Eu tava querendo um trainer que não morre, se levasse um hit ele continua com a vida full..
Eu testei alguns aqui do forúm mais nenhum dava, o ot é xp alta ai as armas hita acima de 3k, então é isso.
Vlw !
Eu tava querendo um trainer que não morre, se levasse um hit ele continua com a vida full..
Eu testei alguns aqui do forúm mais nenhum dava, o ot é xp alta ai as armas hita acima de 3k, então é isso.
Vlw !
Abra o arquivo de seu Training Monk, que normalmente estará na pasta Monster\Monks:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Trainers" nameDescription="a trainers" race="blood" experience="0" speed="210" manacost="0">
<health now="240000" max="240000"/>
<look type="268" head="114" body="77" legs="0" feet="0" addons="2" corpse="6080"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-19" max="-20"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>
Vermelho: A quantidade de vida que o monk irá ter, lembrando que se colocar muitos números irá bugar!
Preto:
Interval: O tempo que irá demorar.
Chance: A chance dele usar a spell.
Min e Max: Mínimo e máximo que ele irá curar.
Espero ter ajudado.
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Eu usei foi essa mesma, mais eu quero uma que o trainer não perca nem um pouco de vida, essa ai eu mexi no interval no chance mais não adiantou nada.
aumenta o minimo e máximo de vida que ele recupera oras
olha faz o seguinte
no seu trainig monk aonde ta assim:
<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
dexa assim
<defense name="healing" interval="10000" chance="100" min="99999" max="99999"/>
e aonde está
<health now="240000" max="240000"/>
deixa
<health now="999999" max="999999"/>
PostadorHunterXXXX: Se eu colocar desse jeito vai bugar.
Raphael Goes:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Trainer" nameDescription="a trainers" race="blood" experience="0" speed="210" manacost="0">
<health now="240000" max="240000"/>
<look type="268" head="114" body="77" legs="0" feet="0" addons="2" corpse="6080"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-19" max="-20"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>
Quero que ele não perca nem um pouco de life, vida full.
Tenta fazer o montro assim, com 99% de defesa em tudo, talvez resolva seu problema
<?xml version="1.0" encoding="UTF-8"?> <monster name="Trainer" nameDescription="a trainers" race="blood" experience="0" speed="210" manacost="0"> <health now="240000" max="240000"/> <look type="268" head="114" body="77" legs="0" feet="0" addons="2" corpse="6080"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-19" max="-20"/> </attacks> <defenses armor="0" defense="0"> <defense name="healing" interval="10000" chance="100" min="24000" max="24000"/> </defenses> <elements> <element deathPercent="99"/> <element icePercent="99"/> <element physicalPercent="99"/> <element holyPercent="99"/> <element firePercent="99"/> <element earthPercent="99"/> <element energyPercent="99"/> </elements> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="20" chance1="100000" chancemax="0"/> <item id="1949" chance="10000"/> <item id="2467" chance="10000"/> <item id="2642" chance="6666"/> <item id="1987" chance="100000"> <inside> <item id="2044" chance="6666"/> <item id="2689" countmax="3" chance1="20000" chancemax="0"/> <item id="2401" chance="3333"/> <item id="2166" chance="1428"/> </inside> </item> </loot> </monster>
A life do trainer agora só fica full, mais os hits dos players ficam entre 40 ~ 50...
Não tem outro modo de deixar ele com a life full e os hits normais não ?
Taai .
<?xml version="1.0" encoding="UTF-8"?> <monster name="Trainer" nameDescription="a trainers" race="blood" experience="0" speed="210" manacost="0"> <health now="24000000" max="24000000"/> <look type="268" head="114" body="77" legs="0" feet="0" addons="2" corpse="6080"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-19" max="-20"/> </attacks> <defenses armor="5000" defense="5000"> <defense name="healing" interval="1000" chance="100" min="240000" max="240000"/> </defenses> <elements> <element deathPercent="50"/> <element icePercent="50"/> <element physicalPercent="50"/> <element holyPercent="50"/> <element firePercent="99"/> <element earthPercent="99"/> <element energyPercent="99"/> </elements> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="20" chance1="100000" chancemax="0"/> <item id="1949" chance="10000"/> <item id="2467" chance="10000"/> <item id="2642" chance="6666"/> <item id="1987" chance="100000"> <inside> <item id="2044" chance="6666"/> <item id="2689" countmax="3" chance1="20000" chancemax="0"/> <item id="2401" chance="3333"/> <item id="2166" chance="1428"/> </inside> </item> </loot> </monster>
Valeu ai a iniciativa de todos mais a que funcionou perfeitamente foi a do TecBreakerByLipe Rep+.
Dúvida Sanada.
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