Queria um monstro chamado Mago negro que sumonasse um outro monstro chamado Mago Branco (que é imortal, somente é morto se o Mago negro for morto) e que eles combassem SD nos players e.
Pode mandar com qualquer life que depois eu edito ^^
Agradecido a quem me ajudar.
Se ficou muito confuso, preciso de 2 scripts o do Mago Negro e do Mago Branco.
[Encerrado] Monstro Mago Negro
Você quer eles com qual roupa?cor? e talz?
coloque mais detalhes que eu faço eles pra você
Att: Rusherzin
Roupa dos dois é o outfit Mage com todas as addons..
Mago Negro todo preto
Mago Branco todo branco
nao sei se ta como voce queria, mas ta ai.
Mago Negro.
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?> <monster name="Mago Branco" nameDescription="Mago Branco" race="blood" experience="4000000000" speed="26000" manacost="0"> <health now="10000000" max="10000000"/> <look type="130" head="0" body="0" legs="0" feet="0" addons="3" corpse="6080"/> <targetchange interval="5000" chance="30"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="4"/> <flag staticattack="95"/> <flag runonhealth="1150"/> </flags> <attacks> <attack name="melee" interval="200" skill="500" attack="5000"/> <attack name="death" interval="100" chance="20" range="7" target="1" min="-2000000000" max="-2010000000"> <attribute key="areaEffect" value="mortarea"/> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="death" interval="100" chance="20" target="1" range="7" radius="3" min="-2000000000" max="-2010000000"> <attribute key="areaEffect" value="mortarea"/> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="death" interval="100" chance="20" range="7" radius="3" target="1" min="-2000000000" max="-2010000000"> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="death" interval="200" chance="15" length="8" spread="0" min="-2000000000" max="-2010000000"> <attribute key="areaEffect" value="suddendeath"/> </attack> </attacks> <defenses armor="25" defense="25"> <defense name="healing" interval="1000" chance="15" min="60" max="230"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="invisible" interval="2000" chance="10" duration="4000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element earthPercent="90"/> <element physicalPercent="-10"/> <element icePercent="-15"/> <element holyPercent="10"/> <element deathPercent="10"/> </elements> <immunities> <immunity energy="1"/> <immunity fire="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="50" chance="10"> <voice sentence="Eu Fui Sumonado Pelo Grande Mago Negro"/> </voices> <loot> <item id="2148" countmax="70" chance="100000"/><!-- gold coin --> <item id="2148" countmax="44" chance="100000"/><!-- gold coin --> <item id="8840" countmax="5" chance="100000"/><!-- raspberry --> <item id="9971" chance="3500"/><!-- gold ingot --> <item id="7590" chance="13500"/><!-- great mana potion --> <item id="7591" chance="12500"/><!-- great health potion --> <item id="2195" chance="800"/><!-- boots of haste --> <item id="5904" chance="2200"/><!-- magic sulphur --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="7760" countmax="1" chance="9500"/><!-- small enchanted ruby --> <item id="9980" chance="1300"/><!-- crystal of power --> <item id="2167" chance="14500"/><!-- energy ring --> <item id="2114" chance="1100"/><!-- piggy bank --> <item id="9969" chance="400"/><!-- black skull --> <item id="2436" chance="5000"/><!-- skull staff --> <item id="8902" chance="1300"/><!-- spellbook of mind control --> </inside> </item> </loot> </monster>
Voce colocou o mago negro com vida praticamente infinita.. Ele pediu o mago branco invencivel
Att: Rusherzin
@Rusherzin voce inverteu os monstros, ele pediu o Mago Negro invencivel, que so morre, se o Mago Branco fosse morto.
Queria um monstro chamado Mago negro que sumonasse um outro monstro chamado Mago Branco (que é imortal, somente é morto se o Mago negro for morto)
Ele quer o Mago Branco imortal..
Att: Rusherzin
@Topico, foi mal, erro meu, eu que inverti os monstros, pelo que eu vi o do Rusherzin ta certo.
