Quando o player der look no outro aparecer a quantidade total de kills que ele fez. Qual o script?
Postado em abril 30, 2014
Quando o player der look no outro aparecer a quantidade total de kills que ele fez. Qual o script?
Na pasta MODS do seu servidor crie um Arquivo chamado KD.lua
Cole isso nele:
<?xml version="1.0" encoding="UTF-8"?> <mod name="KDR SYSTEM" version="1.0" author="Narko" contact="crmb92@hotmail.com" enabled="yes"> <event type="kill" name="killpoint" event="script"><![CDATA[ function onKill(cid, target, damage, flags) if isPlayer(target) == true then db.query("UPDATE `players` SET `frags` = `frags` + 1 WHERE id = " .. getPlayerGUID(cid) .. ";") doCreatureSay(cid, '+1 Frag Point!', TALKTYPE_ORANGE_1) end return true end ]]></event> <event type="preparedeath" name="deathpoint" event="script"><![CDATA[ function onPrepareDeath(cid, deathList, lastHitKiller, mostDamageKiller) if isPlayer(cid) == true then db.query("UPDATE `players` SET `deaths` = `deaths` + 1 WHERE id = " .. getPlayerGUID(cid) .. ";") doCreatureSay(cid, '+1 Death Point!', TALKTYPE_ORANGE_1) end return true end ]]></event> <event type="look" name="KdrLook" event="script"><![CDATA[ function onLook(cid, thing, position, lookDistance) function getKillsPlayer(cid) local Info = db.getResult("SELECT `frags` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1") local frags= Info:getDataInt("frags") return frags end function getDeathsPlayer(cid) local Info = db.getResult("SELECT `deaths` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1") local deaths= Info:getDataInt("deaths") return deaths end if isPlayer(thing.uid) then local kdr = getKillsPlayer(thing.uid)/getDeathsPlayer(thing.uid) doPlayerSetSpecialDescription(thing.uid, (getPlayerSex(thing.uid) == 0 and "\nShe" or "\nHe") .. " has Killed: ["..getKillsPlayer(thing.uid).."] Players."..(getPlayerSex(thing.uid) == 0 and "\nShe" or "\nHe") .. " has Died: ["..getDeathsPlayer(thing.uid).."] Times.\nThe Kdr(Kill Death Ratio) is: ["..kdr.."].") end if(thing.uid == cid) then local kdr = getKillsPlayer(thing.uid)/getDeathsPlayer(thing.uid) doPlayerSetSpecialDescription(thing.uid, "\nYou have Killed: ["..getKillsPlayer(thing.uid).."] Players.\nYou have Died: ["..getDeathsPlayer(thing.uid).."] Times.\nYou Kdr(Kill Death Ratio) is: ["..kdr.."].") end return true end ]]></event> <event type="login" name="KdrLook" event="buffer"><![CDATA[ registerCreatureEvent(cid, "KdrLook") registerCreatureEvent(cid, "killpoint") registerCreatureEvent(cid, "deathpoint") _result = true ]]></event> </mod>
Dando Look No player vai mostrar quantas Vezes você morreu,quantas vezes matou alguém,e o percentual de death/kill.
Créditos:
Narko
"My Remakes"
Na pasta MODS do seu servidor crie um Arquivo chamado KD.lua
Cole isso nele:
<?xml version="1.0" encoding="UTF-8"?> <mod name="KDR SYSTEM" version="1.0" author="Narko" contact="crmb92@hotmail.com" enabled="yes"> <event type="kill" name="killpoint" event="script"><![CDATA[ function onKill(cid, target, damage, flags) if isPlayer(target) == true then db.query("UPDATE `players` SET `frags` = `frags` + 1 WHERE id = " .. getPlayerGUID(cid) .. ";") doCreatureSay(cid, '+1 Frag Point!', TALKTYPE_ORANGE_1) end return true end ]]></event> <event type="preparedeath" name="deathpoint" event="script"><![CDATA[ function onPrepareDeath(cid, deathList, lastHitKiller, mostDamageKiller) if isPlayer(cid) == true then db.query("UPDATE `players` SET `deaths` = `deaths` + 1 WHERE id = " .. getPlayerGUID(cid) .. ";") doCreatureSay(cid, '+1 Death Point!', TALKTYPE_ORANGE_1) end return true end ]]></event> <event type="look" name="KdrLook" event="script"><![CDATA[ function onLook(cid, thing, position, lookDistance) function getKillsPlayer(cid) local Info = db.getResult("SELECT `frags` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1") local frags= Info:getDataInt("frags") return frags end function getDeathsPlayer(cid) local Info = db.getResult("SELECT `deaths` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1") local deaths= Info:getDataInt("deaths") return deaths end if isPlayer(thing.uid) then local kdr = getKillsPlayer(thing.uid)/getDeathsPlayer(thing.uid) doPlayerSetSpecialDescription(thing.uid, (getPlayerSex(thing.uid) == 0 and "\nShe" or "\nHe") .. " has Killed: ["..getKillsPlayer(thing.uid).."] Players."..(getPlayerSex(thing.uid) == 0 and "\nShe" or "\nHe") .. " has Died: ["..getDeathsPlayer(thing.uid).."] Times.\nThe Kdr(Kill Death Ratio) is: ["..kdr.."].") end if(thing.uid == cid) then local kdr = getKillsPlayer(thing.uid)/getDeathsPlayer(thing.uid) doPlayerSetSpecialDescription(thing.uid, "\nYou have Killed: ["..getKillsPlayer(thing.uid).."] Players.\nYou have Died: ["..getDeathsPlayer(thing.uid).."] Times.\nYou Kdr(Kill Death Ratio) is: ["..kdr.."].") end return true end ]]></event> <event type="login" name="KdrLook" event="buffer"><![CDATA[ registerCreatureEvent(cid, "KdrLook") registerCreatureEvent(cid, "killpoint") registerCreatureEvent(cid, "deathpoint") _result = true ]]></event> </mod>Dando Look No player vai mostrar quantas Vezes você morreu,quantas vezes matou alguém,e o percentual de death/kill.
Créditos:
Narko
Deu erro '-' Fechou o server '-'