[Encerrado] [Error - Spell Interface] [Error - TalkAction Interface] [Error - CreatureScript Interface]

Qual seu pokemon moves.lua? Poderia postá-lo? (em spoiler, claro)
E outra, esse erro ocorre quando? Ao ligar o servidor?
Não respondo PMs solicitando suporte. Já existem seções no fórum para isto.
Esse erro deve ser devido ao fato de alguem usar o bug de devolver o pokémon de npc do clã, com o pokemon summonado ou com fly, ai ele fica com o poké, mas sem a ball, logo os erros de item not found e creature not found vão acontecer sempre que alguém usar um move ou logar, que estiver com esse bug.
Isso pode ser resolvido simplesmente por colocar restrições nesse scripts para tipo "if #getCreatureSummons(cid) == 0 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 then return true end"
Qual seu pokemon moves.lua? Poderia postá-lo? (em spoiler, claro)
E outra, esse erro ocorre quando? Ao ligar o servidor?
pokemon moves.lua
const_distance_delay = 56 RollOuts = { ["Voltorb"] = {lookType = 638}, ["Electrode"] = {lookType = 637}, ["Sandshrew"] = {lookType = 635}, ["Sandslash"] = {lookType = 636}, ["Phanpy"] = {lookType = 1005}, ["Donphan"] = {lookType = 1456}, ["Miltank"] = {lookType = 1006}, --alterado v1.6 peguem o script todo!! ["Golem"] = {lookType = 639}, ["Ditto"] = {lookType = 639}, ["Shiny Electrode"] = {lookType = 1387}, ["Orebound Shiny Golem"] = {lookType = 1403}, ["Orebound Golem"] = {lookType = 639}, ["Shiny Golem"] = {lookType = 1403}, ["Shiny Voltorb"] = {lookType = 1388}, ["Roll Donphan"] = {lookType = 1456}, ["Fury Sandslash"] = {lookType = 636} } --//////////////////////////////////////////////////////////////////////////////////////////////////////////-- local function getThingName(cid) if not isCreature(cid) then return "" end --alterado v1.6 return getCreatureName(cid) end function getTableMove(cid, move) --alterado v1.6 local backup = {f = 0, t = ""} if getThingName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then name = getPlayerStorageValue(cid, 1010) else name = getThingName(cid) end if not isCreature(cid) or name == "" or not move then return backup end local x = movestable[name] if not x then return "" end local z = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12, x.passive1, x.passive2, x.passive3} if getPlayerStorageValue(cid, 21103) ~= -1 then local sto = getPlayerStorageValue(cid, 21103) setPlayerStorageValue(cid, 21103, -1) return {f = sto, t = ""} end for j = 1, 15 do if z[j] and z[j].name == move then return z[j] end end return movesinfo[move] end function getMasterTarget(cid) if isCreature(cid) and getPlayerStorageValue(cid, 21101) ~= -1 then return getPlayerStorageValue(cid, 21101) --alterado v1.6 end if isSummon(cid) then return getCreatureTarget(getCreatureMaster(cid)) else return getCreatureTarget(cid) end end --////////////////////////////////////////////////////////////////////////////////////////////////////////-- function docastspell(cid, spell, mina, maxa) local target = 0 local getDistDelay = 0 if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return false end --alterado v1.6 if getTileInfo(getThingPos(cid)).protection then return false end if isSleeping(cid) and getPlayerStorageValue(cid, 21100) <= -1 then return true end --alterado v1.6 if isCreature(getMasterTarget(cid)) then target = getMasterTarget(cid) getDistDelay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay end if isMonster(cid) and not isSummon(cid) then if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end doCreatureAddCondition(cid, wildexhaust) end local mydir = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) local table = getTableMove(cid, spell) --alterado v1.6 local min = 0 local max = 0 --alterado v1.6 if ehMonstro(cid) and isCreature(getMasterTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getMasterTarget(cid))) and math.random(1, 100) <= 10 then local target = getMasterTarget(cid) --alterado v1.5 if isCreature(getMasterTarget(target)) then --alterado v1.6 doSendMagicEffect(getThingPosWithDebug(target), 211) doSendAnimatedText(getThingPosWithDebug(target), "TOO BAD", 215) doTeleportThing(target, getClosestFreeTile(target, getThingPosWithDebug(cid)), false) doSendMagicEffect(getThingPosWithDebug(target), 211) doFaceCreature(target, getThingPosWithDebug(cid)) end return false end --- FEAR / ROAR / SILENCE --- if (isWithFear(cid) or isSilence(cid)) and getPlayerStorageValue(cid, 21100) <= -1 then return true --alterado v1.6!! end ---------------------------- if mina and maxa then min = math.abs(mina) max = math.abs(maxa) elseif not isPlayer(cid) then if table ~= "" then --alterado v1.6 min = getSpecialAttack(cid) * table.f * 0.1 --alterado v1.6 max = min + (isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid)) if spell == "Selfdestruct" then min = getCreatureHealth(cid) --alterado v1.6 max = getCreatureHealth(cid) end if not isSummon(cid) and not isInArray({"Demon Puncher", "Demon Kicker"}, spell) then --alterado v1.7 doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER) end if isNpcSummon(cid) then local mnn = {" use ", " "} local use = mnn[math.random(#mnn)] doCreatureSay(getCreatureMaster(cid), getPlayerStorageValue(cid, 1007)..","..use..""..doCorrectString(spell).."!", 1) end else print("Error trying to use move "..spell..", move not specified in the pokemon table.") end end --- FOCUS ---------------------------------- if getPlayerStorageValue(cid, 253) >= 0 and table ~= "" and table.f ~= 0 then --alterado v1.6 min = min * 1.3 max = max * 1.3 setPlayerStorageValue(cid, 253, -1) end --- Shredder Team ------------------------------- if getPlayerStorageValue(cid, 637501) >= 1 then if #getCreatureSummons(cid) == 1 then docastspell(getCreatureSummons(cid)[1], spell) elseif #getCreatureSummons(cid) == 2 then docastspell(getCreatureSummons(cid)[1], spell) docastspell(getCreatureSummons(cid)[2], spell) end elseif getPlayerStorageValue(cid, 637500) >= 1 then min = 0 max = 0 end ------------------Miss System-------------------------- local cd = getPlayerStorageValue(cid, conds["Miss"]) local cd2 = getPlayerStorageValue(cid, conds["Confusion"]) --alterado v1.5 local cd3 = getPlayerStorageValue(cid, conds["Stun"]) if cd >= 0 or cd2 >= 0 or cd3 >= 0 then if not isInArray({"Aromateraphy", "Emergency Call", "Magical Leaf", "Sunny Day", "Safeguard"}, spell) and getPlayerStorageValue(cid, 21100) <= -1 then if math.random(1, 100) > 30 then --alterado v1.6 doSendAnimatedText(getThingPosWithDebug(cid), "MISS", 215) return false end end end ---------------GHOST DAMAGE----------------------- ghostDmg = GHOSTDAMAGE psyDmg = PSYCHICDAMAGE if getPlayerStorageValue(cid, 999457) >= 1 and table ~= "" and table.f ~= 0 then --alterado v1.6 psyDmg = MIRACLEDAMAGE ghostDmg = DARK_EYEDAMAGE addEvent(setPlayerStorageValue, 50, cid, 999457, -1) end --------------------REFLECT---------------------- setPlayerStorageValue(cid, 21100, -1) --alterado v1.6 if not isInArray({"Mud Bomb", "Psybeam", "Sand Attack", "Flamethrower"}, spell) then setPlayerStorageValue(cid, 21101, -1) end setPlayerStorageValue(cid, 21102, spell) --------------------------------------------------- if spell == "Reflect" or spell == "Magic Coat" then if spell == "Magic Coat" then eff = 11 else eff = 135 end doSendMagicEffect(getThingPosWithDebug(cid), eff) setPlayerStorageValue(cid, 21099, 1) elseif spell == "Quick Attack" then doSendMagicEffect(getThingPosWithDebug(cid), 211) local x = getClosestFreeTile(cid, getThingPosWithDebug(target)) doTeleportThing(cid, x, false) doFaceCreature(cid, getThingPosWithDebug(target)) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3) elseif spell == "Razor Leaf" or spell == "Magical Leaf" then local eff = spell == "Razor Leaf" and 8 or 21 local function throw(cid, target) if not isCreature(cid) or not isCreature(target) then return false end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), eff) doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, min, max, 245) end addEvent(throw, 0, cid, target) addEvent(throw, 350, cid, target) elseif spell == "Vine Whip" then local area = getThingPosWithDebug(cid) local dano = {} local effect = 255 if mydir == 0 then area.x = area.x + 1 area.y = area.y - 1 dano = whipn effect = 80 elseif mydir == 1 then area.x = area.x + 2 area.y = area.y + 1 dano = whipe effect = 83 elseif mydir == 2 then area.x = area.x + 1 area.y = area.y + 2 dano = whips effect = 81 elseif mydir == 3 then area.x = area.x - 1 area.y = area.y + 1 dano = whipw effect = 82 end doSendMagicEffect(area, effect) doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), dano, -min, -max, 255) elseif spell == "Headbutt" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118) elseif spell == "Leech Seed" then local ret = {} ret.id = target ret.attacker = cid ret.cd = 5 ret.check = getPlayerStorageValue(target, conds["Leech"]) ret.damage = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid) ret.cond = "Leech" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 1) addEvent(doMoveDano2, 1000, cid, target, GRASSDAMAGE, 0, 0, ret, spell) elseif spell == "Solar Beam" then local function useSolarBeam(cid) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end local effect1 = 255 local effect2 = 255 local effect3 = 255 local effect4 = 255 local effect5 = 255 local area = {} local pos1 = getThingPosWithDebug(cid) local pos2 = getThingPosWithDebug(cid) local pos3 = getThingPosWithDebug(cid) local pos4 = getThingPosWithDebug(cid) local pos5 = getThingPosWithDebug(cid) if getCreatureLookDir(cid) == 1 then effect1 = 4 effect2 = 10 effect3 = 10 effect4 = 10 effect5 = 26 pos1.x = pos1.x + 2 pos1.y = pos1.y + 1 pos2.x = pos2.x + 3 pos2.y = pos2.y + 1 pos3.x = pos3.x + 4 pos3.y = pos3.y + 1 pos4.x = pos4.x + 5 pos4.y = pos4.y + 1 pos5.x = pos5.x + 6 pos5.y = pos5.y + 1 area = solare elseif getCreatureLookDir(cid) == 0 then effect1 = 36 effect2 = 37 effect3 = 37 effect4 = 38 pos1.x = pos1.x + 1 pos1.y = pos1.y - 1 pos2.x = pos2.x + 1 pos2.y = pos2.y - 3 pos3.x = pos3.x + 1 pos3.y = pos3.y - 4 pos4.x = pos4.x + 1 pos4.y = pos4.y - 5 area = solarn elseif getCreatureLookDir(cid) == 2 then effect1 = 46 effect2 = 50 effect3 = 50 effect4 = 59 pos1.x = pos1.x + 1 pos1.y = pos1.y + 2 pos2.x = pos2.x + 1 pos2.y = pos2.y + 3 pos3.x = pos3.x + 1 pos3.y = pos3.y + 4 pos4.x = pos4.x + 1 pos4.y = pos4.y + 5 area = solars elseif getCreatureLookDir(cid) == 3 then effect1 = 115 effect2 = 162 effect3 = 162 effect4 = 162 effect5 = 163 pos1.x = pos1.x - 1 pos1.y = pos1.y + 1 pos2.x = pos2.x - 3 pos2.y = pos2.y + 1 pos3.x = pos3.x - 4 pos3.y = pos3.y + 1 pos4.x = pos4.x - 5 pos4.y = pos4.y + 1 pos5.x = pos5.x - 6 pos5.y = pos5.y + 1 area = solarw end if effect1 ~= 255 then doSendMagicEffect(pos1, effect1) end if effect2 ~= 255 then doSendMagicEffect(pos2, effect2) end if effect3 ~= 255 then doSendMagicEffect(pos3, effect3) end if effect4 ~= 255 then doSendMagicEffect(pos4, effect4) end if effect5 ~= 255 then doSendMagicEffect(pos5, effect5) end doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), area, -min, -max, 255) doRegainSpeed(cid) setPlayerStorageValue(cid, 3644587, -1) end local function ChargingBeam(cid) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end local tab = {} for x = -2, 2 do for y = -2, 2 do local pos = getThingPosWithDebug(cid) pos.x = pos.x + x pos.y = pos.y + y if pos.x ~= getThingPosWithDebug(cid).x and pos.y ~= getThingPosWithDebug(cid).y then table.insert(tab, pos) end end end doSendDistanceShoot(tab[math.random(#tab)], getThingPosWithDebug(cid), 37) end doChangeSpeed(cid, -getCreatureSpeed(cid)) setPlayerStorageValue(cid, 3644587, 1) --alterado v1.6 n sei pq mas tava dando debug doSendMagicEffect(getThingPosWithDebug(cid), 132) addEvent(useSolarBeam, 650, cid) elseif spell == "Sleep Powder" then local ret = {} ret.id = 0 ret.cd = math.random(6, 9) ret.check = 0 ret.first = true --alterado v1.6 ret.cond = "Sleep" doMoveInArea2(cid, 27, confusion, NORMALDAMAGE, 0, 0, spell, ret) elseif spell == "Stun Spore" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret) elseif spell == "Poison Powder" then local ret = {} ret.id = 0 ret.cd = math.random(6, 15) --alterado v1.6 ret.check = 0 local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid) ret.damage = math.floor((getPokemonLevel(cid)+lvl)/2) ret.cond = "Poison" doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, spell, ret) elseif spell == "Bullet Seed" then --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, 1, 45, bullet, bulletDano, GRASSDAMAGE, min, max) elseif spell == "Body Slam" then doBodyPush(cid, target, true) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3) elseif spell == "Leaf Storm" or tonumber(spell) == 73 then addEvent(doDanoWithProtect, 150, cid, GRASSDAMAGE, getThingPosWithDebug(cid), grassarea, -min, -max, 0) local pos = getThingPosWithDebug(cid) local function doSendLeafStorm(cid, pos) --alterado!! if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 8) end for a = 1, 100 do local lugar = {x = pos.x + math.random(-6, 6), y = pos.y + math.random(-5, 5), z = pos.z} addEvent(doSendLeafStorm, a * 2, cid, lugar) end elseif spell == "Scratch" then doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 142) elseif spell == "Ember" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) doDanoWithProtectWithDelay(cid, target, FIREDAMAGE, min, max, 15) elseif spell == "Flamethrower" then local flamepos = getThingPosWithDebug(cid) local effect = 255 local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then flamepos.x = flamepos.x+1 flamepos.y = flamepos.y-1 effect = 106 elseif a == 1 then flamepos.x = flamepos.x+3 flamepos.y = flamepos.y+1 effect = 109 elseif a == 2 then flamepos.x = flamepos.x+1 flamepos.y = flamepos.y+3 effect = 107 elseif a == 3 then flamepos.x = flamepos.x-1 flamepos.y = flamepos.y+1 effect = 108 end doMoveInArea2(cid, 0, flamek, FIREDAMAGE, min, max, spell) doSendMagicEffect(flamepos, effect) elseif spell == "Fireball" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) addEvent(doDanoWithProtect, 200, cid, FIREDAMAGE, getThingPosWithDebug(target), waba, min, max, 5) elseif spell == "Fire Fang" then doSendMagicEffect(getThingPosWithDebug(target), 138) doDanoWithProtectWithDelay(cid, target, FIREDAMAGE, min, max, 15) elseif spell == "Fire Blast" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area, eff) if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, FIREDAMAGE, area, 0, 0, 0, eff) doAreaCombatHealth(cid, FIREDAMAGE, area, whirl3, -min, -max, 35) end end for a = 0, 4 do local t = { [0] = {60, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4 [1] = {61, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {62, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {63, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1]) end elseif spell == "Rage" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 13 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Raging Blast" then --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, 3, 6, bullet, bulletDano, FIREDAMAGE, min, max) elseif spell == "Dragon Claw" then doDanoWithProtect(cid, DRAGONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 141) elseif spell == "Wing Attack" or spell == "Steel Wing" then local effectpos = getThingPosWithDebug(cid) local effect = 255 local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then effect = spell == "Steel Wing" and 251 or 128 effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y - 1 --alterado v1.4 elseif a == 1 then effectpos.x = effectpos.x + 2 effectpos.y = effectpos.y + 1 effect = spell == "Steel Wing" and 253 or 129 elseif a == 2 then effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y + 2 effect = spell == "Steel Wing" and 252 or 131 elseif a == 3 then effectpos.x = effectpos.x - 1 effectpos.y = effectpos.y + 1 effect = spell == "Steel Wing" and 254 or 130 end doSendMagicEffect(effectpos, effect) doMoveInArea2(cid, 0, wingatk, FLYINGDAMAGE, min, max, spell) elseif spell == "Magma Storm" then local eff = {6, 35, 35, 6} local area = {flames1, flames2, flames3, flames4} addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell) for i = 0, 3 do addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell) end elseif spell == "Bubbles" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2) doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 25) elseif spell == "Clamp" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2) doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 53) elseif spell == "Water Gun" then if mydir == 0 then doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 74) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 75) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 76) elseif mydir == 2 then doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 77) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 75) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 78) elseif mydir == 1 then doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 69) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 70) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 71) elseif mydir == 3 then doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 72) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 70) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 73) end elseif spell == "Waterball" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2) doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 68, waba) elseif spell == "Aqua Tail" then local function rebackSpd(cid, sss) if not isCreature(cid) then return true end doChangeSpeed(cid, sss) setPlayerStorageValue(cid, 446, -1) end local x = getCreatureSpeed(cid) doFaceOpposite(cid) doChangeSpeed(cid, -x) addEvent(rebackSpd, 400, cid, x) setPlayerStorageValue(cid, 446, 1) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 68) elseif spell == "Hydro Cannon" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area, eff) if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, WATERDAMAGE, area, 0, 0, 0, eff) doAreaCombatHealth(cid, WATERDAMAGE, area, whirl3, -min, -max, 68) end end for a = 0, 4 do local t = { --alterado v1.4 [0] = {64, {x=p.x, y=p.y-(a+1), z=p.z}}, [1] = {65, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {66, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {67, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1]) end elseif spell == "Harden" or spell == "Calm Mind" or spell == "Defense Curl" or spell == "Charm" then --alterado v1.4 if spell == "Calm Mind" then eff = 133 elseif spell == "Charm" then eff = 147 --efeito n eh esse.. e n sei se eh soh bonus de def, ou sp.def tb.. ;x else eff = 144 end local ret = {} ret.id = cid ret.cd = 8 ret.eff = eff ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Bubble Blast" then --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, 2, 68, bullet, bulletDano, WATERDAMAGE, min, max) elseif spell == "Skull Bash" then local ret = {} ret.id = 0 ret.cd = 9 --alterado v1.6 ret.eff = 118 ret.check = 0 ret.first = true ret.cond = "Paralyze" doMoveInArea2(cid, 118, reto5, NORMALDAMAGE, min, max, spell, ret) elseif spell == "Hydropump" then local pos = getThingPosWithDebug(cid) local function doSendBubble(cid, pos) if not isCreature(cid) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 2) doSendMagicEffect(pos, 53) end --alterado!! for a = 1, 20 do local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z} addEvent(doSendBubble, a * 25, cid, lugar) end addEvent(doDanoWithProtect, 150, cid, WATERDAMAGE, pos, waterarea, -min, -max, 0) elseif spell == "String Shot" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23) local ret = {} ret.id = target ret.cd = 6 ret.eff = 137 ret.check = getPlayerStorageValue(target, conds["Stun"]) ret.spell = spell ret.cond = "Stun" addEvent(doMoveDano2, 100, cid, target, BUGDAMAGE, 0, 0, ret, spell) elseif spell == "Bug Bite" then doSendMagicEffect(getThingPosWithDebug(target), 244) doDanoWithProtectWithDelay(cid, target, BUGDAMAGE, min, max, 8) elseif spell == "Super Sonic" then local rounds = math.random(4, 7) rounds = rounds + math.floor(getPokemonLevel(cid) / 35) doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32) local ret = {} ret.id = target ret.cd = rounds ret.check = getPlayerStorageValue(target, conds["Confusion"]) ret.cond = "Confusion" addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell) elseif spell == "Whirlwind" then area = {SL1, SL2, SL3, SL4} for i = 0, 3 do addEvent(doMoveInArea2, i*300, cid, 42, area[i+1], FLYINGDAMAGE, min, max, spell) end elseif spell == "Psybeam" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) local t = { [0] = 58, --alterado v1.6 [1] = 234, [2] = 58, [3] = 234, } doMoveInArea2(cid, t[a], reto4, psyDmg, min, max, spell) --alterado v1.4 elseif spell == "Sand Attack" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) local t = { [0] = 120, [1] = 121, [2] = 122, [3] = 119, } local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 34 ret.check = 0 ret.spell = spell ret.cond = "Miss" doCreatureSetLookDir(cid, a) --sera? '-' stopNow(cid, 1000) doMoveInArea2(cid, t[a], reto5, GROUNDDAMAGE, 0, 0, spell, ret) elseif spell == "Confusion" or spell == "Night Shade" then local rounds = math.random(4, 7) --rever area... rounds = rounds + math.floor(getPokemonLevel(cid) / 35) if spell == "Confusion" then dano = psyDmg --alterado v1.4 else dano = ghostDmg end local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Confusion" doMoveInArea2(cid, 136, selfArea1, dano, min, max, spell, ret) elseif spell == "Horn Attack" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15) doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 3) elseif spell == "Poison Sting" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15) doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 8) elseif spell == "Fury Cutter" or spell == "Red Fury" then local effectpos = getThingPosWithDebug(cid) local effect = 255 local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then if getCreatureName(cid) == "Scizor" then effect = 236 else effect = 128 end effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y - 1 elseif a == 1 then effectpos.x = effectpos.x + 2 effectpos.y = effectpos.y + 1 if getCreatureName(cid) == "Scizor" then effect = 232 else effect = 129 end elseif a == 2 then effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y + 2 if getCreatureName(cid) == "Scizor" then effect = 233 else effect = 131 end elseif a == 3 then effectpos.x = effectpos.x - 1 effectpos.y = effectpos.y + 1 if getCreatureName(cid) == "Scizor" then effect = 224 else effect = 130 end end local function doFury(cid, effect) if not isCreature(cid) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendMagicEffect(effectpos, effect) doMoveInArea2(cid, 2, wingatk, BUGDAMAGE, min, max, spell) end addEvent(doFury, 0, cid, effect) addEvent(doFury, 350, cid, effect) elseif spell == "Pin Missile" then doMoveInAreaMulti(cid, 13, 7, bullet, bulletDano, BUGDAMAGE, min, max) elseif spell == "Strafe" or spell == "Agility" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 14 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Gust" then doMoveInArea2(cid, 42, reto5, FLYINGDAMAGE, min, max, spell) elseif spell == "Drill Peck" then doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148) elseif spell == "Tornado" then local pos = getThingPosWithDebug(cid) local function doSendTornado(cid, pos) if not isCreature(cid) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 22) doSendMagicEffect(pos, 42) end for b = 1, 3 do for a = 1, 20 do local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z} addEvent(doSendTornado, a * 75, cid, lugar) end end doDanoWithProtect(cid, FLYINGDAMAGE, pos, waterarea, -min, -max, 0) elseif spell == "Bite" or tonumber(spell) == 5 then doDanoWithProtect(cid, DARKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146) elseif spell == "Super Fang" then doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 244) elseif spell == "Poison Fang" then doSendMagicEffect(getThingPosWithDebug(target), 244) doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 114) elseif spell == "Sting Gun" then local function doGun(cid, target) if not isCreature(cid) or not isCreature(target) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 13) doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 8) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 200, cid, 3644587, 1) for i = 0, 2 do addEvent(doGun, i*100, cid, target) end elseif spell == "Acid" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14) doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20) elseif spell == "Fear" or spell == "Roar" then local ret = {} ret.id = 0 ret.cd = 5 ret.check = 0 ret.skill = spell ret.cond = "Fear" doMoveInArea2(cid, 0, confusion, DARKDAMAGE, 0, 0, spell, ret) elseif spell == "Iron Tail" then local function rebackSpd(cid, sss) if not isCreature(cid) then return true end doChangeSpeed(cid, sss) setPlayerStorageValue(cid, 446, -1) end local x = getCreatureSpeed(cid) doFaceOpposite(cid) doChangeSpeed(cid, -x) addEvent(rebackSpd, 400, cid, x) setPlayerStorageValue(cid, 446, 1) doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160) elseif spell == "Thunder Shock" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 40) doDanoWithProtectWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) elseif spell == "Thunder Bolt" then local function doThunderHit(cid, target) if not isCreature(target) or not isCreature(cid) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 48) end local function doThunderFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, getThingPosWithDebug(target), 41) addEvent(doThunderHit, ry * 11, cid, target) end local function doThunderUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, 41) addEvent(doThunderFall, rd * 49, cid, topos, target) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) for thnds = 1, 2 do addEvent(doThunderUp, thnds * 155, cid, target) end elseif spell == "Thunder Wave" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 48 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 48, tw1, ELECTRICDAMAGE, min, max, spell, ret) elseif spell == "Thunder" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 48 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 48, thunderr, ELECTRICDAMAGE, min, max, spell, ret) elseif spell == "Mega Kick" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtectWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) elseif spell == "Thunder Punch" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doSendMagicEffect(getThingPosWithDebug(target), 112) doDanoWithProtectWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) elseif spell == "Electric Storm" then local master = isSummon(cid) and getCreatureMaster(cid) or cid local function doFall(cid) for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, ELECTRICDAMAGE, 41, 48) end end for up = 1, 10 do addEvent(upEffect, up*75, cid, 41) end addEvent(doFall, 450, cid) local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 48 ret.spell = spell ret.cond = "Stun" addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ELECTRICDAMAGE, min, max, spell, ret) elseif spell == "Mud Shot" or spell == "Mud Slap" then local contudion = spell == "Mud Shot" and "Miss" or "Stun" local ret = {} ret.id = target ret.cd = 9 ret.eff = 34 ret.check = getPlayerStorageValue(target, conds[contudion]) ret.spell = spell ret.cond = contudion doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6) addEvent(doMoveDano2, 100, cid, target, GROUNDDAMAGE, -min, -max, ret, spell) elseif spell == "Rollout" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 14 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) local function setOutfit(cid, outfit) if isCreature(cid) and getCreatureCondition(cid, CONDITION_OUTFIT) == true then if getCreatureOutfit(cid).lookType == outfit then doRemoveCondition(cid, CONDITION_OUTFIT) end end end if RollOuts[getCreatureName(cid)] then doSetCreatureOutfit(cid, RollOuts[getCreatureName(cid)], -1) else --alterado v1.6 doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 21104)}, -1) end local outfit = getCreatureOutfit(cid).lookType local function roll(cid, outfit) if not isCreature(cid) then return true end if isSleeping(cid) then return true end if RollOuts[getCreatureName(cid)] then doSetCreatureOutfit(cid, RollOuts[getCreatureName(cid)], -1) else --alterado v1.6 doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 21104)}, -1) end doDanoWithProtect(cid, ROCKDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 9000, cid, 3644587, -1) for r = 1, 11 do --8 addEvent(roll, 750 * r, cid, outfit) end addEvent(setOutfit, 9050, cid, outfit) elseif spell == "Shockwave" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area, areaEff, eff) if isCreature(cid) then if not isSightClear(p, area, false) then return true end --testar o atk!! doAreaCombatHealth(cid, GROUNDDAMAGE, areaEff, 0, 0, 0, eff) doAreaCombatHealth(cid, GROUNDDAMAGE, area, whirl3, -min, -max, 255) end end for a = 0, 5 do local t = { [0] = {126, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}}, [1] = {124, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+1), y=p.y+1, z=p.z}}, [2] = {125, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+1), z=p.z}}, [3] = {123, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}} } addEvent(sendAtk, 325*a, cid, t[d][2], t[d][3], t[d][1]) end elseif spell == "Earthshock" then local eff = getCreatureName(cid) == "Shiny Onix" and 179 or 127 doAreaCombatHealth(cid, GROUNDDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255) local sps = getThingPosWithDebug(cid) sps.x = sps.x+1 sps.y = sps.y+1 doSendMagicEffect(sps, eff) elseif spell == "Earthquake" then if pokeHaveReflect(cid) then eff = getCreatureName(target) == "Shiny Onix" and 175 or 118 --alterado v1.6 else eff = getCreatureName(cid) == "Shiny Onix" and 175 or 118 end local function doQuake(cid) if not isCreature(cid) then return false end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doMoveInArea2(cid, 175, confusion, GROUNDDAMAGE, min, max, spell) end times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000} setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1) for i = 1, #times do --alterado v1.4 addEvent(doQuake, times[i], cid) end elseif spell == "Stomp" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 34 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret) elseif spell == "Toxic Spikes" then