To desesperado, ja troquei lib, substitui a pasta spells, fiz o diabo e mesmo assim após o player entrar em pvp e tirar x1 com alguém magias e potions de healar não funcionam. Tb quando entram em party, da o mesmo problema. Não sei mais o que fazer, ja tentei de tudo e não funciona
lib.lua
function isInArray(array, value, caseSensitive) if (caseSensitive == nil or caseSensitive == false) and type(value) == "string" then local lowerValue = value:lower() for _, _value in ipairs(array) do if type(_value) == "string" and lowerValue == _value:lower() then return true end end else for _, _value in ipairs(array) do if (value == _value) then return true end end end return false end function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid)) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end end end return true end function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType) for i = 1, amount do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, subType) end if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then return false end end return true end function doPlayerTakeItem(cid, itemid, amount) return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount) end function doPlayerSellItem(cid, itemid, count, cost) if(not doPlayerTakeItem(cid, itemid, count)) then return false end if(not doPlayerAddMoney(cid, cost)) then error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).') end return true end function doPlayerWithdrawMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end function doPlayerDepositMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end function doPlayerAddStamina(cid, minutes) return doPlayerSetStamina(cid, getPlayerStamina(cid) + minutes) end function isPremium(cid) return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigValue('freePremium')))) end function getMonthDayEnding(day) if(day == "01" or day == "21" or day == "31") then return "st" elseif(day == "02" or day == "22") then return "nd" elseif(day == "03" or day == "23") then return "rd" end return "th" end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" end function doNumberFormat(i) local str, found = string.gsub(i, "(%d)(%d%d%d)$", "%1,%2", 1), 0 repeat str, found = string.gsub(str, "(%d)(%d%d%d),", "%1,%2,", 1) until found == 0 return str end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits[i], addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits[i], addon) end end function getTibiaTime(num) local minutes, hours = getWorldTime(), 0 while (minutes > 60) do hours = hours + 1 minutes = minutes - 60 end if(num) then return {hours = hours, minutes = minutes} end return {hours = hours < 10 and '0' .. hours or '' .. hours, minutes = minutes < 10 and '0' .. minutes or '' .. minutes} end function doWriteLogFile(file, text) local f = io.open(file, "a+") if(not f) then return false end f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n") f:close() return true end function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end function doMutePlayer(cid, time) local condition = createConditionObject(CONDITION_MUTED, (time == -1 and time or time * 1000)) return doAddCondition(cid, condition, false) end function doSummonCreature(name, pos) local cid = doCreateMonster(name, pos, false, false) if(not cid) then cid = doCreateNpc(name, pos) end return cid end function getPlayersOnlineEx() local players = {} for i, cid in ipairs(getPlayersOnline()) do table.insert(players, getCreatureName(cid)) end return players end function getPlayerByName(name) local cid = getCreatureByName(name) return isPlayer(cid) and cid or nil end function isPlayer(cid) return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS end function isPlayerGhost(cid) return isPlayer(cid) and (getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE, CONDITIONID_DEFAULT) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)) end function isMonster(cid) return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function isNpc(cid) -- Npc IDs are over int32_t range (which is default for lua_pushnumber), -- therefore number is always a negative value. return isCreature(cid) and (cid < 0 or cid >= AUTOID_NPCS) end function isUnderWater(cid) return isInArray(underWater, getTileInfo(getCreaturePosition(cid)).itemid) end function doPlayerAddLevel(cid, amount, round) local experience, level, amount = 0, getPlayerLevel(cid), amount or 1 if(amount > 0) then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end return doPlayerAddExperience(cid, experience) end function doPlayerAddMagLevel(cid, amount) local amount = amount or 1 for i = 1, amount do doPlayerAddSpentMana(cid, getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid), false) end return true end function doPlayerAddSkill(cid, skill, amount, round) local amount = amount or 1 if(skill == SKILL__LEVEL) then return doPlayerAddLevel(cid, amount, round) elseif(skill == SKILL__MAGLEVEL) then return doPlayerAddMagLevel(cid, amount) end for i = 1, amount do doPlayerAddSkillTry(cid, skill, getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill), false) end return true end function isPrivateChannel(channelId) return channelId >= CHANNEL_PRIVATE end function doBroadcastMessage(text, class) local class = class or MESSAGE_STATUS_WARNING if(type(class) == 'string') then local className = MESSAGE_TYPES[class] if(className == nil) then return false end class = className elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then return false end for _, pid in ipairs(getPlayersOnline()) do doPlayerSendTextMessage(pid, class, text) end print("> Broadcasted message: \"" .. text .. "\".") return true end function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost) local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then return false end if(type(class) == 'string') then local className = TALKTYPE_TYPES[class] if(className == nil) then return false end class = className elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then return false end for _, pid in ipairs(getPlayersOnline()) do doCreatureSay(cid, text, class, ghost, pid) end print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".") return true end function doCopyItem(item, attributes) local attributes = ((type(attributes) == 'table') and attributes