(Creio que está na área correta) Galera, estou usando esse script para uma annihilation e está funcionando perfeitamente (uso tfs 04, 8.6). Porém quando os players são teleportados para a quest, os bixos são sumonados normalmente mas ao invés dos bixos sumirem após o time terminar a quest, eles continuam lá. Assim da erro na distro quando o próximo time tenta realizar a quest, porque não consegue sumonar os bixos uma vez que os bixos da quest anterior já estão vivos lá. Suspeito que seja essa parte do starting/ending, e se for mesmo ela, qual posição eu pego para por nisso ? Se não for também preciso de ajuda. Só falta isso para o script ficar bom !
Código >
function onUse(cid, item, frompos, item2, topos) if item.uid == 5000 then if item.itemid == 1946 then player1pos = {x=164, y=117, z=8, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=163, y=117, z=8, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=162, y=117, z=8, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=161, y=117, z=8, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) questlevel = 500 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then queststatus1 = getPlayerStorageValue(player1.uid,5000) queststatus2 = getPlayerStorageValue(player2.uid,5000) queststatus3 = getPlayerStorageValue(player3.uid,5000) queststatus4 = getPlayerStorageValue(player4.uid,5000) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then --if 1==1 then demon1pos = {x =12356, y =23455, z =6} demon2pos = {x =12357, y =23455, z =6} demon3pos = {x =12358, y =23455, z =6} demon4pos = {x =12359, y =23455, z =6} demon5pos = {x =12360, y =23455, z =6} demon6pos = {x =12356, y =23460, z =6} demon7pos = {x =12354, y =23460, z =6} demon8pos = {x =12352, y =23460, z =6} demon9pos = {x =12347, y =23457, z =6} demon10pos = {x =12347, y =23455, z =6} demon11pos = {x =12347, y =23453, z =6} demon12pos = {x =12352, y =23450, z =6} demon13pos = {x =12354, y =23450, z =6} demon14pos = {x =12356, y =23450, z =6} doSummonCreature("Harpia", demon1pos) doSummonCreature("Harpia", demon2pos) doSummonCreature("Harpia", demon3pos) doSummonCreature("Harpia", demon4pos) doSummonCreature("Harpia", demon5pos) doSummonCreature("Harpia", demon6pos) doSummonCreature("Harpia", demon7pos) doSummonCreature("Harpia", demon8pos) doSummonCreature("Harpia", demon9pos) doSummonCreature("Harpia", demon10pos) doSummonCreature("Harpia", demon11pos) doSummonCreature("Harpia", demon12pos) doSummonCreature("Harpia", demon13pos) doSummonCreature("Harpia", demon14pos) nplayer1pos = {x=12353, y=23455, z=6} nplayer2pos = {x=12352, y=23455, z=6} nplayer3pos = {x=12355, y=23455, z=6} nplayer4pos = {x=12354, y=23455, z=6} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end end if item.itemid == 1945 then -- Here is the code start: starting={x = 12352, y = 23455, z = 6, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x = 12361, y = 23455, z = 6, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=12353, y=23458, z=7} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end -- Here is the end of it end end return 1 end