Como todos sabem você tem que pagar uma taxa de entrada para Halvar antes de poder lutar.
Greenhorn
Nivel: Facil
Taxa: 1000 gp
Scrapper
Nivel: Medio
Taxa: 5000 gp
Warlord
Nivel: Dificil
Taxa: 10000 gp
Começando com o Script vá até:
data\movements\scripts\Svargrond.lua
-- Svargrond Arena by Arthur1408
-- masterpos É A LOCAção do primeiro lugar que o player será teletransportado. It is TWO squares south of the MIDDLE of the FIRST room (see screen shot)
local masterpos ={x=325, y=98, z=7, stackpos=1} -- this must match the position in the NPC script
local timeLimit = 600 -- this is the time limit in seconds (600 = 10 minutes) this has to match the timeLimit in the arenaNPC.lua script aswell.
-- you shouldnt need to edit any more of the script.
local stone1pos = {x = masterpos.x-5, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone2pos = {x = masterpos.x-19, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone3pos = {x = masterpos.x-33, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone4pos = {x = masterpos.x-47, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone5pos = {x = masterpos.x-41, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone6pos = {x = masterpos.x-27, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone7pos = {x = masterpos.x-13, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone8pos = {x = masterpos.x-21, y = masterpos.y-28, z = masterpos.z, stackpos = 1}
local stone9pos = {x = masterpos.x-35, y = masterpos.y-28, z = masterpos.z, stackpos = 1}
local stone10pos = {x = masterpos.x-29, y = masterpos.y-41, z = masterpos.z, stackpos = 1}
local function doCheckStoneId(stonepos)
local stone = getThingfromPos(stonepos)
if stone.itemid ~= 1354 then
doCreateItem(1354,1,stonepos)
end
if stone.actionid == 6000 then
doSetItemActionId(stone.uid,5999)
end
end
local function doChange(cid, pos, creature, tpos)
local stone = getThingfromPos(pos)
doSetItemActionId(stone.uid,6000)
local pos = getThingPos(stone.uid)
monster = doSummonCreature(creature, pos)
doTeleportThing(cid,tpos)
doSendAnimatedText(tpos,"Fight!",198)
doSendMagicEffect(pos,10)
end
function onStepIn(cid, item, pos)
playerID = getGlobalStorageValue(9000)
local function arenaOver(cid) -- if the player leaves, dies, logs out, wins, or is teleported out:
setGlobalStorageValue(3000,-1) -- if the arena is in use or not
setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not
setPlayerStorageValue(cid,2999,-1) -- dont mind this (addEvent)
end
local function doCheckLvl(cid, storage)
if getPlayerStorageValue(cid, storage) == 1 then -- easy
monsters = {"Frostfur", "Bloodpaw", "Bovinus", "Achad", "Colerian the Barbarian", "The Hairy One", "Axeitus Headbanger", "Rocky", "Cursed Gladiator", "Orcus the Cruel"}
elseif getPlayerStorageValue(cid, storage) == 2 then -- medium
monsters = {"Avalanche", "Kreebosh the Exile", "The Dark Dancer", "The Hag", "Slim", "Grimgor Guteater", "Drasilla", "Spirit of Earth", "Spirit of Water", "Spirit of Fire"}
elseif getPlayerStorageValue(cid, storage) == 3 then -- hard
monsters = {"Webster", "Darakan the Executioner", "Norgle Glacierbeard", "The Pit Lord", "Svoren The Mad", "The Masked Marauder", "Gnorre Chyllson", "Fallen Mooh'Tah Master Ghar", "Deathbringer", "The Obliverator"}
end
end
local function doCheckStone(stonepos)
local stone = getThingfromPos(stonepos)
if stone.actionid ~= 6000 and stone.itemid == 1354 then
return 0
elseif stone.actionid == 6000 or stone.itemid ~= 1354 then
return 1
end
end
local function roomBusy(cid, pos)
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
doSendMagicEffect(pos,10)
doPlayerSendTextMessage(cid, 22, "The arena is in use right now, wait your turn!")
end
doCheckLvl(cid, 5029)
if item.actionid == 2002 then
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
doCheckStoneId(stone1pos)
doCheckStoneId(stone2pos)
doCheckStoneId(stone3pos)
doCheckStoneId(stone4pos)
doCheckStoneId(stone5pos)
doCheckStoneId(stone6pos)
doCheckStoneId(stone7pos)
doCheckStoneId(stone8pos)
doCheckStoneId(stone9pos)
doCheckStoneId(stone10pos)
arenaOver(cid)
doCreatureAddHealth(monster,-10000) -- might give an error if someone leaves after the monster is dead
elseif item.actionid == 2003 then -- tp leading from the reward room to the NPC area
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
elseif item.actionid == 2004 and doCheckStone(stone1pos) == 0 then -- from the npc room, teleports you to room one
if (getGlobalStorageValue(3000) == 1 and hasAddedEvent ~= 1) then
local passArgs = {cid=cid, npos=npos}
setPlayerStorageValue(cid,5030,1)
setGlobalStorageValue(3001,1)
local npos = masterpos
if getPlayerStorageValue(cid,2999) == -1 then
addEvent(after1second,1000,passArgs)
setPlayerStorageValue(cid,2999,1)
end
else -- player was tped past the exp doors or logged in there or something
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
doPlayerSendTextMessage(cid, 22, "Please talk to the NPC before entering the arena.")
setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not
end
elseif item.actionid == 2005 and doCheckStone(stone2pos) == 0 then -- this takes you to room 2
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-14, y = masterpos.y, z = masterpos.z}
local mpos = {x=npos.x, y=npos.y-4, z=npos.z}
doChange(cid, mpos, monsters[2], npos)
if getThingfromPos(stone1pos) ~= 1354 then
doCreateItem(1354,1,stone1pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2006 and doCheckStone(stone3pos) == 0 then
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-28, y = masterpos.y, z = masterpos.z}
local mpos = {x=npos.x, y=npos.y-4, z=npos.z}
doChange(cid, mpos, monsters[3], npos)
if getThingfromPos(stone2pos) ~= 1354 then
doCreateItem(1354,1,stone2pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2007 and doCheckStone(stone4pos) == 0 then
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-42, y = masterpos.y, z = masterpos.z}
local mpos = {x=npos.x, y=npos.y-4, z=npos.z}
doChange(cid, mpos, monsters[4], npos)
if getThingfromPos(stone3pos) ~= 1354 then
doCreateItem(1354,1,stone3pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2008 and doCheckStone(stone5pos) == 0 then
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-36, y = masterpos.y-13, z = masterpos.z}
local mpos = {x=npos.x, y=npos.y-4, z=npos.z}
doChange(cid, mpos, monsters[5], npos)
if getThingfromPos(stone4pos) ~= 1354 then
doCreateItem(1354,1,stone4pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2009 and doCheckStone(stone6pos) == 0 then
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-22, y = masterpos.y-13, z = masterpos.z}
local mpos = {x=npos.x, y=npos.y-4, z=npos.z}
doChange(cid, mpos, monsters[6], npos)
if getThingfromPos(stone5pos) ~= 1354 then
doCreateItem(1354,1,stone5pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2010 and doCheckStone(stone7pos) == 0 then
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-8, y = masterpos.y-13, z = masterpos.z}
local mpos = {x=npos.x, y=npos.y-4, z=npos.z}
doChange(cid, mpos, monsters[7], npos)
if getThingfromPos(stone6pos) ~= 1354 then
doCreateItem(1354,1,stone6pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2011 and doCheckStone(stone8pos) == 0 then
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-16, y = masterpos.y-26, z = masterpos.z}
local mpos = {x=npos.x, y=npos.y-4, z=npos.z}
doChange(cid, mpos, monsters[8], npos)
if getThingfromPos(stone7pos) ~= 1354 then
doCreateItem(1354,1,stone7pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2012 and doCheckStone(stone9pos) == 0 then
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-30, y = masterpos.y-26, z = masterpos.z}
local mpos = {x=npos.x, y=npos.y-4, z=npos.z}
doChange(cid, mpos, monsters[9], npos)
if getThingfromPos(stone8pos) ~= 1354 then
doCreateItem(1354,1,stone8pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2013 and doCheckStone(stone10pos) == 0 then -- leads to room ten
if getPlayerStorageValue(cid,9000) == playerID then
local npos = {x = masterpos.x-24, y = masterpos.y-39, z = masterpos.z}
local mpos = {x = npos.x, y = npos.y-4, z = npos.z}
doChange(cid, mpos, monsters[10], npos)
if getThingfromPos(stone9pos) ~= 1354 then
doCreateItem(1354,1,stone9pos)
end
else
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
setPlayerStorageValue(cid,5029,-1)
setPlayerStorageValue(cid,3002,-1)
setPlayerStorageValue(cid,2999,-1)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
end
elseif item.actionid == 2014 then
local npos = {x = masterpos.x+12, y = masterpos.y-20, z = masterpos.z-1} -- exit
if getThingfromPos(stone10pos) ~= 1354 then
doCreateItem(1354,1,stone10pos)
end
if getPlayerStorageValue(cid,5029) == 1 then -- easy mode
setPlayerStorageValue(cid,3001,2)
elseif getPlayerStorageValue(cid,5029) == 2 then -- medium mode
setPlayerStorageValue(cid,3001,3)
elseif getPlayerStorageValue(cid,5029) == 3 then -- hard mode
setPlayerStorageValue(cid,3001,4)
end
doTeleportThing(cid, npos)
doPlayerSay(cid, "Respect and honor to you, champion!", 16)
doSendMagicEffect(npos,10)
arenaOver(cid)
elseif item.actionid == 3011 then -- room to the right of the NPC this will start the time limit
if isPlayer(cid) == TRUE then --make more efficient with (and) later
if getPlayerAccess(cid) < 3 then -- makes sure the player is not a monster/GM
if getPlayerStorageValue(cid, 3002) ~= 1 or getGlobalStorageValue(3000) ~= 1 then
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
arenaOver(cid)
elseif getPlayerStorageValue(cid, 2998) ~= 1 then
uniqueID = getGlobalStorageValue(9000)
local passArgs = {cid = cid, monster = monster, uniqueID = uniqueID}
addEvent(afterTimeLimit,timeLimit,passArgs)
setPlayerStorageValue(cid,2998,1)
end
end
end
elseif doCheckStone(stone10pos) == 1 then -- confused yet?