or { "aid" }) local ret = doCreateItemEx(item.itemid, item.type) for _, key in ipairs(attributes) do local value = getItemAttribute(item.uid, key) if(value ~= nil) then doItemSetAttribute(ret, key, value) end end if(isContainer(item.uid)) then for i = (getContainerSize(item.uid) - 1), 0, -1 do local tmp = getContainerItem(item.uid, i) if(tmp.itemid > 0) then doAddContainerItemEx(ret, doCopyItem(tmp, true).uid) end end end return getThing(ret) end function doSetItemText(uid, text, writer, date) local thing = getThing(uid) if(thing.itemid < 100) then return false end doItemSetAttribute(uid, "text", text) if(writer ~= nil) then doItemSetAttribute(uid, "writer", tostring(writer)) if(date ~= nil) then doItemSetAttribute(uid, "date", tonumber(date)) end end return true end function getItemWeightById(itemid, count, precision) local item, count, precision = getItemInfo(itemid), count or 1, precision or false if(not item) then return false end if(count > 100) then -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!') end local weight = item.weight * count return precission and weight or math.round(weight, 2) end function choose(...) local arg = {...} return arg[math.random(1, table.maxn(arg))] end function doPlayerAddExpEx(cid, amount) if(not doPlayerAddExp(cid, amount)) then return false end local position = getThingPosition(cid) doPlayerSendTextMessage(cid, MESSAGE_EXPERIENCE, "You gained " .. amount .. " experience.", amount, COLOR_WHITE, position) local spectators, name = getSpectators(position, 7, 7), getCreatureName(cid) for _, pid in ipairs(spectators) do if(isPlayer(pid) and cid ~= pid) then doPlayerSendTextMessage(pid, MESSAGE_EXPERIENCE_OTHERS, name .. " gained " .. amount .. " experience.", amount, COLOR_WHITE, position) end end return true end function getItemTopParent(uid) local parent = getItemParent(uid) if(not parent or parent.uid == 0) then return nil end while(true) do local tmp = getItemParent(parent.uid) if(tmp and tmp.uid ~= 0) then parent = tmp else break end end return parent end function getItemHolder(uid) local parent = getItemParent(uid) if(not parent or parent.uid == 0) then return nil end local holder = nil while(true) do local tmp = getItemParent(parent.uid) if(tmp and tmp.uid ~= 0) then if(tmp.itemid == 1) then -- a creature holder = tmp break end parent = tmp else break end end return holder end function valid(f) return function(p, ...) if(isCreature(p)) then return f(p, ...) end end end function addVipAccount(cid, count) --function by Mirto, MiltonHit - ###### db.executeQuery("UPDATE `accounts` SET `premium_points` = premium_points + '"..count.."' WHERE `name` ='"..getPlayerAccount(cid).."'") end function getVipBalance(cid) --function by Mirto, MiltonHit - ###### local skpo = db.getResult("SELECT * FROM `accounts` where `name`='"..getPlayerAccount(cid).."'") return skpo:getDataInt("premium_points") end function getNumber(txt) --return number if its number and is > 0, else return 0 (function maded by Gesior) x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end function getItemsFromList(items) local str = '' if table.maxn(items) > 0 then for i = 1, table.maxn(items) do str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1]) if i ~= table.maxn(items) then str = str .. ', ' end end end return str end function doRemoveItemsFromList(cid,items) -- by vodka local count = 0 if table.maxn(items) > 0 then for i = 1, table.maxn(items) do if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then count = count + 1 end end end if count == table.maxn(items) then for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end else return false end return true end
Se ajudar em alguma coisa. E outro erro que ta me deixando maluco é quando o player vai comprar um item no npc da esse maldito erro: Item not found on shopitems list
lib/npcsystem/modules.lua
-- Advanced NPC System (Created by Jiddo), -- Modified by TheForgottenServer Team. if(Modules == nil) then -- Constants used to separate buying from selling. SHOPMODULE_SELL_ITEM = 1 SHOPMODULE_BUY_ITEM = 2 SHOPMODULE_BUY_ITEM_CONTAINER = 3 -- Constants used for shop mode. Notice: addBuyableItemContainer is working on all modes SHOPMODULE_MODE_TALK = 1 -- Old system used before Tibia 8.2: sell/buy item name SHOPMODULE_MODE_TRADE = 2 -- Trade window system introduced in Tibia 8.2 SHOPMODULE_MODE_BOTH = 3 -- Both working at one time -- Used in shop mode SHOPMODULE_MODE = SHOPMODULE_MODE_BOTH -- Constants used for outfit giving mode OUTFITMODULE_FUNCTION_OLD = { doPlayerAddOutfit, canPlayerWearOutfit } -- lookType usage OUTFITMODULE_FUNCTION_NEW = { doPlayerAddOutfitId, canPlayerWearOutfitId } -- OutfitId usage -- Used in outfit module OUTFITMODULE_FUNCTION = OUTFITMODULE_FUNCTION_NEW if(OUTFITMODULE_FUNCTION[1] == nil or OUTFITMODULE_FUNCTION[2] == nil) then OUTFITMODULE_FUNCTION = OUTFITMODULE_FUNCTION_OLD end Modules = { parseableModules = {} } StdModule = {} -- These callback function must be called with parameters.npcHandler = npcHandler in the parameters table or they will not work correctly. -- Notice: The members of StdModule have not yet been tested. If you find any bugs, please report them to me. -- Usage: -- keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, text = 'I sell many powerful melee weapons.'}) function StdModule.say(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.say - Call without any npcHandler instance.') return false end local onlyFocus = (parameters.onlyFocus == nil or parameters.onlyFocus == true) if(not npcHandler:isFocused(cid) and onlyFocus) then return false end local parseInfo = {[TAG_PLAYERNAME] = getCreatureName(cid)} npcHandler:say(npcHandler:parseMessage(parameters.text or parameters.message, parseInfo), cid, parameters.publicize and true) if(parameters.reset) then npcHandler:resetNpc(cid) elseif(parameters.moveup and type(parameters.moveup) == 'number') then npcHandler.keywordHandler:moveUp(parameters.moveup) end return true end --Usage: -- local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, text = 'I can promote you for 20000 brozne coins. Do you want me to promote you?'}) -- node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, promotion = 1, level = 20}, text = 'Congratulations! You are now promoted.') -- node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'Alright then, come back when you are ready.'