Oi Gent.. xD
Tah ai a minha 1ª magia...
tava meio sem ideia resolvi faze uma estilo Xtibia =P
tah ai o code.. pode nomea-lo de ultimatextibia.lua =P
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -160, -1.6, -150) arr = { {1,1,0,0,0,0,0,0,0,1,1}, {1,0,1,0,0,0,0,0,1,0,1}, {0,1,0,1,0,0,0,1,0,1,0}, {0,0,1,0,1,0,1,0,1,0,0}, {0,0,0,1,0,1,0,1,0,0,0}, {0,0,0,0,1,3,1,0,0,0,0}, {0,0,0,1,0,1,0,1,0,0,0}, {0,0,1,0,1,0,1,0,1,0,0}, {0,1,0,1,0,0,0,1,0,1,0}, {1,0,1,0,0,0,0,0,1,0,1}, {1,1,0,0,0,0,0,0,0,1,1}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Sugestao de TAG:
<instant name="Ultimate XTibia" words="exevo gran mas xtibia" lvl="65" maglv="35" mana="1250" soul="0" exhaustion="1" prem="1" enabled="1" script="ultimatextibia.lua"><vocation id="1"/><vocation id="5"/><vocation id="9"/></instant>
SS:
Comments e nota plizzzz
E alguem pode me ensinar a fazer magia com 2 tipos de dano??
+
Dark Sound:
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 22) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, -3, -1.1, 0) local arr = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 3, 0, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Sugestao De TAG:
<instant name="Dark Sound" words="exevo vis sound" direction="1" lvl="18" maglv="8" mana="20" soul="0" exhaustion="1" prem="1" enabled="1" script="Dark Sound.lua"><vocation id="1"/><vocation id="5"/><vocation id="9"/></instant>
SS:
Sound Wave:
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, -3, -1.1, 0) local arr = { {1,1,1,1,1}, {1,1,1,1,1}, {0,1,1,1,0}, {0,0,1,0,0}, {0,0,3,0,0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Sugestão De TAG:
<instant name="Sound Wave" words="exevo sound hur" direction="1" lvl="12" maglv="3" mana="20" soul="0" exhaustion="1" prem="1" enabled="1" script="Sound Wave.lua"><vocation id="1"/><vocation id="5"/><vocation id="9"/></instant>
SS:
Runa:Cross Sound(sem ideia pra nomi =P):
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.3, -170, -1.9, -180) local arr = { {0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,1,0,0,0}, {0,0,0,1,1,1,0,0,0}, {0,1,1,1,1,1,1,1,0}, {0,1,1,1,3,1,1,1,0}, {0,0,0,1,1,1,0,0,0}, {0,0,0,1,1,1,0,0,0}, {0,0,0,1,1,1,0,0,0}, {0,0,0,1,1,1,0,0,0} } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Sugestões de TAG:
<!-- runes --> <rune name="Cross Sound" id="2300" charges="5" maglv="15" exhaustion="1" enabled="1" allowfaruse="1" script="Cross Star.lua"></rune> <!-- conjure spells --> <conjure name="Cross Sound by dark sasuke" words="exevo cross" reagentId="2260" conjureId="2300" aggressive="0" conjureCount="5" lvl="30" mana="800" soul="5" prem="1" enabled="1" function="conjureRune"><vocation name="Druid"/><vocation name="Elder Druid"/></conjure>
SS:
Edit Por Causa Da SS e Atualização...
Adicionado Runa...
@Leave!!!
Lua:
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, CONDITION_DROWN) setCombatParam(combat, COMBAT_PARAM_EFFECT, 21) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.0, -150, -1.6, -150) arr = { {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,1,1,0,0,0}, {0,0,1,1,1,3,1,1,1,0,0}, {0,0,0,1,1,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
TAG:
<instant name="Leave!By Dark Sasuke" words="leave!" lvl="25" maglv="10" manapercent="70" soul="0" exhaustion="1" prem="1" enabled="1" script="Leave.lua"><vocation id="1"/><vocation id="2"/><vocation id="3"/><vocation id="4"/><vocation id="5"/><vocation id="6"/><vocation id="7"/><vocation id="8"/><vocation id="9"/><vocation id="10"/></instant>
Essa magia é um pedido de socorro xP meio que falando para o bixo sair "leave"
xP
@Lembrando...
Pra Quem Puder Ajudar Entra Ai:
<a href="http://lix.in/5002d8" target="_blank">http://lix.in/5002d8</a>
Não eh Virus
@Razão por editar:Concertei o link das imagens! Breve mais magias