[Warning - Npc::createNpc] Cannot find npc with name: pythius the rotten.
[Warning - Npc::createNpc] Cannot find npc with name: Pythius The Rotten.
[Warning - Npc::createNpc] Cannot find npc with name: Pythius The Rotten.
Começou a Dar esses erros depois que dei /reload npcs e /reload monsters!
<?xml version="1.0" encoding="UTF-8"?> <monster name="Pythius The Rotten" nameDescription="Pythius the rotten" race="undead" experience="7000" speed="300" manacost="0"> <health now="9000" max="9000"/> <look type="231" corpse="0"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <script> <event name="PythiusTheRotten"/> </script> <attacks> <attack name="melee" interval="2000" min="0" max="-400"/> <attack name="lifedrain" interval="2000" chance="14" range="7" radius="4" target="1" min="-165" max="-200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="2500" chance="13" range="7" min="-0" max="-200"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="earth" interval="2000" chance="14" range="7" radius="4" target="1" min="-55" max="-155"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="poison"/> </attack> <attack name="earth" interval="2000" chance="9" length="8" min="-333" max="-418"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="manadrain" interval="2000" chance="15" radius="4" target="1" min="-85" max="-110"> <attribute key="shootEffect" value="energy"/> <attribute key="areaEffect" value="energy"/> </attack> <attack name="speed" interval="2000" chance="10" range="7" target="1" speedchange="-650"> <attribute key="shootEffect" value="ice"/> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="pythius curse" interval="2000" chance="5" range="4" target="1"/> <attack name="pythius summon" interval="5000" chance="16" target="0"/> </attacks> <defenses armor="40" defense="45"> </defenses> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity lifedrain="1"/> <immunity death="1"/> <immunity energy="1"/> <immunity earth="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="YOU'LL NEVER GET MY TREASURE!" yell="1"/> <voice sentence="MINIONS, MEET YOUR NEW BROTHER!" yell="1"/> <voice sentence="YOU WILL REGRET THAT YOU ARE BORN!" yell="1"/> <voice sentence="YOU MADE A HUGE WASTE!" yell="1"/> </voices> </monster>
Se Prestarem bem a Atenção no EVENT do Monstro Verás que eles Precisa dessa Script...
Creaturescript/script/PythiusTheRotten.lua
function onDeath(cid, corpse, deathList)if getCreatureName(cid):lower() == "pythius the rotten" then for i = 1, #deathList do if isPlayer(deathList[i]) then doCreatureSay(deathList[i], "NICE FIGHTING LITTLE WORM, YOUR VICTORY SHALL BE REWARDED!", TALKTYPE_ORANGE_1, nil, nil, {x=32577, y=31402, z=15}) doSendMagicEffect(getCreaturePosition(deathList[i]), CONST_ME_TELEPORT) doTeleportThing(deathList[i], {x=32577, y=31402, z=15}) doSendMagicEffect({x=32577, y=31402, z=15}, CONST_ME_TELEPORT) break end end end return true end
Caso alguem não intendeu, eu Melhoro Mais o topico!