}, reset = true) function StdModule.promotePlayer(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.promotePlayer - Call without any npcHandler instance.') return false end if(not npcHandler:isFocused(cid)) then return false end if(isPremium(cid) or not getBooleanFromString(getConfigValue('premiumForPromotion')) or not(parameters.premium)) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif(not doPlayerRemoveMoney(cid, parameters.cost)) then npcHandler:say('You do not have enough money!', cid) else doPlayerSetPromotionLevel(cid, parameters.promotion) npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc(cid) return true end function StdModule.learnSpell(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.learnSpell - Call without any npcHandler instance.') return false end if(not npcHandler:isFocused(cid)) then return false end if(isPremium(cid) or not(parameters.premium)) then if(getPlayerLearnedInstantSpell(cid, parameters.spellName)) then npcHandler:say('You already know this spell.', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('You need to obtain a level of ' .. parameters.level .. ' or higher to be able to learn ' .. parameters.spellName .. '.', cid) elseif(not parameters.vocation(cid)) then npcHandler:say('This spell is not for your vocation', cid) elseif(not doPlayerRemoveMoney(cid, parameters.price)) then npcHandler:say('You do not have enough money, this spell costs ' .. parameters.price .. ' gold coins.', cid) else npcHandler:say('You have learned ' .. parameters.spellName .. '.', cid) playerLearnInstantSpell(cid, parameters.spellName) end else npcHandler:say('You need a premium account in order to buy ' .. parameters.spellName .. '.', cid) end npcHandler:resetNpc(cid) return true end function StdModule.bless(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.bless - Call without any npcHandler instance.') return false end if(not getBooleanFromString(getConfigValue('blessings'))) then npcHandler:say("Sorry, but Gods moved back my permission to bless anyone.", cid) return false end if(not npcHandler:isFocused(cid)) then return false end local premium = parameters.premium if(getBooleanFromString(getConfigValue('blessingsOnlyPremium'))) then premium = true end if(isPremium(cid) or not premium) then local price = parameters.baseCost if(getPlayerLevel(cid) > parameters.startLevel) then price = (price + ((math.min(parameters.endLevel, getPlayerLevel(cid)) - parameters.startLevel) * parameters.levelCost)) end if(parameters.number > 0) then if(getPlayerBlessing(cid, parameters.number)) then npcHandler:say("Gods have already blessed you with this blessing!", cid) elseif(not doPlayerRemoveMoney(cid, price)) then npcHandler:say("You don't have enough money for blessing.", cid) else npcHandler:say("You have been blessed by one of the five gods!", cid) doPlayerAddBlessing(cid, parameters.number) end else if(getPlayerPVPBlessing(cid)) then npcHandler:say("Gods have already blessed you with this blessing!", cid) elseif(not doPlayerRemoveMoney(cid, price)) then npcHandler:say("You don't have enough money for blessing.", cid) else local any = false for i = 1, 5 do if(getPlayerBlessing(cid, i)) then any = true break end end if(any) then npcHandler:say("You have been blessed by the god of war!", cid) doPlayerSetPVPBlessing(cid) else npcHandler:say("You need to be blessed by at least one god to get this blessing.", cid) end end end else npcHandler:say('You need a premium account in order to be blessed.', cid) end npcHandler:resetNpc(cid) return true end function StdModule.travel(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.travel - Call without any npcHandler instance.') return false end if(not npcHandler:isFocused(cid)) then return false end local storage, pzLocked = parameters.storageValue or (EMPTY_STORAGE + 1), parameters.allowLocked or false if(parameters.premium and not isPremium(cid)) then npcHandler:say('I\'m sorry, but you need a premium account in order to travel onboard our ships.', cid) elseif(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then npcHandler:say('You must reach level ' .. parameters.level .. ' before I can let you go there.', cid) elseif(parameters.storageId ~= nil and getPlayerStorageValue(cid, parameters.storageId) < storage) then npcHandler:say(parameters.storageInfo or 'You may not travel there yet!', cid) elseif(not pzLocked and isPlayerPzLocked(cid)) then npcHandler:say('First get rid of those blood stains! You are not going to ruin my vehicle!', cid) elseif(not doPlayerRemoveMoney(cid, parameters.cost)) then npcHandler:say('You don\'t have enough money.', cid) else npcHandler:say('Set the sails!', cid) npcHandler:releaseFocus(cid) doTeleportThing(cid, parameters.destination, false) doSendMagicEffect(parameters.destination, CONST_ME_TELEPORT) end npcHandler:resetNpc(cid) return true end FocusModule = { npcHandler = nil } -- Creates a new instance of FocusModule without an associated NpcHandler. function FocusModule:new() local obj = {} setmetatable(obj, self) self.__index = self return obj end -- Inits the module and associates handler to it. function FocusModule:init(handler) self.npcHandler = handler for i, word in pairs(FOCUS_GREETWORDS) do local obj = {} table.insert(obj, word) obj.callback = FOCUS_GREETWORDS.callback or FocusModule.messageMatcher handler.keywordHandler:addKeyword(obj, FocusModule.onGreet, {module = self}) end for i, word in pairs(FOCUS_FAREWELLWORDS) do local obj = {} table.insert(obj, word) obj.callback = FOCUS_FAREWELLWORDS.callback or FocusModule.messageMatcher handler.keywordHandler:addKeyword(obj, FocusModule.onFarewell, {module = self}) end end -- Greeting callback function. function FocusModule.onGreet(cid, message, keywords, parameters) parameters.module.npcHandler:onGreet(cid) return true end -- UnGreeting callback function. function FocusModule.onFarewell(cid, message, keywords, parameters) if(not parameters.module.npcHandler:isFocused(cid)) then return false end parameters.module.npcHandler:onFarewell(cid) parameters.module.npcHandler:resetNpc(cid) return true end -- Custom message matching callback function for greeting messages. function FocusModule.messageMatcher(keywords, message) local spectators = getSpectators(getCreaturePosition(getNpcId()), 7, 7) for i, word in pairs(keywords) do if(type(word) == 'string') then if(string.find(message, word) and not string.find(message, '[%w+]' .. word) and not string.find(message, word .. '[%w+]')) then if(string.find(message, getCreatureName(getNpcId()))) then return true end for i, uid in ipairs(spectators) do if(string.find(message, getCreatureName(uid))) then return false end end return true end end end return false end KeywordModule = { npcHandler = nil } -- Add it to the parseable module list. Modules.parseableModules['module_keywords'] = KeywordModule function KeywordModule:new() local obj = {} setmetatable(obj, self) self.