O npc vende o outfit até se o player estiver sem dinheiro =/
se ele estiver com dinheiro desconta normal, mas sem ele vende e não tira nada, qual o erro?
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local config = { itemNeeded = 2160, count = 100, addonName = "Beggar", outfitId = 14, storage = 3848, } if (msgcontains(msg, config.addonName)) then if doPlayerRemoveItem(cid, config.itemNeeded, config.count) then else selfSay('Sorry, you need a '..config.count..' of '..getItemNameById(config.itemNeeded)..' for complet a my trade.', cid) end if getPlayerStorageValue(cid, config.storage) < 1 then else return selfSay('Sorry, you this have a addon of '..config.addonName..' Outfit.', cid) end selfSay("Well I give you "..config.addonName..", the more you need to give me certain items do you accept this trade? ", cid) talkState[talkUser] = 1 elseif(msgcontains(msg, "yes")) and talkState[talkUser] == 1 then selfSay("only rich people can buy my outfit.",cid) talkState[talkUser] = 0 doPlayerAddOutfit(cid,config.outfitId, config.giveAddons) setPlayerStorageValue(cid, config.storage, 1) end return true end keywordHandler:addKeyword({'outfit'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell {Beggar} Outfit for 1k.'}) keywordHandler:addKeyword({'mission'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell {Beggar} Outfit for 1k.'}) keywordHandler:addKeyword({'task'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell {Beggar} Outfit for 1k.'}) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())