local function doToxic(cid, target) if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15) doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 114) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 300, cid, 3644587, -1) addEvent(doToxic, 0, cid, target) addEvent(doToxic, 300, cid, target) elseif spell == "Horn Drill" then local function doHorn(cid, target) if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 25) doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 3) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 300, cid, 3644587, -1) addEvent(doHorn, 0, cid, target) addEvent(doHorn, 300, cid, target) elseif spell == "Doubleslap" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148) elseif spell == "Lovely Kiss" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 16) local ret = {} ret.id = target ret.cd = 9 ret.check = getPlayerStorageValue(target, conds["Stun"]) ret.eff = 147 ret.spell = spell ret.cond = "Stun" addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell) elseif spell == "Sing" then local ret = {} ret.id = 0 ret.cd = math.random(6, 10) ret.check = 0 ret.first = true ret.cond = "Sleep" --alterado v1.6 doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, spell, ret) elseif spell == "Multislap" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 3) elseif spell == "Metronome" then local spells = {"Shadow Storm", "Electric Storm", "Magma Storm", "Blizzard", "Leaf Storm", "Hydropump", "Falling Rocks"} local random = math.random(1, #spells) local randommove = spells[random] local pos = getThingPosWithDebug(cid) pos.y = pos.y - 1 doSendMagicEffect(pos, 161) local function doMetronome(cid, skill) if not isCreature(cid) then return true end docastspell(cid, skill) end addEvent(doMetronome, 200, cid, randommove) elseif spell == "Focus" or spell == "Charge" or spell == "Swords Dance" then --alterado v1.4 if spell == "Charge" then doSendAnimatedText(getThingPosWithDebug(cid), "CHARGE", 168) doSendMagicEffect(getThingPosWithDebug(cid), 177) elseif spell == "Swords Dance" then doSendMagicEffect(getThingPosWithDebug(cid), 132) else doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144) doSendMagicEffect(getThingPosWithDebug(cid), 132) end setPlayerStorageValue(cid, 253, 1) elseif spell == "Flame Wheel" then local function sendFireEff(cid, dir) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doDanoWithProtect(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 15) end local function doWheel(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTH, [2] = SOUTHEAST, [3] = EAST, [4] = NORTHEAST, [5] = NORTH, --alterado! [6] = NORTHWEST, [7] = WEST, [8] = SOUTHWEST, } for a = 1, 8 do addEvent(sendFireEff, a * 140, cid, t[a]) end end doWheel(cid, false, cid) elseif spell == "Hyper Voice" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 22 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 22, tw1, NORMALDAMAGE, min, max, spell, ret) elseif spell == "Restore" or spell == "Selfheal" then local min = (getCreatureMaxHealth(cid) * 75) / 100 local max = (getCreatureMaxHealth(cid) * 85) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end doSendMagicEffect(getThingPosWithDebug(cid), 132) doHealArea(cid, min, max) elseif spell == "Healarea" then local min = (getCreatureMaxHealth(cid) * 50) / 100 local max = (getCreatureMaxHealth(cid) * 60) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end local pos = getPosfromArea(cid, heal) local n = 0 doHealArea(cid, min, max) while n < #pos do n = n+1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) doSendMagicEffect(pos[n], 12) if isCreature(pid) then if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then if canAttackOther(cid, pid) == "Cant" then doHealArea(pid, min, max) end elseif ehMonstro(cid) and ehMonstro(pid) then doHealArea(pid, min, max) end end end elseif spell == "Toxic" then doMoveInArea2(cid, 114, reto5, POISONDAMAGE, min, max, spell) elseif spell == "Absorb" then local life = getCreatureHealth(target) doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14) local newlife = life - getCreatureHealth(target) doSendMagicEffect(getThingPosWithDebug(cid), 14) if newlife >= 1 then doCreatureAddHealth(cid, newlife) doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32) end elseif spell == "Poison Bomb" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14) doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20, bombWee2) elseif spell == "Poison Gas" then local dmg = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid) local ret = {id = 0, cd = 13, eff = 34, check = 0, spell = spell, cond = "Miss"} local ret2 = {id = 0, cd = 13, check = 0, damage = dmg, cond = "Poison"} --rever isso ainda!! local function gas(cid) doMoveInArea2(cid, 114, confusion, POISONDAMAGE, 0, 0, spell, ret) doMoveInArea2(cid, 0, confusion, POISONDAMAGE, min, max, spell) end times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000} for i = 1, #times do addEvent(gas, times[i], cid) end elseif spell == "Petal Dance" then doMoveInAreaMulti(cid, 21, 245, bullet, bulletDano, GRASSDAMAGE, min, max) elseif spell == "Slash" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 159) elseif spell == "X-Scissor" then local a = getThingPosWithDebug(cid) local X = { {{x = a.x+1, y = a.y, z = a.z}, 16}, --norte {{x = a.x+2, y = a.y+1, z = a.z}, 221}, --leste {{x = a.x+1, y = a.y+2, z = a.z}, 223}, --sul {{x = a.x, y = a.y+1, z = a.z}, 243}, --oeste } local pos = X[mydir+1] for b = 1, 3 do addEvent(doSendMagicEffect, b * 70, pos[1], pos[2]) end doMoveInArea2(cid, 2, xScissor, BUGDAMAGE, min, max, spell) elseif spell == "Psychic" then doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 133) elseif spell == "Pay Day" then local function doThunderHit(cid, target) if not isCreature(target) or not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 28) end local function doThunderFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, getThingPosWithDebug(target), 39) addEvent(doThunderHit, ry * 11, cid, target) end local function doThunderUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39) addEvent(doThunderFall, rd * 49, cid, topos, target) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) for thnds = 1, 2 do addEvent(doThunderUp, thnds * 155, cid, target) end elseif spell == "Psywave" then doMoveInArea2(cid, 133, db1, psyDmg, min, max, spell) elseif spell == "Triple Kick" or spell == "Triple Kick Lee" then doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110) elseif spell == "Karate Chop" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 113) elseif spell == "Ground Chop" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area, area2, eff) --alterado v1.6 if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, 0, 0, 0, eff) doAreaCombatHealth(cid, FIGHTINGDAMAGE, area2, whirl3, -min, -max, 255) --alterado v1.6 end end for a = 0, 4 do local t = { [0] = {99, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.6 [1] = {99, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {99, {x=p.x+1, y=p.y+(a+2), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {99, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 270*a, cid, t[d][2], t[d][3], t[d][1]) --alterado v1.6 end elseif spell == "Mega Punch" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112) elseif spell == "Tri Flames" then doMoveInArea2(cid, 6, triflames, FIREDAMAGE, min, max, spell) elseif spell == "War Dog" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 28 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Hypnosis" then local ret = {} ret.id = target ret.cd = math.random(6, 9) ret.check = getPlayerStorageValue(target, conds["Sleep"]) ret.first = true --alterado v1.6 ret.cond = "Sleep" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24) addEvent(doMoveDano2, 150, cid, target, PSYCHICDAMAGE, 0, 0, ret, spell) elseif spell == "Dizzy Punch" then local rounds = getPokemonLevel(cid) / 12 rounds = rounds + 2 local ret = {} ret.id = target ret.check = getPlayerStorageValue(target, conds["Confusion"]) ret.cd = rounds ret.cond = "Confusion" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26) doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112) addEvent(doMoveDano2, 50, cid, target, NORMALDAMAGE, 0, 0, ret, spell) elseif spell == "Ice Punch" then local ret = {} ret.id = target ret.cd = 9 ret.eff = 43 ret.check = getPlayerStorageValue(target, conds["Slow"]) ret.first = true ret.cond = "Slow" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28) doSendMagicEffect(getThingPosWithDebug(target), 112) doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43) addEvent(doMoveDano2, 50, cid, target, ICEDAMAGE, 0, 0, ret, spell) elseif spell == "Ice Beam" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) local p = getThingPosWithDebug(cid) local t = { [0] = {186, {x=p.x+1, y=p.y-1, z=p.z}}, [1] = {57, {x=p.x+6, y=p.y+1, z=p.z}}, --alterado v1.6 [2] = {186, {x=p.x+1, y=p.y+6, z=p.z}}, [3] = {57, {x=p.x-1, y=p.y+1, z=p.z}}, --alterado v1.6 } local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 43 ret.check = 0 ret.first = true ret.cond = "Slow" doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret) doSendMagicEffect(t[a][2], t[a][1]) elseif spell == "Psy Pulse" or spell == "Cyber Pulse" or spell == "Dark Pulse" then damage = skill == "Dark Pulse" and DARKDAMAGE or psyDmg local function doPulse(cid, eff) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) doDanoWithProtectWithDelay(cid, target, damage, -min, -max, eff) --alterado v1.4 end if spell == "Cyber Pulse" then eff = 11 elseif spell == "Dark Pulse" then eff = 47 --efeito n eh esse mas... ;p else eff = 133 end addEvent(doPulse, 0, cid, eff) addEvent(doPulse, 250, cid, eff) elseif spell == "Psyusion" then local rounds = math.random(4, 7) rounds = rounds + math.floor(getPokemonLevel(cid) / 35) local eff = {136, 133, 136, 133, 137} local area = {psy1, psy2, psy3, psy4, psy5} local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Confusion" setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret) end elseif spell == "Triple Punch" then doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110) elseif spell == "Fist Machine" then local mpos = getThingPosWithDebug(cid) local b = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) local effect = 0 local xvar = 0 local yvar = 0 if b == SOUTH then effect = 218 yvar = 2 elseif b == NORTH then effect = 217 elseif b == WEST then effect = 216 elseif b == EAST then effect = 215 xvar = 2 end mpos.x = mpos.x + xvar mpos.y = mpos.y + yvar doSendMagicEffect(mpos, effect) doMoveInArea2(cid, 0, machine, FIGHTINGDAMAGE, min, max, spell) elseif spell == "Destroyer Hand" then doMoveInAreaMulti(cid, 26, 111, bullet, bulletDano, FIGHTINGDAMAGE, min, max) elseif spell == "Rock Throw" then if pokeHaveReflect(cid) then effD = getCreatureName(target) == "Shiny Onix" and 0 or 11 eff = getCreatureName(target) == "Shiny Onix" and 176 or 44 else --alterado v1.6 effD = getCreatureName(cid) == "Shiny Onix" and 0 or 11 eff = getCreatureName(cid) == "Shiny Onix" and 176 or 44 end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), effD) doDanoWithProtectWithDelay(cid, target, ROCKDAMAGE, min, max, eff) elseif spell == "Rock Slide" or spell == "Stone Edge" then atk = { ["Rock Slide"] = {11, 44, 0, 176}, ["Stone Edge"] = {11, 239} } if pokeHaveReflect(cid) then effD = getCreatureName(target) == "Shiny Onix" and atk[spell][3] or atk[spell][1] eff = getCreatureName(target) == "Shiny Onix" and atk[spell][4] or atk[spell][2] else effD = getCreatureName(cid) == "Shiny Onix" and atk[spell][3] or atk[spell][1] eff = getCreatureName(cid) == "Shiny Onix" and atk[spell][4] or atk[spell][2] end local function doRockHit(cid, target) if not isCreature(target) or not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, eff) end local function doRockFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, getThingPosWithDebug(target), effD) addEvent(doRockHit, ry * 11, cid, target) end local function doRockUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, effD) addEvent(doRockFall, rd * 49, cid, topos, target) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) for thnds = 1, 2 do addEvent(doRockUp, thnds * 155, cid, target) end elseif spell == "Falling Rocks" then if pokeHaveReflect(cid) then effD = getCreatureName(target) == "Shiny Onix" and 0 or 11 eff = getCreatureName(target) == "Shiny Onix" and 176 or 44 else --alterado v1.6 effD = getCreatureName(cid) == "Shiny Onix" and 0 or 11 eff = getCreatureName(cid) == "Shiny Onix" and 176 or 44 end local master = isSummon(cid) and getCreatureMaster(cid) or cid ------------ local function doFall(cid) for rocks = 1, 62 do addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff) end end for up = 1, 10 do addEvent(upEffect, up*75, cid, effD) end addEvent(doFall, 450, cid) addEvent(doDanoWithProtect, 1400, cid, ROCKDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0) elseif spell == "Selfdestruct" then local function death(cid) if isCreature(cid) then if pokeHaveReflect(cid) then return true end --alterado v1.6 doCreatureAddHealth(cid, -getCreatureMaxHealth(cid)) end end doMoveInArea2(cid, 5, selfArea1, NORMALDAMAGE, min, max, spell) --alterado v1.6 addEvent(death, 300, cid) elseif spell == "Crusher Stomp" then local pL = getThingPosWithDebug(cid) pL.x = pL.x+5 pL.y = pL.y+1 ----------------- local pO = getThingPosWithDebug(cid) pO.x = pO.x-3 pO.y = pO.y+1 ------------------ local pN = getThingPosWithDebug(cid) pN.x = pN.x+1 pN.y = pN.y+5 ----------------- local pS = getThingPosWithDebug(cid) pS.x = pS.x+1 pS.y = pS.y-3 local po = {pL, pO, pN, pS} local po2 = { {x = pL.x, y = pL.y-1, z = pL.z}, {x = pO.x, y = pO.y-1, z = pO.z}, {x = pN.x-1, y = pN.y, z = pN.z}, {x = pS.x-1, y = pS.y, z = pS.z}, } local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 34 ret.spell = spell ret.cond = "Stun" for i = 1, 4 do doSendMagicEffect(po[i], 127) doAreaCombatHealth(cid, GROUNDDAMAGE, po2[i], crusher, -min, -max, 255) end doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret) elseif spell == "Water Pulse" then doMoveInArea2(cid, 68, reto5, WATERDAMAGE, min, max, spell) elseif spell == "Sonicboom" then local function doBoom(cid) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 33) doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 3) end addEvent(doBoom, 0, cid) addEvent(doBoom, 250, cid) elseif spell == "Stickmerang" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 34) doDanoWithProtectWithDelay(cid, target, FLYINGDAMAGE, min, max, 212) elseif spell == "Stickslash" then local function sendStickEff(cid, dir) if not isCreature(cid) then return true end doAreaCombatHealth(cid, FLYINGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 212) end local function doStick(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTHWEST, [2] = SOUTH, [3] = SOUTHEAST, [4] = EAST, [5] = NORTHEAST, [6] = NORTH, [7] = NORTHWEST, [8] = WEST, [9] = SOUTHWEST, } for a = 1, 9 do addEvent(sendStickEff, a * 140, cid, t[a]) end end doStick(cid, false, cid) elseif spell == "Stick Throw" then stopNow(cid, 2000) doMoveInArea2(cid, 212, reto4, FLYINGDAMAGE, min, max, spell) elseif spell == "Pluck" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtectWithDelay(cid, target, FLYINGDAMAGE, min, max, 