bom o problema é o seguinte, eu peguei um autoloot no forum e ele funciona 100%
mas ele não agrupa os items coletados. gostaria de uma ajuda nesse problema! quem poder ajudar já agradeço! ❤️
este é o script responsavel pela coleta!
AutoLoot = { Min_Level = 10, -- [[ Level minimo para usar o autoloot ]] -- Max_Slots = 10, -- [[ Slots maximos disponiveis ]] -- Boost_Actived = true, --- [[ Storages ]] -- Storage_Boost = 45000, Storage_On_Items = 45001, Storage_On_Gold = 45002, Storages = { Count_Gold = 45003, Count_Items = 45004, Count_Table = 45005, Slots = {45006, 45007, 45008, 45009, 45010, 45011, 45012, 45013, 45014, 45015} -- [[ Storage pra cada slot ]] -- } } AutoLoot_Boost = { -- [[ Loot boost vende os loots coletados automaticamente ]] -- -- [[ID do item] = Valor.]] -- [11441] = 1000, [11442] = 1000, [11443] = 1000, [11444] = 1000, [11445] = 1000, [11446] = 1000, [11447] = 1000, [11448] = 1000, [11449] = 1000, [11450] = 1000, [11451] = 1000, [11452] = 1000, [11453] = 1000, [11454] = 1000 } function AutoLoot.CountTable(table) local Count = 0 if type(table) == "table" then for index in pairs(table) do Count = Count + 1 end return Count end return false end function AutoLoot.getContainerItemsInfo(ContainerUID) local Table = {} if ContainerUID and ContainerUID > 0 then local Index = 0 for i = 0, getContainerSize(ContainerUID) - 1 do local item = getContainerItem(ContainerUID, i) Index = Index + 1 Table[Index] = {UID = item.uid, ItemID = item.itemid, Count = item.type} end return Table end return false end function AutoLoot.String(String) local Table = {} local x, old, last = 0, 0, 0 local first, second, final = 0, 0, 0 if type(String) ~= "string" then return Table end for i = 2, #String - 1 do if string.byte(String:sub(i,i)) == string.byte(':') then x, second, last = x + 1, i - 1, i + 2 for t = last, #String - 1 do if string.byte(String:sub(t,t)) == string.byte(',') then first = x == 1 and 2 or old old, final = t + 2, t - 1 local Index = String:sub(first, second) local Var = String:sub(last, final) Table[tonumber(Index) or tostring(Index)] = tonumber(Var) or tostring(Var) break end end end end return Table end function AutoLoot.TranslateString(Table) local String = "" if type(Table) ~= "table" then return String end for i, last in pairs(Table) do String = String..i..": ".. last ..", " end String = "a"..String.."a" return tostring(String) end function AutoLoot.getPlayerStorageZero(cid, key) return getPlayerStorageValue(cid, key) > 0 and getPlayerStorageValue(cid, key) or 0 end function AutoLoot.getStorageZero(key) return getGlobalStorageValue(key) > 0 and getGlobalStorageValue(key) or 0 end function AutoLoot.setPlayerTableStorage(cid, key, value) return doPlayerSetStorageValue(cid, key, AutoLoot.TranslateString(value)) end function AutoLoot.setGlobalTableStorage(key, value) return setGlobalStorageValue(key, AutoLoot.TranslateString(value)) end function AutoLoot.getPlayerTableStorage(cid, key) return AutoLoot.String(getPlayerStorageValue(cid, key)) end function AutoLoot.getGlobalTableStorage(key) return AutoLoot.String(getGlobalStorageValue(key)) end function AutoLoot.getPlayerList(cid) local Table = {} for i = 1, #AutoLoot.Storages.Slots do if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) ~= -1 then table.insert(Table, getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i])) end end return Table end function AutoLoot.ExistItemByName(name) local Items = io.open("data/items/items.xml", "r"):read("*all") local GetITEM = Items:match('name="' .. name ..'"') if GetITEM == nil or GetITEM == "" then return false end return true end function AutoLoot.addToList(cid, name) local ItemID = getItemIdByName(name) if AutoLoot.getPlayerList(cid) and isInArray(AutoLoot.getPlayerList(cid), ItemID) then return false end for i = 1, #AutoLoot.Storages.Slots do if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == -1 then doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], ItemID) return true end end end function AutoLoot.removeFromList(cid, name) local ItemID = getItemIdByName(name) for i = 1, #AutoLoot.Storages.Slots do if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == ItemID then doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], -1) return true end end return false end function AutoLoot.Boost(cid) return tonumber(getPlayerStorageValue(cid, AutoLoot.Storage_Boost)) >= os.time() end function AutoLoot.Items(cid, position) if not isPlayer(cid) then return true end local Check, String, Position = false, "", {} for i = 1, 255 do position.stackpos = i if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then Position = position Check = true break