Dragões Bebês E Novos Cyclops

lucasbro
em NPCs, monsters e raids

lucasbro

Campeão 2º Concurso de Scripting
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Grupo: CamponesRegistrado: 23/04/07Posts: 34
dragonshatchlingsjx9.jpg

Os dragões bebês!

 

Crie 3 arquivos .lua na pasta data/monster e renomeie-os para:

 

1- Dragon Hatchling:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dragon Hatchling" nameDescription="a dragon hatchling" race="blood" experience="185" speed="170" manacost="0">
<health now="380" max="380"/>
<look type="271" head="20" body="30" legs="40" feet="50" corpse="7623"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-1" max="-80"/>
<attack name="dragon firewave" interval="4000" chance="60" min="-20" max="-60"/>
</attacks>
<defenses armor="10" defense="11">
<defense name="light healing" interval="6000" chance="65" min="20" max="50"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Fchu?"/>
</voices>
<loot>
<item id="2148" countmax="50" chance1="100000" chancemax="0"/>
<item id="2672" countmax="1" chance1="20000" chancemax="0"/>
<item id="7618" chance="10000"/>
</loot>
</monster>

 

2- Dragon Lord Hatchling:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dragon Lord Hatchling" nameDescription="a dragon lord hatchling" race="blood" species="fire" experience="645" speed="170" manacost="0">
<health now="750" max="750"/>
<look type="272" head="20" body="30" legs="40" feet="50" corpse="7624"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-1" max="-80"/>
<attack name="dragon firewave" interval="6000" chance="80" min="-50" max="-150"/>
<attack name="dragon fireball" interval="4000" chance="80" min="-30" max="-100"/>
<attack name="dragon firebomb" interval="8000" chance="40" min="-20" max="-20"/>
</attacks>
<defenses armor="15" defense="16">
<defense name="light healing" interval="6000" chance="65" min="30" max="60"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Fchu?"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2672" countmax="2" chance1="20000" chancemax="0"/>
<item id="7891" chance="1818"/>
</loot>
</monster>

 

3- Frost Dragon Hatchling:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Frost Dragon Hatchling" nameDescription="a frost dragon hatchling" race="blood" experience="745" speed="170" manacost="0">
<health now="800" max="800"/>
<look type="283" head="20" body="30" legs="40" feet="50" corpse="7970"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-1" max="-120"/>
<attack name="dragon icewave" interval="6000" chance="60" min="-70" max="-160"/>
<attack name="dragon iceball" interval="3000" chance="50" min="-60" max="-120"/>
</attacks>
<defenses armor="20" defense="21">
</defenses>
<immunities>
<immunity ice="1"/>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Fchu?"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2672" countmax="3" chance1="20000" chancemax="0"/>
</loot>
</monster>

 

Agora adicione na pasta data/monster/monsters.xml isso:

 

<monster name="Dragon Hatchling" file="Dragon Hatchling.xml" />
<monster name="Dragon Lord Hatchling" file="Dragon Lord Hatchling.xml" />
<monster name="Frost Dragon Hatchling" file="Frost Dragon Hatchling.xml" />

Pronto! Agora só falta colocar os ataques do Frost Dragon Hatchling!

 

Crie 2 arquivos .lua na pasta data/spells/scripts/monsters e renemeio-os para:

 

1- Dragon Iceball:

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 41)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -45, 0, -105)
local arr = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 3, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

2- Dragon Icewave:

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -90, 0, -140)
local arr = {
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
doCombat(cid, combat, var)
end

Agora adicione em na pasta data/spells/spells.xml isso:

<rune name="dragon iceball" id="20024" enabled="1" script="monsters/Dragon Iceball.lua"></rune>
<instant name="dragon icewave" words="dragon icewave" direction="1" enabled="0" script="monsters/Dragon Icewave.lua"></instant>

Agora que o Aries lanço a versão atualizada do OTB, eu já arrumei os corpos e os loots!

 

Pronto! Agora os seus dragões bebês estão criado!

 

 

novoscyclopstu3.jpg

Os novos cyclops!

 

Crie 2 arquivos .lua na pasta data/monster e renomeie-os para:

 

1- Cyclops Drone:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Cyclops Drone" nameDescription="a cyclops drone" species="hard" race="blood" experience="200" speed="190" manacost="525">
<health now="325" max="325"/>
<look type="280" head="20" body="30" legs="40" feet="50" corpse="7848"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="60"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-15" max="-100"/>
</attacks>
<defenses armor="21" defense="22"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Fee! Fie! Foe! Fum!"/>
<voice sentence="Luttl pest!"/>
</voices>
<loot>
<item id="2148" countmax="24" chance1="100000" chancemax="0"/>
<item id="7588" chance="1818"/>
<item id="2515" chance="4618"/>
<item id="2406" chance="2333"/>
<item id="2381" chance="2118"/>
<item id="2666" countmax="2" chance1="33333" chancemax="0"/>
</loot> 
</monster>

 

