Bom, vim trazer a vocês o sistema de potion igual ao da pxg...
Gostaria de falar que peguei esse sistema do servidor PDA e so mudei umas coisinhas pra ele healar o pokemon do mesmo jeito que o da pxg
Actions/scripts/potion.lua:
function doHealOverTime(cid, heal, turn, effect) --alterado v1.6 peguem o script todo!! if not isCreature(cid) then return true end if turn <= 0 or (getCreatureHealth(cid) == getCreatureMaxHealth(cid)) or getPlayerStorageValue(cid, 173) <= 0 then setPlayerStorageValue(cid, 173, -1) return onPokeHealthChange(getCreatureMaster(cid)) elseif getCreatureHealth(cid) + heal/10 >= getCreatureMaxHealth(cid) then doSendAnimatedText(getThingPos(cid), "+"..getCreatureMaxHealth(cid) - getCreatureHealth(cid), 65) doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid)) doSendMagicEffect(getThingPos(cid), 12) return onPokeHealthChange(getCreatureMaster(cid)) end doSendAnimatedText(getThingPos(cid), "+"..heal/10, 65) doCreatureAddHealth(cid, heal/10) doSendMagicEffect(getThingPos(cid), 12) onPokeHealthChange(getCreatureMaster(cid)) addEvent(doHealOverTime, 1000, cid, heal, turn - 1, effect) end local potions = { [12347] = {health = 400, animate = "SMALL POT", collor = 140}, [12348] = {health = 1500, animate = "GREAT POT", collor = 140}, [12346] = {health = 4000, animate = "ULTRA POT", collor = 140}, [12345] = {health = 10000, animate = "HYPER POT", collor = 140}, [12344] = {health = 30000, animate = "ULTIMATE POT", collor = 140}, } function onUse(cid, item, frompos, item2, topos) local pid = getThingFromPosWithProtect(topos) if not isSummon(pid) or getCreatureMaster(pid) ~= cid then return doPlayerSendCancel(cid, "You can only use potions on your own Pokemons!") end if getCreatureHealth(pid) == getCreatureMaxHealth(pid) then return doPlayerSendCancel(cid, "This pokemon is already at full health.") end if getPlayerStorageValue(pid, 173) >= 1 then return doPlayerSendCancel(cid, "This pokemon is already under effects of potions.") end if getPlayerStorageValue(cid, 52481) >= 1 then return doPlayerSendCancel(cid, "You can't do that while a duel.") end doCreatureSay(cid, "".. getCreatureName(pid)..", take this potion!", TALKTYPE_SAY) doSendAnimatedText(getThingPos(pid), potions[item.itemid].animate, potions[item.itemid].collor) setPlayerStorageValue(pid, 173, 1) doRemoveItem(item.uid, 1) doHealOverTime(pid, potions[item.itemid].health, 10, 12) return true end
Actions/actions.xml:
<action itemid="12344-12348" event="script" value="potion.lua" allowfaruse="1" blockwalls="1"/>
OBS: Consertem os id's dos items e as cores do animated text.
Creditos:
Slicer, Brun123, eu e qm ajudo fazer o sistema original do PDA