roomBusy(cid, pos)
elseif doCheckStone(stone9pos) == 1 then
roomBusy(cid, pos)
elseif doCheckStone(stone8pos) == 1 then
roomBusy(cid, pos)
elseif doCheckStone(stone7pos) == 1 then
roomBusy(cid, pos)
elseif doCheckStone(stone6pos) == 1 then
roomBusy(cid, pos)
elseif doCheckStone(stone5pos) == 1 then
roomBusy(cid, pos)
elseif doCheckStone(stone4pos) == 1 then
roomBusy(cid, pos)
elseif doCheckStone(stone3pos) == 1 then
roomBusy(cid, pos)
elseif doCheckStone(stone2pos) == 1 then
roomBusy(cid, pos)
elseif doCheckStone(stone1pos) == 1 then
roomBusy(cid, pos)
end
end
function onAddItem(moveitem, tileitem, pos)
local function doRemoveStone(stonepos)
repeat
local stone1 = getThingfromPos(stonepos)
if stone1.itemid == 1354 then
doRemoveItem(stone1.uid,1)
end
until stone1.itemid ~= 1354
end
local function doCheckBody(moveitem, stonepos, monster)
local stone = getThingfromPos(stonepos)
if (moveitem.itemid == 6324 and stone.itemid == 1354) then
doRemoveStone(stonepos)
doRemoveItem(moveitem.uid,1)
doSendMagicEffect(stonepos,2)
if getGlobalStorageValue(3000) == 1 then
doSendAnimatedText(pos,"Victory!",198)
else
doCheckStoneId(stone1pos)
doCheckStoneId(stone2pos)
doCheckStoneId(stone3pos)
doCheckStoneId(stone4pos)
doCheckStoneId(stone5pos)
doCheckStoneId(stone6pos)
doCheckStoneId(stone7pos)
doCheckStoneId(stone8pos)
doCheckStoneId(stone9pos)
doCheckStoneId(stone10pos)
end
elseif moveitem.itemid == 3058 or moveitem.itemid == 3065 then
--doRemoveItem(moveitem.uid,1) -- server needs time to add the bp and shit (i guess) to the body so we use addEvent to do it 1 second later otherwise - crash
local dPos = getThingPos(moveitem.uid)
local passArgs = {dPos = dPos}
addEvent(removeCorpse,1000,passArgs)
doCreatureAddHealth(monster,-10000)
--local pos = getThingPos(monster)
doCheckStoneId(stone1pos)
doCheckStoneId(stone2pos)
doCheckStoneId(stone3pos)
doCheckStoneId(stone4pos)
doCheckStoneId(stone5pos)
doCheckStoneId(stone6pos)
doCheckStoneId(stone7pos)
doCheckStoneId(stone8pos)
doCheckStoneId(stone9pos)
doCheckStoneId(stone10pos)
setGlobalStorageValue(3000,-1) -- if the arena is in use or not
doSetItemActionId(stone.uid,5999)
end
end
if tileitem.actionid == 3001 then
doCheckBody(moveitem, stone1pos, monster)
elseif tileitem.actionid == 3002 then
doCheckBody(moveitem, stone2pos, monster)
elseif tileitem.actionid == 3003 then
doCheckBody(moveitem, stone3pos, monster)
elseif tileitem.actionid == 3004 then
doCheckBody(moveitem, stone4pos, monster)
elseif tileitem.actionid == 3005 then
doCheckBody(moveitem, stone5pos, monster)
elseif tileitem.actionid == 3006 then
doCheckBody(moveitem, stone6pos, monster)
elseif tileitem.actionid == 3007 then
doCheckBody(moveitem, stone7pos, monster)
elseif tileitem.actionid == 3008 then
doCheckBody(moveitem, stone8pos, monster)
elseif tileitem.actionid == 3009 then
doCheckBody(moveitem, stone9pos, monster)
elseif tileitem.actionid == 3010 then
doCheckBody(moveitem, stone10pos, monster)
end
end
function after1second(passArgs) -- this will check the players position after the NPC has checked its storages and decided to tp it or not (i know its inefficient but it works and is flawless)
local Ppos = getPlayerPosition(passArgs.cid)
if (Ppos.x > masterpos.x+22) then -- player was not teleported by the NPC and doesnt need to be in that area.
doTeleportThing(passArgs.cid,{x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
doPlayerSendTextMessage(passArgs.cid, 22, "Please talk to the NPC before entering the arena.")
else
local stone = getThingfromPos(stone1pos)
doSetItemActionId(stone.uid,6000)
local pos = getThingPos(stone.uid)
monster = doSummonCreature(monsters[1], {x=pos.x+5, y=pos.y-2, z=pos.z})
doSendAnimatedText(npos,"Fight!",198)
doSendMagicEffect({x=pos.x+5, y=pos.y-2, z=pos.z},10)
end
end
function removeCorpse(passArgs)
local dPos = passArgs.dPos
local body = getThingfromPos({x=dPos.x, y=dPos.y, z=dPos.z, stackpos=255}) -- FINALLY
doRemoveItem(body.uid,1)
end
function afterTimeLimit(passArgs)
doCreatureAddHealth(passArgs.monster,-10000)
end
Em vermelho coloque a primeira posição que o "Player" será teletransportado.
