Olá rapaziada tudo certo?
Uso um sistema de reset no meu servidor via NPC...
e queria adicionar duas funções nesse sistema...
1 mostrar a quantidade de reset no LOOK
e 2 mostrar a quantidade de resets no !RANK
O script de reset q uso é esse:
local config = {
minlevel = 330, --- level inical para resetar
price = 100000, --- preço inicial para resetar
newlevel = 8, --- level após reset
priceByReset = 100000, --- preço acrescentado por reset
percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total)
maxresets = 50,
levelbyreset = 20 --- quanto de level vai precisar a mais no próximo reset
}
--- end configfunction getResets(uid)
resets = getPlayerStorageValue(uid, 378378)
if resets < 0 then
resets = 0
end
return resets
endlocal keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cidfunction addReset(cid)
if(npcHandler:isFocused(cid)) then
npcHandler:releaseFocus(cid)
end
talkState[talkUser] = 0
resets = getResets(cid)
setPlayerStorageValue(cid, 378378, resets+1)
local hp = getCreatureMaxHealth(cid)
local resethp = hp*(config.percent/100)
setCreatureMaxHealth(cid, resethp)
local differencehp = (hp - resethp)
doCreatureAddHealth(cid, -differencehp)
local mana = getCreatureMaxMana(cid)
local resetmana = mana*(config.percent/100)
setCreatureMaxMana(cid, resetmana)
local differencemana = (mana - resetmana)
doCreatureAddMana(cid, -differencemana)
doRemoveCreature(cid)
local description = resets+1
db.query("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."")
db.query("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."")
return true
end
local newPrice = config.price + (getResets(cid) * config.priceByReset)
local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset)if msgcontains(msg, 'reset') then
if getResets(cid) < config.maxresets then
selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid)
talkState[talkUser] = 1
else
selfSay('You already reached the maximum reset level!', cid)
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if getPlayerMoney(cid) < newPrice then
selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid)
elseif getPlayerLevel(cid) < newminlevel then
selfSay('The minimum level for reseting is '..newminlevel..'!', cid)
else
doPlayerRemoveMoney(cid,newPrice)
playerid = getPlayerGUID(cid)
addEvent(function()
if isPlayer(cid) then
addReset(cid)
end
end, 3000)
local number = getResets(cid)+1
local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds."
doPlayerPopupFYI(cid, msg)
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
selfSay('Ok.', cid)
elseif msgcontains(msg, 'quantity') then
selfSay('You have a total of '..getResets(cid)..' reset(s).', cid)
talkState[talkUser] = 0
end
return true
endnpcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Creio que seja uma function bem simples, porem nao manjo nada disso...
Agradeço.