[Encerrado] Transformar!

Heitor123456
em Tópicos Sem Resposta

Heitor123456

Logo Menos DBO 8.54....Preciso de (Mapper,Designer,Scripter).
avatar
Artesão
Artesão

INFOS

Grupo: ArtesãoRegistrado: 10/06/13Posts: 126Char no Tibia: You Are Dead

olá pessoal...bom eu tenho um server ake que um amigo me passo e eu to editando ele e logo menos estara online....só que ele veio com um bug! pequeno e pros scripter deve ser facil de concertar!

tipo o player ´pega lvl 50 ele vai e transforma....ai ele vai até 250 transformando...dai quando ele quer reverter ele reverte até a lvl 1....dai quando chega a level 1 ele nao transforma mais! nao sei porque! ajuda? ai me script

 

 

function onCastSpell(cid, var)

ext = 1000

-- Goku

function goku180(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 20 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(goku180,ext,cid)

end
end
end

function goku200(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 407 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(goku200,ext,cid)

end
end
end

--- reborn
function gokugt100(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 203 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(gokugt100,ext,cid)

end
end
end

function gokugt150(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 204 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(gokugt150,ext,cid)

end
end
end

function gokugt200(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 206 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(gokugt200,ext,cid)

end
end
end

function gokugt400(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 366 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(gokugt400,ext,cid)

end
end
end
---Shenron---
function shenron200(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 399 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(shenron200,ext,cid)

end
end
end
---Shenron Reborn---
function shenrongt200(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 404 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(shenrongt200,ext,cid)

end
end
end

function shenrongt400(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 405 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(shenrongt400,ext,cid)

end
end
end


-- Goku

if getPlayerVocation(cid) == 14 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,16)
doSetCreatureOutfit(cid, {lookType=37}, -1)
doSendMagicEffect(getPlayerPosition(cid), 56)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 16 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,17)
doSetCreatureOutfit(cid, {lookType=18}, -1)
doSendMagicEffect(getPlayerPosition(cid), 57)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 17 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,18)
doSetCreatureOutfit(cid, {lookType=71}, -1)
doSendMagicEffect(getPlayerPosition(cid), 58)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 18 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,19)
doSetCreatureOutfit(cid, {lookType=70}, -1)
doSendMagicEffect(getPlayerPosition(cid), 59)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 19 then
if getPlayerLevel(cid) >= 180 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,20)
addEvent(goku180,ext,cid)
doSetCreatureOutfit(cid, {lookType=367}, -1)
doSendMagicEffect(getPlayerPosition(cid), 257)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 180 para transformar.")
end

elseif getPlayerVocation(cid) == 20 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,407)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=366}, -1)
doSendMagicEffect(getPlayerPosition(cid), 256)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Goku Reborn Inicio -----