__index = self return obj end function KeywordModule:init(handler) self.npcHandler = handler end -- Parses all known parameters. function KeywordModule:parseParameters() local ret = NpcSystem.getParameter('keywords') if(ret ~= nil) then self:parseKeywords(ret) end end function KeywordModule:parseKeywords(data) local n = 1 for keys in string.gmatch(data, '[^;]+') do local i = 1 local keywords = {} for temp in string.gmatch(keys, '[^,]+') do table.insert(keywords, temp) i = i + 1 end if(i ~= 1) then local reply = NpcSystem.getParameter('keyword_reply' .. n) if(reply ~= nil) then self:addKeyword(keywords, reply) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter \'' .. 'keyword_reply' .. n .. '\' missing. Skipping...') end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'No keywords found for keyword set #' .. n .. '. Skipping...') end n = n + 1 end end function KeywordModule:addKeyword(keywords, reply) self.npcHandler.keywordHandler:addKeyword(keywords, StdModule.say, {npcHandler = self.npcHandler, onlyFocus = true, text = reply, reset = true}) end TravelModule = { npcHandler = nil, destinations = nil, yesNode = nil, noNode = nil, } -- Add it to the parseable module list. Modules.parseableModules['module_travel'] = TravelModule function TravelModule:new() local obj = {} setmetatable(obj, self) self.__index = self return obj end function TravelModule:init(handler) self.npcHandler = handler self.yesNode = KeywordNode:new(SHOP_YESWORD, TravelModule.onConfirm, {module = self}) self.noNode = KeywordNode:new(SHOP_NOWORD, TravelModule.onDecline, {module = self}) self.destinations = {} end -- Parses all known parameters. function TravelModule:parseParameters() local ret = NpcSystem.getParameter('travel_destinations') if(ret ~= nil) then self:parseDestinations(ret) for _, word in ipairs({'destination', 'list', 'where', 'travel'}) do self.npcHandler.keywordHandler:addKeyword({word}, TravelModule.listDestinations, {module = self}) end end end function TravelModule:parseDestinations(data) for destination in string.gmatch(data, '[^;]+') do local i, name, pos, cost, premium, level, storage = 1, nil, {x = nil, y = nil, z = nil}, nil, false for tmp in string.gmatch(destination, '[^,]+') do if(i == 1) then name = tmp elseif(i == 2) then pos.x = tonumber(tmp) elseif(i == 3) then pos.y = tonumber(tmp) elseif(i == 4) then pos.z = tonumber(tmp) elseif(i == 5) then cost = tonumber(tmp) elseif(i == 6) then premium = getBooleanFromString(tmp) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in travel destination parameter.', tmp, destination) end i = i + 1 end if(name ~= nil and pos.x ~= nil and pos.y ~= nil and pos.z ~= nil and cost ~= nil) then self:addDestination(name, pos, cost, premium) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for travel destination:', name, pos, cost, premium) end end end function TravelModule:addDestination(name, position, price, premium) table.insert(self.destinations, name) local parameters = { cost = price, destination = position, premium = premium, module = self } local keywords, bringWords = {}, {} table.insert(keywords, name) table.insert(bringWords, 'bring me to ' .. name) self.npcHandler.keywordHandler:addKeyword(bringWords, TravelModule.bring, parameters) local node = self.npcHandler.keywordHandler:addKeyword(keywords, TravelModule.travel, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end function TravelModule.travel(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end module.npcHandler:say('Do you want to travel to ' .. keywords[1] .. ' for ' .. parameters.cost .. ' gold coins?', cid) return true end function TravelModule.onConfirm(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local parent = node:getParent():getParameters() if(isPremium(cid) or not parent.premium) then if(not isPlayerPzLocked(cid)) then if(doPlayerRemoveMoney(cid, parent.cost)) then module.npcHandler:say('Set the sails!', cid) module.npcHandler:releaseFocus(cid) doTeleportThing(cid, parent.destination, true) doSendMagicEffect(parent.destination, CONST_ME_TELEPORT) else module.npcHandler:say('You don\'t have enough money.', cid) end else module.npcHandler:say('First get rid of those blood stains! You are not going to ruin my vehicle!', cid) end else module.npcHandler:say('I\'m sorry, but you need a premium account in order to travel onboard our ships.', cid) end module.npcHandler:resetNpc(cid) return true end -- onDecline keyword callback function. Generally called when the player sais 'no' after wanting to buy an item. function TravelModule.onDecline(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end module.npcHandler:say(module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_DECLINE), {[TAG_PLAYERNAME] = getCreatureName(cid)}), cid) module.npcHandler:resetNpc(cid) return true end function TravelModule.bring(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end if((isPremium(cid) or not parameters.premium) and not isPlayerPzLocked(cid) and doPlayerRemoveMoney(cid, parameters.cost)) then module.npcHandler:say('Set the sails!', cid) module.npcHandler:releaseFocus(cid) doTeleportThing(cid, parameters.destination, false) doSendMagicEffect(parameters.destination, CONST_ME_TELEPORT) end module.npcHandler:releaseFocus(cid) return true end function TravelModule.listDestinations(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local msg = nil for _, destination in ipairs(module.destinations) do if(msg ~= nil) then msg = msg .. ", " else msg = "" end msg = msg .. "{" .. destination .. "}" end module.npcHandler:say(msg .. ".", cid) module.npcHandler:resetNpc(cid) return true end OutfitModule = { npcHandler = nil, outfits = nil, yesNode = nil, noNode = nil, } -- Add it to the parseable module list. Modules.parseableModules['module_outfit'] = OutfitModule function OutfitModule:new() if(OUTFITMODULE_FUNCTION[1] == nil or OUTFITMODULE_FUNCTION[2] == nil) then return nil end local obj = {} setmetatable(obj, self) self.