111) elseif spell == "Tri-Attack" then local function doTriAtk(cid, target) if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.3 if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end --alterado!! doTargetCombatHealth(cid, target, NORMALDAMAGE, -min, -max, 238) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 600, cid, 3644587, -1) doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 42) --alterado v1.6 for i = 0, 2 do addEvent(doTriAtk, i*300, cid, target) --alterado v1.3 end elseif spell == "Fury Attack" then local function doFuryAtk(cid, target) if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.3 if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end --alterado!! doTargetCombatHealth(cid, target, NORMALDAMAGE, -min, -max, 110) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 600, cid, 3644587, -1) for i = 0, 2 do addEvent(doFuryAtk, i*300, cid, target) end elseif spell == "Ice Shards" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28) doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43) elseif spell == "Icy Wind" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 43 ret.check = 0 ret.first = true ret.cond = "Slow" doMoveInArea2(cid, 17, tw1, ICEDAMAGE, min, max, spell, ret) elseif spell == "Aurora Beam" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) local p = getThingPosWithDebug(cid) local t = { [0] = {97, {x=p.x+1, y=p.y-1, z=p.z}}, [1] = {96, {x=p.x+6, y=p.y+1, z=p.z}}, [2] = {97, {x=p.x+1, y=p.y+6, z=p.z}}, [3] = {96, {x=p.x-1, y=p.y+1, z=p.z}}, } local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 43 ret.check = 0 ret.first = true ret.cond = "Slow" doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret) doSendMagicEffect(t[a][2], t[a][1]) elseif spell == "Rest" then local ret = {} ret.id = cid ret.cd = 6 ret.eff = 0 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Sludge" then local function doSludgeHit(cid, target) if not isCreature(target) or not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doAreaCombatHealth(cid, POISONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 116) end local function doSludgeFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, getThingPosWithDebug(target), 6) addEvent(doSludgeHit, ry * 11, cid, target) end local function doSludgeUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, 6) addEvent(doSludgeFall, rd * 49, cid, topos, target) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) for thnds = 1, 2 do addEvent(doSludgeUp, thnds * 155, cid, target) end --alterado v1.5 elseif spell == "Mud Bomb" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 34 ret.check = 0 ret.spell = spell ret.cond = "Miss" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6) doDanoWithProtectWithDelay(cid, target, GROUNDDAMAGE, min, max, 116, bombWee2) addEvent(doMoveInArea2, 250, cid, 0, bombWee1, GROUNDDAMAGE, 0, 0, spell, ret) --alterado v1.6 addEvent(doMoveDano2, 250, cid, target, GROUNDDAMAGE, 0, 0, ret, spell) elseif spell == "Mortal Gas" then local pos = getThingPosWithDebug(cid) local function doSendAcid(cid, pos) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 14) doSendMagicEffect(pos, 114) end for b = 1, 3 do for a = 1, 20 do local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z} addEvent(doSendAcid, a * 75, cid, lugar) end end doDanoWithProtect(cid, POISONDAMAGE, pos, waterarea, -min, -max, 0) elseif spell == "Rock Drill" or spell == "Megahorn" or spell == "Rock Blast" then local damage = spell == "Megahorn" and BUGDAMAGE or ROCKDAMAGE local eff = spell == "Megahorn" and 8 or 44 local effD = spell == "Rock Blast" and 11 or 25 --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, effD, eff, bullet, bulletDano, damage, min, max) elseif spell == "Egg Bomb" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 12) doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher) elseif spell == "Super Vines" then stopNow(cid, 200) --alterado v1.6 doCreatureSetLookDir(cid, 2) local effect = 0 local pos = getThingPosWithDebug(cid) pos.x = pos.x + 1 pos.y = pos.y + 1 if pokeHaveReflect(cid) then effect = getCreatureName(target) == "Tangela" and 213 or 229 else --alterado v1.6 effect = getCreatureName(cid) == "Tangela" and 213 or 229 end doSendMagicEffect(pos, effect) doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0) elseif spell == "Epicenter" then doMoveInArea2(cid, 127, epicenter, GROUNDDAMAGE, min, max, spell) elseif spell == "Bubblebeam" then local function sendBubbles(cid) if not isCreature(cid) or not isCreature(target) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2) doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 25) end sendBubbles(cid) addEvent(sendBubbles, 250, cid) elseif spell == "Swift" then local function sendSwift(cid, target) if not isCreature(cid) or not isCreature(target) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32) doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 3) end addEvent(sendSwift, 100, cid, target) addEvent(sendSwift, 200, cid, target) elseif spell == "Spark" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32) doDanoWithProtectWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) elseif spell == "Mimic Wall" then local p = getThingPosWithDebug(cid) local dirr = getCreatureLookDir(cid) if dirr == 0 or dirr == 2 then item = 11439 else item = 11440 end local wall = { [0] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}}, [2] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}}, [1] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}}, [3] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}}, } function removeAllActionIDs(pos, onlyOne) if onlyOne then local thing1 = {x=pos.x,y=pos.y,z=pos.z,stackpos=0} local tile1 = getTileThingWithProtect(thing1).uid doSetItemActionId(tile1, 0) end n = 0 for i = 1, #pos do n = n + 1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0} local tile = getTileThingWithProtect(thing).uid doSetItemActionId(tile, 0) end end for i = 1, 3 do if wall[dirr] then local t = wall[dirr] if hasTile(t[i]) and canWalkOnPos2(t[i], true, true, true, true, false) then --alterado v1.6 doCreateItem(item, 1, t[i]) -- local Tile = getTileThingWithProtect({x=t[i].x,y=t[i].y,z=t[i].z,stackpos=0}) doSetItemActionId(Tile.uid, 88072) addEvent(removeAllActionIDs, 15000, t[i], true) -- addEvent(doRemoveItemFromPos, 15000, t[i], item, 1) end end end local pos = getPosfromArea(cid, wall_1) local pos2 = getPosfromArea(cid, wall_2) if hasTile({x=p.x,y=p.y,z=p.z,stackpos=0}) then tile0 = getTileThingWithProtect({x=p.x,y=p.y,z=p.z,stackpos=0}).uid end doSetItemActionId(tile0, 88070) addEvent(removeAllActionIDs, 15000, p, true) n = 0 while n < #pos do if not isCreature(cid) then return true end n = n+1 local tile1 = getTileThingWithProtect({x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}).uid --- local tile2 = getTileThingWithProtect({x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=0}).uid doSetItemActionId(tile1, 88071) doSetItemActionId(tile2, 88070) end addEvent(removeAllActionIDs, 15000, pos) addEvent(removeAllActionIDs, 15000, pos2) elseif spell == "Shredder Team" or spell == "Double Team" then --alterado v1.8 \/ local team = { ["Scyther"] = "ScytherTeam", ["Shiny Scyther"] = "Shiny ScytherTeam", ["Scizor"] = "ScizorTeam", ["Xatu"] = "XatuTeam", ["Yanma"] = "YanmaTeam", } local function RemoveTeam(cid) if isCreature(cid) then doSendMagicEffect(getThingPosWithDebug(cid), 211) doRemoveCreature(cid) end end local function sendEff(cid, master, t) if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then doSendMagicEffect(getThingPosWithDebug(cid), 2, master) addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9 end end if getPlayerStorageValue(cid, 637500) >= 1 then return true end local master = getCreatureMaster(cid) local item = getPlayerSlotItem(master, 8) local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid) local name = getItemAttribute(item.uid, "poke") local pos = getThingPosWithDebug(cid) local time = 21 doItemSetAttribute(item.uid, "hp", (life/maxLife)) local num = getCreatureName(cid) == "Scizor" and 4 or 3 local pk = {} doTeleportThing(cid, {x=4, y=3, z=10}, false) if team[name] then pk[1] = cid for b = 2, num do pk[b] = doSummonCreature(team[name], pos) doConvinceCreature(master, pk[b]) end for a = 1, num do addEvent(doTeleportThing, math.random(0, 5), pk[a], getClosestFreeTile(pk[a], pos), false) addEvent(doAdjustWithDelay, 5, master, pk[a], true, true, true) doSendMagicEffect(getThingPosWithDebug(pk[a]), 211) end sendEff(cid, master, time) --alterado v1.9 setPlayerStorageValue(master, 637501, 1) addEvent(setPlayerStorageValue, time * 1000, master, 637501, -2) ----- setPlayerStorageValue(pk[2], 637500, 1) addEvent(RemoveTeam, time * 1000, pk[2]) ----- setPlayerStorageValue(pk[3], 637500, 1) addEvent(RemoveTeam, time * 1000, pk[3]) ---- if getCreatureName(cid) == "Scizor" then setPlayerStorageValue(pk[4], 637500, 1) addEvent(RemoveTeam, time * 1000, pk[4]) end end elseif spell == "Team Slice" or spell == "Team Claw" then local master = getCreatureMaster(cid) if #getCreatureSummons(master) < 2 or not isCreature(target) then return true end local summons = getCreatureSummons(master) local posis = {[1] = pos1, [2] = pos2, [3] = pos3, [4] = pos4} if getCreatureName(cid) == "Scyther" then eff = 27 elseif getCreatureName(cid) == "Shiny Scyther" then eff = 29 else eff = 42 --alterado v1.5 end if #getCreatureSummons(master) >= 2 and isCreature(target) then if isCreature(cid) then addEvent(doDanoWithProtect, 500, cid, BUGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 0) --alterado v1.6 for i = 1, #summons do posis[i] = getThingPosWithDebug(summons[i]) doDisapear(summons[i]) stopNow(summons[i], 670) addEvent(doSendMagicEffect, 300, posis[i], 211) addEvent(doSendDistanceShoot, 350, posis[i], getThingPosWithDebug(target), eff) addEvent(doSendDistanceShoot, 450, getThingPosWithDebug(target), posis[i], eff) addEvent(doSendDistanceShoot, 600, posis[i], getThingPosWithDebug(target), eff) addEvent(doSendDistanceShoot, 650, getThingPosWithDebug(target), posis[i], eff) addEvent(doAppear, 670, summons[i]) end end end elseif spell == "Blizzard" then local master = isSummon(cid) and getCreatureMaster(cid) or cid local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 43 ret.check = 0 ret.first = true ret.cond = "Slow" local function doFall(cid) for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, ICEDAMAGE, 28, 52) end end for up = 1, 10 do addEvent(upEffect, up*75, cid, 28) end --alterado v1.4 addEvent(doFall, 450, cid) addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ICEDAMAGE, min, max, spell, ret) elseif spell == "Great Love" then local master = getCreatureMaster(cid) or 0 local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 147 ret.check = 0 ret.spell = spell ret.cond = "Stun" for rocks = 1, 62 do addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 147) end addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret) elseif spell == "Fire Punch" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doSendMagicEffect(getThingPosWithDebug(target), 112) doDanoWithProtectWithDelay(cid, target, FIREDAMAGE, min, max, 35) elseif spell == "Guillotine" then doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146) elseif spell == "Hyper Beam" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 152) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 158) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 156) elseif a == 2 then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 151) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 158) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 155) elseif a == 1 then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 149) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 157) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 153) elseif a == 3 then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 150) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 157) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 154) end elseif spell == "Thrash" then --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, 10, 111, bullet, bulletDano, NORMALDAMAGE, min, max) elseif spell == "Splash" or tonumber(spell) == 7 then doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255) doSendMagicEffect(getThingPosWithDebug(cid), 53) elseif spell == "Dragon Breath" then doMoveInArea2(cid, 143, db1, DRAGONDAMAGE, min, max, spell) elseif spell == "Muddy Water" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 34 ret.check = 0 ret.spell = spell ret.cond = "Miss" doMoveInArea2(cid, 116, muddy, WATERDAMAGE, min, max, spell, ret) elseif spell == "Venom Motion" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 34 ret.check = 0 ret.spell = spell ret.cond = "Miss" doMoveInArea2(cid, 114, muddy, POISONDAMAGE, min, max, spell, ret) elseif spell == "Thunder Fang" then doSendMagicEffect(getThingPosWithDebug(target), 146) doDanoWithProtectWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) elseif spell == "Zap Cannon" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, 0, 0, 177) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, 0, 0, 177) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, 0, 0, 177) -------- doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 94) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 93) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 95) elseif a == 2 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, 0, 0, 177) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, 0, 0, 177) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, 0, 0, 177) -------- doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 91) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 93) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 92) elseif a == 1 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, 0, 0, 177) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, 0, 0, 177) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, 0, 0, 177) --------- doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 86) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 88) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 87) elseif a == 3 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, 0, 0, 177) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, 0, 0, 177) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, 0, 0, 177) -------- doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 89) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 88) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 90) end elseif spell == "Charge Beam" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 94) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 93) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 95) elseif a == 2 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 91) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 93) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 92) elseif a == 1 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 86) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 88) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 87) elseif a == 3 