elseif getPlayerVocation(cid) == 201 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,202)
doSetCreatureOutfit(cid, {lookType=138}, -1)
doSendMagicEffect(getPlayerPosition(cid), 249)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 202 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,203)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=139}, -1)
doSendMagicEffect(getPlayerPosition(cid), 250)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 203 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,204)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=140}, -1)
doSendMagicEffect(getPlayerPosition(cid), 251)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 204 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 205 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,206)
addEvent(gokugt200,ext,cid)
doSetCreatureOutfit(cid, {lookType=66}, -1)
doSendMagicEffect(getPlayerPosition(cid), 251)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 206 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,366)
addEvent(gokugt400,ext,cid)
doSetCreatureOutfit(cid, {lookType=277}, -1)
doSendMagicEffect(getPlayerPosition(cid), 251)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
end
----Vegetto----
elseif getPlayerVocation(cid) == 409 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,410)
doSetCreatureOutfit(cid, {lookType=391}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 410 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,411)
doSetCreatureOutfit(cid, {lookType=603}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 411 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,412)
doSetCreatureOutfit(cid, {lookType=392}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 412 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,413)
doSetCreatureOutfit(cid, {lookType=392}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Vegetto End----
----Inicio Vegetto Reborn----
elseif getPlayerVocation(cid) == 414 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,415)
doSetCreatureOutfit(cid, {lookType=391}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 415 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,416)
doSetCreatureOutfit(cid, {lookType=603}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 416 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,417)
doSetCreatureOutfit(cid, {lookType=392}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 417 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,418)
doSetCreatureOutfit(cid, {lookType=393}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 418 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,419)
doSetCreatureOutfit(cid, {lookType=576}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Vegetto Reborn----
----Tapion----
elseif getPlayerVocation(cid) == 420 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,421)
doSetCreatureOutfit(cid, {lookType=447}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 421 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,422)
doSetCreatureOutfit(cid, {lookType=448}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 422 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,423)
doSetCreatureOutfit(cid, {lookType=449}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 423 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,554)
doSetCreatureOutfit(cid, {lookType=450}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Tapion End----
----Inicio Tapion Reborn----
elseif getPlayerVocation(cid) == 424 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,425)
doSetCreatureOutfit(cid, {lookType=452}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 425 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,426)
doSetCreatureOutfit(cid, {lookType=453}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 426 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,427)
doSetCreatureOutfit(cid, {lookType=454}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 427 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,428)
doSetCreatureOutfit(cid, {lookType=455}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 428 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,429)
doSetCreatureOutfit(cid, {lookType=456}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Tapion Reborn----
----Roshi----
elseif getPlayerVocation(cid) == 430 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,431)
doSetCreatureOutfit(cid, {lookType=428}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 431 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,432)
doSetCreatureOutfit(cid, {lookType=429}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 432 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,433)
doSetCreatureOutfit(cid, {lookType=430}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 433 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,434)
doSetCreatureOutfit(cid, {lookType=431}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Roshi End----
----Inicio Roshi Reborn----
elseif getPlayerVocation(cid) == 435 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,436)
doSetCreatureOutfit(cid, {lookType=433}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 436 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,437)
doSetCreatureOutfit(cid, {lookType=434}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 437 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,438)
doSetCreatureOutfit(cid, {lookType=434}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 438 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,439)
doSetCreatureOutfit(cid, {lookType=435}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 439 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,440)
doSetCreatureOutfit(cid, {lookType=607}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Roshi Reborn----
----KingVegeta----
elseif getPlayerVocation(cid) == 442 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,443)
doSetCreatureOutfit(cid, {lookType=490}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 443 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,444)
doSetCreatureOutfit(cid, {lookType=491}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 444 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,445)
doSetCreatureOutfit(cid, {lookType=492}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 445 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,446)
doSetCreatureOutfit(cid, {lookType=493}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Kingvegeta End----
----Inicio Kingvegeta Reborn----
elseif getPlayerVocation(cid) == 446 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,447)
doSetCreatureOutfit(cid, {lookType=495}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 447 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,448)
doSetCreatureOutfit(cid, {lookType=495}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 448 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,449)
doSetCreatureOutfit(cid, {lookType=496}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 449 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,450)
doSetCreatureOutfit(cid, {lookType=497}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 450 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,451)
doSetCreatureOutfit(cid, {lookType=498}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final King Vegeta Reborn----
----Turles----
elseif getPlayerVocation(cid) == 452 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,453)
doSetCreatureOutfit(cid, {lookType=604}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 453 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,454)
doSetCreatureOutfit(cid, {lookType=458}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 454 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,455)
doSetCreatureOutfit(cid, {lookType=459}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 455 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,456)
doSetCreatureOutfit(cid, {lookType=460}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Turles End----
----Inicio Turles Reborn----
elseif getPlayerVocation(cid) == 457 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,458)
doSetCreatureOutfit(cid, {lookType=462}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 458 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,459)
doSetCreatureOutfit(cid, {lookType=463}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 459 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,460)
doSetCreatureOutfit(cid, {lookType=463}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 460 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,461)
doSetCreatureOutfit(cid, {lookType=464}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 461 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,462)
doSetCreatureOutfit(cid, {lookType=465}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Turles Reborn----
----Zaiko----
elseif getPlayerVocation(cid) == 463 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,464)
doSetCreatureOutfit(cid, {lookType=596}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 464 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,465)
doSetCreatureOutfit(cid, {lookType=597}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 465 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,466)
doSetCreatureOutfit(cid, {lookType=597}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 466 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,467)
doSetCreatureOutfit(cid, {lookType=599}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Zaiko End----
----Inicio Zaiko Reborn----
elseif getPlayerVocation(cid) == 468 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,469)
doSetCreatureOutfit(cid, {lookType=592}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 469 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,470)
doSetCreatureOutfit(cid, {lookType=593}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 470 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,471)
doSetCreatureOutfit(cid, {lookType=594}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 471 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,472)
doSetCreatureOutfit(cid, {lookType=594}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 472 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,473)
doSetCreatureOutfit(cid, {lookType=594}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Zaiko Reborn----
----Yamcha----
elseif getPlayerVocation(cid) == 474 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,475)
