Ae arrumei a obsidian knife, arrumei a chance de pegas as peles...
a e tirei u demon dust e vamp dust pq tinha viajado
mais com demon e vmap dust é no link se quizer....
http://palmaresot.com/downloads/obsidian%20knife.lua
Num eskeça de adicionar no actions.xml em qualquer linha:
Código:
<action itemid="5908" script="obsidian knife.lua"/>
Aqui se vc num quizer baxar cria um arquivo.lua chamado obsidian knife.lua
Código:
--Action By BrunuxX modificado por Cunha para 7.8 ( Re-editado/Simplificado por Pedokas )
--Ultima edição by Fagunz (arrumado as chances de pegar pele)
--Não Remover os Creditos!
function onUse(cid, item, frompos, item2, topos) if item2.itemid == 0 then return 0 end random = math.random(1,6) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2881 and random == 1 then doTransformItem(item2.uid,2882) doPlayerAddItem(cid,5948,1) doSendMagicEffect(topos,13) elseif item2.itemid == 2881 and random > 1 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,2) end end random = math.random(1,5) if getPlayerLevel(cid) >= 8 then if item2.itemid == 3104 and random == 1 then doTransformItem(item2.uid,3105) doPlayerAddItem(cid,5877,1) doSendMagicEffect(topos,13) elseif item2.itemid == 3104 and random > 1 then doTransformItem(item2.uid,3105) doSendMagicEffect(topos,2) end end random = math.random(1,4) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2830 and random == 1 then doTransformItem(item2.uid,2831) doPlayerAddItem(cid,5878,1) doSendMagicEffect(topos,13) elseif item2.itemid == 2830 and random > 1 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,2) end end random = math.random(1,3) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2876 and random == 1 then doTransformItem(item2.uid,2877) doPlayerAddItem(cid,5878,1) doSendMagicEffect(topos,13) elseif item2.itemid == 2876 and random > 1 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,2) end end random = math.random(1,4) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2871 and random == 1 then doTransformItem(item2.uid,2872) doPlayerAddItem(cid,5878,1) doSendMagicEffect(topos,13) elseif item2.itemid == 2871 and random > 1 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,2) end end random = math.random(1,3) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2866 and random == 1 then doTransformItem(item2.uid,2867) doPlayerAddItem(cid,5878,1) doSendMagicEffect(topos,13) elseif item2.itemid == 2866 and random > 1 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,2) end end random = math.random(1,7) if getPlayerLevel(cid) >= 8 then if item2.itemid == 4256 and random == 1 then doTransformItem(item2.uid,4257) doPlayerAddItem(cid,5876,1) doSendMagicEffect(topos,13) elseif item2.itemid == 4256 and random > 1 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,2) end end random = math.random(1,7) if getPlayerLevel(cid) >= 8 then if item2.itemid == 4259 and random == 1 then doTransformItem(item2.uid,4260) doPlayerAddItem(cid,5876,1) doSendMagicEffect(topos,13) elseif item2.itemid == 4259 and random > 1 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,2) end end random = math.random(1,7) if getPlayerLevel(cid) >= 8 then if item2.itemid == 4262 and random == 1 then doTransformItem(item2.uid,4263) doPlayerAddItem(cid,5876,1) doSendMagicEffect(topos,13) elseif item2.itemid == 4262 and random > 1 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,2) end end random = math.random(1,8) if getPlayerLevel(cid) >= 8 then if item2.itemid == 3031 and random == 1 then doTransformItem(item2.uid,3032) doPlayerAddItem(cid,5925,1) doSendMagicEffect(topos,13) elseif item2.itemid == 3031 and random > 1 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,2) end end random = math.random(1,9) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2931 and random == 1 then doTransformItem(item2.uid,2932) doPlayerAddItem(cid,5893,1) doSendMagicEffect(topos,13) elseif item2.itemid == 2931 and random > 1 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,2) end end return 1 end Se vc quer mudar a chance do seu geito ali onda tah Código:
random = math.random(1,9)
Ali no 1 é quantos numeros vao ser sorteados da quantidade ao lado que é 9, entao quando o numero sorteado é 1 vc ganha a pele, pra ser mais dificel voce tem que almental o numero ali no lugar do 9...
caso num enteder reclama que eu expliko melhor...
Comentem plz...
As chances eu tentei dexar meia parecida com RL