Agora em
data\movements\scripts\Svargrond login.lua
coloque:
-- Umby
-- masterpos is the location that the player will first be teleported to. It is TWO squares south of the MIDDLE of the FIRST room (see screen shot)
local masterpos = {x=325, y=98, z=7, stackpos=1} -- this must match the position in the NPC script
-- you shouldnt need to edit any more of the script.
local stone1pos = {x = masterpos.x-5, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone2pos = {x = masterpos.x-19, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone3pos = {x = masterpos.x-33, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone4pos = {x = masterpos.x-47, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone5pos = {x = masterpos.x-41, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone6pos = {x = masterpos.x-27, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone7pos = {x = masterpos.x-13, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone8pos = {x = masterpos.x-21, y = masterpos.y-28, z = masterpos.z, stackpos = 1}
local stone9pos = {x = masterpos.x-35, y = masterpos.y-28, z = masterpos.z, stackpos = 1}
local stone10pos = {x = masterpos.x-29, y = masterpos.y-41, z = masterpos.z, stackpos = 1}
function onStepIn(cid, item, pos)
playerID = getGlobalStorageValue(9000)
local function doCheckStoneId(stonepos)
local stone = getThingfromPos(stonepos)
if stone.itemid ~= 1354 then
doCreateItem(1354,1,stonepos)
end
if stone.actionid == 6000 then
doSetItemActionId(stone.uid,5999)
end
end
local function arenaOver(cid) -- if the player leaves, dies, logs out, wins, or is teleported out:
setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,-1) -- player should be in the arena or not
setPlayerStorageValue(cid,2999,-1) -- dont mind this (addEvent)
end
if (item.actionid >= 3001 and item.actionid <= 3010) then
if isPlayer(cid) == TRUE then --make more efficient with (and) later
if getPlayerAccess(cid) < 3 then -- makes sure the player is not a monster/GM
if (getPlayerStorageValue(cid, 3002) ~= 1 or getGlobalStorageValue(3000) ~= 1) then -- player is not supposed to be in arena and must have logged in
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
doPlayerSendTextMessage(cid, 22, "You may not log into the arena.")
arenaOver(cid)
elseif (getPlayerStorageValue(cid, 9000) ~= playerID) then -- this means the player probably logged off and waited for someone else to start the arena, then logged in. (its gotta be flawless!)
doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
doPlayerSendTextMessage(cid, 22, "You are not supposed to be in the arena at the moment.")
arenaOver(cid)
end
end
elseif (isCreature(cid) == TRUE and getGlobalStorageValue(3000) ~= 1) then -- if the timer runs out this will remove the creature
doCreatureAddHealth(cid,-10000)
doCheckStoneId(stone1pos)
doCheckStoneId(stone2pos)
doCheckStoneId(stone3pos)
doCheckStoneId(stone4pos)
doCheckStoneId(stone5pos)
doCheckStoneId(stone6pos)
doCheckStoneId(stone7pos)
doCheckStoneId(stone8pos)
doCheckStoneId(stone9pos)
doCheckStoneId(stone10pos)
end
end
end
Em vermelho coloque a primeira posição que o "Player" será teletransportado.
Agora pra terminar coloque em movements:
data\movements\movements.xml
!-- Arena Svargrond --><movevent event="AddItem" tileitem="1" actionid="3001" script="Svargrond.lua" /> -- room one
<movevent event="AddItem" tileitem="1" actionid="3002" script="Svargrond.lua" />
<movevent event="AddItem" tileitem="1" actionid="3003" script="Svargrond.lua" />
<movevent event="AddItem" tileitem="1" actionid="3004" script="Svargrond.lua" />
<movevent event="AddItem" tileitem="1" actionid="3005" script="Svargrond.lua" />
<movevent event="AddItem" tileitem="1" actionid="3006" script="Svargrond.lua" />
<movevent event="AddItem" tileitem="1" actionid="3007" script="Svargrond.lua" />
<movevent event="AddItem" tileitem="1" actionid="3008" script="Svargrond.lua" />
<movevent event="AddItem" tileitem="1" actionid="3009" script="Svargrond.lua" />
<movevent event="AddItem" tileitem="1" actionid="3010" script="Svargrond.lua" /> -- room ten
<movevent event="StepIn" actionid="2002" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2003" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2004" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2005" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2006" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2004" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2007" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2008" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2009" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2010" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2011" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2012" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2013" script="Svargrond.lua" />
<movevent event="StepIn" actionid="2014" script="Svargrond.lua" />
<movevent event="StepIn" actionid="3011" script="Svargrond.lua" />
<movevent event="StepIn" actionid="3001" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3002" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3003" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3004" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3005" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3006" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3007" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3008" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3009" script="Svargrond login.lua" />
<movevent event="StepIn" actionid="3010" script="Svargrond login.lua" />
<!-- Svargrond storages
player storages
5029 = this tells the arena which monsters to use - which "level" the player has choosen to attempt.