doSetCreatureOutfit(cid, {lookType=581}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 475 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,476)
doSetCreatureOutfit(cid, {lookType=582}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 476 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,477)
doSetCreatureOutfit(cid, {lookType=583}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 477 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,478)
doSetCreatureOutfit(cid, {lookType=584}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Yamcha End----
----Inicio Yamcha Reborn----
elseif getPlayerVocation(cid) == 478 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,479)
doSetCreatureOutfit(cid, {lookType=584}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 479 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,480)
doSetCreatureOutfit(cid, {lookType=585}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 480 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,481)
doSetCreatureOutfit(cid, {lookType=586}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 481 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,482)
doSetCreatureOutfit(cid, {lookType=587}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 482 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,483)
doSetCreatureOutfit(cid, {lookType=588}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Yamcha Reborn----
----C16----
elseif getPlayerVocation(cid) == 485 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,486)
doSetCreatureOutfit(cid, {lookType=438}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 486 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,487)
doSetCreatureOutfit(cid, {lookType=439}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 487 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,488)
doSetCreatureOutfit(cid, {lookType=440}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 488 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,489)
doSetCreatureOutfit(cid, {lookType=440}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----C16 End----
----Inicio C16 Reborn----
elseif getPlayerVocation(cid) == 490 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,491)
doSetCreatureOutfit(cid, {lookType=441}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 491 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,492)
doSetCreatureOutfit(cid, {lookType=442}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 492 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,493)
doSetCreatureOutfit(cid, {lookType=443}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 493 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,494)
doSetCreatureOutfit(cid, {lookType=444}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 494 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,495)
doSetCreatureOutfit(cid, {lookType=445}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final C16 Reborn----
----Raditz----
elseif getPlayerVocation(cid) == 496 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,497)
doSetCreatureOutfit(cid, {lookType=438}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 497 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,498)
doSetCreatureOutfit(cid, {lookType=439}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 498 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,499)
doSetCreatureOutfit(cid, {lookType=440}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 499 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,500)
doSetCreatureOutfit(cid, {lookType=440}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Raditz End----
----Inicio Raditz Reborn----
elseif getPlayerVocation(cid) == 501 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,502)
doSetCreatureOutfit(cid, {lookType=441}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 502 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,503)
doSetCreatureOutfit(cid, {lookType=442}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 503 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,504)
doSetCreatureOutfit(cid, {lookType=443}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 504 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,505)
doSetCreatureOutfit(cid, {lookType=444}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 505 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,506)
doSetCreatureOutfit(cid, {lookType=445}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Raditz Reborn----
----Bulma----
elseif getPlayerVocation(cid) == 507 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,508)
doSetCreatureOutfit(cid, {lookType=500}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 508 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,509)
doSetCreatureOutfit(cid, {lookType=501}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 509 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,510)
doSetCreatureOutfit(cid, {lookType=502}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 510 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,511)
doSetCreatureOutfit(cid, {lookType=502}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Bulma End----
----Inicio Bulma Reborn----
elseif getPlayerVocation(cid) == 512 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,513)
doSetCreatureOutfit(cid, {lookType=504}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 513 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,514)
doSetCreatureOutfit(cid, {lookType=504}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 514 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,515)
doSetCreatureOutfit(cid, {lookType=505}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 515 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,516)
doSetCreatureOutfit(cid, {lookType=506}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 516 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,517)
doSetCreatureOutfit(cid, {lookType=507}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Bulma Reborn----
----Jenk----
elseif getPlayerVocation(cid) == 518 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,519)
doSetCreatureOutfit(cid, {lookType=401}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 519 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,520)
doSetCreatureOutfit(cid, {lookType=402}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 520 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,521)
doSetCreatureOutfit(cid, {lookType=403}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 521 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,522)
doSetCreatureOutfit(cid, {lookType=404}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Jenk End----
----Inicio Jenk Reborn----
elseif getPlayerVocation(cid) == 523 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,524)
doSetCreatureOutfit(cid, {lookType=406}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 524 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,525)
doSetCreatureOutfit(cid, {lookType=407}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 525 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,526)
doSetCreatureOutfit(cid, {lookType=410}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 526 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,527)
doSetCreatureOutfit(cid, {lookType=408}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 527 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,528)
doSetCreatureOutfit(cid, {lookType=409}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Jenk Reborn----
----Kagome Inicio----
elseif getPlayerVocation(cid) == 529 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,530)
doSetCreatureOutfit(cid, {lookType=482}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 530 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,531)
doSetCreatureOutfit(cid, {lookType=483}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 531 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,532)
doSetCreatureOutfit(cid, {lookType=483}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 532 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,533)
doSetCreatureOutfit(cid, {lookType=484}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Kagome End----
----Inicio Kagome Reborn----
elseif getPlayerVocation(cid) == 534 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,535)
doSetCreatureOutfit(cid, {lookType=486}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 535 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,536)
doSetCreatureOutfit(cid, {lookType=486}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 536 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,537)
doSetCreatureOutfit(cid, {lookType=487}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 537 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,538)
doSetCreatureOutfit(cid, {lookType=487}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 538 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,539)
doSetCreatureOutfit(cid, {lookType=488}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Kagome Reborn----
----C8 Inicio----
elseif getPlayerVocation(cid) == 540 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,541)
doSetCreatureOutfit(cid, {lookType=425}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 541 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,542)
doSetCreatureOutfit(cid, {lookType=426}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 542 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,543)
doSetCreatureOutfit(cid, {lookType=427}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 543 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,544)
doSetCreatureOutfit(cid, {lookType=428}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----C8 End----
----Inicio C8 Reborn----
elseif getPlayerVocation(cid) == 545 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,546)
doSetCreatureOutfit(cid, {lookType=530}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 546 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,547)
doSetCreatureOutfit(cid, {lookType=531}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 547 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,548)
doSetCreatureOutfit(cid, {lookType=532}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 548 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,549)
doSetCreatureOutfit(cid, {lookType=533}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 549 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,550)
doSetCreatureOutfit(cid, {lookType=534}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final C8 Reborn----

