obrigado xtibi
local condition = createConditionObject(CONDITION_DRUNK)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setCombatCondition(combat, condition)
adicione isso para efeito de tontura na spell que queira esse exemplo é exevo gran mas flam
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 7, 14)
local condition = createConditionObject(CONDITION_DRUNK)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setCombatCondition(combat, condition)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
"só digo obrigado pela resposta"