Novas Magias

DretiDemon
em Globalevents e Spells

DretiDemon

Ex. 4458638
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Conde
Conde

INFOS

Grupo: CondeRegistrado: 04/11/06Posts: 573

Espero que Gostem!

 

-Uber exori:

 

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_HIT_AREA

animationEffect = NM_ANI_NONE

 

hitEffect = NM_ME_HIT_AREA

damageEffect = NM_ME_HIT_AREA

animationColor = RED

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 200

UltimateExplosionObject.maxDmg = 9000

else

-- UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30

-- UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

UltimateExplosionObject.minDmg = (level * 1.5 + maglv * 1.5) * 1.2

UltimateExplosionObject.maxDmg = (level * 1.5 + maglv * 1.5) * 2.3

end

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

 

 

 

E lah no arquivo "spells.xml"

 

<spell name="Super Berzeker" words="uber exori" maglv="6" mana="50" enabled="1"><vocation id="4" /></spell>

 

-Death Star

 

area = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_MORT_AREA

animationEffect = NM_ANI_SUDDENDEATH

 

hitEffect = NM_ME_MORT_AREA

damageEffect = NM_ME_MORT_AREA

animationColor = 250

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 4.0

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 5.0

end

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

 

E lah no arquivo "spells.xms"

 

<spell name="death star" words="death star" maglv="70" mana="100" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id="4" /></spell>

 

-Ultimate hur

 

attackType = ATTACK_NONE

animationEffect = NM_ANI_NONE

 

hitEffect = NM_ME_NONE

damageEffect = NM_ME_MAGIC_POISEN

animationColor = GREEN

offensive = false

drawblood = false

 

GreatHasteObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

ret = doTargetMagic(cid, centerpos, GreatHasteObject:ordered())

 

if(ret) then

speed = getSpeed(cid)

time = 10000000 --in seconds

addspeed = (speed*9.9)-0

 

changeSpeed(cid, addspeed, time)

end

 

return ret

end

 

Lah na Pasta "spells.xml"

 

<spell name="Strong Haste" words="ultimate hur" maglv="10" mana="150" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id="4" /></spell>

 

-Exevo gran mas Mort

 

area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, }

 

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_MORT_AREA

animationEffect = NM_ANI_SUDDENDEATH

 

hitEffect = NM_ME_MORT_AREA

damageEffect = NM_ME_MORT_AREA

animationColor = RED

offensive = true

drawblood = true

 

GreatEnergyBeamObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

GreatEnergyBeamObject.minDmg = (level * 10 + maglv *10) * 5.0

GreatEnergyBeamObject.maxDmg = (level * 10 + maglv *10) * 10.0

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatEnergyBeamObject:ordered())

end

 

e lah na pasta "spells.xml"

 

<spell name="Ultimate Mort" words="exevo gran mas mort" maglv="100" mana="400" enabled="1"><vocation id="1" /></spell>

 

-Crux Divina

 

area = {

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

}

 

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_HIT_AREA

animationEffect = NM_ANI_NONE

 

hitEffect = NM_ME_HIT_AREA

damageEffect = NM_ME_HIT_AREA

animationColor = RED

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

end

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

 

E lah no arquivo "spells.xml"

 

<spell name="Super Berzeker" words="cruz divina" maglv="6" mana="80" enabled="1"><vocation id="4" /></spell>

 

-Bp

 

 

function onCast(cid, creaturePos, level, maglv, var)

n = makeArrows(cid,1988,1);

return n

end

 

Lah no "spells.xml" (na parte conjure senao n da certo)

 

<conjure name="Backpack" words="bp" conjureId="1988" conjureCount="1" aggressive="0" lvl="0" maglv="0" mana="10" soul="3" prem="1" promotion="1" enabled="1" function="conjureItem"><vocation name="Paladin"/><vocation name="Sorcerer"/><vocation name="Druid"/><vocation name="Knight"/></conjure>

 

Oh estou postando mais uma spell:

 

-Ice Golem Energy Beam: (8.0)

 

Na pasta "spells/scripts"

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -.2, 0, 0, 0)

