local config = {
waters = {4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
fishable = {4608, 4609, 4610, 4611, 4612, 4613, 7236},
spawning = {4614, 4615, 4616, 4617, 4618, 4619},
holes = {7236},
corpses = {
-- [corpse] = {[aid] = { {itemid, countmax, chance} }}
[10499] = {
[101] = {
-- TODO: Water Elemental loot...
},
[102] = {
-- TODO: Massive Water Elemental loot
}
}
},
checkCorpseOwner = getConfigValue("checkCorpseOwner"),
rateLoot = getConfigValue("rateLoot"),
summons = {
-- {skill, name, chance, bossName, bossChance}
},
rateSpawn = getConfigValue("rateSpawn"),
baitFailRemoveChance = 10,
allowFromPz = false,
useBait = true,
baitCount = 1,
fishes = 1
}
config.checkCorpseOwner = getBooleanFromString(config.checkCorpseOwner)
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(isInArray(config.waters, itemEx.itemid)) then
if(isInArray(config.spawning, itemEx.itemid)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
end
doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
return true
end
local corpse = config.corpses[itemEx.itemid]
if(corpse ~= nil) then
corpse = corpse[itemEx.actionid]
if(corpse ~= nil) then
local owner = getItemAttribute(itemEx.uid, "corpseowner")
if(owner ~= 0 and owner ~= getPlayerGUID(cid) and config.checkCorpseOwner) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUARENOTTHEOWNER)
return true
end
local chance, items = math.random(0, 100000) / config.rateLoot, {}
for _, data in ipairs(corpse) do
if(data[3] >= chance) then
local tmp = {data[1], math.random(1, data[2])}
table.insert(items, tmp)
end
end
local itemCount = table.maxn(items)
if(itemCount > 0) then
local loot = items[math.random(1, itemCount)]
doPlayerAddItem(cid, loot[1], loot[2])
end
doTransformItem(itemEx.uid, getItemInfo(itemEx.itemid).decayTo)
doSendMagicEffect(toPosition, CONST_ME_WATERSPLASH)
doDecayItem(itemEx.uid)
return true
end
end
if(not isInArray(config.fishable, itemEx.itemid)) then
return false
end
local position, formula, tries = getThingPosition(cid), getPlayerSkill(cid, SKILL_FISHING) / 200 + 0.85 * math.random(), 0
config.allowFromPz = config.allowFromPz or not getTileInfo(position).protection
if(item.itemid ~= ITEM_MECHANICAL_FISHING_ROD) then
if(config.allowFromPz and (not config.useBait or getPlayerItemCount(cid, ITEM_WORM) >= config.baitCount)) then
tries = 1
if(isInArray(config.holes, itemEx.itemid)) then
if(doPlayerRemoveItem(cid, ITEM_WORM, config.baitCount)) then
tries = 2
if(formula > 0.83) then
doPlayerAddItem(cid, ITEM_RAINBOW_TROUT, config.fishes)
elseif(formula > 0.7) then
doPlayerAddItem(cid, ITEM_NORTHERN_PIKE, config.fishes)
elseif(formula > 0.5) then
doPlayerAddItem(cid, ITEM_GREEN_PERCH, config.fishes)
else
doPlayerAddItem(cid, ITEM_FISH, config.fishes)
end
end
elseif(formula > 0.7 and doPlayerRemoveItem(cid, ITEM_WORM, config.baitCount)) then
tries = 2
if(table.maxn(config.summons) > 0 and getDistanceBetween(position, toPosition) < 2) then
local skill, summon = getPlayerSkill(cid, SKILL_FISHING), {name = "", chance = 0, bossName = "", bossChance = 0}
for _, data in pairs(config.summons) do
if(skill >= data[1]) then
summon.name = data[2]
summon.chance = data[3]
summon.bossName = data[4]
summon.bossChance = data[5]
end
end
local random = math.random(1, 100000) / config.rateSpawn
if(summon.bossName ~= "" and summon.bossChance >= random) then
doCreateMonster(summon.bossName, position)
tries = 4
elseif(summon.name ~= "" and summon.chance >= random) then
doCreateMonster(summon.name, position)
tries = 3
else
doPlayerAddItem(cid, ITEM_FISH, config.fishes)
end
else
doPlayerAddItem(cid, ITEM_FISH, config.fishes)
end
end
end
elseif(config.allowFromPz and (not config.useBait or getPlayerItemCount(cid, ITEM_NAIL) >= config.baitCount)) then
if(formula > 0.7 and doPlayerRemoveItem(cid, ITEM_NAIL, config.baitCount)) then
doPlayerAddItem(cid, ITEM_MECHANICAL_FISH, config.fishes)
tries = 2
else
tries = 1
end
end
if(tries > 1) then
doPlayerAddSkillTry(cid, SKILL_FISHING, tries)
if(not isInArray(config.holes, itemEx.itemid)) then
doTransformItem(itemEx.uid, itemEx.itemid + 6)
else
doTransformItem(itemEx.uid, itemEx.itemid + 1)
end
doDecayItem(itemEx.uid)
elseif(tries > 0) then
doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
if(config.baitFailRemoveChance >= math.random(1, 100)) then
if(item.itemid == ITEM_MECHANICAL_FISHING_ROD) then
doPlayerRemoveItem(cid, ITEM_NAIL, config.baitCount)
else
doPlayerRemoveItem(cid, ITEM_FISH, config.baitCount)
end
end
end
doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
return true
end