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Hitame Kakashi
em NPCs, monsters e raids

Hitame Kakashi

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Grupo: CamponesRegistrado: 11/01/07Posts: 4

The Pure Devil:

 

<?xml version="1.0"?>

<monster name="The Pure Evil" level="50" maglevel="95" experience="100000" pushable="0" speed="600" armor="120" defense="160" canpushitems="1" staticattack="50" changetarget="800">

<health now="100000" max="100000"/>

<look type="12" head="20" body="30" legs="40" feet="50" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="2000" cycleticks="2000" probability="90"/>

<attack type="instant" name="exura vita" cycleticks="5000" probability="70"/>

<attack type="instant" name="d exevo gran vis lux" exhaustion="500" cycleticks="8000" probability="70"/>

<attack type="instant" name="exevo mal" exhaustion="500" cycleticks="4000" probability="50"/>

<attack type="rune" name="Explosion" exhaustion="500" cycleticks="4000" probability="80"/>

<attack type="instant" name="exevo evil" exhaustion="500" cycleticks="3000" probability="50"/>

 

</attacks>

 

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="poison"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

 

<voices>

<voice sentence="I am the lord od the universe !!"/>

<voice sentence="I have created the EVIL !!"/>

<voice sentence="I control EVERYTHING !"/>

<voice sentence="FELL FEAR !!!!!!!"/>

<voice sentence="MAAUHAUHAUHAUAUAH !! MMMAHUAHAUAHUHAUHAU !!!"/>

</voices>

 

<loot>

<item id="2678" countmax="4" chance1="70000" chancemax="4000"/>// coconut

<item id="2148" countmax="43" chance1="70000" chancemax="4000"/>// gold coin

<item id="2151" countmax="7" chance1="20000" chancemax="3000"/>// talon

<item id="2470" chance="1500"/>// golden legs

<item id="2472" chance="1500"/>// magic plate armor

<item id="2171" chance="9000"/>// platinum amulet

<item id="1987" chance="50000"> // bag

<inside>

<item id="2148" countmax="74" chance1="90000" chancemax="2000"/>// gold coin

<item id="2514" chance="2300"/>// mastermind shield

<item id="2432" chance="5000"/>// fire axe

<item id="2393" chance="3500"/>// giant sword

<item id="2520" chance="3300"/>// demon shield

<item id="2387" chance="9000"/>// double axe

<item id="2176" chance="8000"/>// orb

<item id="2678" countmax="7" chance1="50000" chancemax="4000"/>// coconut

<item id="2151" countmax="7" chance1="20000" chancemax="3000"/>// talon

</inside>

</item>

</loot>

 

<summons maxSummons="10">

<summon name="Warlock" chance="2000"/>

<summon name="Demon" chance="1700"/>

<summon name="Orshabaal" chance="300"/>

<summon name="Ferumbras" chance="500"/>

<summon name="Behemoth" chance="1900"/>

<summon name="The Old Widow" chance="1200"/>

<summon name="Yeti" chance="1300"/>

<summon name="Demodras" chance="900"/>

</summons>

 

</monster>

 

agora vah ate a masta monster.xml e coloq:

<monster name="The Pure Evil" file="the pure evil.xml" />

 

Como o The Pure devil tem duas magias novas exevo mal e exevo evil adicione as duas:

EXEVO MAL:

 

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0},

{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}

}

 

attackType = ATTACK_POISON

needDirection = false

areaEffect = NM_ME_POISEN_RINGS

animationEffect = NM_ANI_NONE

 

hitEffect = NM_ME_POISEN

damageEffect = NM_ME_POISEN_RINGS

animationColor = GREEN

offensive = true

needDirection = false

drawblood = false

minDmg = 20

maxDmg = 20

 

PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg)

SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 15, 15)

SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10)

SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 5, 5)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

 

PoisonStormObject.minDmg = (level * 2 + maglv * 3) * 1.5 - 30

PoisonStormObject.minDmg = (level * 5 + maglv * 3) * 1.8

PoisonStormObject.maxDmg = (level * 5 + maglv * 3) * 2.7

 

return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(),

2000, 1, SubPoisonStormObject1:ordered(),

2000, 2, SubPoisonStormObject2:ordered(),

2000, 10, SubPoisonStormObject3:ordered(),

3)

end

 

Agora va ate a pasta spell.xml e coloq:

<spell name="exevo mal" words="exevo mal" maglv="0" mana="800" enabled="1"><vocation id="5"/></spell>

 

e EXEVO EVIL:

area = {

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_EXPLOSION_AREA

animationEffect = NM_ANI_NONE

 

hitEffect = NM_ME_EXPLOSION_DAMAGE

damageEffect = NM_ME_DRAW_BLOOD

animationColor = RED

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

UltimateExplosionObject.minDmg = (level * 3 + maglv * 5) * 3.5 - 30

UltimateExplosionObject.maxDmg = (level * 3 + maglv * 5) * 4.5

end

agora faça o memu com essa magia:

<spell name="exevo evil" words="exevo evil" maglv="0" mana="1000" enabled="1"><vocation id="5"/></spell>

 

Pronto divirta-se com meu bixinhu ele e de versão 7.8 e 7.9

Chakau

Banido
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Banidos

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Grupo: BanidosRegistrado: 09/11/06Posts: 278

Muito desorganizado

Organize o topico pois

n entendi nada

[Usuário banido, Ofensas/Xingamentos a Equipe]
Addict

morgado4ever

Eu sou o Kazz! ;)
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Cavaleiro

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Grupo: CavaleiroRegistrado: 20/10/06Posts: 164Char no Tibia: Kazz Kzupzarski

kra vc postou 3 vezes essa ######

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Nos contate agora mesmo:

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Grupo: CamponesRegistrado: 09/10/06Posts: 86

aff reportei

QUOTE
Assinatura removida por estar fora das regras.
Xedegux.

Lucas Rap

Lucas Moreno
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Grupo: CavaleiroRegistrado: 19/11/05Posts: 168

@All

Parem com o flood ou serão alertados.

Não há necessidade de ser posto para Download, como reportaram.

ESTOU DESATIVADO!
NÃO ME MANDEM MENSAGENS, POR FAVOR.
NÃO ENTENDO MAIS DESSE NOVO TIBIA 9.ALGUMA COISA...


ÚNICO CONTATO: lucasrap8@gmail.com

Tyler

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Grupo: CamponesRegistrado: 03/02/07Posts: 80

Muito descolorido , monster muito forte .. isso eh pra ot 200x ¬¬ nao gostei nao bro ..



é meu fan ? te ajudei ? foi totalmente com a minha cara ? ta aew a fan bar ^^!



Fan de




UhUl LePaRkOuR

kenjiro

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Grupo: CamponesRegistrado: 26/02/07Posts: 27

uma ###### :/

tudo desorganizado, organiza isso meu.

3 veis que vc posta essas #####.

~LOST Fan ~


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NightmarexD

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Grupo: CamponesRegistrado: 04/05/07Posts: 1

Se realmente ele postou 3 vezes.

 

 

Pedirei para dar Closed.

skynagerloas

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Grupo: HeróiRegistrado: 13/11/05Posts: 715Char no Tibia: Lord'Skyxt

Tópico contendo somente 1 NpC,

essa seção é para DataPacks com 3 ou mais Npcs,

~o{Tópico Movido}o~,

Abraços.

Atenciosamente, Sky - Lord'Skyxt;

 

Antes de postar, leia isso:



Regras.

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