__index = self return obj end function OutfitModule:init(handler) self.npcHandler = handler self.yesNode = KeywordNode:new(SHOP_YESWORD, OutfitModule.onConfirm, {module = self}) self.noNode = KeywordNode:new(SHOP_NOWORD, OutfitModule.onDecline, {module = self}) self.outfits = {} end -- Parses all known parameters. function OutfitModule:parseParameters() local ret = NpcSystem.getParameter('outfits') if(ret ~= nil) then self:parseKeywords(ret) for _, word in ipairs({'outfits', 'addons'}) do self.npcHandler.keywordHandler:addKeyword({word}, OutfitModule.listOutfits, {module = self}) end end end function OutfitModule:parseKeywords(data) local n = 1 for outfit in string.gmatch(data, '[^;]+') do local i, keywords = 1, {} for tmp in string.gmatch(outfit, '[^,]+') do table.insert(keywords, tmp) i = i + 1 end if(i > 0) then local ret = NpcSystem.getParameter('outfit' .. n) if(ret ~= nil) then self:parseList(keywords, ret) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Missing \'outfit' .. n .. '\' parameter, skipping...') end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'No keywords found for outfit set #' .. n .. ', skipping...') end n = n + 1 end end function OutfitModule:parseList(keywords, data) local outfit, items = nil, {} for list in string.gmatch(data, '[^;]+') do local a, b, c, d, e = nil, nil, nil, nil, 1 for tmp in string.gmatch(list, '[^,]+') do if(e == 1) then a = tmp elseif(e == 2) then b = tmp elseif(e == 3) then c = tmp elseif(e == 4) then d = tmp else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in outfit list while parsing ' .. (outfit == nil and 'outfit' or 'item') .. '.', tmp, list) end e = e + 1 end if(outfit == nil) then outfit = {tonumber(a), tonumber(b), getBooleanFromString(c), d} elseif(a ~= nil) then local tmp = tonumber(a) if((tmp ~= nil or tostring(a) == "money") and b ~= nil and c ~= nil) then a = tmp or 20000 tmp = tonumber(d) if(tmp == nil) then tmp = -1 end items[a] = {b, tmp, c} else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Missing parameter(s) for outfit items.', b, c, d) end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Missing base parameter for outfit items.', a) end end if(type(outfit) == 'table') then local tmp = true for i = 1, 2 do if(outfit[i] == nil) then tmp = false break end end if(tmp and table.maxn(items) > 0) then self:addOutfit(keywords, outfit, items) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Invalid outfit, addon or empty items pool.', data) end end end function OutfitModule:addOutfit(keywords, outfit, items) table.insert(self.outfits, keywords[1]) local parameters = { outfit = outfit[1], addon = outfit[2], premium = outfit[3], gender = nil, items = items, module = self } if(outfit[4] ~= nil) then local tmp = string.lower(tostring(outfit[5])) if(tmp == 'male' or tmp == '1') then parameters.gender = 1 elseif(tmp == 'female' or tmp == '0') then parameters.gender = 0 end end for i, name in pairs(keywords) do local words = {} table.insert(words, name) local node = self.npcHandler.keywordHandler:addKeyword(words, OutfitModule.obtain, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end end function OutfitModule.obtain(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local i, items, size = 0, nil, table.maxn(parameters.items) for k, v in pairs(parameters.items) do if(v[1] ~= "storageset") then i = i + 1 if(items ~= nil) then if(i == size) then items = items .. " and " else items = items .. ", " end else items = "" end if(tonumber(v[1]) ~= nil and tonumber(v[1]) > 1) then items = items .. v[1] .. " " end items = items .. v[3] end end module.npcHandler:say('Do you want ' .. keywords[1] .. ' ' .. (addon == 0 and "outfit" or "addon") .. ' for ' .. items .. '?', cid) return true end function OutfitModule.onConfirm(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local parent = node:getParent():getParameters() if(isPremium(cid) or not parent.premium) then if(not OUTFITMODULE_FUNCTION[2](cid, parent.outfit, parent.addon)) then if(parent.addon == 0 or OUTFITMODULE_FUNCTION[2](cid, parent.outfit)) then if(parent.gender == nil or parent.gender == getPlayerSex(cid)) then local found = true for k, v in pairs(parent.items) do local tmp = tonumber(v[1]) if(tmp == nil) then if(v[1] == "storagecheck") then if(getCreatureStorage(cid, k) < v[2]) then found = false end elseif(v[1] == "outfitid") then if(not canPlayerWearOutfitId(cid, k, v[2])) then found = false end elseif(v[1] == "outfit") then if(not canPlayerWearOutfit(cid, k, v[2])) then found = false end else found = false end elseif(k == 20000) then if(getPlayerMoney(cid) < tmp) then found = false end elseif(getPlayerItemCount(cid, k, v[2]) < tmp) then found = false end if(not found) then break end end if(found) then for k, v in pairs(parent.items) do if(tonumber(v[1]) ~= nil) then if(k == 20000) then doPlayerRemoveMoney(cid, v[1]) else doPlayerRemoveItem(cid, k, v[1], v[2]) end elseif(v[1] == "storageset") then doCreatureSetStorage(cid, k, v[2]) end end module.npcHandler:say('It was a pleasure to dress you.', cid) OUTFITMODULE_FUNCTION[1](cid, parent.outfit, parent.addon) doPlayerSetStorageValue(cid, parent.storageId, storage) else module.npcHandler:say('You don\'t have these items!', cid) end else module.npcHandler:say('Sorry, this ' .. (parent.addon == 0 and 'outfit' or 'addon') .. ' is not for your gender.', cid) end else module.npcHandler:say('I will not dress you with addon of outfit you cannot wear!', cid) end else module.npcHandler:say('You already have this ' .. (parent.addon == 0 and 'outfit' or 'addon') .. '!', cid) end else module.npcHandler:say('Sorry, I dress only premium players.', cid) end module.npcHandler:resetNpc(cid) return true end -- onDecline keyword callback function. Generally called when the player sais 'no' after wanting to buy an item. function