditionRed) setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage)+1) doTeleportThing(cid, _Lib_Battle_Info.TeamTwo.pos) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You will join the team " .. _Lib_Battle_Info.TeamTwo.name .. "!") end end if getGlobalStorageValue(_Lib_Battle_Info.storage_count) == 0 then removeBattleTp() doBroadcastMessage("Battlefield will start in 2 minutes, please create your strategy!") addEvent(doBroadcastMessage, 2*60*1000-500, "BattleField will begin now!") addEvent(OpenWallBattle, 2*60*1000) end return true end
movements.xml
<movevent type="StepIn" actionid="45000" event="script" value="BattleMovements.lua"/>
Como configurar:
Configuração dos Times:
em Data/Lib/BattleLib.lua vai ter essa tabela:
_Lib_Battle_Info = { Reward = {2160,10}, TeamOne = {name = "Black Assassins", storage = 140120, pos = {x=613,y=802,z=7}}, TeamTwo = {name = "Red Barbarians",storage = 140121,pos = {x=631,y=801,z=7}}, storage_count = 180400, tpPos = {x=158, y=57, z=7}, limit_Time = 10 -- em minutos }
Reward = {2160,10} -- aqui se configura o prêmio que os jogadores vão receber
--
TeamOne = {
name = "Black Assassins", -- É o nome do time
storage = 140120, -- n mexa
pos = {x=613,y=802,z=7} -- é a posição para onde eles vão entrar no teleport, cada time tem o seu.
}
--
storage_count = 180400, -- n mexa
--
tpPos = {x=158, y=57, z=7}, -- É A POSIÇÃO ONDE O TELEPORT VAI ABRIR
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limit_Time = 10 -- É o tempo limite para os jogadores entrarem no teleport.
Configurar Datas do evento:
Em data/globalevents/script/BattleGlobalEvents.lua vai ter essa tabela:
_Lib_Battle_Days = { ["Monday"] = { ["16:00"] = {players = 30}, ["21:30"] = {players = 20} }, ["Wednesday"] = { ["19:00"] = {players = 16} }, ["Thursday"] = { ["11:26"] = {players = 4}, ["20:30"] = {players = 10} } }
["DIA DA SEMANA"] = {
["HORARIO"] = {players = QUANTOS JOGADORES IRÃO PARTICIPAR}
Regra: Sempre coloque números pares para os jogadores, do contrário o evento não irá iniciar.
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Configuração Paredes:
É importante que você faça no mapper editor as paredes que vão separar os times, quando o evento começar elas serão removidas, e quanto terminar o evento elas serão repostas automaticamente.
em Data/Lib/BattleLib.lua vai ter essa função:
function OpenWallBattle() local B = { {1543,{x=622, y=803, z=7, stackpos = 1}}, {1543,{x=622, y=804, z=7, stackpos = 1}}, {1543,{x=622, y=805, z=7, stackpos = 1}}, {1543,{x=622, y=806, z=7, stackpos = 1}} } for i = 1, #B do if getTileItemById(B[i][2], B[i][1]).uid == 0 then doCreateItem(B[i][1], 1, B[i][2]) else doRemoveItem(getThingfromPos(B[i][2]).uid,1) end end end
local B = {
{1543,{x=622, y=803, z=7, stackpos = 1}},
{1543,{x=622, y=804, z=7, stackpos = 1}},
{1543,{x=622, y=805, z=7, stackpos = 1}},
{1543,{x=622, y=806, z=7, stackpos = 1}}
}
{ID DA SUA PAREDE, E A PÓS DELA}
PODE AUMENTAR O NÚMERO DE PAREDES E OS ID DELAS.