5030 = if this value is 1, and you are supposed to be in the arnea, it will teleport you into the first room. (it is set to 1 by the begining teleport - causing the half second delay)
3002 = this says if the player should be in the arena or not, might be unnecessary.
2998 = this will make sure that addEvent will only happen once
2999 = this will make sure that the player wont end up with 2 monsters in the first room.
9000 = since we cant store names as values we use a random number between 1-15000 to make each player unique to the arena. (this will match the global 9000)
3001 = this tells the NPC which arena difficulties the player has completed. if the player completes level 1, the storage is 2. if the player completes level 3, the storage is 4. also tells the reward room what room to let the player in.
global storages
3000 = if the arena is in use or not - if this is not == 1, monsters and players will be removed from the arena (excluding GM's)
3001 = this is basically the same as player 5030 it makes the NPC teleport you into the arnea rather the tile (that way no one gets in without the NPC's focus).
9000 = playerID - this tells the script which player is supposed to be in the arena (if someone were to logout in the arena, and wait until someone else started the arena to login, they would be identified by this value)
tile action IDs
3001 - 3010 = these are the 10 arena rooms. every tile in the room should have the according action ID. (first = 3001, last = 3010) it is what tells the arena to remove the stone when the monster's corpse touches the ground.
2005 - 2014 = these tiles are the teleports behind the stones in each 10 rooms. the last one takes you into the reward room and the first one takes you to the second room.
3011 = the room to the right of the NPC should have this action ID on every walkable tile.
2002 = this is the action ID of the tile UNDER the teleports that allow you to leave the arena by will. (teleports to the south)
2003 = this is the action ID of the tile UNDER the teleport which takes the player from the reward room back into the NPC area when they have finished the arena and taken their reward(this is so that you dont have to set any co ords to match your map).
2004 = this is the action ID of the tile UNDER the teleports which teleport you into the arena (which should be set to 0,0,0 co ords.)
-->
Agora vamos ao Npc:
data\npc\Arena NPC.xml
<npc name="Halvar" script="data/npc/scripts/arena NPC.lua" autowalk="25" floorchange="0" access="3" level="1" maglevel="1"><health now="150" max="150"/>
<look type="143" head="3" body="77" legs="97" feet="116" addons="1" corpse="2212"/>
<parameters>
</parameters>
</npc>
data/npc/scripts/arena NPC.lua
-- Umby
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
-- masterpos is the location that the player will first be teleported to. It is TWO squares south of the MIDDLE of the FIRST room (see screen shot)
local masterpos = {x=325, y=98, z=7, stackpos=1} -- this must match the position in the movement script
local timeLimit = 600 -- this is the time limit in seconds (600 = 10 minutes) this has to match the timeLimit in the Svargrond.lua script aswell.
local arenaCost = {1000, 5000, 10000} -- this is the ammount of gp it costs to start the arena (first, second, third.)
-- you shouldnt need to edit any more of the script.
local stone1pos = {x = masterpos.x-5, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone2pos = {x = masterpos.x-19, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone3pos = {x = masterpos.x-33, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone4pos = {x = masterpos.x-47, y = masterpos.y-2, z = masterpos.z, stackpos = 1}
local stone5pos = {x = masterpos.x-41, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone6pos = {x = masterpos.x-27, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone7pos = {x = masterpos.x-13, y = masterpos.y-15, z = masterpos.z, stackpos = 1}
local stone8pos = {x = masterpos.x-21, y = masterpos.y-28, z = masterpos.z, stackpos = 1}
local stone9pos = {x = masterpos.x-35, y = masterpos.y-28, z = masterpos.z, stackpos = 1}
local stone10pos = {x = masterpos.x-29, y = masterpos.y-41, z = masterpos.z, stackpos = 1}
local npcpos = {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}
local playerID = getGlobalStorageValue(9000)
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureTurn(creature)
end
local function arenaOver(cid) -- if the player leaves, dies, logs out, wins, or is teleported out:
setGlobalStorageValue(3000,-1) -- if the arena is in use or not
setGlobalStorageValue(9000,-1) -- if the arena is in use or not
arenaStatus = 0
arenaStatus1 = 0
setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not
setPlayerStorageValue(cid,9000,-1) -- reset the player ID
focus = 0
talk_start = 0
end
local function arenaStartFirstLvl(cid)
setGlobalStorageValue(3000,1) -- if the arena is in use or not
setPlayerStorageValue(cid,5029,1) -- set the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,1) -- if the player is still in the arena or not
