Ola ..bem eu estava sem nada para fazer entao resolvi criar um monstro...
usei ele na 7.92
Bem ai vai espero que gostem XD
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Aracnideos" nameDescription="an Aracnideos" race="blood" experience="9500" speed="740" manacost="0">
<health now="23000" max="23000"/>
<look type="38" head="0" body="0" legs="0" feet="0" corpse="2857"/>
<targetchange/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="1"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-356" max="-611"/>
<attack name="fireball" interval="2000" min="-400" max="-700"/>
<attack name="poison bomb" interval="2000" chance="50"/>
<attack name="parax" interval="2000" chance="50"/>
</attacks>
<defenses armor="30" defense="35"/>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons max="2">
<summon name="Giant Spider" interval="1000" chance="20"/>
</summons>
<loot>
<item id="2158" countmax="17" chance1="100000" chancemax="0"/>
<item id="2463" chance="4000"/>
<item id="2171" chance="666"/>
<item id="2459" chance="20000"/>
<item id="1987" chance="100000">
<inside>
<item id="2158" countmax="11" chance1="100000" chancemax="0"/>
<item id="2476" chance="4428"/>
<item id="2477" chance="1000"/>
<item id="2478" chance="10000"/>
<item id="2495" chance="800"/>
</inside>
</item>
</loot>
</monster>
Amagad!! Que **** e akela ""parax""???!?!?
É uma spell cauma tb irei passala aqui
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition, CONDITION_PARAM_SPEED, -800)
setConditionFormula(condition, -1.9, 0, -1.9, 0)
setCombatCondition(combat, condition)
arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Agora no Spells.XML
<instant name="parax" words="parax" lvl="30" maglv="5" mana="110" soul="0" exhaustion="1" prem="0" enabled="1" script="parax.lua"><vocation id="20"/><vocation id="15"/></instant>
ESPERO QUE GOSTEM XD
DIRETAMENTO DO HELLEMPIRE!!








