Bom, galera coloquei um script para os first items, mais quando crio o char não aparece nada no char.
Script:
<?xml version="1.0" encoding="UTF-8"?> <mod name="First Items" version="1.0" author="The Forgotten Server" contact="otland.net" enabled="yes"> <config name="firstitems_config"><![CDATA[ config = { storage = 30001, items = {2050, 2382} } ]]></config> <event type="login" name="FirstItems" event="script"> <![CDATA[ domodlib('firstitems_config') function onLogin(cid) local config = { voc_items = { { -- SORC {2190}, -- wand of vortex {2175}, -- spellbook {8820}, -- mage hat {8819} -- mage robe }, { -- DRUID {2182}, -- snakebite rod {2175}, -- spellbook {8820}, -- mage hat {8819} -- mage robe }, { -- PALADIN {2410}, -- throwing knife {2530}, -- copper shield {2480}, -- legion helmet {2464} -- chain armor }, { -- KNIGHT {2409}, -- serpent sword {2530}, -- copper shield {2480}, -- legion helmet {2464} -- chain armor } }, all_items = { {2468}, -- studded legs {2643} -- leather boots }, extra_items = { {2789, 15}, {2120}, {5710} }, knight_weapons = { {2423}, -- clerical mace {2429} -- barbarian axe } } if getPlayerGroupId(cid) < 3 then if getPlayerStorageValue(cid, storage) == -1 then local common = config.voc_items[getPlayerVocation(cid)] if common ~= nil then for _, v in ipairs(common) do doPlayerAddItem(cid, v[1], v[2] or 1) end end local all = config.all_items if all ~= nil then for _, v in ipairs(all) do doPlayerAddItem(cid, v[1], v[2] or 1) end end local extra = config.extra_items local bp = doPlayerAddItem(cid, 1988, 1) if extra ~= nil then for _, v in ipairs(extra) do doAddContainerItem(bp, v[1], v[2] or 1) end end local weapons = config.knight_weapons if weapons ~= nil then for _, w in ipairs(weapons) do if isKnight(cid) then doAddContainerItem(bp, w[1], w[2] or 1) end end end setPlayerStorageValue(cid, storage, 1) end end return true end ]]></event> </mod>
E outra dúvidazinha aqui, como coloco Spoiler? Só pra deixar melhor aqui no tópico.
Valeu '-'