Ola, tentando achar um script de treino afk pra kina achei essa pra xenobot, intendo porr@ nenhuma de script, só sei que quando tento executar ele no xenobot da o erro a seguir:
SCRIPT
--Notes-- --[[ Damage Slime Mother until its health is below 50%. If you check the 'Advanced Info' (Adv Info) checkbox in Tools, XenoBot will automatically label the Slime Mother for you. Set your training up where the Slime Mother is attacking you (adjacent to you). If you're training with small stones, for example, their range is 4, so try to setup training in an area where the slime summons can't get out of range. Any questions, problems, suggestions, etc., contact Jo3Bingham at XenoBot forums. http://forums.xenobot.net/ ]]-- --Slime Trainer Settings-- local CreatureName = 'Slime' -- Name of creature you want to train on. local CreatureRange = 4 -- Distance from self to get creatures. local CreatureDistance = 2 -- Minimum distance target creature should be from self. --Weapon Switcher Settings-- local TrainingWeaponID = 1781 -- ID of weapon you are training with. (Default: Small Stones) local LowHealthWeaponID = 3277 -- ID of weapon you want to switch to when low on health. (Default: Spears) local LowAmmoWeaponID = 3277 -- ID of weapon you want to switch to when low on ammo. (Default: Spears) local SwitchOnLowHealth = false -- Set to false if you don't want to switch to alternate weapon on low health. local SwitchLowHealth = math.floor(Self.MaxHealth() * 0.5) -- Your health at which you want to switch to alternate weapon. (Default: 50%) local SwitchHighHealth = math.floor(Self.MaxHealth() * .75) -- Your health at which you want to switch back to training weapon. (Default: 75%) local SwitchOnLowAmmo = false -- Set to true if you want to switch to alternate weapon on low ammo. local SwitchAmmoCount = 50 -- Amount of ammo to switch to alternate weapon at. --Slime Mother Killer Settings-- local KillOnLowHealth = true -- Set to false if you don't want to kill slime mother when low on health. local KillLowHealth = math.floor(Self.MaxHealth() * .35) -- Your health at which you want to kill slime mother. local KillOnLowAmmo = true -- Set to false if you don't want to kill slime mother when low on ammo. local KillAmmoCount = 25 -- Amount of ammo to kill slime mother at. --Alerts-- local AlertOnWeaponSwitch = false -- Set to true if you want to be alerted when weapon is switched. local AlertOnLowAmmo = false -- Set to true if you want to be alerted when ammo is switched. local AlertOnLowHealth = false -- Set to true if you want to be alerted when low on health. local AlertOnKill = true -- Set to false if you don't want to be alerted when slime mother is killed. --Only edit below if you want to.-- local KillingSlimeMother = false -- Do not change! local SlimeTrainer = Module.New('Slime Trainer', function() if (Self.TargetID() == 0) then local creatures = Self.GetTargets(CreatureRange) for i = 1, #creatures do if (creatures[i]:DistanceFromSelf() >= CreatureDistance) then if (creatures[i]:Attack()) then break end end end end end) local WeaponSwitcher = Module.New('Weapon Switcher', function() if (SwitchOnLowHealth) then if (Self.Health() <= SwitchLowHealth and Self.Weapon().id ~= LowHealthWeaponID) then if (AlertOnLowHealth) then alert() end if (MoveWeapon(LowHealthWeaponID) and AlertOnWeaponSwitch) then alert() end elseif (Self.Health() >= SwitchHighHealth and Self.Weapon().id ~= TrainingWeaponID) then if (MoveWeapon(TrainingWeaponID) and AlertOnWeaponSwitch) then alert() end end end if (SwitchOnLowAmmo) then if (Self.Weapon().id == TrainingWeaponID and Self.Weapon().count <= SwitchAmmoCount) then if (MoveWeapon(LowAmmoWeaponID) and AlertOnLowAmmo) then alert() end end end wait(1000, 2000) end, false) local SlimeMotherKiller = Module.New('Slime Mother Killer', function() if (KillOnLowHealth) then if (Self.Health() <= KillLowHealth) then KillSlimeMother() end end if (KillOnLowAmmo) then if (Self.Weapon().count <= KillAmmoCount) then KillSlimeMother() end end wait(1000, 2000) end, false) function MoveWeapon(ItemID) local container = Container.GetFirst() while (container:isOpen()) do for spot = 0, container:ItemCapacity() do if (container:GetItemData(spot).id == ItemID) then return (container:MoveItemToEquipment(spot, 'weapon')) end end container = container:GetNext() end return false end function KillSlimeMother() if not (KillingSlimeMother) then SlimeTrainer:Stop() Self.StopAttack() if (AlertOnLowHealth) then alert() end local creatures = Self.GetTargets(1) for i = 1, #creatures do if (creatures:Name() == 'Slime' and creatures[i]:HealthPercent() <= 50) then if (creatures[i]:Attack()) then break end end end elseif (KillingSlimeMother and Self.TargetID == 0) then local creatures = Self.GetTargets(1) for i = 1, #creatures do if (creatures:Name() == 'Slime' and creatures[i]:HealthPercent() <= 50) then if (creatures[i]:Attack()) then break end end end if (AlertOnKill) then alert() end KillingSlimeMother = false end end if (SwitchOnLowHealth or SwitchOnLowAmmo) then WeaponSwitcher:Start() end if (KillOnLowHealth or KillOnLowAmmo) then SlimeMotherKiller:Start() end local info = [['Slime Trainer' by Jo3Bingham loaded successfully.]] print(info) wait(500)
Se alguém souber como arrumar ajudaria bastante!
Abç