Olá pessoal, eu tenho esse script de autoloot no meu servidor e ele funciona POR PARTES.
• Funciona apenas recolhimento dos Golds, Mais Slots para players premium ou não.
• Não funciona o recolhimento dos items, qualquer que seja o item, ele manda mensagem falando que não existe. "THIS ITEM DOES NOT EXIST"
Gostaria que ele recolhesse todos os items normalmente!
Eu uso esse script MODS abaixo:
<?xml version="1.0" encoding="ISO-8859-1"?><mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes"><config name="Loot_func"><![CDATA[info = { AutomaticDeposit = true, BlockMonsters = {}, BlockItemsList = {2123,2515}, Max_Slots = {free = 2, premium = 5}, Storages = {27000,28001,28002}}function setPlayerStorageTable(cid, storage, tab) local tabstr = "&" for i,x in pairs(tab) do tabstr = tabstr .. i .. "," .. x .. ";" end setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))endfunction getPlayerStorageTable(cid, storage) local tabstr = getPlayerStorageValue(cid, storage) local tab = {} if type(tabstr) ~= "string" then return {} end if tabstr:sub(1,1) ~= "&" then return {} end local tabstr = tabstr:sub(2, #tabstr) local a = string.explode(tabstr, ";") for i,x in pairs(a) do local b = string.explode(x, ",") tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2] end return tabendfunction isInTable(cid, item) for _,i in pairs(getPlayerStorageTable(cid, info.Storages[1]))do if tonumber(i) == tonumber(item) then return true end end return falseendfunction addItemTable(cid, item) local x = {} for i = 1,#getPlayerStorageTable(cid, info.Storages[1]) do table.insert(x,getPlayerStorageTable(cid, info.Storages[1])[i]) end if x ~= 0 then table.insert(x,tonumber(item)) setPlayerStorageTable(cid, info.Storages[1], x) else setPlayerStorageTable(cid, info.Storages[1], {item}) endendfunction removeItemTable(cid, item) local x = {} for i = 1,#getPlayerStorageTable(cid, info.Storages[1]) do table.insert(x,getPlayerStorageTable(cid, info.Storages[1])[i]) end for i,v in ipairs(x) do if tonumber(v) == tonumber(item) then table.remove(x,i) end end return setPlayerStorageTable(cid, info.Storages[1], x)endfunction ShowItemsTabble(cid) local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nBalance Total: ["..getPlayerBalance(cid).."] gp's.\nMaximum Slots: ["..#getPlayerStorageTable(cid, info.Storages[1]).."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n" for i = 1,#getPlayerStorageTable(cid, info.Storages[1]) do n = n + 1 str = str.."Slot "..n.." - "..getItemNameById(getPlayerStorageTable(cid, info.Storages[1])[i]).."\n" end return doPlayerPopupFYI(cid, str)endfunction getContainerItems(containeruid) local items = {} local containers = {} if type(getContainerSize(containeruid)) ~= "number" then return false end for slot = 0, getContainerSize(containeruid)-1 do local item = getContainerItem(containeruid, slot) if item.itemid == 0 then break end if isContainer(item.uid) then table.insert(containers, item.uid) end table.insert(items, item) end if #containers > 0 then for i,x in ipairs(getContainerItems(containers[1])) do table.insert(items, x) end table.remove(containers, 1) end return itemsendfunction getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag[i]) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return itemsendfunction doPlayerAddItemStacking(cid, itemid, amount) -- revisado local item, _G = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid), 0 if #item > 0 then for _ ,x in pairs(item) do local ret = getThing(x) if ret.type < 100 then doTransformItem(ret.uid, itemid, ret.type+amount) if ret.type+amount > 100 then doPlayerAddItem(cid, itemid, ret.type+amount-100) end break else _G = _G+1 end end if _G == #item then doPlayerAddItem(cid, itemid, amount) end else return doPlayerAddItem(cid, itemid, amount) endendfunction AutomaticDeposit(cid,item,n) local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1) return doPlayerDepositMoney(cid, deposit)endfunction corpseRetireItems(cid, pos) local check = false for i = 0, 255 do pos.stackpos = i tile = getTileThingByPos(pos) if tile.uid > 0 and isCorpse(tile.uid) then check = true break end end if check == true then local items = getContainerItems(tile.uid) for i,x in pairs(items) do if isInArray(getPlayerStorageTable(cid, info.Storages[1]), tonumber(x.itemid)) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray({2148,2152,2160},tonumber(x.itemid)) then if isItemStackable(x.itemid) then doPlayerAddItemStacking(cid, x.itemid, x.type) if info.AutomaticDeposit == true and isInArray({2148,2152,2160}, tonumber(x.itemid)) then AutomaticDeposit(cid,x.itemid,x.type) end else doPlayerAddItem(cid, x.itemid) end doRemoveItem(x.uid) end end endend]]></config><event type="login" name="LootLogin" event="script"><![CDATA[function onLogin(cid) registerCreatureEvent(cid, "LootEventKIll") if isPremium(cid) and getPlayerStorageValue(cid, 27001) <= 0 then setPlayerStorageValue(cid, 27001, 1) elseif getPlayerStorageValue(cid, 27001) > 0 and not isPremium(cid) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!") setPlayerStorageValue(cid, 27001, -1) setPlayerStorageValue(cid, info.Storages[1], -1) end return trueend]]></event><event type="kill" name="LootEventKIll" event="script"><![CDATA[domodlib('Loot_func')function onKill(cid, target, lastHit) if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[3]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then addEvent(corpseRetireItems, 0, cid ,getThingPos(target)) end return trueend]]></event><talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[domodlib('Loot_func')local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.freeif not param or param == "" then ShowItemsTabble(cid) return trueelseif tonumber(param) then doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return trueelseif isInArray({"clean","limpar", "clear"}, param) then setPlayerStorageValue(cid, info.Storages[1], -1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return trueelseif isInArray({"start","stop","on","off"}, param) then setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "Stopped" or "Started")..".") return trueelseif isInArray({"money","gold","gps","dinheiro"}, param) then setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return trueendlocal item = getItemIdByName(param, false)if not item then doPlayerSendCancel(cid, "This item does not exist.") return trueendlocal var = isInTable(cid, item)if isInArray({2148,2152,2160},item) then doPlayerSendCancel(cid, "Enter !autoloot money to add money in your list!") return true elseif isInArray(info.BlockItemsList, item) then doPlayerSendCancel(cid, "You can not add this item in the list!") return trueelseif not var and #getPlayerStorageTable(cid, info.Storages[1]) >= slots then doPlayerSendCancel(cid, "max "..slots.." from auto loot") return trueendif not var then addItemTable(cid, item)else removeItemTable(cid, item)enddoPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list")return true]]></talkaction></mod>
QUALQUER TIPO DE AJUDA, OU SOLUÇÃO EU DOU +REP!!! OBRIGADO!!!