 

local condition = createConditionObject(CONDITION_PARALYZE)

setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)

setCombatCondition(combat, condition)

 

 

local arr = {

{0, 1, 0},

{0, 1, 0},

{0, 1, 0},

{0, 3, 0},

}

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

e na "spells.xml"

 

<instant name="Ice Golem Energy Beam" words="ice golem energy beam" lvl="1" maglv="0" mana="0" soul="0" exhaustion="1" prem="1" enabled="1" script="ice golem energy beam.lua"></instant>

 

 

-Exori Mas: (8.0)

 

Na pasta "spells/scripts"

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat, COMBAT_FORMULA_SKILL, -0.2, -20, -0.5, 0)

 

local arr = {

{0, 0, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 3, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 0, 0}

}

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

E na "spells.xml"

 

<instant name="exori mas" words="exori mas" lvl="33" maglv="4" mana="160" exhaustion="1" prem="1" enabled="1" script="exori mas.lua"> <vocation id="8"/> </instant>

 

Estou Postando Mais 2 Spells

 

-Mana Drain (Knight):

 

Na "spells/scripts"

 

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

attackType = 9

needDirection = false

areaEffect = 10

animationEffect = 4

 

hitEffect = 23

damageEffect = 10

animationColor = 71

offensive = false

drawblood = false

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,

animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 100

UltimateExplosionObject.maxDmg = 600

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

end

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

 

E na "spells.xml"

 

<spell name="mana drain" words="mana drain" maglv="3" mana="80" enabled="1"><vocation id="4" /></spell>

 

-Exevo Gran mas Sundeth:

 

Na "spells/scripts"

 

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

attackType = 4

needDirection = false

areaEffect = 0

animationEffect = 10

 

hitEffect = 17

damageEffect = 0

animationColor = 255

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,

animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 1000

UltimateExplosionObject.maxDmg = 9000

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

end

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

 

E na "spells.xml"

 

<spell name="exevo gram mas sundeth" words="exevo gram mas death" maglv="90" mana="130" enabled="1"><vocation id="1" /></spell>

 

 

Estão aki minhas spells espero q gostem delas :D

 

~Coments PLXX~

 

Atualizado dia 1/setembro/2007

Atenciosamente,
Bruno de Souza.

 

 

Xtibia:
Ex. Moderador
Entrada:14/07/10
Promoção:04/01/11
Contato: bruno.4458638 (Skype)

 

 

Necro das Trevas

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 14/03/07Posts: 3

Ótimo... sem mais...

flws

~.~ Sign: ~.~

---------------------------------
Te ajudei??? És meu fan??? Use minha fan Bar...

---------------------------------
~.~ Sou de: ~.~

---------------------------------
~.~ Posts: ~.~

[x] 10 Posts
[?] 50 Posts
[?] 100+ Posts

Dekooo

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Visconde
Visconde

INFOS

Grupo: ViscondeRegistrado: 21/05/07Posts: 377Char no Tibia: Sirke Amere *( AsTeRa )*

opaa muito bom!! 4458638, peguei seu post pra por no meu tópico (Lista de Listas de Spells) Licença :lol:

assinatura bugada, vide sobre mim

nuk

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Campones

INFOS

Grupo: CamponesRegistrado: 05/09/06Posts: 30

algumas são um poco simples... nada de mto incrivel... mais ta bom


sou fan de:






My avatars :D

lucasmlima

.:: XTibia 2008 ::.
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Campones

INFOS

Grupo: CamponesRegistrado: 07/07/07Posts: 70Char no Tibia: Esqueci oO

eu quero saber pra qual versão essas magias

 

 

eugostei!!

 

resposta fast plx

RETIRED FROM XTIBIA




XTIBIA QUE SE ****

akur

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INFOS

Grupo: CamponesRegistrado: 02/07/07Posts: 42

rox talvez bote no meu ot

~*Metas*~
[x] 1 Post
[x] 30 Post's
[x] 50 Post's
[ ] 100 Post's
[ ] 150 Post's
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[ ] 250+ Post's

...