OutfitModule.onDecline(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end module.npcHandler:say(module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_DECLINE), {[TAG_PLAYERNAME] = getCreatureName(cid)}), cid) module.npcHandler:resetNpc(cid) return true end function OutfitModule.listOutfits(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local msg, size = nil, table.maxn(module.outfits) if(size > 0) then for i, outfit in ipairs(module.outfits) do if(msg ~= nil) then if(i == size) then msg = msg .. " and " else msg = msg .. ", " end else msg = "I can dress you into " end msg = msg .. "{" .. outfit .. "}" end else msg = "Sorry, I have nothing to offer right now." end module.npcHandler:say(msg .. ".", cid) module.npcHandler:resetNpc(cid) return true end ShopModule = { npcHandler = nil, yesNode = nil, noNode = nil, noText = '', maxCount = 100, amount = 0 } -- Add it to the parseable module list. Modules.parseableModules['module_shop'] = ShopModule -- Creates a new instance of ShopModule function ShopModule:new() local obj = {} setmetatable(obj, self) self.__index = self return obj end -- Parses all known parameters. function ShopModule:parseParameters() local ret = NpcSystem.getParameter('shop_buyable') if(ret ~= nil) then self:parseBuyable(ret) end local ret = NpcSystem.getParameter('shop_sellable') if(ret ~= nil) then self:parseSellable(ret) end local ret = NpcSystem.getParameter('shop_buyable_containers') if(ret ~= nil) then self:parseBuyableContainers(ret) end end -- Parse a string contaning a set of buyable items. function ShopModule:parseBuyable(data) for item in string.gmatch(data, '[^;]+') do local i, name, itemid, cost, subType, realName = 1, nil, nil, nil, nil, nil for tmp in string.gmatch(item, '[^,]+') do if(i == 1) then name = tmp elseif(i == 2) then itemid = tonumber(tmp) elseif(i == 3) then cost = tonumber(tmp) elseif(i == 4) then subType = tonumber(tmp) elseif(i == 5) then realName = tmp else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in buyable items parameter.', tmp, item) end i = i + 1 end if(SHOPMODULE_MODE == SHOPMODULE_MODE_TRADE) then if(itemid ~= nil and cost ~= nil) then if(isItemFluidContainer(itemid) and subType == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'SubType missing for parameter item:', item) else self:addBuyableItem(nil, itemid, cost, subType, realName) end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', itemid, cost) end elseif(name ~= nil and itemid ~= nil and cost ~= nil) then if(isItemFluidContainer(itemid) and subType == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'SubType missing for parameter item:', item) else local names = {} table.insert(names, name) self:addBuyableItem(names, itemid, cost, subType, realName) end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', name, itemid, cost) end end end -- Parse a string contaning a set of sellable items. function ShopModule:parseSellable(data) for item in string.gmatch(data, '[^;]+') do local i, name, itemid, cost, realName = 1, nil, nil, nil, nil for temp in string.gmatch(item, '[^,]+') do if(i == 1) then name = temp elseif(i == 2) then itemid = tonumber(temp) elseif(i == 3) then cost = tonumber(temp) elseif(i == 4) then realName = temp else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in sellable items parameter.', temp, item) end i = i + 1 end if(SHOPMODULE_MODE == SHOPMODULE_MODE_TRADE) then if(itemid ~= nil and cost ~= nil) then self:addSellableItem(nil, itemid, cost, realName) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', itemid, cost) end elseif(name ~= nil and itemid ~= nil and cost ~= nil) then local names = {} table.insert(names, name) self:addSellableItem(names, itemid, cost, realName) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', name, itemid, cost) end end end -- Parse a string contaning a set of buyable items. function ShopModule:parseBuyableContainers(data) for item in string.gmatch(data, '[^;]+') do local i, name, container, itemid, cost, subType, realName = 1, nil, nil, nil, nil, nil, nil for temp in string.gmatch(item, '[^,]+') do if(i == 1) then name = temp elseif(i == 2) then itemid = tonumber(temp) elseif(i == 3) then itemid = tonumber(temp) elseif(i == 4) then cost = tonumber(temp) elseif(i == 5) then subType = tonumber(temp) elseif(i == 6) then realName = temp else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in buyable items parameter.', temp, item) end i = i + 1 end if(name ~= nil and container ~= nil and itemid ~= nil and cost ~= nil) then if(isItemFluidContainer(itemid) and subType == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'SubType missing for parameter item:', item) else local names = {} table.insert(names, name) self:addBuyableItemContainer(names, container, itemid, cost, subType, realName) end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', name, container, itemid, cost) end end end -- Initializes the module and associates handler to it. function ShopModule:init(handler) self.npcHandler = handler self.yesNode = KeywordNode:new(SHOP_YESWORD, ShopModule.onConfirm, {module = self}) self.noNode = KeywordNode:new(SHOP_NOWORD, ShopModule.onDecline, {module = self}) self.noText = handler:getMessage(MESSAGE_DECLINE) if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then for i, word in pairs(SHOP_TRADEREQUEST) do local obj = {} table.insert(obj, word) obj.callback = SHOP_TRADEREQUEST.callback or ShopModule.messageMatcher handler.keywordHandler:addKeyword(obj, ShopModule.requestTrade, {module = self}) end end end -- Custom message matching callback function for requesting trade messages. function ShopModule.messageMatcher(keywords, message) for i, word in pairs(keywords) do if(type(word) == 'string' and string.find(message, word) and not string.find(message, '[%w+]' .. word) and not string.find(message, word .. '[%w+]')) then return true end end return false end -- Resets the module-specific variables. function ShopModule:reset() self.amount = 0 end -- Function used to match a number value from a string. function ShopModule:getCount(message) local ret, b, e = 1, string.find(message, PATTERN_COUNT) if(b ~= nil and e ~= nil) then ret = tonumber(string.sub(message, b, e)) end return math.max(1, math.min(self.maxCount, ret)) end -- Adds a new buyable item. -- names = A table