----- Vegeta Normal -------

elseif getPlayerVocation(cid) == 21 then
if getPlayerLevel(cid) >= 40 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,408)
doSetCreatureOutfit(cid, {lookType=165}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 40 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 408 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,22)
doSetCreatureOutfit(cid, {lookType=166}, -1)
doSendMagicEffect(getPlayerPosition(cid), 175)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 22 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,23)
doSetCreatureOutfit(cid, {lookType=7}, -1)
doSendMagicEffect(getPlayerPosition(cid), 78)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 23 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,24)
doSetCreatureOutfit(cid, {lookType=164}, -1)
doSendMagicEffect(getPlayerPosition(cid), 257)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 24 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,25)
doSetCreatureOutfit(cid, {lookType=4}, -1)
doSendMagicEffect(getPlayerPosition(cid), 79)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 25 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,26)
doSetCreatureOutfit(cid, {lookType=54}, -1)
doSendMagicEffect(getPlayerPosition(cid), 80)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

---------- Vegeta Reborn --------

elseif getPlayerVocation(cid) == 214 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,215)
doSetCreatureOutfit(cid, {lookType=156}, -1)
doSendMagicEffect(getPlayerPosition(cid), 258)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 215 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,216)
doSetCreatureOutfit(cid, {lookType=157}, -1)
doSendMagicEffect(getPlayerPosition(cid), 258)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 216 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,217)
doSetCreatureOutfit(cid, {lookType=157}, -1)
doSendMagicEffect(getPlayerPosition(cid), 258)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 217 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 218 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,219)
doSetCreatureOutfit(cid, {lookType=125}, -1)
doSendMagicEffect(getPlayerPosition(cid), 81)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 219 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,361)
doSetCreatureOutfit(cid, {lookType=379}, -1)
doSendMagicEffect(getPlayerPosition(cid), 81)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

--------- Freeza ---------

elseif getPlayerVocation(cid) == 9 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,45)
doSetCreatureOutfit(cid, {lookType=101}, -1)
doSendMagicEffect(getPlayerPosition(cid), 49)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 30 para transformar.")
end

elseif getPlayerVocation(cid) == 45 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,46)
doSetCreatureOutfit(cid, {lookType=211}, -1)
doSendMagicEffect(getPlayerPosition(cid), 238)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 46 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,47)
doSetCreatureOutfit(cid, {lookType=124}, -1)
doSendMagicEffect(getPlayerPosition(cid), 239)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 47 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,48)
doSetCreatureOutfit(cid, {lookType=105}, -1)
doSendMagicEffect(getPlayerPosition(cid), 240)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 48 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,49)
doSetCreatureOutfit(cid, {lookType=94}, -1)
doSendMagicEffect(getPlayerPosition(cid), 50)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 49 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,50)
doSetCreatureOutfit(cid, {lookType=119}, -1)
doSendMagicEffect(getPlayerPosition(cid), 50)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

---------- Freeza Reborn -------------

elseif getPlayerVocation(cid) == 253 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,254)
doSetCreatureOutfit(cid, {lookType=211}, -1)
doSendMagicEffect(getPlayerPosition(cid), 238)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 254 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,255)
doSetCreatureOutfit(cid, {lookType=124}, -1)
doSendMagicEffect(getPlayerPosition(cid), 239)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 255 then
if getPlayerLevel(cid) >= 155 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,256)
doSetCreatureOutfit(cid, {lookType=105}, -1)
doSendMagicEffect(getPlayerPosition(cid), 240)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 256 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,257)
doSetCreatureOutfit(cid, {lookType=181}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 257 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,345)
doSetCreatureOutfit(cid, {lookType=509}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Buu -------------

elseif getPlayerVocation(cid) == 10 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,54)
addEvent(todosgt40,ext,cid)
doSetCreatureOutfit(cid, {lookType=253}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 30 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 54 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,55)
doSetCreatureOutfit(cid, {lookType=258}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 55 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,56)
doSetCreatureOutfit(cid, {lookType=284}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 56 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,57)
doSetCreatureOutfit(cid, {lookType=252}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 57 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,58)
doSetCreatureOutfit(cid, {lookType=203}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------- Buu Reborn Inicio -------

elseif getPlayerVocation(cid) == 247 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,248)
doSetCreatureOutfit(cid, {lookType=115}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 30 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 248 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,249)
addEvent(buureborn50,ext,cid)
doSetCreatureOutfit(cid, {lookType=114}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 249 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,250)
doSetCreatureOutfit(cid, {lookType=218}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 250 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,251)
doSetCreatureOutfit(cid, {lookType=219}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 251 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,252)
doSetCreatureOutfit(cid, {lookType=203}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 252 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,393)
doSetCreatureOutfit(cid, {lookType=375}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------- Namekjin Normal ----------

elseif getPlayerVocation(cid) == 3 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,41)
doSetCreatureOutfit(cid, {lookType=36}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 41 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,42)
doSetCreatureOutfit(cid, {lookType=113}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 42 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,43)
doSetCreatureOutfit(cid, {lookType=57}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 43 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,44)
doSetCreatureOutfit(cid, {lookType=106}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------ Namekjin Reborn

elseif getPlayerVocation(cid) == 237 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,238)
doSetCreatureOutfit(cid, {lookType=174}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 238 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,239)
doSetCreatureOutfit(cid, {lookType=175}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 239 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,240)
doSetCreatureOutfit(cid, {lookType=176}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 240 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,241)
doSetCreatureOutfit(cid, {lookType=177}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 241 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,391)
doSetCreatureOutfit(cid, {lookType=377}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------- Trunks Normal -----
elseif getPlayerVocation(cid) == 7 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,31)
doSetCreatureOutfit(cid, {lookType=161}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 30 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 31 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,32)
doSetCreatureOutfit(cid, {lookType=29}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 32 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,33)
doSetCreatureOutfit(cid, {lookType=23}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 33 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,34)
doSetCreatureOutfit(cid, {lookType=141}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 34 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,35)
doSetCreatureOutfit(cid, {lookType=212}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 35 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,36)
doSetCreatureOutfit(cid, {lookType=41}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

----- Trunks Reborn --------

elseif getPlayerVocation(cid) == 221 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,222)
doSetCreatureOutfit(cid, {lookType=151}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 222 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,223)
doSetCreatureOutfit(cid, {lookType=151}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 223 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,224)
doSetCreatureOutfit(cid, {lookType=396}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 224 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 225 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,226)
doSetCreatureOutfit(cid, {lookType=100}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 226 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,363)
doSetCreatureOutfit(cid, {lookType=374}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end


