Salve povo Xtibiano, Vamos diretamente ao ponto....
Meu fishing é oque veio no Pda Slicer 1.8... Eu fiz algumas minimas altereções e queria que vocês pudessem adicionar uma coisinha a mais pra mim... Seguinte: Ele pesca, pesca e pesca, mais não da nem uma falha... queria que vocês adicionassem um modo para que pudesse falhar tbm... mais só no Fim daqueles "Borbulhos" Quem usou o Pda Slicer vai saber do que estou falando... Bom, Façam oque puderem e me surpreendam! (=
Actions -> Scripts -> Tools -> Fishing XD
local fishing = {
["Magikarp"] = {skill = 0, level = -2},
["Horsea"] = {skill = 20, level = 2},
["Poliwag"] = {skill = 20, level = 2},
["Krabby"] = {skill = 20, level = 2},
["Goldeen"] = {skill = 20, level = 2},
["Psyduck"] = {skill = 30, level = 4},
["Tentacool"] = {skill = 35, level = 5},
["Remoraid"] = {skill = 35, level = 5},
["Staryu"] = {skill = 35, level = 5},
["Squirtle"] = {skill = 40, level = 6},
["Seel"] = {skill = 40, level = 6},
["Seaking"] = {skill = 50, level = 8},
["Starmie"] = {skill = 70, level = 8},
["Chinchou"] = {skill = 50, level = 8},
["Marill"] = {skill = 50, level = 8},
["Slowpoke"] = {skill = 50, level = 8},
["Poliwhirl"] = {skill = 50, level = 8},
["Kingler"] = {skill = 55, level = 9},
["Wartortle"] = {skill = 60, level = 10},
["Qwilfish"] = {skill = 65, level = 11},
["Seadra"] = {skill = 70, level = 12},
["Cloyster"] = {skill = 75, level = 13},
["Dewgong"] = {skill = 75, level = 13},
["Blastoise"] = {skill = 80, level = 14},
["Slowbro"] = {skill = 80, level = 14},
["Golduck"] = {skill = 80, level = 14},
["Tentacruel"] = {skill = 80, level = 14},
["Mantine"] = {skill = 85, level = 15},
["Lanturn"] = {skill = 85, level = 15},
["Politoed"] = {skill = 85, level = 15},
["Azumarill"] = {skill = 85, level = 15},
["Poliwrath"] = {skill = 90, level = 16},
["Slowking"] = {skill = 110, level = 20},
["Gyarados"] = {skill = 115, level = 21},
["Kingdra"] = {skill = 120, level = 22},
["Vaporeon"] = {skill = 125, level = 23},
["Lapras"] = {skill = 150, level = 26},
}
local storage = 15458
local storageP = 154580
local bonus = 1
local limite = 250
local function doFish(cid, pos, ppos, chance, interval, number)
if not isCreature(cid) then return false end
if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
return false end
if getPlayerStorageValue(cid, storage) ~= number then return false end
doSendMagicEffect(pos, CONST_ME_LOSEENERGY)
local peixe = 0
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
local fishes = {}
local randomfish = ""
--alterado!!
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, 20)
end
for a, b in pairs (fishing) do
if getPlayerSkillLevel(cid, 6) >= b.skill then
table.insert(fishes, a)
end
end
if math.random(1, 100) <= chance then
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
randomfish = fishes[math.random(#fishes)]
peixe = doSummonCreature(randomfish, playerpos)
if not isCreature(peixe) then
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
doSetMonsterPassive(peixe)
doWildAttackPlayer(peixe, cid)
if #getCreatureSummons(cid) >= 3 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
setPlayerStorageValue(cid, storageP, -1)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_OUTFIT)
return true
end
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, true)
return true
end
local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}
function onUse(cid, item, fromPos, itemEx, toPos)
if getPlayerGroupId(cid) == 11 then
return true
end
local checkPos = toPos
checkPos.stackpos = 0
if getTileThingByPos(checkPos).itemid <= 0 then
doPlayerSendCancel(cid, '!')
return true
end
if not isInArray(waters, getTileInfo(toPos).itemid) then
return true
end
if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
doPlayerSendCancel(cid, "Você não pode pescar Usando Surf/Fly.")
return true
end
if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "Você não pode pescar enquanto estiver voando ou nadando acima da agua.")
return true
end
if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
doPlayerSendCancel(cid, "Você nao pode pescar se você ou seu pokémon estiver na Protection Zone.")
return true
end
if getPlayerStorageValue(cid, storageP) > 0 then
doPlayerSendTextMessage(cid, 27, "Você já esta pescando.")
return true
end
if getPlayerSex(cid) == 1 then
if getCreatureOutfit(cid).lookType ~= 520 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "'Você precisa estar usando a roupa de pescador para poder pescar.'")
return false
end
else
if getCreatureOutfit(cid).lookType ~= 521 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa de roupa de pescador para pescar.")
return false
end
end
if not tonumber(getPlayerStorageValue(cid, storage)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, storage, 1)
end
setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
setPlayerStorageValue(cid, storage, 1)
end
local delay = 2500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5
outfit = getCreatureOutfit(cid)
if getPlayerSex(cid) == 0 then
out = 1467
else
out = 1468
end
doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1)
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))
return true
end
Valendo Rep+