containing one or more strings of alternative names to this item. Used only for old buy/sell system. -- itemid = The itemid of the buyable item -- cost = The price of one single item -- subType - The subType of each rune or fluidcontainer item. Can be left out if it is not a rune/fluidcontainer. Default value is 0 and 1 (depending on shop mode) -- realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemNameById will be used) function ShopModule:addBuyableItem(names, itemid, cost, subType, realName) if(type(subType) == 'string' and realName == nil) then realName = subType subType = nil end local v = getItemInfo(itemid) if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then local item = { id = itemid, buy = cost, sell = -1, subType = tonumber(subType) or (v.charges > 0 and v.charges or 0), name = realName or v.name } for i, shopItem in ipairs(self.npcHandler.shopItems) do if(shopItem.id == item.id and (shopItem.subType == item.subType or shopItem.subType == 0)) then if(item.sell ~= shopItem.sell) then item.sell = shopItem.sell end self.npcHandler.shopItems[i] = item item = nil break end end if(item ~= nil) then table.insert(self.npcHandler.shopItems, item) end end if(names ~= nil and SHOPMODULE_MODE ~= SHOPMODULE_MODE_TRADE) then local parameters = { itemid = itemid, cost = cost, eventType = SHOPMODULE_BUY_ITEM, module = self, realName = realName or v.name, subType = tonumber(subType) or (v.charges > 0 and v.charges or 1) } for i, name in pairs(names) do local keywords = {} table.insert(keywords, 'buy') table.insert(keywords, name) local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end end end -- Adds a new buyable container of items. -- names = A table containing one or more strings of alternative names to this item. -- container = Backpack, bag or any other itemid of container where bought items will be stored -- itemid = The itemid of the buyable item -- cost = The price of one single item -- subType - The subType of each rune or fluidcontainer item. Can be left out if it is not a rune/fluidcontainer. Default value is 1. -- realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemNameById will be used) function ShopModule:addBuyableItemContainer(names, container, itemid, cost, subType, realName) if(names ~= nil) then local v = getItemInfo(itemid) local parameters = { container = container, itemid = itemid, cost = cost, eventType = SHOPMODULE_BUY_ITEM_CONTAINER, module = self, realName = realName or v.name, subType = tonumber(subType) or (v.charges > 0 and v.charges or 1) } for i, name in pairs(names) do local keywords = {} table.insert(keywords, 'buy') table.insert(keywords, name) local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end end end -- Adds a new sellable item. -- names = A table containing one or more strings of alternative names to this item. Used only by old buy/sell system. -- itemid = The itemid of the sellable item -- cost = The price of one single item -- realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemNameById will be used) function ShopModule:addSellableItem(names, itemid, cost, realName) local v = getItemInfo(itemid) if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then local item = { id = itemid, buy = -1, sell = cost, subType = ((v.charges > 0 and v.stackable) and v.charges or 0), name = realName or v.name } for i, shopItem in ipairs(self.npcHandler.shopItems) do if(shopItem.id == item.id and shopItem.subType == item.subType) then if(item.buy ~= shopItem.buy) then item.buy = shopItem.buy end self.npcHandler.shopItems[i] = item item = nil break end end if(item ~= nil) then table.insert(self.npcHandler.shopItems, item) end end if(names ~= nil and SHOPMODULE_MODE ~= SHOPMODULE_MODE_TRADE) then local parameters = { itemid = itemid, cost = cost, eventType = SHOPMODULE_SELL_ITEM, module = self, realName = realName or v.name } for i, name in pairs(names) do local keywords = {} table.insert(keywords, 'sell') table.insert(keywords, name) local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end end end -- onModuleReset callback function. Calls ShopModule:reset() function ShopModule:callbackOnModuleReset() self:reset() return true end -- Callback onBuy() function. If you wish, you can change certain Npc to use your onBuy(). function ShopModule:callbackOnBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks) local shopItem = nil for _, item in ipairs(self.npcHandler.shopItems) do if(item.id == itemid and item.subType == subType) then shopItem = item break end end if(shopItem == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onBuy - Item not found on shopItems list') return false end if(shopItem.buy == -1) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onBuy - Attempt to purchase an item which only sellable') return false end if(amount <= 0) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onBuy - Attempt to purchase ' .. amount .. ' items') return false end local subType, count = shopItem.subType or 0, amount if(inBackpacks and isItemStackable(itemid)) then amount = amount * 100 / math.max(1, subType) end local backpack, backpackPrice, totalCost = 1988, 20, amount * shopItem.buy if(inBackpacks) then totalCost = totalCost + (math.max(1, math.floor(count / getContainerCapById(backpack))) * backpackPrice) end local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = totalCost, [TAG_ITEMNAME] = shopItem.name } if(getPlayerMoney(cid) < totalCost) then local msg = self.npcHandler:getMessage(MESSAGE_NEEDMONEY) doPlayerSendCancel(cid, self.npcHandler:parseMessage(msg, parseInfo)) return false end local a, b = doNpcSellItem(cid, itemid, count, subType, ignoreCap, inBackpacks, backpack) if(a < amount) then local msgId = MESSAGE_NEEDMORESPACE if(a == 0) then msgId = MESSAGE_NEEDSPACE end local msg = self.npcHandler:getMessage(msgId) parseInfo[TAG_ITEMCOUNT] = a doPlayerSendCancel(cid, self.npcHandler:parseMessage(msg, parseInfo)) if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then self.npcHandler.talkStart[cid] = os.time() else self.npcHandler.talkStart = os.time() end if(a > 0) then doPlayerRemoveMoney(cid, ((a * shopItem.buy) + (b * backpackPrice))) return true end return false end local msg = self.npcHandler:getMessage(MESSAGE_BOUGHT) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, self.npcHandler:parseMessage(msg, parseInfo)) doPlayerRemoveMoney(cid, totalCost) if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then self.npcHandler.talkStart[cid] = os.time() else self.npcHandler.talkStart = os.time() end return true end -- Callback onSell() function. If you wish, you can change certain Npc to use your onSell(). function ShopModule:callbackOnSell(cid, itemid, subType, amount, ignoreEquipped, dummy) local shopItem = nil for _, item in ipairs(self.npcHandler.shopItems) do if(item.id == itemid and item.subType == subType) then shopItem = item break end end if(shopItem == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onSell - Item not found on shopItems list') return false end if(shopItem.sell == -1) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onSell - Attempt to sell an item which is only buyable') return false end local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = amount * shopItem.sell, [TAG_ITEMNAME] = shopItem.name } if(subType < 1 or getItemInfo(itemid).stackable) then subType = -1 end if(doPlayerRemoveItem(cid, itemid, amount, subType, ignoreEquipped)) then local msg = self.npcHandler:getMessage(MESSAGE_SOLD) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, self.npcHandler:parseMessage(msg, parseInfo)) doPlayerAddMoney(cid, amount * shopItem.sell) if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then self.npcHandler.talkStart[cid] = os.time() else self.npcHandler.talkStart = os.time() end return true end local msg = self.npcHandler:getMessage(MESSAGE_NEEDITEM) doPlayerSendCancel(cid, self.npcHandler:parseMessage(msg, parseInfo)) if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then self.npcHandler.talkStart[cid] = os.time() else self.npcHandler.talkStart = os.time() end return false end -- Callback for requesting a trade window with the NPC. function ShopModule.requestTrade(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end if(table.maxn(module.npcHandler.shopItems) == 0) then local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) } local msg = module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_NOSHOP), parseInfo) module.npcHandler:say(msg, cid) return true end local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) } local msg = module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_SENDTRADE), parseInfo) addEvent(openShopWindow, 500, cid, module.npcHandler.shopItems, function(cid, itemid, subType, amount, ignoreCap, inBackpacks) module.npcHandler:onBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks) end, function(cid, itemid, subType, amount, ignoreCap, inBackpacks) module.npcHandler:onSell(cid, itemid, subType, amount, ignoreCap, inBackpacks) end ) module.npcHandler:say(msg, cid) return true end -- onConfirm keyword callback function. Sells/buys the actual item. function ShopModule.onConfirm(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local parentParameters = node:getParent():getParameters() local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = module.amount, [TAG_TOTALCOST] = parentParameters.cost * module.amount, [TAG_ITEMNAME] = parentParameters.realName } if(parentParameters.eventType == SHOPMODULE_SELL_ITEM) then local ret = doPlayerSellItem(cid, parentParameters.itemid, module.amount, parentParameters.cost * module.amount) if(ret) then local msg = module.npcHandler:getMessage(MESSAGE_ONSELL) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) else local msg = module.npcHandler:getMessage(MESSAGE_MISSINGITEM) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) end elseif(parentParameters.eventType == SHOPMODULE_BUY_ITEM) then local ret = doPlayerBuyItem(cid, parentParameters.itemid, module.amount, parentParameters.cost * module.amount, parentParameters.subType) if(ret) then if parentParameters.itemid == ITEM_PARCEL then doPlayerBuyItem(cid, ITEM_LABEL, module.amount, 0, parentParameters.subType) end local msg = module.npcHandler:getMessage(MESSAGE_ONBUY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) else local msg = module.npcHandler:getMessage(MESSAGE_MISSINGMONEY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) end elseif(parentParameters.eventType == SHOPMODULE_BUY_ITEM_CONTAINER) then local ret = doPlayerBuyItemContainer(cid, parentParameters.container, parentParameters.itemid, module.amount, parentParameters.cost * module.amount, parentParameters.subType) if(ret) then local msg = module.npcHandler:getMessage(MESSAGE_ONBUY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) else local msg = module.npcHandler:getMessage(MESSAGE_MISSINGMONEY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) end end module.npcHandler:resetNpc(cid) return true end -- onDecliune keyword callback function. Generally called when the player sais 'no' after wanting to buy an item. function ShopModule.onDecline(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local parentParameters = node:getParent():getParameters() local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = module.amount, [TAG_TOTALCOST] = parentParameters.cost * module.amount, [TAG_ITEMNAME] = parentParameters.realName } local msg = module.npcHandler:parseMessage(module.noText, parseInfo) module.npcHandler:say(msg, cid) module.npcHandler:resetNpc(cid) return true end -- tradeItem callback function. Makes the npc say the message defined by MESSAGE_BUY or MESSAGE_SELL function ShopModule.tradeItem(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local count = module:getCount(message) module.amount = count local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = module.amount, [TAG_TOTALCOST] = parameters.cost * module.amount, [TAG_ITEMNAME] = parameters.realName } if(parameters.eventType == SHOPMODULE_SELL_ITEM) then local msg = module.npcHandler:getMessage(MESSAGE_SELL) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) elseif(parameters.eventType == SHOPMODULE_BUY_ITEM) then local msg = module.npcHandler:getMessage(MESSAGE_BUY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) elseif(parameters.eventType == SHOPMODULE_BUY_ITEM_CONTAINER) then local msg = module.npcHandler:getMessage(MESSAGE_BUY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) end return true end end
Alguem ajuda, não sei o que fazer, dou rep.