Magias Do Naruto

Akatsuki0
em Globalevents e Spells

Akatsuki0

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INFOS

Grupo: CamponesRegistrado: 14/03/08Posts: 8

primeiro copie e cole 6 arquivos no data/spell/scripts e renomeie eles para :

 

JUTSU BOLA DE FOGO

 

area = {
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = 3
needDirection = false
areaEffect = 6
animationEffect = 3

hitEffect = 15
damageEffect = 6
animationColor = 198
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 500
UltimateExplosionObject.maxDmg = 1000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

jutsu dragao de fogo

 

area = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}

attackType = 2
needDirection = false
areaEffect = 5
animationEffect = 3

hitEffect = 15
damageEffect = 5
animationColor = 198
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 5000
UltimateExplosionObject.maxDmg = 10000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

ENERGIA DEVASTADORA

 

area = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}

attackType = 1
needDirection = true
areaEffect = 10
animationEffect = 4

hitEffect = 12
damageEffect = 10
animationColor = 35
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 1000
UltimateExplosionObject.maxDmg = 10000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

jutsu cobra de sombras

 

 

area = {
{0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = 5
needDirection = false
areaEffect = 8
animationEffect = 1

hitEffect = 14
damageEffect = 8
animationColor = 30
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 1000
UltimateExplosionObject.maxDmg = 2000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

jutsu fenix de fogo

 

 

area = {
{0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = 3
needDirection = true
areaEffect = 5
animationEffect = 3

hitEffect = 15
damageEffect = 5
animationColor = 198
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 500
UltimateExplosionObject.maxDmg = 1000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

 

CHIDORI

 

area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = 1
needDirection = false
areaEffect = 10
animationEffect = 4

hitEffect = 17
damageEffect = 10
animationColor = -246
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 50000
UltimateExplosionObject.maxDmg = 100000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

ABRA O SPELLS.XML E ADICIONE:

 

<spell name="jutsu dragao de fogo" words="jutsu dragao de fogo" maglv="1000" mana="1000" enabled="1"><vocation id="1" /></spell>

 

<spell name="jutsu cobra de sombras" words="jutsu cobra de sombras" maglv="100" mana="1000" enabled="1"><vocation id="2" /></spell>

 

<spell name="jutsu energia devastadora" words="jutsu energia devastadora" maglv="100" mana="100" enabled="1"><vocation id="2"/></spell>

 

<spell name="jutsu fenix de fogo" words="jutsu fenix de fogo" maglv="1000" mana="1000" enabled="1"><vocation id="1" /></spell>

 

<spell name="jutsu bola de fogo" words="jutsu bola de fogo" maglv="100" mana="100" enabled="1"><vocation id="1" /></spell>

 

<spell name="chindori" words="chidori" maglv="80" mana="150" enabled="1"><vocation id="1" /></spell>


LOL

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nextsky

Banido
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Banidos
Banidos

INFOS

Grupo: BanidosRegistrado: 04/01/08Posts: 119Char no Tibia: Overlord'Titan

Acho que ficaria mais legal as magias com a forma certa de se falar em Japones são bem mais legais!!!

apaxonado

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Campones

INFOS

Grupo: CamponesRegistrado: 03/05/07Posts: 31Char no Tibia: Diniz'hell

parece ser boas mais se vc colocasse SS

ficaria melhor o seu post

mais mesmo assim parabens :smile_positivo:

makakinho3

~^~HaIl Me~^~
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Campones

INFOS

Grupo: CamponesRegistrado: 20/11/07Posts: 70Char no Tibia: inactivo :P

vi um ot com essas magias todas e mais xD

mas era um bucado secante porque era persiso ser fã do nariuto e saber todas as magias de cor :p

ta rox o post

é meu fã (duvido mas ok xD),gosta de mim (é logo) entao use a minha fan bar:

makakinhofan1aupxf3.jpg

 

 

makakinhosign1dz4.png

 

 

clike para ter meu out

jvns23

SKSO DATTEBAYO !!!!!!
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Campones

INFOS

Grupo: CamponesRegistrado: 26/06/10Posts: 34Char no Tibia: Pai De Santu

eu gostaria mais se vc colocasse o nome em japa tbm pois meu ot é todo em japoneis dai fika mais facil pra min ve se ja tenhu essas spell

tobi.gif1277161095u5886.jpgtobi.gif................................................... stat200x202198x200.png.........................................................

.....................................................................................................................................................................................

...................................................ninjag.gif.........................................................

Pardalziin

Pardal
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INFOS

Grupo: CamponesRegistrado: 15/09/10Posts: 85Char no Tibia: Marekel Iser

Aee vo testa aki Jaja eu edito flano oqe eu achei :D

 

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EDIT:

 

MUITO BOM CARA... GOSTEI ESPECIALMENTE DA CLONE DAS SOMBRAS

otserver.png

 

Pardal-espanhol%252520%252528F%2525C3%2525AAmea%252529.JPG