end end if Check then local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid) if CorpseUID then for Index, Item in pairs(CorpseUID) do if Index < AutoLoot.CountTable(CorpseUID) then if Item.UID and Item.ItemID then if isContainer(Item.UID) then local Bag = AutoLoot.getContainerItemsInfo(Item.UID) for i = 1, AutoLoot.CountTable(Bag) do if isInArray(AutoLoot.getPlayerList(cid), Bag[i].ItemID) then if Bag[i].Count > 1 then doRemoveItem(Bag[i].uid, Bag[i].Count) doPlayerAddItem(cid, Bag[i].ItemID, Bag[i].Count) String = String.." ".. Bag[i].Count .." ".. getItemNameById(Bag[i].ItemID) .." +" else doRemoveItem(Bag[i].uid) if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then if AutoLoot_Boost[Bag[i].ItemID] then doPlayerSetBalance(cid, getPlayerBalance(cid) + AutoLoot_Boost[Bag[i].ItemID]) String = String.."1 ".. getItemNameById(Bag[i].ItemID) .." (".. AutoLoot_Boost[Bag[i].ItemID] .." dinheiro no banco)" else doPlayerAddItem(cid, Bag[i].ItemID, 1) String = String.."1 ".. getItemNameById(Bag[i].ItemID) .."" end else doPlayerAddItem(cid, Bag[i].ItemID, 1) String = String.."1 ".. getItemNameById(Bag[i].ItemID) .."" end end end end end end end if isInArray(AutoLoot.getPlayerList(cid), Item.ItemID) then if Item.Count > 1 then doRemoveItem(Item.UID, Item.Count) doPlayerAddItem(cid, Item.ItemID, Item.Count) String = String.." ".. Item.Count .." ".. getItemNameById(Item.ItemID) .." +" else doRemoveItem(Item.UID) if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then if AutoLoot_Boost[Item.ItemID] then doPlayerSetBalance(cid,getPlayerBalance(cid) + AutoLoot_Boost[Item.ItemID]) String = String.."1 "..getItemNameById(Item.ItemID).." ("..AutoLoot_Boost[Item.ItemID].." dinheiro no banco)" else doPlayerAddItem(cid, Item.ItemID, 1) String = String.."1 "..getItemNameById(Item.ItemID).."" end else doPlayerAddItem(cid, Item.ItemID, 1) String = String.."1 "..getItemNameById(Item.ItemID).."" end end end end end end AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, {[1] = String, [2] = 0}) end function AutoLoot.Gold(cid, position) if not isPlayer(cid) then return true end local Check = false local Total_Gold = 0 local Position = {} for i = 1, 255 do position.stackpos = i if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then Position = position Check = true break end end if Check then local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid) if CorpseUID then for Index, Item in pairs(CorpseUID) do if Item.UID and Item.ItemID then if Index < AutoLoot.CountTable(CorpseUID) then if isContainer(Item.UID) then local Bag = AutoLoot.getContainerItemsInfo(Item.UID) for i = 1, AutoLoot.CountTable(Bag) do if isInArray({2148, 2152, 2160}, Bag[i].ItemID) then local Multiplier = 1 if Bag[i].ItemID == 2148 then Multiplier = 1 elseif Bag[i].ItemID == 2152 then Multiplier = 100 elseif Bag[i].ItemID == 2160 then Multiplier = 1000 end doRemoveItem(Bag[i].uid, Bag[i].Count) doPlayerSetBalance(cid, getPlayerBalance(cid) + tonumber(Bag[i].Count) * Multiplier) Total_Gold = Total_Gold + Bag[i].Count * Multiplier doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier)) end end end end if isInArray({2148, 2152, 2160}, Item.ItemID) then local Multiplier = 1 if Item.ItemID == 2148 then Multiplier = 1 elseif Item.ItemID == 2152 then Multiplier = 100 elseif Item.ItemID == 2160 then Multiplier = 1000 end doRemoveItem(Item.UID, Item.Count) doPlayerSetBalance(cid, getPlayerBalance(cid) + Item.Count * Multiplier) doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier)) Total_Gold = Total_Gold + Item.Count * Multiplier end end end end end if Total_Gold > 0 then Total_Gold = Total_Gold - (Total_Gold * 0.2) Total_Gold = math.ceil(Total_Gold) doPlayerSetBalance(cid, getPlayerBalance(cid) + Total_Gold) local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table) Table[2] = Total_Gold AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, Table) end end function AutoLoot.Message(cid) if not isPlayer(cid) then return true end local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table) if AutoLoot.CountTable(Table) >= 1 then if Table[1] then if Table[2] and Table[2] > 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "[Auto Loot] Coletados: ".. Table[1] .." ".. Table[2] .." gold coins.") else if type(Table[1]) == "string" and string.len(Table[1]) > 1 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "[Auto Loot] Coletados: "..Table[1]) end end elseif not Table[1] then if Table[2] then doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "[Auto Loot] Coletados: "..Table[2].." gold coins.") end end end doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Table, -1) end