-------------- Shenron ---------------------
elseif getPlayerVocation(cid) == 395 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,396)
doSetCreatureOutfit(cid, {lookType=232}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 396 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,397)
doSetCreatureOutfit(cid, {lookType=257}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 397 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,398)
doSetCreatureOutfit(cid, {lookType=86}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 398 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,399)
addEvent(shenron200,ext,cid)
doSetCreatureOutfit(cid, {lookType=129}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Shenron Reborn -------------

elseif getPlayerVocation(cid) == 400 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,401)
doSetCreatureOutfit(cid, {lookType=232}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 401 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,402)
doSetCreatureOutfit(cid, {lookType=257}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 402 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,403)
doSetCreatureOutfit(cid, {lookType=86}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 403 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,404)
addEvent(shenrongt200,ext,cid)
doSetCreatureOutfit(cid, {lookType=129}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 404 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,405)
addEvent(shenrongt400,ext,cid)
doSetCreatureOutfit(cid, {lookType=128}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- Cell ---------------------
elseif getPlayerVocation(cid) == 8 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,51)
doSetCreatureOutfit(cid, {lookType=510}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 51 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,52)
doSetCreatureOutfit(cid, {lookType=510}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 52 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,53)
doSetCreatureOutfit(cid, {lookType=511}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 53 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,274)
doSetCreatureOutfit(cid, {lookType=143}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Cell Reborn -------------

elseif getPlayerVocation(cid) == 275 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,276)
doSetCreatureOutfit(cid, {lookType=508}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 276 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,277)
doSetCreatureOutfit(cid, {lookType=510}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 277 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,278)
doSetCreatureOutfit(cid, {lookType=511}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 278 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,279)
doSetCreatureOutfit(cid, {lookType=142}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 279 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,390)
doSetCreatureOutfit(cid, {lookType=370}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- C17 ---------------------
elseif getPlayerVocation(cid) == 5 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,68)
doSetCreatureOutfit(cid, {lookType=78}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 68 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,69)
doSetCreatureOutfit(cid, {lookType=201}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 69 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,70)
doSetCreatureOutfit(cid, {lookType=2}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 70 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,71)
doSetCreatureOutfit(cid, {lookType=2}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ C17 Reborn -------------

elseif getPlayerVocation(cid) == 258 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,259)
doSetCreatureOutfit(cid, {lookType=83}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 259 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,260)
doSetCreatureOutfit(cid, {lookType=201}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 260 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,261)
doSetCreatureOutfit(cid, {lookType=153}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 261 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,262)
doSetCreatureOutfit(cid, {lookType=116}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 262 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,364)
doSetCreatureOutfit(cid, {lookType=373}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- C18 ---------------------
elseif getPlayerVocation(cid) == 13 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,72)
doSetCreatureOutfit(cid, {lookType=78}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 72 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,73)
doSetCreatureOutfit(cid, {lookType=55}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 73 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,74)
doSetCreatureOutfit(cid, {lookType=16}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 74 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,75)
doSetCreatureOutfit(cid, {lookType=16}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ c18 Reborn -------------

elseif getPlayerVocation(cid) == 263 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,264)
doSetCreatureOutfit(cid, {lookType=83}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 264 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,265)
doSetCreatureOutfit(cid, {lookType=55}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 265 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,266)
doSetCreatureOutfit(cid, {lookType=183}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 266 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,267)
doSetCreatureOutfit(cid, {lookType=31}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 267 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,267)
doSetCreatureOutfit(cid, {lookType=387}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- tsuful ---------------------
elseif getPlayerVocation(cid) == 11 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,59)
doSetCreatureOutfit(cid, {lookType=171}, -1)
doSendMagicEffect(getPlayerPosition(cid), 248)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 59 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,60)
doSetCreatureOutfit(cid, {lookType=215}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 60 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,61)
doSetCreatureOutfit(cid, {lookType=136}, -1)
doSendMagicEffect(getPlayerPosition(cid), 254)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 61 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,409)
doSetCreatureOutfit(cid, {lookType=179}, -1)
doSendMagicEffect(getPlayerPosition(cid), 254)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Tsuful Reborn -------------

elseif getPlayerVocation(cid) == 242 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,243)
doSetCreatureOutfit(cid, {lookType=156}, -1)
doSendMagicEffect(getPlayerPosition(cid), 172)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 243 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,244)
doSetCreatureOutfit(cid, {lookType=204}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 244 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,245)
doSetCreatureOutfit(cid, {lookType=220}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 245 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,246)
doSetCreatureOutfit(cid, {lookType=108}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 246 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,406)
doSetCreatureOutfit(cid, {lookType=385}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-- Gohan

elseif getPlayerVocation(cid) == 6 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,27)
doSetCreatureOutfit(cid, {lookType=509}, -1)
doSendMagicEffect(getPlayerPosition(cid), 51)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end


elseif getPlayerVocation(cid) == 27 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,28)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=146}, -1)
doSendMagicEffect(getPlayerPosition(cid), 53)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 28 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,29)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=82}, -1)
doSendMagicEffect(getPlayerPosition(cid), 25)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end


elseif getPlayerVocation(cid) == 29 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,30)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=147}, -1)
doSendMagicEffect(getPlayerPosition(cid), 255)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Gohan Reborn Inicio -----

elseif getPlayerVocation(cid) == 208 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,209)
doSetCreatureOutfit(cid, {lookType=149}, -1)
doSendMagicEffect(getPlayerPosition(cid), 254)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 209 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,210)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=40}, -1)
doSendMagicEffect(getPlayerPosition(cid), 53)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 210 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,211)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=155}, -1)
doSendMagicEffect(getPlayerPosition(cid), 171)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 211 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 212 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,213)
doSetCreatureOutfit(cid, {lookType=216}, -1)
doSendMagicEffect(getPlayerPosition(cid), 54)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 213 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,365)
doSetCreatureOutfit(cid, {lookType=381}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

