Pessoal, coloquei esse script que o slicer me passou, deu certo... só que dava um erro aki no server...
me explicaram aki como resolver o erro... tambem deu certo, eu matava o monstro e o erro não apareceu mais... só que depois que modifiquei o script a experiencia não divide mais e só agora eu percebi.... o script é o tal
local balls = {11826, 11828, 11829, 11831, 11832, 11834, 11835, 11837,
11737, 11739, 11740, 11742, 11743, 11745, 11746, 11748}
local Exps = {
[{1, 49}] = 1,
[{50, 74}] = 0.8,
[{75, 99}] = 0.6,
[{100, 149}] = 0.5,
[{150, 199}] = 0.4,
}
--2798 -normal- //
local function playerAddExp(cid, exp)
doPlayerAddExp(cid, exp)
doSendAnimatedText(getThingPos(cid), exp, 215)
end
local function calculaExp(cid, expTotal)
if not isPlayer(cid) then return 0 end
local expFinal = expTotal
for lvl, exp in pairs(Exps) do
if getPlayerLevel(cid) >= lvl[1] or getPlayerLevel(cid) <= lvl[2] then
expFinal = expFinal * exp
break
end
end
if expFinal == expTotal then expFinal = expFinal * 0.1 end --lvl 200+
return math.floor(expFinal)
end
local function giveExpToPlayer(pk, expTotal, givenexp, expstring) --alterado v2.7
playerAddExp(pk, expTotal)
local firstball = getPlayerSlotItem(pk, 8)
if not isInParty(pk) and firstball and getItemAttribute(firstball.uid, expstring) and getItemAttribute(firstball.uid, expstring) > 0 then
local percent = getItemAttribute(firstball.uid, expstring) <= 1 and getItemAttribute(firstball.uid, expstring) or 1
local gainexp = math.ceil(percent * givenexp)
doItemSetAttribute(firstball.uid, expstring, 0)
givePokemonExp(pk, firstball, expTotal) --alterado v2.7
elseif isInParty(pk) and firstball.uid ~= 0 then
givePokemonExp(pk, firstball, expTotal*3) --alterado v2.7
end
for b = 1, #balls do
local pokes = getItemsInContainerById(getPlayerSlotItem(pk, 3).uid, balls)
if #pokes >= 1 then
for _, uid in pairs (pokes) do
if not isInParty(pk) and getItemAttribute(uid, expstring) and getItemAttribute(uid, expstring) > 0 then
local percent = getItemAttribute(uid, expstring) <= 1 and getItemAttribute(uid, expstring) or 1
local gainexp = math.ceil(percent * givenexp)
doItemSetAttribute(uid, expstring, 0)
givePokemonExpInBp(pk, uid, gainexp, balls) --alterado v2.7
elseif isInParty(pk) and getItemAttribute(uid, expstring) and getItemAttribute(uid, expstring) > 0 then
givePokemonExpInBp(pk, uid, expTotal*3, balls)
end
end
end
end
end
function onDeath(cid, corpse, deathList)
--if not isCreature(cid) then return true end
if isSummon(cid) or not deathList or corpse.itemid == 0 or getCreatureName(cid) == "Evolution" then return true end
-------------Edited Golden Arena------------------------- --alterado v2.7 \/\/
if getPlayerStorageValue(cid, 22546) == 1 then
setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1)
doItemSetAttribute(corpse.uid, "golden", 1)
end
if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) <= 0 then
local wave = getGlobalStorageValue(22547)
for _, sid in ipairs(getPlayersOnline()) do
if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then
if getGlobalStorageValue(22547) < #wavesGolden+1 then
doPlayerSendTextMessage(sid, 21, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true)
addEvent(doWave, timeToWaves*1000)
elseif getGlobalStorageValue(22547) == #wavesGolden+1 then
doPlayerSendTextMessage(sid, 20, "You have win the golden arena! Take your reward!")
doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio
setPlayerStorageValue(sid, 22545, -1)
doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false)
setPlayerRecordWaves(sid)
end
end
end
if getGlobalStorageValue(22547) == #wavesGolden+1 then
endGoldenArena()
end
end
--------------------------------------------------- /\/\
local givenexp = getWildPokemonExp(cid)
local expstring = ""..cid.."expEx"
if givenexp > 0 then
for a = 1, #deathList do
local pk = deathList[a]
if isCreature(pk) then
local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false)
local expTotal = math.floor(playerExperienceRate * givenexp * getDamageMapPercent(pk, cid))
expTotal = calculaExp(pk, expTotal)
local party = getPartyMembers(pk)
if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then
expTotal = math.floor(expTotal/#party) --alterado v2.6.1
for i = 1, #party do
if isInArray(list, party) and getDamageMapPercent(party, cid) > 0 then --alterado v2.8
giveExpToPlayer(party, expTotal, givenexp, expstring)--alterado v2.7
end
end
else
giveExpToPlayer(pk, expTotal, givenexp, expstring) --alterado v2.7
end
end
end
end
if isNpcSummon(cid) then
local master = getCreatureMaster(cid)
doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000))
doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1)
doRemoveCreature(cid)
return false
end
doItemSetAttribute(corpse.uid, "offense", getPlayerStorageValue(cid, 1011))
doItemSetAttribute(corpse.uid, "defense", getPlayerStorageValue(cid, 1012))
doItemSetAttribute(corpse.uid, "speed", getPlayerStorageValue(cid, 1013))
doItemSetAttribute(corpse.uid, "vitality", getPlayerStorageValue(cid, 1014))
doItemSetAttribute(corpse.uid, "spattack", getPlayerStorageValue(cid, 1015))
doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid))
doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
return true
end
Mauz ae por postar de novo o mesmo erro. fiz muitos testes... mas não percebi que o xp não dividia.
esse arquivo é o pokeexp.lua
Eu quero que o xp que player ganha vá se reduzindo nos leveis 50, 75,100 .........