local config = {
{x=1022,y=912,z=5}, --posicao pedra1
{x=1023,y=912,z=5}, --posicao pedra2
{x=1024,y=912,z=5}, --posicao pedra3
}
function z(cid, item, pos)
posicao = {x=1025,y=912,z=5} --posicao do tile(do outro player)
local idpedra = 1202 --id da pedra
local creature = getTopCreature({x=posicao.x, y=posicao.y, z=posicao.z}).uid
for i = 1, #config do
if creature~= 0 and isPlayer(creature) and isPlayer(cid) then
if getTileItemById(config[i], idpedra).uid > 0 then
doRemoveItem(getTileItemById(config[i], idpedra).uid)
end
end
end
execucao = addEvent(z, 1000, cid)
end
function onStepIn(cid, item, pos)
execucao1 = addEvent(z, 1*1000, cid)
end
function onStepOut(cid, item, pos)
local idpedra = 1202 --id da pedra
for i = 1, #config do
if getTileItemById(config[i], idpedra).uid < 1 then
doCreateItem(idpedra,1,config[i])
stopEvent(execucao)
stopEvent(execucao1)
else
stopEvent(execucao)
stopEvent(execucao1)
end
end
return true
end