-- Brolly

elseif getPlayerVocation(cid) == 12 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,62)
doSetCreatureOutfit(cid, {lookType=188}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end


elseif getPlayerVocation(cid) == 62 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,63)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=104}, -1)
doSendMagicEffect(getPlayerPosition(cid), 39)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 63 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,64)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=39}, -1)
doSendMagicEffect(getPlayerPosition(cid), 40)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end


elseif getPlayerVocation(cid) == 64 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,65)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=121}, -1)
doSendMagicEffect(getPlayerPosition(cid), 41)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Brolly Reborn Inicio -----

elseif getPlayerVocation(cid) == 268 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,269)
doSetCreatureOutfit(cid, {lookType=188}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 269 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,270)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=185}, -1)
doSendMagicEffect(getPlayerPosition(cid), 183)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 270 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,271)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=186}, -1)
doSendMagicEffect(getPlayerPosition(cid), 184)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 271 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 272 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,273)
doSetCreatureOutfit(cid, {lookType=187}, -1)
doSendMagicEffect(getPlayerPosition(cid), 71)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 273 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,389)
doSetCreatureOutfit(cid, {lookType=374}, -1)
doSendMagicEffect(getPlayerPosition(cid), 11)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

-------------- Coller ---------------------
elseif getPlayerVocation(cid) == 91 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,92)
doSetCreatureOutfit(cid, {lookType=192}, -1)
doSendMagicEffect(getPlayerPosition(cid), 49)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 92 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,93)
doSetCreatureOutfit(cid, {lookType=191}, -1)
doSendMagicEffect(getPlayerPosition(cid), 238)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 93 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,94)
doSetCreatureOutfit(cid, {lookType=103}, -1)
doSendMagicEffect(getPlayerPosition(cid), 239)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 94 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,95)
doSetCreatureOutfit(cid, {lookType=47}, -1)
doSendMagicEffect(getPlayerPosition(cid), 240)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 95 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,280)
doSetCreatureOutfit(cid, {lookType=193}, -1)
doSendMagicEffect(getPlayerPosition(cid), 50)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Coller Reborn -------------

elseif getPlayerVocation(cid) == 281 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,282)
doSetCreatureOutfit(cid, {lookType=191}, -1)
doSendMagicEffect(getPlayerPosition(cid), 50)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 282 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,283)
doSetCreatureOutfit(cid, {lookType=103}, -1)
doSendMagicEffect(getPlayerPosition(cid), 238)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 283 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,284)
doSetCreatureOutfit(cid, {lookType=47}, -1)
doSendMagicEffect(getPlayerPosition(cid), 239)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 284 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,285)
doSetCreatureOutfit(cid, {lookType=245}, -1)
doSendMagicEffect(getPlayerPosition(cid), 240)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 285 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,360)
doSetCreatureOutfit(cid, {lookType=603}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- dende ---------------------
elseif getPlayerVocation(cid) == 109 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,110)
doSetCreatureOutfit(cid, {lookType=274}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 110 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,111)
doSetCreatureOutfit(cid, {lookType=275}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 111 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,112)
doSetCreatureOutfit(cid, {lookType=276}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ dende Reborn -------------

elseif getPlayerVocation(cid) == 298 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,299)
doSetCreatureOutfit(cid, {lookType=222}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 299 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,300)
doSetCreatureOutfit(cid, {lookType=224}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 300 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,301)
doSetCreatureOutfit(cid, {lookType=226}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 301 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,302)
doSetCreatureOutfit(cid, {lookType=361}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- Uub ---------------------
elseif getPlayerVocation(cid) == 39 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,105)
doSetCreatureOutfit(cid, {lookType=246}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 105 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,106)
doSetCreatureOutfit(cid, {lookType=236}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 106 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,107)
doSetCreatureOutfit(cid, {lookType=282}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 107 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,108)
doSetCreatureOutfit(cid, {lookType=235}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Uub Reborn -------------

elseif getPlayerVocation(cid) == 293 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,294)
doSetCreatureOutfit(cid, {lookType=246}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 294 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,295)
doSetCreatureOutfit(cid, {lookType=236}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 295 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,296)
doSetCreatureOutfit(cid, {lookType=282}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 296 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,297)
doSetCreatureOutfit(cid, {lookType=235}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 297 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,359)
doSetCreatureOutfit(cid, {lookType=380}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-- Bardock