2- Cyclops Smith:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Cyclops Smith" nameDescription="a cyclops smith" species="hard" race="blood" experience="255" speed="190" manacost="695">
<health now="435" max="435"/>
<look type="277" head="20" body="30" legs="40" feet="50" corpse="7741"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="60"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-25" max="-120"/>
</attacks>
<defenses armor="23" defense="25"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Whack da humy"/>
<voice sentence="Outis emoi g' onoma."/>
</voices>
<loot>
<item id="2148" countmax="69" chance1="100000" chancemax="0"/>
<item id="2490" chance="3057"/>
<item id="2442" chance="2581"/>
<item id="2666" countmax="3" chance1="33333" chancemax="0"/>
<item id="1987" chance="100000">
 <inside>
<item id="2513" chance="3000"/>
<item id="2510" chance="6857"/>
<item id="7398" chance="1384"/>
<item id="7452" chance="849"/>
<item id="2671" countmax="1" chance1="33333" chancemax="0"/>
 </inside>
</item>
</loot>
</monster>

 

Agora adicione na pasta data/monster/monsters.xml isso:

 

 

<monster name="Cyclops Smith" file="Cyclops Smith.xml" />
<monster name="Cyclops Drone" file="Cyclops Drone.xml" />

 

Pronto! Agora os seus novos cyclops estão criados!

 

 

Créditos: 100% lucasbro

lucasbro

Campeão 2º Concurso de Scripting
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Grupo: CamponesRegistrado: 23/04/07Posts: 34

Adicionado o Cyclops Smith e o Cyclops Drone.

Malzbier

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Grupo: CamponesRegistrado: 18/01/08Posts: 51Char no Tibia: Sith Thonth

tipo quando eles morre aparece o corpo deles certinho? se aparece certinho eu coloko no meu ot


Fico empolgado em ver o grande exercito de meus inimigos crescendo, pois quem sabe no meio de tantos exista algum que possa me proporcionar uma batalha realmente desafiadora.

MonsterGame
World2: Aqui
World8:Aqui


//Malzbier

lucasbro

Campeão 2º Concurso de Scripting
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Grupo: CamponesRegistrado: 23/04/07Posts: 34

Êsta configurado para aprecer o corpo certo sim, mas se seu otserver não tiver o item.OTB atualizado, não vai aparecer.

tadzio

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Grupo: CamponesRegistrado: 26/09/07Posts: 85Char no Tibia: Revaux

Ajudasse Muitas Pessoas Mesmo.

 

&Tádzio&

biel11

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Grupo: CamponesRegistrado: 28/11/07Posts: 17Char no Tibia: Sentheaven

pega em 8.0 neh!?

Err..

Bernardo

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Grupo: HeróiRegistrado: 23/11/07Posts: 1523Gênero: Masculino

soh pega em 8.1

kruxdudu

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Grupo: ViscondeRegistrado: 26/07/07Posts: 284

Gostei muito cara!

Gosto quando as pessoas desmembram o ot inteiro em si em partes para quem quiser montar seu próprio ot de parte por parte!

Obrigado. ;)

Sou fan de:



gorxx

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Grupo: CamponesRegistrado: 17/02/08Posts: 3Char no Tibia: Muito Tempo Sem Jogar

Vlw msm kra ajudo muito aqui

baixei um ot que nao tinha nenhum deles =/

mas agora tem ^^

vlws



Pedro Menezes

Ex-dono dos gráficos.
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Grupo: CondeRegistrado: 18/12/07Posts: 941
Opa!?

 

Esse trabalho ai é meu o.O!

 

Onde estão meus creditos? Ninguem aqui baixa o Aries não? Esses bichos são de lá, e EU FIZ eles! Foi um saco pra pegar o looktype... Creditos ou Reported!

 

 

Verdade,e sses mosnetr sao doa ries

ponha os devidos creditos.

Shoottz

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Grupo: CamponesRegistrado: 21/03/08Posts: 40

Bom trabalho :smile_positivo:

Esses novos Cyclops são muito rox.


É meu Fã?



Avatar feito por Mega, caso esteja interessado me mande PM.

kayquethebest2

Federação Paulista de Jiu Jitsu
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Grupo: CamponesRegistrado: 27/07/07Posts: 18

Gostei APROVADO !!!

BlackDream

Ex-Coordenador - Xtibia.com 2007
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Grupo: BarãoRegistrado: 06/12/07Posts: 205Char no Tibia: Sanshyne

Coloque os devidos créditos eu o tópico será fechado.

 

Sem mais.

BlackDream, Membro - 2008.




---------------------------------------------------------------------------------------------------------------

favelado

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Grupo: CamponesRegistrado: 19/10/05Posts: 77

Amo esses 3! *-*

kkkkkkkkkkkk.

"E quando alguém o abraçar, não seja você o primeiro a soltar os braços."

"É facil para os inocentes falar de justiça. Eles raramente sentem sua terrivel força".

"Mil poderão cair ao teu lado,e dez mil à tua direita.Mas tu nunca serás atingido."


newcomer_sorceress.jpg