Oi gente eu to tentando implantar no meu servidor subclasses, porem o npc de promote ta dando problema ele deveria dar ao player a opção de 4 classes distintas, mas ele não responde qnd fala hi com ele e o terminal não motra erro. to usando TFS 0.4 servidor 8.6 , alguem pode me ajudar?
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function Johnny(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
local vocNode = node:getParent()
local vocation = vocNode:getParameters().vocation
if(vocation ~= nil) then
if(getPlayerLevel(cid) < 20) then
npcHandler:say('Você deve primeiro atingir level ' .. parameters.level .. '!', cid)
else
if getPlayerVocation(cid) <= 4 then
npcHandler:say('Desculpe, você já tem uma vocação!')
else
doPlayerSetVocation(cid, vocation)
doSendMagicEffect(destination, CONST_ME_MAGIC_BLUE)
end
end
end
npcHandler:resetNpc()
return true
end
function greetCallback(cid)
if(getPlayerLevel(cid) < 20) then
npcHandler:say('Volte quando crescer, filho!')
return false
else
return true
end
end
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Você está preparado para enfrentar a promote?')
local yesNode = KeywordNode:new({'sim'}, Johnny, {level = 120})
local noNode = KeywordNode:new({'nao'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})
local node1 = keywordHandler:addKeyword({'sim'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Entao, qual vocação você deseja tornar-se? {mago}, {acolito}, {arqueiro} or {cavaleiro de elite}?'})
local node2 = node1:addChildKeyword({'mago'}, StdModule.say, {npcHandler = npcHandler, vocation = 5, onlyFocus = true, text = 'Então, você deseja ser um mago poderoso? Tem certeza sobre isso? Esta decisao é irreversível!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'acolito'}, StdModule.say, {npcHandler = npcHandler, vocation = 6, onlyFocus = true, text = 'Tem certeza de que um acolitoa é o que você deseja tornar-se? Esta decisão é irreversível!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'arqueiro'}, StdModule.say, {npcHandler = npcHandler, vocation = 7, onlyFocus = true, text = 'Um mestre da pontaria. Tem certeza? Esta decisão é irreversível!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'cavaleiro de elite'}, StdModule.say, {npcHandler = npcHandler, vocation = 8, onlyFocus = true, text = 'Um poderoso guerreiro. Será mesmo a sua decisão final? Esta decisão é irreversível!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'mago'}, StdModule.say, {npcHandler = npcHandler, vocation = 5, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'acolito'}, StdModule.say, {npcHandler = npcHandler, vocation = 6, onlyFocus = true, text = 'Are you sure that a acolito is what you wish to become? This decision is irreversible!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'arqueiro'}, StdModule.say, {npcHandler = npcHandler, vocation = 7, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'cavaleiro de elite'}, StdModule.say, {npcHandler = npcHandler, vocation = 8, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'mago'}, StdModule.say, {npcHandler = npcHandler, vocation = 5, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'acolito'}, StdModule.say, {npcHandler = npcHandler, vocation = 6, onlyFocus = true, text = 'Are you sure that a acolito is what you wish to become? This decision is irreversible!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'arqueiro'}, StdModule.say, {npcHandler = npcHandler, vocation = 7, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'cavaleiro de elite'}, StdModule.say, {npcHandler = npcHandler, vocation = 8, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node2:addChildKeywordNode(yesNode)
node2:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Entao volte quando estiver pronto.'})
npcHandler:addModule(FocusModule:new())