if getPlayerVocation(cid) == 100 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,101)
doSetCreatureOutfit(cid, {lookType=271}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 101 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,102)
doSetCreatureOutfit(cid, {lookType=194}, -1)
doSendMagicEffect(getPlayerPosition(cid), 187)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 102 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,103)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=196}, -1)
doSendMagicEffect(getPlayerPosition(cid), 188)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 103 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,104)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=199}, -1)
doSendMagicEffect(getPlayerPosition(cid), 189)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 104 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,113)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=200}, -1)
doSendMagicEffect(getPlayerPosition(cid), 36)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Bardock Reborn Inicio -----

elseif getPlayerVocation(cid) == 286 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,287)
doSetCreatureOutfit(cid, {lookType=271}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 287 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,288)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=234}, -1)
doSendMagicEffect(getPlayerPosition(cid), 37)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 288 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,289)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=249}, -1)
doSendMagicEffect(getPlayerPosition(cid), 37)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 289 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 290 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,291)
doSetCreatureOutfit(cid, {lookType=272}, -1)
doSendMagicEffect(getPlayerPosition(cid), 38)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 291 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,362)
doSetCreatureOutfit(cid, {lookType=606}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
end

-- kuririn

elseif getPlayerVocation(cid) == 101 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,102)
doSetCreatureOutfit(cid, {lookType=194}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 102 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,103)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=196}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 103 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,104)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=199}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 104 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,113)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=200}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- kuririn Reborn Inicio -----

elseif getPlayerVocation(cid) == 286 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,287)
doSetCreatureOutfit(cid, {lookType=271}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 287 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,288)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=234}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 288 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,289)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=249}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end


elseif getPlayerVocation(cid) == 290 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,291)
doSetCreatureOutfit(cid, {lookType=272}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 291 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,362)
doSetCreatureOutfit(cid, {lookType=606}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

-- Pan

elseif getPlayerVocation(cid) == 347 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,348)
doSetCreatureOutfit(cid, {lookType=348}, -1)
doSendMagicEffect(getPlayerPosition(cid), 47)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 348 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,349)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=334}, -1)
doSendMagicEffect(getPlayerPosition(cid), 47)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 349 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,350)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=335}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 350 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,351)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=336}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Pan Reborn Inicio -----

elseif getPlayerVocation(cid) == 352 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,353)
doSetCreatureOutfit(cid, {lookType=334}, -1)
doSendMagicEffect(getPlayerPosition(cid), 47)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 353 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,354)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=335}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 354 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,355)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=336}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 355 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 356 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,357)
doSetCreatureOutfit(cid, {lookType=337}, -1)
doSendMagicEffect(getPlayerPosition(cid), 46)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 357 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,385)
doSetCreatureOutfit(cid, {lookType=383}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end


-- Videl

elseif getPlayerVocation(cid) == 334 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,335)
doSetCreatureOutfit(cid, {lookType=339}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 335 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,336)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=340}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 336 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,337)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=341}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 337 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,338)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=341}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Videl Reborn Inicio -----

elseif getPlayerVocation(cid) == 339 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,340)
doSetCreatureOutfit(cid, {lookType=339}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 340 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,341)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=340}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 341 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,342)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=341}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 342 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,343)
doSetCreatureOutfit(cid, {lookType=330}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 343 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,344)
doSetCreatureOutfit(cid, {lookType=382}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end


-- janemba

elseif getPlayerVocation(cid) == 367 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,368)
doSetCreatureOutfit(cid, {lookType=280}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 368 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,369)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=120}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 369 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,370)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=110}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 370 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,371)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=134}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- janemba Reborn Inicio -----

elseif getPlayerVocation(cid) == 372 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,373)
doSetCreatureOutfit(cid, {lookType=280}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 373 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,374)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=120}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 374 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,375)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=110}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end


elseif getPlayerVocation(cid) == 375 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,376)
doSetCreatureOutfit(cid, {lookType=134}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 376 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,377)
doSetCreatureOutfit(cid, {lookType=399}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

--goten--

elseif getPlayerVocation(cid) == 76 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,77)
doSetCreatureOutfit(cid, {lookType=262}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

--goten reborn--
elseif getPlayerVocation(cid) == 227 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid, 228)
doSetCreatureOutfit(cid, {lookType=145}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

--chibi trunks--

elseif getPlayerVocation(cid) == 78 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,79)
doSetCreatureOutfit(cid, {lookType=197}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

---chibi trunks reborn--

elseif getPlayerVocation(cid) == 232 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,233)
doSetCreatureOutfit(cid, {lookType=151}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

-- tenshinran

elseif getPlayerVocation(cid) == 4 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,379)
doSetCreatureOutfit(cid, {lookType=264}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 379 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,380)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=263}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 380 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,381)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=411}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 381 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,382)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=412}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- tenshinran Reborn Inicio -----

elseif getPlayerVocation(cid) == 383 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,384)
doSetCreatureOutfit(cid, {lookType=255}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 384 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,385)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=254}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 385 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,386)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=259}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end


elseif getPlayerVocation(cid) == 386 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,387)
doSetCreatureOutfit(cid, {lookType=259}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 387 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,388)
doSetCreatureOutfit(cid, {lookType=413}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