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 89) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 88) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 90) end elseif spell == "Sacred Fire" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) doDanoWithProtectWithDelay(cid, target, SACREDDAMAGE, min, max, 143, sacred) --alterado v1.6 elseif spell == "Blaze Kick" then doMoveInArea2(cid, 6, blaze, FIREDAMAGE, min, max, spell) addEvent(doMoveInArea2, 200, cid, 6, kick, FIREDAMAGE, min, max, spell) elseif spell == "Cross Chop" then doMoveInArea2(cid, 118, blaze, FIGHTINGDAMAGE, min, max, spell) addEvent(doMoveInArea2, 200, cid, 118, kick, FIGHTINGDAMAGE, min, max, spell) elseif spell == "Overheat" then doMoveInArea2(cid, 5, reto5, FIREDAMAGE, min, max, spell) elseif spell == "Ancient Power" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area, eff) if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, ROCKDAMAGE, area, 0, 0, 0, eff) doAreaCombatHealth(cid, ROCKDAMAGE, area, whirl3, -min, -max, 137) end end for a = 0, 4 do local t = { [0] = {18, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4 [1] = {18, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {18, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {18, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1]) end elseif spell == "Twister" then doMoveInAreaMulti(cid, 28, 41, bullet, bulletDano, DRAGONDAMAGE, min, max) elseif spell == "Multi-Kick" then doMoveInAreaMulti(cid, 39, 113, multi, multiDano, FIGHTINGDAMAGE, min, max) elseif spell == "Multi-Punch" then doMoveInAreaMulti(cid, 39, 112, multi, multiDano, FIGHTINGDAMAGE, min, max) elseif spell == "Squisky Licking" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 0 ret.spell = spell ret.cond = "Stun" local areas = {SL1, SL2, SL3, SL4} for i = 0, 3 do addEvent(doMoveInArea2, i*200, cid, 145, areas[i+1], NORMALDAMAGE, min, max, spell, ret) end elseif spell == "Lick" then local ret = {} ret.id = target ret.cd = 9 ret.check = getPlayerStorageValue(target, conds["Stun"]) ret.eff = 0 ret.spell = spell ret.cond = "Stun" doSendMagicEffect(getThingPosWithDebug(target), 145) --alterado v1.4! addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell) elseif spell == "Bonemerang" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7) doDanoWithProtectWithDelay(cid, target, GROUNDDAMAGE, min, max, 227) addEvent(doSendDistanceShoot, 200, getThingPosWithDebug(target), getThingPosWithDebug(cid), 7) elseif spell == "Bone Club" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7) doDanoWithProtectWithDelay(cid, target, GROUNDDAMAGE, min, max, 118) elseif spell == "Bone Slash" then local function sendStickEff(cid, dir) if not isCreature(cid) then return true end doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227) end local function doStick(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTHWEST, [2] = SOUTH, [3] = SOUTHEAST, [4] = EAST, [5] = NORTHEAST, [6] = NORTH, [7] = NORTHWEST, [8] = WEST, [9] = SOUTHWEST, } for a = 1, 9 do addEvent(sendStickEff, a * 140, cid, t[a]) end end doStick(cid, false, cid) --alterado v1.4 elseif spell == "Furious Legs" or spell == "Ultimate Champion" or spell == "Fighter Spirit" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 13 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Sludge Rain" then local master = isSummon(cid) and getCreatureMaster(cid) or cid local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 34 ret.check = 0 ret.spell = spell ret.cond = "Miss" local function doFall(cid) for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, POISONDAMAGE, 6, 116) end end for up = 1, 10 do addEvent(upEffect, up*75, cid, 6) end addEvent(doFall, 450, cid) addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, POISONDAMAGE, min, max, spell, ret) elseif spell == "Shadow Ball" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 18) local function doDamageWithDelay(cid, target) if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) then return false end if getPlayerStorageValue(cid, conds["Fear"]) >= 1 then return true end doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255) local pos = getThingPosWithDebug(target) pos.x = pos.x + 1 doSendMagicEffect(pos, 140) end addEvent(doDamageWithDelay, 100, cid, target) elseif spell == "Shadow Punch" then local pos = getThingPosWithDebug(target) doSendMagicEffect(pos, 112) local function doPunch(cid, target) if not isCreature(cid) or not isCreature(target) then return true end doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255) pos.x = pos.x + 1 doSendMagicEffect(pos, 140) end addEvent(doPunch, 200, cid, target) elseif spell == "Shadow Storm" then local master = isSummon(cid) and getCreatureMaster(cid) or cid local function doFall(cid) for rocks = 1, 42 do --62 addEvent(fall, rocks*35, cid, master, ghostDmg, 18, 140) end end for up = 1, 10 do addEvent(upEffect, up*75, cid, 18) end addEvent(doFall, 450, cid) addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, ghostDmg, min, max, spell) elseif spell == "Invisible" then doDisapear(cid) doSendMagicEffect(getThingPosWithDebug(cid), 134) if isMonster(cid) then local pos = getThingPosWithDebug(cid) --alterei! doTeleportThing(cid, {x=4, y=3, z=10}, false) doTeleportThing(cid, pos, false) end addEvent(doAppear, 4000, cid) elseif spell == "Nightmare" then if not isSleeping(target) then doSendMagicEffect(getThingPosWithDebug(target), 3) doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155) return true end doDanoWithProtectWithDelay(cid, target, ghostDmg, -min, -max, 138) elseif spell == "Dream Eater" then if not isSleeping(target) then doSendMagicEffect(getThingPosWithDebug(target), 3) doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155) return true end --alterado v1.6 setPlayerStorageValue(cid, 95487, 1) doSendMagicEffect(getThingPosWithDebug(cid), 132) doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtectWithDelay(cid, target, psyDmg, -min, -max, 138) elseif spell == "Dark Eye" or spell == "Miracle Eye" then doSendMagicEffect(getThingPosWithDebug(cid), 47) setPlayerStorageValue(cid, 999457, 1) elseif spell == "Elemental Hands" then if getCreatureOutfit(cid).lookType == 1301 then print("Error occurred with move 'Elemental Hands', outfit of hitmonchan is wrong") doPlayerSendTextMessage(getCreatureMaster(cid), MESSAGE_STATUS_CONSOLE_BLUE, "A error are ocurred... A msg is sent to gamemasters!") return true end --proteçao pra n usar o move com o shiny hitmonchan com outfit diferente da do elite monchan do PO... local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands") if hands == 4 then doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", 0) doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][0].eff) doSetCreatureOutfit(cid, {lookType = hitmonchans[name][0].out}, -1) else doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", hands+1) doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][hands+1].eff) doSetCreatureOutfit(cid, {lookType = hitmonchans[name][hands+1].out}, -1) end elseif spell == "Crabhammer" then doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 225) elseif spell == "Ancient Fury" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 0 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Divine Punishment" then local roardirections = { [NORTH] = {SOUTH}, [SOUTH] = {NORTH}, [WEST] = {EAST}, [EAST] = {WEST}} local function divineBack(cid) if not isCreature(cid) then return true end local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1) for _,pid in pairs(uid) do dirrr = getCreatureDirectionToTarget(pid, cid) delay = getNextStepDelay(pid, 0) if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then setPlayerStorageValue(pid, 654878, 1) doChangeSpeed(pid, -getCreatureSpeed(pid)) doChangeSpeed(pid, 100) doPushCreature(pid, roardirections[dirrr][1], 1, 0) doChangeSpeed(pid, -getCreatureSpeed(pid)) addEvent(setPlayerStorageValue, 6450, pid, 654878, -1) addEvent(doRegainSpeed, 6450, pid) elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then setPlayerStorageValue(pid, 654878, 1) doChangeSpeed(pid, -getCreatureSpeed(pid)) doChangeSpeed(pid, 100) doPushCreature(pid, roardirections[dirrr][1], 1, 0) doChangeSpeed(pid, -getCreatureSpeed(pid)) addEvent(doRegainSpeed, 6450, pid) addEvent(setPlayerStorageValue, 6450, pid, 654878, -1) end end end local function doDivine(cid, min, max, spell, rounds, area) if not isCreature(cid) then return true end local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Confusion" for i = 1, 9 do addEvent(doMoveInArea2, i*500, cid, 137, area[i], psyDmg, min, max, spell, ret) end end local rounds = math.random(9, 12) local area = {punish1, punish2, punish3, punish1, punish2, punish3, punish1, punish2, punish3} local posi = getThingPosWithDebug(cid) posi.x = posi.x+1 posi.y = posi.y+1 setPlayerStorageValue(cid, 2365487, 1) addEvent(setPlayerStorageValue, 6450, cid, 2365487, -1) --alterado v1.4 doDisapear(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) doSendMagicEffect(posi, 247) addEvent(doAppear, 6450, cid) addEvent(doRegainSpeed, 6450, cid) local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1) for _,pid in pairs(uid) do if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then doChangeSpeed(pid, -getCreatureSpeed(pid)) elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then doChangeSpeed(pid, -getCreatureSpeed(pid)) end end addEvent(divineBack, 2100, cid) addEvent(doDivine, 2200, cid, min, max, spell, rounds, area) elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, spell) then local ret = {} ret.id = cid ret.cd = 10 ret.eff = 0 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Shadowave" then doMoveInArea2(cid, 222, db1, DARKDAMAGE, min, max, spell) elseif spell == "Confuse Ray" then local rounds = math.random(4, 7) rounds = rounds + math.floor(getPokemonLevel(cid) / 35) local ret = {} ret.id = target ret.cd = rounds ret.check = getPlayerStorageValue(target, conds["Confusion"]) ret.cond = "Confusion" posi = getThingPosWithDebug(target) posi.y = posi.y+1 --- doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) addEvent(doSendMagicEffect, 100, posi, 222) addEvent(doMoveDano2, 100, cid, target, GHOSTDAMAGE, -min, -max, ret, spell) elseif spell == "Leaf Blade" then local a = getThingPosWithDebug(target) posi = {x = a.x+1, y = a.y+1, z = a.z} doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) addEvent(doSendMagicEffect, 200, posi, 240) doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, -min, -max, 0, LeafBlade) elseif spell == "Eruption" or spell == "Elecball" then pos = getThingPosWithDebug(cid) pos.x = pos.x+1 pos.y = pos.y+1 atk = { ["Eruption"] = {241, FIREDAMAGE}, ["Elecball"] = {171, ELECTRICDAMAGE} } stopNow(cid, 1000) doSendMagicEffect(pos, atk[spell][1]) doMoveInArea2(cid, 0, bombWee1, atk[spell][2], min, max, spell) elseif spell == "Meteor Smash" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 20) doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, -min, -max, 242) elseif spell == "Draco Meteor" then local effD = 5 local eff = 248 local master = isSummon(cid) and getCreatureMaster(cid) or cid local function doFall(cid) for rocks = 5, 42 do addEvent(fall, rocks*35, cid, master, DRAGONDAMAGE, effD, eff) end end for up = 1, 10 do addEvent(upEffect, up*75, cid, effD) end addEvent(doFall, 450, cid) addEvent(doDanoWithProtect, 1400, cid, DRAGONDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0) elseif spell == "Dragon Pulse" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area) if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 255) end end for a = 0, 3 do local t = { [0] = {249, {x=p.x, y=p.y-(a+1), z=p.z}}, [1] = {249, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {249, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {249, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 300*a, cid, t[d][2]) addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse2, 0, 0, 177) addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse1, 0, 0, t[d][1]) end elseif spell == "Psy Ball" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) doDanoWithProtectWithDelay(cid, target, psyDmg, min, max, 250) elseif spell == "SmokeScreen" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 34 ret.check = 0 ret.spell = spell ret.cond = "Miss" local function smoke(cid) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doMoveInArea2(cid, 34, confusion, NORMALDAMAGE, 0, 0, spell, ret) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 1000, cid, 3644587, -1) for i = 0, 2 do addEvent(smoke, i*500, cid) end elseif spell == "Faint Attack" or spell == "Sucker Punch" then --alterado v1.5 doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtectWithDelay(cid, target, DARKDAMAGE, min, max, 237) elseif spell == "Assurance" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area1, area2, eff) if isCreature(cid) then if not isSightClear(p, area1, false) then return true end if not isSightClear(p, area2, false) then return true end doAreaCombatHealth(cid, DARKDAMAGE, area1, 0, 0, 0, eff) doAreaCombatHealth(cid, DARKDAMAGE, area2, whirl3, -min, -max, 0) end end for a = 0, 3 do local t = { [0] = {230, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}}, [1] = {226, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {235, {x=p.x+1, y=p.y+(a+1), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {231, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 300*a, cid, t[d][2], t[d][3], t[d][1]) end elseif spell == "Scary Face" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 0 ret.spell = spell ret.cond = "Stun" local p = getThingPosWithDebug(cid) doSendMagicEffect({x=p.x+1, y=p.y+1, z=p.z}, 228) doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret) elseif spell == "Surf" then local pos = getThingPosWithDebug(cid) doMoveInArea2(cid, 246, doSurf1, WATERDAMAGE, 0, 0, spell) addEvent(doDanoWithProtect, math.random(100, 400), cid, WATERDAMAGE, pos, doSurf2, -min, -max, 0) elseif spell == "Sunny Day" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 39 ret.cond = "Silence" ---- local p = getThingPosWithDebug(cid) doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 181) --- if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all") end doCureStatus(cid, "all") setPlayerStorageValue(cid, 253, 1) --focus doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret) elseif isInArray({"Pursuit", "ExtremeSpeed", "U-Turn", "Shell Attack"}, spell) then local atk = { ["Pursuit"] = {17, DARKDAMAGE}, ["ExtremeSpeed"] = {50, NORMALDAMAGE, 51}, ["U-Turn"] = {19, BUGDAMAGE}, ["Shell Attack"] = {45, BUGDAMAGE} --alterado v1.5 } local pos = getThingPosWithDebug(cid) local p = getThingPosWithDebug(target) local newPos = getClosestFreeTile(target, p) if pokeHaveReflect(cid) then eff = getCreatureName(target) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1] --alterado v1.6 else eff = getCreatureName(cid) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1] end local damage = atk[spell][2] ----------- doDisapear(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) ----------- addEvent(doSendMagicEffect, 300, pos, 211) addEvent(doSendDistanceShoot, 400, pos, p, eff) addEvent(doSendDistanceShoot, 400, newPos, p, eff) addEvent(doDanoWithProtect, 