doTeleportThing(cid, {x=masterpos.x+24,y=masterpos.y-1,z=masterpos.z})
arenaStatus = arenaStatus1
end
local function arenaStartSecondLvl(cid)
setGlobalStorageValue(3000,1) -- if the arena is in use or not
setPlayerStorageValue(cid,5029,2) -- set the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,1) -- if the player is still in the arena or not
doTeleportThing(cid, {x = masterpos.x+24, y = masterpos.y-1, z = masterpos.z})
arenaStatus = arenaStatus1
end
local function arenaStartThirdLvl(cid)
setGlobalStorageValue(3000,1) -- if the arena is in use or not
setPlayerStorageValue(cid,5029,3) -- set the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,1) -- if the player is still in the arena or not
doTeleportThing(cid, {x = masterpos.x+24, y = masterpos.y-1, z = masterpos.z})
arenaStatus = arenaStatus1
end
local function doCheckStone(stonepos)
local stone = getThingfromPos(stonepos)
if stone.itemid ~= 1354 then
doCreateItem(1354,1,stonepos)
end
if stone.actionid == 6000 then
doSetItemActionId(stone.uid,5999)
end
end
function onCreatureDisappear(cid, pos)
if getGlobalStorageValue(3000) ~= 1 then
arenaStatus = 0
arenaStatus1 = 0
setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not
focus = 0
end
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
cname = creatureGetName(cid)
if (msgcontains(msg, 'hi') and (focus == 0) and getDistanceToCreature(cid) < 4 and getGlobalStorageValue(3000) ~= 1) then
selfSay('Hello competitor! Do you want to fight in the arena or shall I explain the rules first?')
talk_state = 0
arenaStatus = 0
focus = cid
talk_start = os.clock()
setGlobalStorageValue(3000,-1)
setPlayerStorageValue(cid,5030,-1)
setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not
setPlayerStorageValue(cid,2998,-1) -- resets so that the time limit will start
setPlayerStorageValue(cid,9000,-1) -- playerID reset so no one has the same one when they start (unless you win the lottery often)
setPlayerStorageValue(cid,2999,-1) -- this makes sure the player isnt tped into the arena twice by being an idiot and stepping on the start teleport more then once in 0.5 seconds (might sound confusing)
elseif (msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 and getGlobalStorageValue(3000) == 1 and getPlayerStorageValue(cid,5029) == 1 and getPlayerStorageValue(cid,3002) > 0) then
setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy)
setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not
selfSay('Someone is currently participating in the arena. Please wait your turn.')
elseif (msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 and getGlobalStorageValue(3000) == 1) then
selfSay('Someone is currently participating in the arena. Please wait your turn.')
elseif (focus == cid and getPlayerStorageValue(cid,3002) < 0) then
talk_start = os.clock()
if msgcontains(msg, 'rules') or msgcontains(msg, 'rule') or msgcontains(msg, 'first') then
selfSay('What do you want to know? Something about the three different difficulties, the general rules or the prices? Maybe you also want to know what happens when you die?')
elseif msgcontains(msg, 'die') or msgcontains(msg, 'death') then
selfSay('It would be better not to die! In every pit there is an emergency exit to the south. If you die in a pit... well... your corpse and backpack are gone, so enter at your own risk.')
elseif msgcontains(msg, 'different') or msgcontains(msg, 'difficulties') or msgcontains(msg, 'level') or msgcontains(msg, 'lvl') then
selfSay('There are three difficulties: Greenhorn, Scrapper and Warlord. On each challenge you will be confronted with ten monsters increasing in strength.')
elseif talk_state == 0 and (msgcontains(msg, 'greenhorn') or msgcontains(msg, 'green') or msgcontains(msg, 'horn')) then
selfSay('That is the easiest way in our arena. The fee is 1000 gold. We were setting this up for of our children to challenge some easy monsters and train them for the future.')
elseif talk_state == 0 and (msgcontains(msg, 'scrapper') or msgcontains(msg, 'scrap')) then
selfSay('The most common difficulty for us. The fee is 5000 gold. So if you are experienced in fighting middle class monsters this is your challenge!')
elseif talk_state == 0 and (msgcontains(msg, 'warlord') or msgcontains(msg, 'war') or msgcontains(msg, 'lord')) then
selfSay('Only the strongest among us will take this challenge. The fee is 10000 gold. If you pass that I promise you the respect of all citizens here. You will be a hero!')
elseif msgcontains(msg, 'price') or msgcontains(msg, 'prices') or msgcontains(msg, 'cost') or msgcontains(msg, 'offer') then
selfSay('The fee is 1,000/5,000/10,000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack.')
elseif msgcontains(msg, 'general') then
selfSay('Basically you pay me a fee, and you are sent into an arena with 10 different stages. If you succeed you will be rewarded accordingly.')
elseif talk_state == 1 and (msgcontains(msg, 'greenhorn') or msgcontains(msg, 'green') or msgcontains(msg, 'horn')) then
if getPlayerStorageValue(cid,3001) < 2 then
selfSay('The fee is 1,000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the low difficulty?')
