attackType = ATTACK_NONEanimationEffect = NM_ANI_NONEhitEffect = NM_ME_NONEdamageEffect = NM_ME_MAGIC_ENERGIEanimationColor = GREENoffensive = falsedrawblood = falseEnergieObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, EnergieObject:ordered()) if (ret) then setPlayerLightLevel(cid,22) end return retend
Eh igual ao utevo lux, mas ilumina quase o mapa todinho!!
Mana Sugerida = 800
ML : 20
Vocações: Todas (pra kina eh ###### usa ^^)