400, cid, damage, p, 0, -min, -max, 0) addEvent(doSendDistanceShoot, 800, p, pos, eff) addEvent(doSendMagicEffect, 850, pos, 211) addEvent(doRegainSpeed, 1000, cid) addEvent(doAppear, 1000, cid) elseif spell == "Egg Rain" then local effD = 12 local eff = 5 local master = isSummon(cid) and getCreatureMaster(cid) or cid ------------ local function doFall(cid) for rocks = 1, 62 do addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff) end end for up = 1, 10 do addEvent(upEffect, up*75, cid, effD) end addEvent(doFall, 450, cid) addEvent(doDanoWithProtect, 1400, cid, NORMALDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0) elseif spell == "Air Cutter" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area) if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, FLYINGDAMAGE, area, whirl3, -min, -max, 255) end end for a = 0, 5 do local t = { [0] = {128, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}}, [1] = {129, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+2), y=p.y+1, z=p.z}}, [2] = {131, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+2), z=p.z}}, [3] = {130, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}} } addEvent(doSendMagicEffect, 300*a, t[d][3], t[d][1]) addEvent(sendAtk, 300*a, cid, t[d][2]) end elseif spell == "Venom Gale" then local area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1} for i = 0, 6 do addEvent(doMoveInArea2, i*400, cid, 138, area[i+1], POISONDAMAGE, min, max, spell) end elseif spell == "Crunch" then doMoveInArea2(cid, 146, Crunch1, DARKDAMAGE, min, max, spell) addEvent(doMoveInArea2, 300, cid, 146, Crunch2, DARKDAMAGE, min, max, spell) elseif spell == "Ice Fang" then doTargetCombatHealth(cid, target, ICEDAMAGE, 0, 0, 146) addEvent(doDanoWithProtect, 250, cid, ICEDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 17) elseif spell == "Psyshock" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area, eff) if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, psyDmg, area, 0, 0, 0, eff) --alterado v1.4 doAreaCombatHealth(cid, psyDmg, area, whirl3, -min, -max, 255) --alterado v1.4 end end for a = 0, 4 do local t = { [0] = {250, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4 [1] = {250, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {250, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {250, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 370*a, cid, t[d][2], t[d][1]) end elseif spell == "Hurricane" then local function hurricane(cid) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doMoveInArea2(cid, 42, bombWee1, FLYINGDAMAGE, min, max, spell) end doSetCreatureOutfit(cid, {lookType = 1398}, 10000) setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 17*600, cid, 3644587, -1) for i = 1, 17 do addEvent(hurricane, i*600, cid) --alterado v1.4 end elseif spell == "Aromateraphy" or spell == "Emergency Call" then eff = spell == "Aromateraphy" and 14 or 13 doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), bombWee3, 0, 0, eff) if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all") end doCureStatus(cid, "all") local uid = checkAreaUid(getThingPosWithDebug(cid), confusion, 1, 1) for _,pid in pairs(uid) do if isCreature(pid) then if ehMonstro(cid) and ehMonstro(pid) and pid ~= cid then doCureStatus(pid, "all") elseif isSummon(cid) and ((isSummon(pid) and canAttackOther(cid, pid) == "Cant") or (isPlayer(pid) and canAttackOther(cid, pid) == "Cant")) and pid ~= cid then if isSummon(pid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(pid), 8).uid, "all") end doCureStatus(pid, "all") end end end elseif spell == "Synthesis" or spell == "Roost" then local min = (getCreatureMaxHealth(cid) * 45) / 100 local max = (getCreatureMaxHealth(cid) * 60) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end doSendMagicEffect(getThingPosWithDebug(cid), 39) doHealArea(cid, min, max) elseif spell == "Cotton Spore" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret) elseif spell == "Peck" then sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtectWithDelay(cid, target, FLYINGDAMAGE, min, max, 3) elseif spell == "Rolling Kick" or spell == "Night Daze" then local pos = getThingPosWithDebug(cid) local eff = spell == "Night Daze" and 222 or 113 local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGE local out = getCreatureName(cid) == "Hitmontop" and 1193 or 1451 local function doSendBubble(cid, pos) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39) doSendMagicEffect(pos, eff) end --alterado!! for a = 1, 20 do local r1 = math.random(-4, 4) local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3) -- local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z} addEvent(doSendBubble, a * 25, cid, lugar) end if isInArray({"Hitmontop", "Shiny Hitmontop", "Capoeira Hitmontop"}, getCreatureName(cid)) then doSetCreatureOutfit(cid, {lookType = out}, 400) end addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0) elseif spell == "Safeguard" then doSendMagicEffect(getThingPosWithDebug(cid), 133) if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all") end doCureStatus(cid, "all") elseif spell == "Air Slash" then local p = getThingPosWithDebug(cid) local t = { {{128, {x = p.x+1, y = p.y-1, z = p.z}}, {16, {x = p.x+1, y = p.y-1, z = p.z}}}, {{129, {x = p.x+2, y = p.y+1, z = p.z}}, {221, {x = p.x+3, y = p.y+1, z = p.z}}}, {{131, {x = p.x+1, y = p.y+2, z = p.z}}, {223, {x = p.x+1, y = p.y+3, z = p.z}}}, {{130, {x = p.x-1, y = p.y+1, z = p.z}}, {243, {x = p.x-1, y = p.y+1, z = p.z}}}, } for i = 1, 4 do doSendMagicEffect(t[i][2][2], t[i][2][1]) end doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(cid), airSlash, -min, -max, 0) for i = 1, 4 do addEvent(doSendMagicEffect, 400, t[i][1][2], t[i][1][1]) end addEvent(doDanoWithProtect, 400, cid, FLYINGDAMAGE, getThingPosWithDebug(cid), bombWee2, -min, -max, 0) elseif spell == "Feather Dance" then local function doPulse(cid, eff) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 9) doDanoWithProtectWithDelay(cid, target, FLYINGDAMAGE, -min, -max, eff) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) addEvent(doPulse, 0, cid, 137) addEvent(doPulse, 100, cid, 137) elseif spell == "Tailwind" then local ret = {} ret.id = cid ret.cd = 10 ret.eff = 137 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Tackle" then doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111) elseif spell == "Giga Drain" then local life = getCreatureHealth(target) doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14) local newlife = life - getCreatureHealth(target) doSendMagicEffect(getThingPosWithDebug(cid), 14) if newlife >= 1 then doCreatureAddHealth(cid, newlife) doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32) end elseif spell == "Bug Fighter" then local ret = {} ret.id = cid ret.cd = 10 ret.eff = 0 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Metal Claw" then doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160) elseif spell == "Power Gem" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area) if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, ROCKDAMAGE, area, pulse2, -min, -max, 255) end end for a = 0, 3 do local t = { [0] = {29, {x=p.x, y=p.y-(a+1), z=p.z}}, [1] = {29, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {29, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {29, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 400*a, cid, t[d][2]) addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1]) addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, 103) end elseif spell == "Octazooka" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 34 ret.cond = "Silence" doMoveInAreaMulti(cid, 6, 116, multi, multiDano, WATERDAMAGE, min, max) doMoveInArea2(cid, 0, multiDano, WATERDAMAGE, 0, 0, spell, ret) elseif spell == "Take Down" then doMoveInArea2(cid, 111, reto5, NORMALDAMAGE, min, max, spell) elseif spell == "Yawn" then local ret = {} ret.id = target ret.cd = math.random(6, 9) ret.check = getPlayerStorageValue(target, conds["Sleep"]) ret.first = true ret.cond = "Sleep" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 11) addEvent(doMoveDano2, 1500, cid, target, NORMALDAMAGE, 0, 0, ret, spell) elseif spell == "Tongue Hook" then sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38) addEvent(doTeleportThing, 200, target, getClosestFreeTile(cid, getThingPosWithDebug(cid)), true) addEvent(sendDistanceShootWithProtect, 200, cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38) elseif spell == "Tongue Grap" then local function distEff(cid, target) if not isCreature(cid) or not isCreature(target) or not isSilence(target) then return true end --alterado v1.6 sendDistanceShootWithProtect(cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38) end local ret = {} ret.id = target ret.cd = 10 ret.check = getPlayerStorageValue(target, conds["Silence"]) ret.eff = 185 ret.cond = "Silence" sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38) addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell) for i = 1, 10 do addEvent(distEff, i*930, cid, target) end elseif spell == "Struggle Bug" then local function sendFireEff(cid, dir) if not isCreature(cid) then return true end doDanoWithProtect(cid, BUGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 105) end local function doWheel(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTH, [2] = SOUTHEAST, [3] = EAST, [4] = NORTHEAST, [5] = NORTH, --alterado v1.5 [6] = NORTHWEST, [7] = WEST, [8] = SOUTHWEST, } for a = 1, 8 do addEvent(sendFireEff, a * 200, cid, t[a]) end end doWheel(cid, false, cid) elseif spell == "Low Kick" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtectWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) elseif spell == "Present" then local function sendHeal(cid) if isCreature(cid) and isCreature(target) then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), crusher, min, max, 5) doSendAnimatedText(getThingPosWithDebug(target), "HEALTH!", 65) end end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 31) if math.random(1, 100) >= 10 then doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher) else addEvent(sendHeal, 100, cid) end elseif spell == "Inferno" or spell == "Fissure" then local pos = getThingPosWithDebug(cid) atk = { ["Inferno"] = {101, FIREDAMAGE}, ["Fissure"] = {102, GROUNDDAMAGE} } doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell) addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0) elseif spell == "Wrap" then local ret = {} ret.id = target ret.cd = 10 ret.check = getPlayerStorageValue(target, conds["Silence"]) ret.eff = 104 ret.cond = "Silence" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell) elseif spell == "Rock n'Roll" then local pos = getThingPosWithDebug(cid) local areas = {rock1, rock2, rock3, rock4, rock5, rock4, rock3, rock2, rock1} local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 1 ret.check = 0 ret.spell = spell ret.cond = "Miss" for i = 0, 8 do addEvent(doMoveInArea2, i*400, cid, 1, areas[i+1], NORMALDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*410, cid, 1, areas[i+1], NORMALDAMAGE, 0, 0, spell) end elseif spell == "Power Wave" then local pos = getThingPosWithDebug(cid) local areas = {rock1, rock2, rock3, rock4, rock5} local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 103 ret.check = 0 ret.first = true ret.cond = "Paralyze" local function sendAtk(cid) if isCreature(cid) then doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 9658783, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret) addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell) end end end doSetCreatureOutfit(cid, {lookType = 1001}, -1) setPlayerStorageValue(cid, 9658783, 1) addEvent(sendAtk, 2000, cid) elseif spell == "Ground Crusher" then local pos = getThingPosWithDebug(cid) local areas = {rock1, rock2, rock3, rock4, rock5} local ret = {} ret.id = 0 ret.cd = 12 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Stun" local function endMove(cid) if isCreature(cid) then doRemoveCondition(cid, CONDITION_OUTFIT) end end doSetCreatureOutfit(cid, {lookType = 1449}, -1) stopNow(cid, 16*360) addEvent(endMove, 16*360, cid) ---- for i = 0, 4 do addEvent(doMoveInArea2, i*350, cid, 100, areas[i+1], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[i+1], GROUNDDAMAGE, 0, 0, spell, ret) end for i = 4, 8 do local a = i-3 addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret) end for i = 8, 12 do local a = i-7 addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret) end for i = 12, 16 do local a = i-11 addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret) end for i = 16, 20 do local a = i-15 addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret) end elseif spell == "Last Resort" then local pos = getThingPosWithDebug(cid) local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1} for i = 0, 9 do addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell) addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell) end elseif spell == "Psy Impact" then local master = getCreatureMaster(cid) or 0 local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Miss" for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, psyDmg, -1, 98) end addEvent(doMoveInArea2, 500, cid, 0, BigArea2, psyDmg, min, max, spell, ret) elseif spell == "Two Face Shock" then local atk = { [1] = {179, ICEDAMAGE}, [2] = {127, GROUNDDAMAGE} } local rand = math.random(1, 2) doAreaCombatHealth(cid, atk[rand][2], getThingPosWithDebug(cid), splash, -min, -max, 255) local sps = getThingPosWithDebug(cid) sps.x = sps.x+1 sps.y = sps.y+1 doSendMagicEffect(sps, atk[rand][1]) elseif spell == "Aerial Ace" then local eff = {16, 221, 223, 243} for rocks = 1, 32 do addEvent(fall, rocks*22, cid, master, FLYINGDAMAGE, -1, eff[math.random(1, 4)]) end addEvent(doMoveInArea2, 500, cid, 0, BigArea2, FLYINGDAMAGE, min, max, spell) elseif spell == "Echoed Voice" then local p = getThingPosWithDebug(cid) local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) function sendAtk(cid, area) if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, NORMALDAMAGE, area, pulse2, -min, -max, 255) end end for a = 0, 5 do local t = { [0] = {39, {x=p.x, y=p.y-(a+1), z=p.z}}, [1] = {39, {x=p.x+(a+1), y=p.y, z=p.z}}, [2] = {39, {x=p.x, y=p.y+(a+1), z=p.z}}, [3] = {39, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 400*a, cid, t[d][2]) addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1]) end elseif spell == "Electro Field" or spell == "Petal Tornado" then local p = getThingPos(cid) local pos1 = { [1] = {{x = p.x, y = p.y+4, z = p.z}, {x = p.x+1, y = p.y+4, z = p.z}, {x = p.x+2, y = p.y+3, z = p.z}, {x = p.x+3, y = p.y+2, z = p.z}, {x = p.x+4, y = p.y+1, z = p.z}, {x = p.x+4, y = p.y, z = p.z}}, [2] = {{x = p.x, y = p.y+3, z = p.z}, {x = p.x+1, y = p.y+3, z = p.z}, {x = p.x+2, y = p.y+2, z = p.z}, {x = p.x+3, y = p.y+1, z = p.z}, {x = p.x+3, y = p.y, z = p.z}}, [3] = {{x = p.x, y = p.y+2, z = p.z}, {x = p.x+1, y = p.y+2, z = p.z}, {x = p.x+2, y = p.y+1, z = p.z}, {x = p.x+2, y = p.y, z = p.z}}, [4] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y, z = p.z}}, } local pos2 = { [1] = {{x = p.x, y = p.y-4, z = p.z}, {x = p.x-1, y = p.y-4, z = p.z}, {x = p.x-2, y = p.y-3, z = p.z}, {x = p.x-3, y = p.y-2, z = p.z}, {x = p.x-4, y = p.y-1, z = p.z}, {x = p.x-4, y = p.y, z = p.z}}, [2] = {{x = p.x, y = p.y-3, z = p.z}, {x = p.x-1, y = p.y-3, z = p.z}, {x = p.x-2, y = p.y-2, z = p.z}, {x = p.x-3, y = p.y-1, z = p.z}, {x = p.x-3, y = p.y, z = p.z}}, [3] = {{x = p.x, y = p.y-2, z = p.z}, {x = p.x-1, y = p.y-2, z = p.z}, {x = p.x-2, y = p.y-1, z = p.z}, {x = p.x-2, y = p.y, z = p.z}}, [4] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y, z = p.z}}, } local pos3 = { [1] = {{x = p.x+4, y = p.y, z = p.z}, {x = p.x+4, y = p.y-1, z = p.z}, {x = p.x+3, y = p.y-2, z = p.z}, {x = p.x+2, y = p.y-3, z = p.z}, {x = p.x+1, y = p.y-4, z = p.z}, {x = p.x, y = p.y-4, z = p.z}}, [2] = {{x = p.x+3, y = p.y, z = p.z}, {x = p.x+3, y = p.y-1, z = p.z}, {x = p.x+2, y = p.y-2, z = p.z}, {x = p.x+1, y = p.y-3, z = p.z}, {x = p.x, y = p.y-3, z = p.z}}, [3] = {{x = p.x+2, y = p.y, z = p.z}, {x = p.x+2, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-2, z = p.z}, {x = p.x, y = p.y-2, z = p.z}}, [4] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x, y = p.y-1, z = p.z}}, } local pos4 = { [1] = {{x = p.x-4, y = p.y, z = p.z}, {x = p.x-4, y = p.y+1, z = p.z}, {x = p.x-3, y = p.y+2, z = p.z}, {x = p.x-2, y = p.y+3, z = p.z}, {x = p.x-1, y = p.y+4, z = p.z}, {x = p.x, y = p.y+4, z = p.z}}, [2] = {{x = p.x-3, y = p.y, z = p.z}, {x = p.x-3, y = p.y+1, z = p.z}, {x = p.x-2, y = p.y+2, z = p.z}, {x = p.x-1, y = p.y+3, z = p.z}, {x = p.x, y = p.y+3, z = p.z}}, [3] = {{x = p.x-2, y = p.y, z = p.z}, {x = p.x-2, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+2, z = p.z}, {x = p.x, y = p.y+2, z = p.z}}, [4] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x, y = p.y+1, z = p.z}}, } local atk = { ["Electro Field"] = {41, 207, ELECTRICDAMAGE}, ["Petal Tornado"] = {14, 54, GRASSDAMAGE}, } local ret = {} ret.id = 0 ret.cd = 12 ret.eff = 48 ret.check = 0 ret.spell = spell ret.cond = "Stun" local function sendDist(cid, posi1, posi2, eff, delay) if posi1 and posi2 and isCreature(cid) then addEvent(sendDistanceShootWithProtect, delay, cid, posi1, posi2, eff) --alterado v1.6 end end local function sendDano(cid, pos, eff, delay, min, max) if pos and isCreature(cid) then addEvent(doDanoWithProtect, delay, cid, atk[spell][3], pos, 0, -min, -max, eff) --alterado v1.6 end end local function doTornado(cid) if isCreature(cid) then for j = 1, 4 do for i = 1, 6 do --41/207 -- 14/54 addEvent(sendDist, 350, cid, pos1[j][i], pos1[j][i+1], atk[spell][1], i*330) addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*300, min, max) addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*310, 0, 0) --- addEvent(sendDist, 350, cid, pos2[j][i], pos2[j][i+1], atk[spell][1], i*330) addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*300, min, max) addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*310, 0, 0) ---- addEvent(sendDist, 800, cid, pos3[j][i], pos3[j][i+1], atk[spell][1], i*330) addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*300, min, max) addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*310, 0, 0) --- addEvent(sendDist, 800, cid, pos4[j][i], pos4[j][i+1], atk[spell][1], i*330) addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*300, min, max) addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*310, 0, 0) end end end end if spell == "Electro Field" then addEvent(doMoveInArea2, 1000, cid, 0, electro, ELECTRICDAMAGE, 0, 0, spell, ret) end for b = 0, 2 do addEvent(doTornado, b*1500, cid) end elseif spell == "Seed Bomb" then --alterado v1.6 local master = isSummon(cid) and getCreatureMaster(cid) or cid local function doFall(cid) for rocks = 1, 42 do --62 addEvent(fall, rocks*35, cid, master, SEED_BOMBDAMAGE, 1, 54) end end for up = 1, 10 do addEvent(upEffect, up*75, cid, 1) end addEvent(doFall, 450, cid) addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, SEED_BOMBDAMAGE, min, max, spell) --/////////////////////// PASSIVAS /////////////////////////-- elseif spell == "Counter Helix" then -- [nome] = {out = outfit girando, efeitos} local OutFit = { ["Scyther"] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther ["Scizor"] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor ["Shiny Scyther"] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther ["Hitmontop"] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop ["Furious Scizor"] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor ["Capoeira Hitmontop"] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop ["Shiny Hitmontop"] = {out = 1451, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Shiny Hitmontop ["Pineco"] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco ["Forretress"] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress } if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas... return true end local nome1 = OutFit[getCreatureName(cid)] and getCreatureName(cid) or getCreatureName(target) local outfitt = OutFit[nome1] or OutFit[getCreatureName(target)] --ver isso! local function damage(cid, min, max) if isCreature(cid) then if isInArray({"Scyther", "Shiny Scyther", "Pineco"}, nome1) then --alterado v1.6 doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) elseif isInArray({"Hitmontop", "Shiny Hitmontop", "Capoeira Hitmontop"}, nome1) then doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) else doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) end doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda end end local function sendEff(cid) if isCreature(cid) then doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita --alterado v1.6 doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda end end local function doChangeO(cid) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end end local delay = 200 -- não mexe local master = isSummon(cid) and getCreatureMaster(cid) or cid --alterado v1.6 local summons = getCreatureSummons(master) if (isPlayer(master) and #summons >= 2) or (ehMonstro(master) and #summons >= 1) then for j = 1, #summons do setPlayerStorageValue(summons[j], 32623, 1) doSetCreatureOutfit(summons[j], {lookType = outfitt.out}, -1) for i = 1, 2 do --alterado v1.6 addEvent(sendEff, delay*i, summons[j]) end addEvent(doChangeO, 2 * 300 + 10, summons[j]) end for i = 1, 2 do addEvent(damage, delay*i, (isPlayer(master) and summons[1] or master), min, max) end else setPlayerStorageValue(cid, 32623, 1) doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1) for i = 1, 2 do --alterado v1.6 addEvent(damage, delay*i, cid, min, max) end addEvent(doChangeO, 2 * 300 + 10, cid) end elseif spell == "Lava-Electricity" then --["Nome"] = {effeito, damage} local eff = { ["Magmar"] = {5, FIREDAMAGE, 1461}, ["Magby"] = {5, FIREDAMAGE}, ["Lava Magmar"] = {5, FIREDAMAGE, 1461}, ["Volcanic Magmar"] = {5, FIREDAMAGE, 1461}, --alterado v1.5 ["Electabuzz"] = {207, ELECTRICDAMAGE, 1462}, ["Magnet Electabuzz"] = {207, ELECTRICDAMAGE, 1462}, ["Shiny Electabuzz"] = {207, ELECTRICDAMAGE, 1460}, ["Raibolt Shiny Electabuzz"] = {207, ELECTRICDAMAGE, 1460}, ["Raibolt Electabuzz"] = {207, ELECTRICDAMAGE, 1460}, ["Elekid"] = {207, ELECTRICDAMAGE}, } if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas... return true end local tabela = eff[getCreatureName(cid)] or eff[getCreatureName(getMasterTarget(cid))] local canDoStun = false if math.random(1, 100) <= 30 then --alterado v1.6 canDoStun = true end local function sendFireEff(cid, dir, eff, damage) if not isCreature(cid) then return true end doAreaCombatHealth(cid, damage, getPosByDir(getThingPos(cid), dir), 0, -min, -max, eff) local pid = getThingFromPosWithProtect(getPosByDir(getThingPos(cid), dir)) --alterado v1.6 if isCreature(pid) and not isNpc(pid) and tabela[2] == ELECTRICDAMAGE and canDoStun then local ret = {} ret.id = pid ret.cd = 9 ret.eff = 48 ret.check = getPlayerStorageValue(pid, conds["Stun"]) ret.spell = "Electricity" --alterado v1.6 ret.cond = "Stun" doMoveDano2(cid, pid, ELECTRICDAMAGE, 0, 0, ret, "Electricity") end end local function doSpinFire(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTH, [2] = SOUTHEAST, [3] = EAST, [4] = NORTHEAST, [5] = NORTH, [6] = NORTHWEST, [7] = WEST, [8] = SOUTHWEST, } for a = 1, 8 do addEvent(sendFireEff, a * 140, cid, t[a], tabela[1], tabela[2]) end addEvent(setPlayerStorageValue, 8*140, cid, 32623, 0) --proteçao end local out = tabela[3] if out then doSetCreatureOutfit(cid, {lookType = out}, 8*140) end setPlayerStorageValue(cid, 32623, 1) --proteçao doSpinFire(cid) elseif spell == "Mega Drain" then local uid = checkAreaUid(getThingPos(cid), check, 1, 1) local pid = 0 repeat local r = math.random(#uid) if uid[r] ~= cid and canAttackOther(cid, uid[r]) then pid = uid[r] else pid = uid[r] end until pid ~= 0 if isCreature(pid) then local life = getCreatureHealth(pid) doTargetCombatHealth(cid, pid, GRASSDAMAGE, -min, -max, 14) local newlife = life - getCreatureHealth(pid) doSendMagicEffect(getThingPos(cid), 14) if newlife >= 1 then doCreatureAddHealth(cid, newlife) doSendAnimatedText(getThingPos(cid), "+"..newlife.."", 32) end end elseif spell == "Melody" then local ret = {} ret.id = 0 ret.cd = math.random(6, 8) ret.check = 0 ret.first = true --alterado v1.6 ret.cond = "Sleep" doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, "Melody", ret) elseif spell == "Spores Reaction" then local random = math.random(1, 3) if random == 1 then local ret = {} ret.id = 0 ret.cd = math.random(2, 3) ret.check = 0 --alterado v1.6 ret.first = true ret.cond = "Sleep" doMoveInArea2(cid, 27, selfArea1, NORMALDAMAGE, 0, 0, "Spores Reaction", ret) elseif random == 2 then local ret = {} ret.id = 0 ret.cd = 6 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 85, confusion, NORMALDAMAGE, 0, 0, "Spores Reaction", ret) else local ret = {} ret.id = 0 ret.cd = math.random(6, 10) ret.check = 0 local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid) --alterado v1.6 ret.damage = math.floor((getPokemonLevel(cid)+lvl)/2) ret.cond = "Poison" doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, "Spores Reaction", ret) end elseif spell == "Stunning Confusion" then if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return true end local function damage(cid) if isCreature(cid) then doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), bombWee3, -min, -max, 136) end end setPlayerStorageValue(cid, 32623, 1) --proteçao for i = 1, 7 do addEvent(damage, i*500, cid) end addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao elseif spell == "Amnesia" then if getPlayerStorageValue(cid, 253) >= 1 then return true end doCreatureSay(cid, "????", 20) doSendMagicEffect(getThingPosWithDebug(cid), 132) setPlayerStorageValue(cid, 253, 1) elseif spell == "Dragon Fury" then if getPlayerStorageValue(cid, 32623) == 1 then return true end setPlayerStorageValue(cid, 32623, 1) if isInArray({"Persian", "Raticate", "Shiny Raticate"}, getCreatureName(cid)) then --alterado v1.6 doRaiseStatus(cid, 2, 0, 0, 10) else --alterado v1.5 doRaiseStatus(cid, 2, 2, 0, 10) end for t = 1, 7 do --alterado v1.5 addEvent(sendMoveEffect, t*1500, cid, 12) end addEvent(setPlayerStorageValue, 10000, cid, 32623, 0) --alterado v1.5 elseif spell == "Electric Charge" then if getPlayerStorageValue(cid, 253) >= 1 then return true end setPlayerStorageValue(cid, 253, 1) doSendMagicEffect(getThingPosWithDebug(cid), 207) doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144) elseif spell == "Groundshock" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255) local sps = getThingPosWithDebug(cid) sps.x = sps.x+1 sps.y = sps.y+1 doSendMagicEffect(sps, 127) elseif spell == "Mirror Coat" then if getPlayerStorageValue(cid, 21099) <= 0 then setPlayerStorageValue(cid, 21099, 1) doSetCreatureOutfit(cid, {lookType = 1447}, -1) end elseif spell == "Zen Mind" then function doCure(cid) if not isCreature(cid) then return true end if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all") end doCureStatus(cid, "all") end addEvent(doCure, 1000, cid) doSetCreatureOutfit(cid, {lookType = 1001}, 2000) elseif spell == "Demon Kicker" then --[outfit] = outfit chutando, local hitmonlees = { ["Taekwondo Hitmonlee"] = 652, --hitmonlee ["Hitmonlee"] = 652, --hitmonlee ["Shiny Hitmonlee"] = 878, --shiny hitmonlee ["Gardestriker Shiny Hitmonlee"] = 878, --shiny hitmonlee } local nome = getCreatureName(cid) --alterado v1.6 --alterado v1.7 if (not hitmonlees[nome] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Kicker"][nome]) then if getDistanceBetween(getThingPos(cid), getThingPos(target)) > 1 then return true end if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas... return true end if not isSummon(cid) then --alterado v1.7 doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER) end local function doChangeHitmon(cid) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) --proteçao if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end end setPlayerStorageValue(cid, 32623, 1) --proteçao local look = hitmonlees[nome] or getPlayerStorageValue(cid, 21104) --alterado v1.6 doCreatureSetLookDir(cid, getCreatureDirectionToTarget(cid, target)) doSetCreatureOutfit(cid, {lookType = look}, -1) --alterado v1.6 doTargetCombatHealth(cid, target, FIGHTINGDAMAGE, -min, -max, 255) addEvent(doChangeHitmon, 700, cid) end elseif spell == "Demon Puncher" then local name = getCreatureName(cid) --alterado v1.7 if (not hitmonchans[name] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Puncher"][name]) then if getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) > 1 then return true end if not isSummon(cid) then --alterado v1.7 doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER) end if ehMonstro(cid) or not hitmonchans[name] then hands = 0 else hands = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "hands") end if not hitmonchans[name] then tabela = hitmonchans[name][hands] end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doTargetCombatHealth(cid, target, tabela.type, -min, -max, 255) local alvo = getThingPosWithDebug(target) alvo.x = alvo.x + 1 ---alterado v1.7 if hands == 4 then doSendMagicEffect(alvo, tabela.eff) --alterado v1.7 else doSendMagicEffect(getThingPosWithDebug(target), tabela.eff) end if hands == 3 then local ret = {} ret.id = target ret.cd = 9 --alterado v1.6 ret.eff = 43 ret.check = getPlayerStorageValue(target, conds["Slow"]) ret.first = true ret.cond = "Slow" doMoveDano2(cid, target, FIGHTINGDAMAGE, 0, 0, ret, spell) end end end return true end
Esse erro deve ser devido ao fato de alguem usar o bug de devolver o pokémon de npc do clã, com o pokemon summonado ou com fly, ai ele fica com o poké, mas sem a ball, logo os erros de item not found e creature not found vão acontecer sempre que alguém usar um move ou logar, que estiver com esse bug.
Isso pode ser resolvido simplesmente por colocar restrições nesse scripts para tipo "if #getCreatureSummons(cid) == 0 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 then return true end"
Onde adicionar esta linha de código?
/\ No script dos NPCs de Clan (com exceção do grandmaster). Por exemplo, do clan Malefic, é no arquivo .Malefic Trainers.
Vou testar seu pkm moves aqui, se não der este bug, faça o que o Akumah disse. E se ainda tiver dúvidas, basta postar um dos arquivos dos Trainers de Clan, que alguém pode te ajudar nele, ai você configura os outros seguindo como base este.