arenaStatus1 = 1
doCheckStone(stone1pos)
doCheckStone(stone2pos)
doCheckStone(stone3pos)
doCheckStone(stone4pos)
doCheckStone(stone5pos)
doCheckStone(stone6pos)
doCheckStone(stone7pos)
doCheckStone(stone8pos)
doCheckStone(stone9pos)
doCheckStone(stone10pos)
elseif getPlayerStorageValue(cid,3001) == 2 or getPlayerStorageValue(cid,3001) == 3 then
selfSay('You have already completed the arena on this difficulty.')
elseif getPlayerStorageValue(cid,3001) == 4 then
selfSay('You may not enter the arena after finishing it.')
end
elseif talk_state == 1 and (msgcontains(msg, 'scrapper') or msgcontains(msg, 'scrap')) then
if getPlayerStorageValue(cid,3001) == -1 then
selfSay('You have to complete the \'Greenhorn\' difficulty before you may attempt the \'Scrapper\' difficulty.')
elseif getPlayerStorageValue(cid,3001) == 3 then
selfSay('You have already completed the arena on this difficulty.')
elseif getPlayerStorageValue(cid,3001) == 4 then
selfSay('You may not enter the arena after finishing it.')
elseif getPlayerStorageValue(cid,3001) == 2 then
selfSay('The fee is 5,000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the medium difficulty?')
arenaStatus1 = 2
doCheckStone(stone1pos)
doCheckStone(stone2pos)
doCheckStone(stone3pos)
doCheckStone(stone4pos)
doCheckStone(stone5pos)
doCheckStone(stone6pos)
doCheckStone(stone7pos)
doCheckStone(stone8pos)
doCheckStone(stone9pos)
doCheckStone(stone10pos)
end
elseif talk_state == 1 and (msgcontains(msg, 'warlord') or msgcontains(msg, 'war') or msgcontains(msg, 'lord')) then
if getPlayerStorageValue(cid,3001) == -1 then
selfSay('You have to complete the \'Greenhorn\' difficulty before you may attempt the \'Warlord\' difficulty.')
elseif getPlayerStorageValue(cid,3001) == 2 then
selfSay('You have to complete the \'Scrapper\' difficulty before you may attempt the \'Warlord\' difficulty.')
elseif getPlayerStorageValue(cid,3001) == 4 then
selfSay('You may not enter the arena after finishing it.')
elseif getPlayerStorageValue(cid,3001) == 3 then
selfSay('The fee is 10,000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the high difficulty?')
arenaStatus1 = 3
doCheckStone(stone1pos)
doCheckStone(stone2pos)
doCheckStone(stone3pos)
doCheckStone(stone4pos)
doCheckStone(stone5pos)
doCheckStone(stone6pos)
doCheckStone(stone7pos)
doCheckStone(stone8pos)
doCheckStone(stone9pos)
doCheckStone(stone10pos)
end
elseif msgcontains(msg, 'fight') or msgcontains(msg, 'start') or msgcontains(msg, 'begin') then
selfSay('So you agree to the rules and want to participate in the challenge? Which difficulty do you choose, Greenhorn, Scrapper or Warlord?')
talk_state = 1
elseif msgcontains(msg, 'no') then
selfSay('Well get back to me when you\'d like to attempt the arena.')
talk_state = 0
elseif msgcontains(msg, 'bye') then
selfSay('See ya next time.')
focus = 0
talk_state = 0
talk_start = 0
elseif talk_state == 1 and msgcontains(msg, 'yes') then
if arenaStatus1 == 1 then --first
if (doPlayerRemoveMoney(focus, arenaCost[1]) == TRUE) then
selfSay('As you wish!')
talk_state = 0
arenaStartFirstLvl(focus)
setGlobalStorageValue(3001,-1) -- this will turn to 1 and make the NPC tp the player in when they step on the entrance TP
local rand = math.random(1, 15000) -- this will make the player unique hopefully
setGlobalStorageValue(9000,rand)
setPlayerStorageValue(cid,9000,(getGlobalStorageVa lue(9000))) -- i cant believe it was so easy and i wasted 3 days
else
selfSay('You dont have enough gold to attempt this difficulty.')
talk_state = 0
end
elseif arenaStatus1 == 2 then --second
if (doPlayerRemoveMoney(focus, arenaCost[2]) == TRUE) then
selfSay('As you wish!')
talk_state = 0
arenaStartSecondLvl(focus)
setGlobalStorageValue(3001,-1) -- this will turn to 1 and make the NPC tp the player in when they step on the entrance TP
local rand = math.random(1, 15000) -- this will make the player unique hopefully
setGlobalStorageValue(9000,rand)
setPlayerStorageValue(cid,9000,(getGlobalStorageVa lue(9000))) -- i cant believe it was so easy and i wasted 3 days
else
selfSay('You dont have enough gold to attempt this difficulty.')
talk_state = 0
end
elseif arenaStatus1 == 3 then --third
if (doPlayerRemoveMoney(focus, arenaCost[3]) == TRUE) then
selfSay('As you wish!')
