Queria uma script para PDA com Level, quando o player pisar no tile todos os pokemons são curados e ter que esperar 1 minuto para pisar novamente.
Heal da Nurse
local posis = { --[storage da city] = {pos da nurse na city},
[897530] = {x = 1053, y = 1046, z = 7}, --saffron --alterado v2.9 TUDO!! \/
[897531] = {x = 1060, y = 900, z = 7}, --cerulean
[897532] = {x = 1204, y = 1042, z = 7}, --lavender
[897533] = {x = 1213, y = 1321, z = 7}, --fuchsia
[897534] = {x = 862, y = 1094, z = 6}, --celadon
[897535] = {x = 705, y = 1086, z = 7}, --viridian
[897536] = {x = 1075, y = 1233, z = 7}, --vermilion
[897537] = {x = 723, y = 847, z = 7}, --pewter
[897538] = {x = 850, y = 1396, z = 7}, --cinnabar
[897539] = {x = 1429, y = 1597, z = 6}, --snow
[897540] = {x = 542, y = 675, z = 7}, --golden
}
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye sir!')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
for a, b in pairs(gobackmsgs) do
local gm = string.gsub(b.go, "doka!", "")
local bm = string.gsub(b.back, "doka!", "")
if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then
return true
end
end
if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then
if exhaustion.get(cid, 9211) then
selfSay('Please wait a few moment before asking me to heal your pokemons again!')
return true
end
if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then
selfSay("Please, get inside the pokémon center to heal your pokemons!")
return true
end
if getPlayerStorageValue(cid, 52480) >= 1 then
selfSay("You can't do that while in a Duel!")
return true
end
for e, f in pairs(posis) do
local pos = getThingPos(getNpcCid())
if isPosEqual(pos, f) then
if getPlayerStorageValue(cid, e) <= -1 then
setPlayerStorageValue(cid, e, 1)
end
end
end
exhaustion.set(cid, 9211, 5)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
doCureStatus(cid, "all", true)
doSendMagicEffect(getThingPos(cid), 132)
local mypb = getPlayerSlotItem(cid, 8)
if #getCreatureSummons(cid) >= 1 then
if not nurseHealsPokemonOut then
selfSay("Please, return your pokemon to his ball!")
return true
end
local s = getCreatureSummons(cid)[1]
doCreatureAddHealth(s, getCreatureMaxHealth(s))
doSendMagicEffect(getThingPos(s), 13)
doCureStatus(s, "all", false)
if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then
setPlayerStorageValue(s, 1008, baseNurseryHappiness)
end
if getPlayerStorageValue(s, 1009) > baseNurseryHunger then
setPlayerStorageValue(s, 1009, baseNurseryHunger)
end
else
if mypb.itemid ~= 0 and isPokeball(mypb.itemid) then
doItemSetAttribute(mypb.uid, "hp", 1)
if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then
doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger)
end
for c = 1, 15 do
local str = "move"..c
setCD(mypb.uid, str, 0)
end
if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then
doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness)
end
if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then
for a, b in pairs (pokeballs) do
if isInArray(b.all, mypb.itemid) then
doTransformItem(mypb.uid, b.on)
end
end
end
end
end
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
local balls = getPokeballsInContainer(bp.uid)
if #balls >= 1 then
for _, uid in ipairs(balls) do
doItemSetAttribute(uid, "hp", 1)
for c = 1, 15 do
local str = "move"..c
setCD(uid, str, 0)
end
if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then
doItemSetAttribute(uid, "hunger", baseNurseryHunger)
end
if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then
doItemSetAttribute(uid, "happy", baseNurseryHappiness)
end
local this = getThing(uid)
for a, b in pairs (pokeballs) do
if isInArray(b.all, this.itemid) then
doTransformItem(uid, b.on)
end
end
end
end
selfSay('There you go! You and your pokemons are healthy again.')
if useKpdoDlls then
doUpdateMoves(cid)
end
end
end