Explicação: Enquanto andar com o full addon de algumas ouflits irá sair efeito.
Creaturescripts/scripts:
outfiteffect.lua
function onLogin(cid) registerCreatureEvent(cid, "EffectOutLogin") registerCreatureEvent(cid, "OutfitEffects") return doCreatureChangeOutfit(cid,{lookType = getCreatureOutfit(cid).lookType, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons}) end local events = {} function onOutfit(cid, old, current) local effect = { [136] = 3, [128] = 3, -- citizen [270] = 27,[273] = 27, -- jester [156] = 61,[152] = 61, -- assassin [147] = 44,[143] = 44, -- barbarian [148] = 45,[144] = 45, -- druid [157] = 68,[153] = 68, -- beggar [149] = 36,[145] = 36, -- wizard [279] = 17,[278] = 17, -- brotherwood [137] = 39,[129] = 39, -- hunter [141] = 66,[133] = 66, -- summoner [142] = 34,[134] = 34, -- warrior [155] = 31,[151] = 31, -- pirate [158] = 46,[154] = 46, -- shaman [288] = 6,[289] = 6 -- demonhunter } local o,c= effect[old.lookType],effect[current.lookType] if getPlayerAccess(cid) > 2 then return true elseif (not o or not c or old.lookAddons == 3 and o) then stopEvent(events[getPlayerGUID(cid)]) end if current.lookAddons == 3 and c then function WalkEffect(cid, c, pos) if not isCreature(cid) then return LUA_ERROR end if c then frompos = getThingPos(cid) if frompos.x ~= pos.x or frompos.y ~= pos.y or frompos.z ~= pos.z then doSendMagicEffect(frompos, c) end events[getPlayerGUID(cid)] = addEvent(WalkEffect, 100, cid, c, frompos) end return true end WalkEffect(cid, c, {x=0, y=0, z=0}) end return true end
creaturescripts.xml:
<event type="login" name="EffectOutLogin" event="script" value="outfiteffect.lua"/> <event type="outfit" name="OutfitEffects" event="script" value="outfiteffect.lua"/>
Configurando:
local effect = { [136] = 3, [128] = 3, -- citizen [270] = 27,[273] = 27, -- jester [156] = 61,[152] = 61, -- assassin [147] = 44,[143] = 44, -- barbarian [148] = 45,[144] = 45, -- druid [157] = 68,[153] = 68, -- beggar [149] = 36,[145] = 36, -- wizard [279] = 17,[278] = 17, -- brotherwood [137] = 39,[129] = 39, -- hunter [141] = 66,[133] = 66, -- summoner [142] = 34,[134] = 34, -- warrior [155] = 31,[151] = 31, -- pirate [158] = 46,[154] = 46, -- shaman [288] = 6,[289] = 6 -- demonhunter }
Em [] é o ID da ouflit e depois do = é o número do efeito