talk_state = 0
arenaStartThirdLvl(focus)
setGlobalStorageValue(3001,-1) -- this will turn to 1 and make the NPC tp the player in when they step on the entrance TP
local rand = math.random(1, 15000) -- this will make the player unique hopefully
setGlobalStorageValue(9000,rand)
setPlayerStorageValue(cid,9000,(getGlobalStorageVa lue(9000))) -- i cant believe it was so easy and i wasted 3 days
else
selfSay('You dont have enough gold to attempt this difficulty.')
talk_state = 0
end
end
end
end
end
function onThink()
doNpcSetCreatureFocus(focus)
if focus > 0 then
if (getGlobalStorageValue(3001) == 1 and getPlayerStorageValue(focus,5030) == 1) then -- this is going to be what teleports the player into the arena to make sure that no one gets in without the NPC's focus also makes sure the player stepped on the teleport and not someone else
doTeleportThing(focus, {x = masterpos.x, y = masterpos.y, z = masterpos.z})
doSendMagicEffect({x = masterpos.x, y = masterpos.y, z = masterpos.z},10)
setGlobalStorageValue(3001,-1)
setPlayerStorageValue(focus,5030,-1)
elseif (getPlayerStorageValue(focus,3002) == 1 and (os.clock() - talk_start) > timeLimit) then -- player ran out of time while in the arena
doTeleportThing(focus, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z})
doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10)
doCheckStone(stone1pos)
doCheckStone(stone2pos)
doCheckStone(stone3pos)
doCheckStone(stone4pos)
doCheckStone(stone5pos)
doCheckStone(stone6pos)
doCheckStone(stone7pos)
doCheckStone(stone8pos)
doCheckStone(stone9pos)
doCheckStone(stone10pos)
doPlayerSendTextMessage(focus, 22, "Time is up! Sorry, you took too long. Thanks and Good luck next time!")
arenaOver(focus)
elseif (getGlobalStorageValue(3000) ~= 1 and arenaStatus ~= nil and arenaStatus > 0) then -- this is a backup and will make sure to set the focus to 0 after the player completes the arena.
doCheckStone(stone1pos)
doCheckStone(stone2pos)
doCheckStone(stone3pos)
doCheckStone(stone4pos)
doCheckStone(stone5pos)
doCheckStone(stone6pos)
doCheckStone(stone7pos)
doCheckStone(stone8pos)
doCheckStone(stone9pos)
doCheckStone(stone10pos)
arenaOver(focus)
elseif (getGlobalStorageValue(3000) == 1 and getPlayerByName(getPlayerName(focus)) == 0) then -- player must have logged out while in the arena
doCheckStone(stone1pos)
doCheckStone(stone2pos)
doCheckStone(stone3pos)
doCheckStone(stone4pos)
doCheckStone(stone5pos)
doCheckStone(stone6pos)
doCheckStone(stone7pos)
doCheckStone(stone8pos)
doCheckStone(stone9pos)
doCheckStone(stone10pos)
setGlobalStorageValue(3000,-1) -- if the arena is in use or not
arenaStatus = 0
arenaStatus1 = 0
focus = 0
elseif (arenaStatus > 0 and getPlayerStorageValue(focus, 3002) == -1) then -- this is a backup
doCheckStone(stone1pos)
doCheckStone(stone2pos)
doCheckStone(stone3pos)
doCheckStone(stone4pos)
doCheckStone(stone5pos)
doCheckStone(stone6pos)
doCheckStone(stone7pos)
doCheckStone(stone8pos)
doCheckStone(stone9pos)
doCheckStone(stone10pos)
arenaOver(focus)
elseif (getGlobalStorageValue(3000) == 1 and (((npcpos.x-getPlayerPosition(focus).x) > 85) or ((npcpos.x-getPlayerPosition(focus).x) < -30) or ((npcpos.y-getPlayerPosition(focus).y) > 50) or ((npcpos.y-getPlayerPosition(focus).y) < -13) or (getPlayerPosition(focus).z ~= npcpos.z))) then -- player must have been teleported out ( will not remove the monster if u tp the player out so dont)
doCheckStone(stone1pos)
doCheckStone(stone2pos)
doCheckStone(stone3pos)
doCheckStone(stone4pos)
doCheckStone(stone5pos)
doCheckStone(stone6pos)
doCheckStone(stone7pos)
doCheckStone(stone8pos)
doCheckStone(stone9pos)
doCheckStone(stone10pos)
end
end
end
Downloads
- Todos em um (Monstros, Mapa, Scripts) -
Depois de colar a arena no seu mapa, você terá que editar "masterpos".
Masterpos é a primeiro lugar que o "Player" será teletransportado.
certifique-se de adicionar em seu map editor:
MapEditorFolder\creatures.xml
<creature looktype="127" name="Arena NPC" type="npc"/>
Testado em Evolutions,porém pode ser colocado em outras versoes.
Créditos:-Arthur1408 (Tutum)
-Umby
Espero que curtam
//GOD Vini