Agr sim arrumei os monstros
Testados: Consegui importa-los para meu mapa editor sem erros
Mago Negro
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mago Negro" nameDescription="an mago negro" race="blood" experience="4000000" speed="600" manacost="0">
<health now="3650" max="3650"/>
<look type="130" head="114" body="114" legs="114" feet="114" addons="3" corpse="6080"/>
<targetchange interval="5000" chance="30"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="95"/>
<flag runonhealth="1150"/>
</flags>
<attacks>
<attack name="melee" interval="200" skill="500" attack="5000"/>
<attack name="death" interval="100" chance="20" range="7" target="1" min="-2000000000" max="-2010000000">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="death" interval="100" chance="20" target="1" range="7" radius="3" min="-2000000000" max="-2010000000">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="death" interval="100" chance="20" range="7" radius="3" target="1" min="-2000000000" max="-2010000000">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="death" interval="200" chance="15" length="8" spread="0" min="-2000000000" max="-2010000000">
<attribute key="areaEffect" value="suddendeath"/>
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="1000" chance="15" min="60" max="230">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="2000" chance="10" duration="4000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="95"/>
<element physicalPercent="-10"/>
<element icePercent="-5"/>
<element holyPercent="20"/>
<element deathPercent="10"/>
</elements>
<immunities>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="mago branco" interval="10000" chance="15" />
</summons>
<voices interval="5000" chance="10">
<voice sentence="Nothing will remain but your scorched bones!"/>
<voice sentence="Some like it hot!"/>
<voice sentence="Feel the heat of battle!"/>
</voices>
<loot>
<item id="2148" countmax="70" chance1="100000" chancemax="0"/> --Gold
<item id="2148" countmax="45" chance1="100000" chancemax="0"/> -- Gold
<item id="8840" countmax="5" chance1="15000" /> -- Raspberry
<item id="9971" chance="5500"/> --Gold ingot
<item id="7590" chance="11500"/> --GMP
<item id="7591" chance="12500"/> --GHP
<item id="7891" chance="500"/> -- Magma boots
<item id="5904" chance="1000"/> --MAgic sulphur
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="7760" countmax="1" chance1="5000"/> -- Small enchanted ruby
<item id="9980" chance="1300"/> --Crystal of power
<item id="2167" chance="2000"/> --Energy ring
<item id="2436" chance="3000"/> --skull staff
<item id="2114" chance="100"/> --Piggy bank
<item id="7410" chance="200"/> --Queens sceptre
<item id="8092" chance="800"/> --Spellbook of mind control
</inside>
</item>
</loot>
</monster>
Mago Branco
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mago Branco" nameDescription="an mago branco" race="blood" experience="4000000" speed="900" manacost="0">
<health now="999650" max="999650"/>
<look type="130" head="0" body="0" legs="0" feet="0" addons="3" corpse="6080"/>
<targetchange interval="5000" chance="30"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="95"/>
<flag runonhealth="1150"/>
</flags>
<attacks>
<attack name="melee" interval="200" skill="500" attack="5000"/>
<attack name="death" interval="100" chance="20" range="7" target="1" min="-2000000000" max="-2010000000">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="death" interval="100" chance="20" target="1" range="7" radius="3" min="-2000000000" max="-2010000000">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="death" interval="100" chance="20" range="7" radius="3" target="1" min="-2000000000" max="-2010000000">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="death" interval="200" chance="15" length="8" spread="0" min="-2000000000" max="-2010000000">
<attribute key="areaEffect" value="suddendeath"/>
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="1000" chance="15" min="60" max="230">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="2000" chance="10" duration="4000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="1"/>
<immunity holy="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity death="1"/>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="0"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Nothing will remain but your scorched bones!"/>
<voice sentence="Some like it hot!"/>
<voice sentence="Feel the heat of battle!"/>
</voices>
<loot>
<item id="2148" countmax="70" chance1="100000" chancemax="0"/> --Gold
<item id="2148" countmax="45" chance1="100000" chancemax="0"/> -- Gold
<item id="8840" countmax="5" chance1="15000" /> -- Raspberry
<item id="9971" chance="5500"/> --Gold ingot
<item id="7590" chance="11500"/> --GMP
<item id="7591" chance="12500"/> --GHP
<item id="7891" chance="500"/> -- Magma boots
<item id="5904" chance="1000"/> --MAgic sulphur
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="7760" countmax="1" chance1="5000"/> -- Small enchanted ruby
<item id="9980" chance="1300"/> --Crystal of power
<item id="2167" chance="2000"/> --Energy ring
<item id="2436" chance="3000"/> --skull staff
<item id="2114" chance="100"/> --Piggy bank
<item id="7410" chance="200"/> --Queens sceptre
<item id="8092" chance="800"/> --Spellbook of mind control
</inside>
</item>
</loot>
</monster>
Att: Rusherzin
Muito obrigado aos dois, rep pra vocês
+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
"O fracasso é a oportunidade de se começar de novo inteligentemente"