sistema funciona assim se player fica muito tempo sem comer ele vai morrendo de fome
ai ele perde porcentagem do seu life e vai morrendo se não comer nada ate que ele morre

check.lua
data\talkactions\scripts
cria check.lua e coloca isso
function onSay(cid, words, param) if isPlayer(cid) and doPlayerSendTextMessage(cid, 22,"tempo ["..getPlayerFood(cid).."/1000] para comer") then return true end end
talkactions.xml
<talkaction words="!check" event="script" value="check.lua"/>

foi criando check
agora vai em
food.lua
data\actions\scripts\other
cria
food.lua
e coloca isso
local limite = 1000 -- limite não passar de 1000
local food =
--[id da comida] = {quanto aumenta no limite ,"palavra."},
{[2362] = {80, "Crunch."},
[2666] = {150, "Munch."},
[2667] = {120, "Munch."},
[2668] = {100, "Mmmm."},
[2669] = {170, "Munch."},
[2670] = {40, "Gulp."},
[2671] = {300, "Chomp."},
[2672] = {400, "Chomp."},
[2673] = {50, "Yum."},
[2674] = {60, "Yum."},
[2675] = {130, "Yum."},
[2676] = {80, "Yum."},
[2677] = {10, "Yum."},
[2678] = {180, "Slurp."},
[2679] = {10, "Yum."},
[2680] = {20, "Yum."},
[2681] = {90, "Yum."},
[2682] = {200, "Yum."},
[2683] = {170, "Munch."},
[2684] = {80, "Crunch."},
[2685] = {60, "Munch."},
[2686] = {90, "Crunch."},
[2687] = {20, "Crunch."},
[2688] = {90, "Munch."},
[2689] = {100, "Crunch."},
[2690] = {30, "Crunch."},
[2691] = {80, "Crunch."},
[2792] = {60, "Munch."},
[2793] = {90, "Munch."},
[2695] = {60, "Gulp."},
[2696] = {90, "Smack."},
[2787] = {90, "Munch."},
[2788] = {40, "Munch."},
[2789] = {220, "Munch."},
[2790] = {300, "Munch."},
[2791] = {300, "Munch."},
[2792] = {60, "Munch."},
[2794] = {30, "Munch."},
[2795] = {360, "Munch."},
[2796] = {50, "Munch."},
[2793] = {90, "Munch."},
[5097] = {40, "Yum."},
[6125] = {80, "Gulp."},
[6278] = {100, "Mmmm."},
[6279] = {150, "Mmmm."},
[6393] = {120, "Mmmm."},
[6394] = {150, "Mmmm."},
[6501] = {200, "Mmmm."},
[6541] = {60, "Gulp."},
[6542] = {60, "Gulp."},
[6543] = {60, "Gulp."},
[6544] = {60, "Gulp."},
[6545] = {60, "Gulp."},
[6569] = {10, "Mmmm."},
[6574] = {40, "Mmmm."},
[7158] = {150, "Munch."},
[7159] = {130, "Munch."},
[7372] = {70, "Yum."},
[7373] = {70, "Yum."},
[7374] = {70, "Yum."},
[7375] = {70, "Yum."},
[7376] = {70, "Yum."},
[7377] = {70, "Yum."},
[7909] = {40, "Crunch."},
[8838] = {70, "Gulp."},
[8839] = {50, "Yum."},
[8840] = {20, "Yum."},
[8841] = {30, "Urgh."},
[8842] = {30, "Munch."},
[8843] = {30, "Crunch."},
[8844] = {30, "Gulp."},
[8845] = {20, "Munch."},
[8847] = {110, "Yum."}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(food[item.itemid] ~= nil) then
if(getPlayerFood(cid) + food[item.itemid][1]) >= limite then
doPlayerSendCancel(cid, "You are full.")
else
doPlayerFeed(cid, food[item.itemid][1] /2.8)
doCreatureSay(cid, food[item.itemid][2], TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
end
return TRUE
end
return FALSE
end
ou troca food por esse ai cima
agora vai em
deathfood.lua
data\creaturescripts\scripts
cria deathfood.lua coloca isso
--- config by notle death = 200 -- quando morre vai nascer com 200 de fome só edita tp = 500 -- com 500 de fome ja começa a morrer time = 2000 -- tempo que demora para sair life do player (1000 por segundos) life = 5 -- porcentagem --- config by notle function onLogin(cid) death_death(cid) -- não mexe death_food(cid) -- não mexe registerCreatureEvent(cid, "deathfood") return 1 end function death_death(cid) if isCreature(cid) and getPlayerFood(cid) <= 10 then doPlayerFeed(cid,death/2.8) end end function death_food(cid) if isCreature(cid) then if getPlayerFood(cid) <= tp then pc = getCreatureMaxHealth(cid)/100 doCreatureAddHealth(cid, -math.floor((pc*life))) doSendAnimatedText(getPlayerPosition(cid),"-"..math.floor(pc*life).."", math.random(144,145)) end end addEvent(death_food,time,cid) return 1 end
creaturescripts.xml
<event type="login" name="deathfood" event="script" value="deathfood.lua"/>

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