[08/12/2013 18:33:15] [Error - Spell Interface] [08/12/2013 18:33:15] In a timer event called from: [08/12/2013 18:33:15] data/spells/scripts/120/exoriconsan.lua:onCastSpell
USO ESSA SPELL AQUI ABAXO : SO QUE DE VEZ ENQUANDO QUANDO MATA ALGUEM DA ESSE ERRO A CIMA ^
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6, -3.8, -3.1, -5) local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, combat10, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 500, parameters) addEvent(onCastSpell4, 700, parameters) addEvent(onCastSpell5, 900, parameters) addEvent(onCastSpell6, 1200, parameters) addEvent(onCastSpell7, 1400, parameters) addEvent(onCastSpell8, 1600, parameters) addEvent(onCastSpell9, 1800, parameters) addEvent(onCastSpell10, 2000, parameters) doPlayerSendTextMessage(cid,27,"EFEITO MÁGICO: Flecha divina foi ativado, afetando o inimigo múltiplas vezes (3x). O cálculo do dano de ataque é baseado em seu nível mágico.") return true end