(x) Caçador
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DretiDemon

Ex. 4458638
avatar
Conde
Conde

INFOS

Grupo: CondeRegistrado: 04/11/06Posts: 573

Oh estou postando mais uma spell:

 

-Ice Golem Energy Beam: (8.0)

 

Na pasta "spells/scripts"

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -.2, 0, 0, 0)

 

local condition = createConditionObject(CONDITION_PARALYZE)

setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)

setCombatCondition(combat, condition)

 

 

local arr = {

{0, 1, 0},

{0, 1, 0},

{0, 1, 0},

{0, 3, 0},

}

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

e na "spells.xml"

 

<instant name="Ice Golem Energy Beam" words="ice golem energy beam" lvl="1" maglv="0" mana="0" soul="0" exhaustion="1" prem="1" enabled="1" script="ice golem energy beam.lua"></instant>

 

 

-Exori Mas: (8.0)

 

Na pasta "spells/scripts"

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat, COMBAT_FORMULA_SKILL, -0.2, -20, -0.5, 0)

 

local arr = {

{0, 0, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 3, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 0, 0}

}

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

E na "spells.xml"

 

<instant name="exori mas" words="exori mas" lvl="33" maglv="4" mana="160" exhaustion="1" prem="1" enabled="1" script="exori mas.lua"> <vocation id="8"/> </instant>

 

 

Espero q gostem das novas spells.

 

~Coments~

Atenciosamente,
Bruno de Souza.

 

 

Xtibia:
Ex. Moderador
Entrada:14/07/10
Promoção:04/01/11
Contato: bruno.4458638 (Skype)

 

 

chris471

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Banidos
Banidos

INFOS

Grupo: BanidosRegistrado: 15/08/07Posts: 14

Cara muito boa essas magias ae realmente parabens nota 10


---- É meu Fan? Então Use ----

-- -- - - - -- - - - - --- - - - - - - -- - --- - - - - - - - -




Mapper 100%
Action 60%
ADM-GM 100%

walckerstriker

;The Striker.
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Cavaleiro
Cavaleiro

INFOS

Grupo: CavaleiroRegistrado: 21/02/07Posts: 167Char no Tibia: Ardrak

Ja vi essas spells quando eram novidade no tibia 7.6.

Eu tinha todas elas sao muito massa.

Parabens

T+

DnWalcker OTs 4 eveR


Felipe Moraes

Java Developer
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Grão-Duque
Grão-Duque

INFOS

Grupo: Grão-DuqueRegistrado: 02/10/06Posts: 3285Gênero: Masculino

bem simples, mas ta valendo...

o importante é a intençao...

~A nossa maior glória não reside no fato de nunca cairmos, mas sim em levantarmo-nos sempre depois de cada queda.~

 

 

 

 

Clique aqui para ver meus tutoriais !

 

 

 

Gamertag: cpmoraes

 

 

guidao666

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Campones

INFOS

Grupo: CamponesRegistrado: 17/10/10Posts: 1

AEw ta massa :D

SÒ q eu tenho um problema eu preciso um script da exori da versao 7.6 gastando 100 d mana

VLW

Trile

XTibia Brilha Muito Comigo ;]
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Artesão
Artesão

INFOS

Grupo: ArtesãoRegistrado: 18/10/10Posts: 118Char no Tibia: Death Core

Gostei Um Pouco, Mais Porque é sem sentido , mais ta valeno , vlw ae !

PQAAAOuigw1ZDcxzSG8R7Ehm6aKw1d0OhgbTXz9z68uHfRESuUm-ge_DOk8k3CQhgIgJ1P-WjFcCvdapx9n9HXwgScgAm1T1UH57t3sZQXatk3sX41_qW_LQo5j0.jpg

bob.pngbob.png

Um Bom XTibiano Posta Topicos Com Scan, Pode Ser Qualquer Coisa ! ;) " + REP "

 

Não Poste Topicos Sem Scan! ;( " - REP "

douguera

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Campones

INFOS

Grupo: CamponesRegistrado: 25/05/08Posts: 69

Cara ta mt legal as magias mas tipo tem como da uma ajeitada por uma code pra ficar mais organizado pro pessoal entender mas Continua assim q tu vai longe boa script espero mais suas em !!!