Primeiro abre uma runa qualquer apague tudo e coloke isso
area = {{1, 0, 1, 1, 0, 1, 1},
{0, 1, 0, 0, 1, 0, 0},
{1, 0, 1, 1, 0, 1, 1},
{1, 1, 1, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 0, 1},
{0, 1, 0, 0, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1}
}
attackType = ATTACK_BURST
needDirection = false
areaEffect = NM_ME_ENERGY_AREA
animationEffect = NM_ANI_ENERGY
hitEffect = NM_ME_LOOSE_ENERGY
damageEffect = NM_ME_MAGIC_ENERGIE
animationColor = BLACK
offensive = true
drawblood = false
GreatFireballObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
GreatFireballObject.minDmg = (level * 2 + maglv *3) * 0.55
GreatFireballObject.maxDmg = (level * 2 + maglv *3) * 0.90
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatFireballObject:ordered())
end
Salve como luxa.lua
va na pasta spell.xml
procure por rune e coloke isso...
<rune name="luxa" id="2284" charges="2" maglv="30" mana="30" enabled="1"></rune>
pronto a runa esta add espero q gostem.
criticas e sugestoes