No arquivo dos npcs, esta proteção se não me engano deve ficar aqui:
if checkPokemonForTask(cid, npc.poke) then setPlayerClanRank(cid, npc.nextRank) selfSay("So you complete my last task! Congradulations! Now you move up of rank and become {"..lookClans[getPlayerClanNum(cid)][getPlayerClanRank(cid)].."}!", cid) setPlayerStorageValue(cid, 854789, -1) setPlayerStorageValue(cid, 854787, -1) local sto = getMyTaskSto(cid, getNpcCid()) setPlayerStorageValue(cid, sto, -1) talkState[talkUser] = 0 return true else selfSay("You aren't with the "..(npc.poke).." which you caught before in your pokebag! Go get it!", cid) talkState[talkUser] = 0 return true
A proteção pode ser esta [alterada pelo slicer na versão 1.8 do PDA]:
local storages = {17000, 63215, 17001, 13008, 5700} --alterado v1.8 for s = 1, #storages do if getPlayerStorageValue(cid, storages[s]) >= 1 then selfSay("You can't do that while is Flying, Riding, Surfing, Diving or mount a bike!", cid) talkState[talkUser] = 0 return true end end
#EDIT: Procure por:
elseif spell == "Demon Puncher" then local name = getCreatureName(cid) --alterado v1.7 if (not hitmonchans[name] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Puncher"][name]) then if getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) > 1 then return true end if not isSummon(cid) then --alterado v1.7 doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER) end if ehMonstro(cid) or not hitmonchans[name] then hands = 0 else hands = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "hands") end if not hitmonchans[name] then tabela = hitmonchans[name][hands] end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doTargetCombatHealth(cid, target, tabela.type, -min, -max, 255) local alvo = getThingPosWithDebug(target) alvo.x = alvo.x + 1 ---alterado v1.7 if hands == 4 then doSendMagicEffect(alvo, tabela.eff) --alterado v1.7 else doSendMagicEffect(getThingPosWithDebug(target), tabela.eff) end if hands == 3 then local ret = {} ret.id = target ret.cd = 9 --alterado v1.6 ret.eff = 43 ret.check = getPlayerStorageValue(target, conds["Slow"]) ret.first = true ret.cond = "Slow" doMoveDano2(cid, target, FIGHTINGDAMAGE, 0, 0, ret, spell) end end end return true end
elseif spell == "Demon Puncher" then local name = getCreatureName(cid) --alterado v1.7 if (not hitmonchans[name] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Puncher"][name]) then if getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) > 1 then return true end if not isSummon(cid) then --alterado v1.7 doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER) end if ehMonstro(cid) or not hitmonchans[name] then hands = 0 else hands = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "hands") end if not hitmonchans[name] then tabela = hitmonchans[getCreatureName(target)][hands] else tabela = hitmonchans[name][hands] end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doTargetCombatHealth(cid, target, tabela.type, -min, -max, 255) local alvo = getThingPosWithDebug(target) alvo.x = alvo.x + 1 ---alterado v1.7 if hands == 4 then doSendMagicEffect(alvo, tabela.eff) else doSendMagicEffect(getThingPosWithDebug(target), tabela.eff) end if hands == 3 then local ret = {} ret.id = target ret.cd = 9 --alterado v1.6 ret.eff = 43 ret.check = getPlayerStorageValue(target, conds["Slow"]) ret.first = true ret.cond = "Slow" doMoveDano2(cid, target, FIGHTINGDAMAGE, 0, 0, ret, spell) end end end return true end
/\ Essa é a resolução do primeiro erro. Testei aqui o seu, deu aquele erro do Demon Puncher. Substituí por este último, o bug foi retirado (:
Não respondo PMs solicitando suporte. Já existem seções no fórum para isto.
/\ é ai mesmo
a proteção seria assim:
if isMyTaskComplete(cid, getNpcCid()) then if #getCreatureSummons(cid) >= 1 then selfSay("Put your pokémon back on his ball!", cid) talkState[talkUser] = 0 return true end if getCreatureCondition(cid, CONDITION_OUTFIT) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then selfSay("You can't give me the pokémon while you fly or ride!", cid) talkState[talkUser] = 0 return true end if checkPokemonForTask(cid, npc.poke) then setPlayerClanRank(cid, npc.nextRank) selfSay("So you complete my last task! Congradulations! Now you move up of rank and become {"..lookClans[getPlayerClanNum(cid)][getPlayerClanRank(cid)].."}!", cid) setPlayerStorageValue(cid, 854789, -1) setPlayerStorageValue(cid, 854787, -1) local sto = getMyTaskSto(cid, getNpcCid()) setPlayerStorageValue(cid, sto, -1) talkState[talkUser] = 0 return true else selfSay("You aren't with the "..(npc.poke).." which you caught before in your pokebag! Go get it!", cid) talkState[talkUser] = 0 return true end else selfSay("You didn't complete my task yet... Go end it!", cid) talkState[talkUser] = 0 return true end
/\ é ai mesmo
a proteção seria assim:
if isMyTaskComplete(cid, getNpcCid()) then if #getCreatureSummons(cid) >= 1 then selfSay("Put your pokémon back on his ball!", cid) talkState[talkUser] = 0 return true end if getCreatureCondition(cid, CONDITION_OUTFIT) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then selfSay("You can't give me the pokémon while you fly or ride!", cid) talkState[talkUser] = 0 return true end if checkPokemonForTask(cid, npc.poke) then setPlayerClanRank(cid, npc.nextRank) selfSay("So you complete my last task! Congradulations! Now you move up of rank and become {"..lookClans[getPlayerClanNum(cid)][getPlayerClanRank(cid)].."}!", cid) setPlayerStorageValue(cid, 854789, -1) setPlayerStorageValue(cid, 854787, -1) local sto = getMyTaskSto(cid, getNpcCid()) setPlayerStorageValue(cid, sto, -1) talkState[talkUser] = 0 return true else selfSay("You aren't with the "..(npc.poke).." which you caught before in your pokebag! Go get it!", cid) talkState[talkUser] = 0 return true end else selfSay("You didn't complete my task yet... Go end it!", cid) talkState[talkUser] = 0 return true end
o que tin que poner
Este e o meu traiiner malefic
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid ---------------------- Configs --------------------------- local clanNpcs = { ["Troublemaker Trainer"] = { task1 = { ["Troublemaker Trainer"] = {{"Wartortle", 30}, {"Electrode", 30}}, }, task2 = { ["Troublemaker Trainer"] = {{"Machamp", 60}}, }, itens = {{12165, 20}, {12202, 5}, {12204, 10}}, poke = "Weezing", level = 90, prevRank = 1, nextRank = 2, }, ["Venomancer Trainer"] = { task1 = { ["Venomancer Trainer"] = {{"Haunter", 30}, {"Kadabra", 30}}, }, task2 = { ["Venomancer Trainer"] = {{"Lapras", 20}, {"Jynx", 40}}, }, itens = {{12165, 20}, {12202, 5}, {12204, 10}}, poke = "Haunter", level = 100, prevRank = 2, nextRank = 3, }, ["Spectre Trainer"] = { task1 = { ["Spectre Trainer"] = {{"Nidoqueen", 30}, {"Nidoking", 30}}, }, task2 = { ["Spectre Trainer"] = {{"Charmeleon", 30}, {"Marowak", 30}}, }, itens = {{12165, 20}, {12202, 5}, {12204, 10}}, poke = "Nidoking", level = 110, prevRank = 3, nextRank = 4, }, ["Nightwalker Trainer"] = { task1 = { ["Nightwalker Trainer"] = {{"Venomoth", 30}, {"Sandslash", 30}}, }, task2 = { ["Nightwalker Trainer"] = {{"Alakazam", 30}, {"Tentacruel", 30}}, }, itens = {{12165, 20}, {12202, 5}, {12204, 10}}, poke = "Gengar", level = 120, prevRank = 4, nextRank = 5, }, } ------------------------------------------------------------------------------ local npc = clanNpcs[getNpcName()] if msgcontains(msg, 'help') or msgcontains(msg, 'Help') then if getPlayerLevel(cid) < npc.level or getPlayerClanName(cid) ~= 'Malefic' or getPlayerClanRank(cid) ~= npc.prevRank then selfSay("I don't need your help!", cid) talkState[talkUser] = 0 return true elseif getPlayerStorageValue(cid, 854789) <= -1 then selfSay("So you want to move up of rank on our clan... So, you need to bring some items to me... Do you wanna do it?", cid) talkState[talkUser] = 1 return true elseif getPlayerStorageValue(cid, 854789) == 1 then selfSay("So you brought to me the items what i asked for?", cid) talkState[talkUser] = 1 return true elseif getPlayerStorageValue(cid, 854789) == 2 then selfSay("The next step is you caught a pokemon to me... Do you wanna do it?", cid) talkState[talkUser] = 1 return true elseif getPlayerStorageValue(cid, 854789) == 3 then selfSay("So you caught the pokemon what i asked for?", cid) talkState[talkUser] = 1 return true elseif getPlayerStorageValue(cid, 854789) == 4 then selfSay("Now you need to do some tasks for me... Do you wanna do it?", cid) talkState[talkUser] = 1 return true elseif getPlayerStorageValue(cid, 854789) == 5 then selfSay("So you finished the first task what i asked for?", cid) talkState[talkUser] = 1 return true elseif getPlayerStorageValue(cid, 854789) == 6 then selfSay("And now comes the last task... Do you wanna to begin it?", cid) talkState[talkUser] = 1 return true elseif getPlayerStorageValue(cid, 854789) == 7 then selfSay("So you finished the last task what i asked for?", cid) talkState[talkUser] = 1 return true elseif getPlayerStorageValue(cid, 854789) == 8 then selfSay("So you finished the last task what i asked for?", cid) talkState[talkUser] = 1 return true end elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 1 then if getPlayerStorageValue(cid, 854789) <= -1 then local str = "Ok then, you need bring to me: " for a = 1, #npc.itens do str = str..(a == #npc.itens and " and " or a ~= 1 and ", " or "{")..(npc.itens[a][2]).." "..(getItemNameById(npc.itens[a][1])) end str = str.."}, come back when you join those items!" selfSay(str, cid) setPlayerStorageValue(cid, 854789, 1) talkState[talkUser] = 0 return true elseif getPlayerStorageValue(cid, 854789) == 1 then local check = checkItensForTask(cid, npc.itens) if check == 0 then selfSay("Ok then, you completed the mission, talk to me again when you want to continue!", cid) setPlayerStorageValue(cid, 854789, 2) talkState[talkUser] = 0 return true else selfSay(check, cid) talkState[talkUser] = 0 return true end elseif getPlayerStorageValue(cid, 854789) == 2 then selfSay("Ok then, you need to caught a {"..(npc.poke).."}, and bring it to me... Come back when you do that!", cid) setPlayerStorageValue(cid, 854789, 3) setPlayerStorageValue(cid, 854788, npc.poke) talkState[talkUser] = 0 return true elseif getPlayerStorageValue(cid, 854789) == 3 then if getPlayerStorageValue(cid, 854788) == 'done' then selfSay("Very well, talk to me again when you want to continue!", cid) setPlayerStorageValue(cid, 854789, 4) setPlayerStorageValue(cid, 854788, -1) setPlayerStorageValue(cid, 854787, npc.poke) talkState[talkUser] = 0 return true else selfSay("You didn't caught the pokemon what i asked for! Go do it!", cid) talkState[talkUser] = 0 return true end elseif getPlayerStorageValue(cid, 854789) == 4 then local sto = getFreeTaskStorage(cid) local c = 0 if sto == -1 then selfSay("You can't get more tasks! You are already with the maximum of "..(maxTasks).." tasks!", cid) talkState[talkUser] = 0 return true end local str = "Ok then, now you need to kill: {" for e, f in pairs(npc.task1) do for a = 1, #f do str = str..((a == #f and c ~= 0) and " and " or a ~= 1 and ", " or "")..f[a][2].." "..f[a][1] c = c+1 end end str = str.."} with the {"..(npc.poke).."} which you caught!" selfSay(str, cid) setPlayerStorageValue(cid, 854789, 5) setStorageArray(cid, sto, npc.task1) talkState[talkUser] = 0 return true elseif getPlayerStorageValue(cid, 854789) == 5 then if isMyTaskComplete(cid, getNpcCid()) then selfSay("Very well, you have done my first task... Talk to me again when you want to continue!", cid) local sto = getMyTaskSto(cid, getNpcCid()) setPlayerStorageValue(cid, sto, -1) setPlayerStorageValue(cid, 854789, 6) talkState[talkUser] = 0 return true else selfSay("You didn't complete my task yet... Go end it!", cid) talkState[talkUser] = 0 return true end elseif getPlayerStorageValue(cid, 854789) == 6 then local sto = getFreeTaskStorage(cid) local c = 0 if sto == -1 then selfSay("You can't catch more tasks! You are already with the maximum of "..(maxTasks).." tasks!", cid) talkState[talkUser] = 0 return true end local str = "Ok then, now for your last task you need to kill: {" for e, f in pairs(npc.task2) do for a = 1, #f do str = str..((a == #f and c ~= 0) and " and " or a ~= 1 and ", " or "")..f[a][2].." "..f[a][1] c = c+1 end end str = str.."} with the {"..(npc.poke).."} which you caught!" selfSay(str, cid) setPlayerStorageValue(cid, 854789, 7) setStorageArray(cid, sto, npc.task2) talkState[talkUser] = 0 return true elseif getPlayerStorageValue(cid, 854789) == 7 then if isMyTaskComplete(cid, getNpcCid()) then --- local storages = {17000, 63215, 17001, 13008, 5700} --alterado v1.8 for s = 1, #storages do if getPlayerStorageValue(cid, storages[s]) >= 1 then selfSay("You can't do that while is Flying, Riding, Surfing, Diving or mount a bike!", cid) talkState[talkUser] = 0 return true end end if #getCreatureSummons(cid) >= 1 then --alterado v1.8 selfSay("Return your pokemon!", cid) talkState[talkUser] = 0 return true end --- if checkPokemonForTask(cid, npc.poke) then setPlayerClanRank(cid, npc.nextRank) selfSay("So you complete my last task! Congradulations! Now you move up of rank and become {"..lookClans[getPlayerClanNum(cid)][getPlayerClanRank(cid)].."}!", cid) setPlayerStorageValue(cid, 854789, -1) setPlayerStorageValue(cid, 854787, -1) local sto = getMyTaskSto(cid, getNpcCid()) setPlayerStorageValue(cid, sto, -1) talkState[talkUser] = 0 return true else selfSay("You aren't with the "..(npc.poke).." which you caught before in your pokebag! Go get it!", cid) talkState[talkUser] = 0 return true end else selfSay("You didn't complete my task yet... Go end it!", cid) talkState[talkUser] = 0 return true end elseif getPlayerStorageValue(cid, 854789) == 8 then setPlayerClanRank(cid, npc.nextRank) selfSay("So you complete my last task! Congradulations! Now you move up of rank and become {"..lookClans[getPlayerClanNum(cid)][getPlayerClanRank(cid)].."}!", cid) setPlayerStorageValue(cid, 854789, -1) setPlayerStorageValue(cid, 854787, -1) talkState[talkUser] = 0 return true end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
bump!!! Help
Na verdade, já está com a proteção. Então não tenho muita ideia do que pode ser.
O ideal, seria você descobrir quando está acontecendo esse erro, em que situação ele ocorre, que o porque ficaria bem mais fácil.
Tópico movido para a seção de dúvidas e pedidos resolvidos.
Canal do facebook de lives!! cola la galera me ajudar seguindo a pagina hehe ! ❤️
+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
"O fracasso é a oportunidade de se começar de novo inteligentemente"