-------------- Tapion ---------------------
elseif getPlayerVocation(cid) == 420 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,421)
doSetCreatureOutfit(cid, {lookType=447}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 421 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,422)
doSetCreatureOutfit(cid, {lookType=448}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 422 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,423)
doSetCreatureOutfit(cid, {lookType=449}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 423 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,555)
doSetCreatureOutfit(cid, {lookType=450}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Tapion Reborn -------------

elseif getPlayerVocation(cid) == 414 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,415)
doSetCreatureOutfit(cid, {lookType=452}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 415 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,416)
doSetCreatureOutfit(cid, {lookType=453}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 416 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,417)
doSetCreatureOutfit(cid, {lookType=454}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 417 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,418)
doSetCreatureOutfit(cid, {lookType=455}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 418 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,419)
doSetCreatureOutfit(cid, {lookType=456}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

else
doPlayerSendCancel(cid, "Você não pode transformar!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
end
end

re

 

 

dou reeeep

OriGM

avatar
Cavaleiro
Cavaleiro

INFOS

Grupo: CavaleiroRegistrado: 24/09/13Posts: 199

Se o script é executado pelo level,é claro que quando o player reverter(resetar,voltar pro level 1),ele não vai conseguir usar a transformação,afinal ele está abaixo do nível que o script pede.

O que pode se fazer é pegar o script do reset e ver qual é a storage que o script dá ao player que reseta,ai você coloca do lado de todo if getPlayerLevel(cid) ,se tiver tal storage,por exemplo:

 

 

if (getPlayerLevel(cid) >= 400) or (getPlayerStorageValue(cid, storagereset) >=1) then

 

Assim ele executaria caso o player nao tenha nenhum reset,só se ele tiver level,e caso o player já resetou ,ele poderá usar mesmo no level 1.

Heitor123456

Logo Menos DBO 8.54....Preciso de (Mapper,Designer,Scripter).
avatar
Artesão
Artesão

INFOS

Grupo: ArtesãoRegistrado: 10/06/13Posts: 126Char no Tibia: You Are Dead

acho que voce nao intendeu amigo, tip 250 até ai ta bom ai ele transforma todas trasnformaçoes dele....ai quando ele quizer reverter a trasnformaçao para o level 1 ele nao consegue transformar dnv...mais ele ainda ta lvl 250 :/

 

 

 

me desculpem apague o outro topico....minha net bugo

Junior001

..................................
avatar
Herói
Herói

INFOS

Grupo: HeróiRegistrado: 12/06/12Posts: 1026Gênero: MasculinoChar no Tibia: Aarow

Isso é bem Simples so que não estou em casa no momento quando eu chegar e ninguem tiver te ajudado eu te ajudo :)

Atenciosamente, Junior Silva

 

 

 

 

 

 

 
 

 

T67thPC.png
 
 
 
 
 
 

Heitor123456

Logo Menos DBO 8.54....Preciso de (Mapper,Designer,Scripter).
avatar
Artesão
Artesão

INFOS

Grupo: ArtesãoRegistrado: 10/06/13Posts: 126Char no Tibia: You Are Dead

ok junior....só voce consegue me ajuda EUHEUHEu

OriGM

avatar
Cavaleiro
Cavaleiro

INFOS

Grupo: CavaleiroRegistrado: 24/09/13Posts: 199

Já que só ele consegue te ajudar,era melhor enviar uma MP, não?

Bom de qualquer forma não é o primeiro pedido que eu tento te ajudar e "não consigo".

Sendo assim,vou anotar seu nome aqui,para que eu não volte a tentar te ajudar.

Um abraço e boa sorte nos seus problemas.

Junior001

..................................
avatar
Herói
Herói

INFOS

Grupo: HeróiRegistrado: 12/06/12Posts: 1026Gênero: MasculinoChar no Tibia: Aarow

Já que só ele consegue te ajudar,era melhor enviar uma MP, não?

Bom de qualquer forma não é o primeiro pedido que eu tento te ajudar e "não consigo".

Sendo assim,vou anotar seu nome aqui,para que eu não volte a tentar te ajudar.

Um abraço e boa sorte nos seus problemas.

 

Pow mano sei que não é isso que ele queira dizer '-' eu não sei poha nenhuma ;) kkkkk'

Atenciosamente, Junior Silva

 

 

 

 

 

 

 
 

 

T67thPC.png
 
 
 
 
 
 

Heitor123456

Logo Menos DBO 8.54....Preciso de (Mapper,Designer,Scripter).
avatar
Artesão
Artesão

INFOS

Grupo: ArtesãoRegistrado: 10/06/13Posts: 126Char no Tibia: You Are Dead

 

OriGM nao foi isso que eu quiz dizer a alem disso nao quiz ofender ninguem...eu disse aquilo porque ele ta com um server igual o meu! ai seria mais facil! mais preciso de ajuda de voces tambem! :))))

 

Gabrieltxu

O Héroi
avatar
Herói
Herói

INFOS

Grupo: HeróiRegistrado: 12/06/12Posts: 2180Gênero: MasculinoChar no Tibia: Supreme Player

Tópico movido para a seção de dúvidas e pedidos resolvidos.

Canal do facebook de lives!! cola la galera me ajudar seguindo a pagina hehe ! ❤️

 

               https://www.facebook.com/Tuxao0

Stigal

don't ever stop...
avatar
Herói
Herói

INFOS

Grupo: HeróiRegistrado: 28/11/10Posts: 3402Gênero: Masculino
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.

VI6MDIG.png

 

"O fracasso é a oportunidade de se começar de novo inteligentemente"

Minhas Redes Sociais: Youtube | Página & Grupo | Steam  | Discord Xtibia | Skype: @mrooger

 

OTpanel