:withstupidsmiley: Ola, olha é meu primeiro topico, por favor me respeitem, algum erro postem, sempre vou visar esse topico para responder a pergunta de voces
Lembrando, para OT 8.1
Não sei se serve em outras versoes
Training Betrayed Wraith
Um novo Training
Recomendo colocar, deixa o OT mais descontraido e unico
Primeiramente
Va em Data/Monster
Copie qualquer arquivo xml na pasta (CTRL + C)
Cole em qualquer canto (CTRL+V)
Renomeie para Training Betrayed Wraith
Abra em bloco de notas e dentro do arquivo apague o que havia e cole isso:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Training Betrayed Wraith" nameDescription="a training betrayed wraith" race="blood" experience="1" speed="210" manacost="0"> <health now="1000000" max="1000000"/> <look type="233" head="20" body="30" legs="40" feet="50" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="0" max="-1"/> </attacks> <defenses armor="0" defense="0"> <defense name="ultimate healing" interval="10000" chance="100" min="24000" max="24000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> </voices> <loot> <item id="2148" countmax="20" chance1="100000" chancemax="0"/> <item id="1949" chance="10000"/> <item id="2467" chance="10000"/> <item id="2642" chance="6666"/> <item id="1987" chance="100000"> <inside> <item id="2044" chance="6666"/> <item id="2689" countmax="3" chance1="20000" chancemax="0"/> <item id="2401" chance="3333"/> <item id="2166" chance="1428"/> </inside> </item> </loot> </monster>
Voce pode mudar o nome do monstro e seu look para deixar do jeito que você quiser, aqui so foi um exemplo
Feito isso va em Monsters.xml
Que esta também na pasta Data/Monsters
Para ser mais rapido, na pasta fique clicando "M" para achar monsters
Achou? Otimo, abra em bloco de notas e adicione em qualquer canto (Menos no começo e no fim):
<monster name="Training Betrayed Wraith" file="training betrayed wraith.xml" />
Pronto!
Agora é so substituir seu velho e tradicional Training Monk por esse assustador e amigo Betrayed Wraith
Vamos a outro monstro:
Demodras Hatchling
Otimo monstrinho
Faça o que fez no passo anterior
Renomeie para Demodras Hatchling
e cole o CODE
<?xml version="1.0" encoding="UTF-8"?> <monster name="Demodras Hatchling" nameDescription="a demodras hatchling" race="blood" experience="2000" speed="234" manacost="0"> <health now="2500" max="2500"/> <look type="272" head="20" body="30" legs="40" feet="50" corpse="7624"/> <targetchange interval="2000" chance="5"/> <strategy attack="70" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" skill="35" attack="40"/> <attack name="fire" interval="1000" chance="20" range="7" radius="4" target="1" min="-250" max="-350"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="1000" chance="10" range="7" radius="6" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="fire" interval="1000" chance="20" length="8" spread="3" min="-125" max="-275"> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="35" defense="35"> <defense name="healing" interval="2000" chance="25" min="200" max="350"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons max="2"> <summon name="dragon hatchling" interval="1000" chance="17" max="2"/> </summons> <voices interval="5000" chance="10"> <voice sentence="ZCHHHHH" yell="1"/> <voice sentence="EU VOU FAZER O MUNDO FICAR EM CHAMAS!" yell="1"/> <voice sentence="GAAATSUUU!" yell="1"/> </voices> <loot capacity="900"> <item id="1976" countmax="1" chance="9000"/> <item id="2672" countmax="10" chance="75000"/> <item id="2492" countmax="1" chance="300"/> <item id="2167" countmax="1" chance="10000"/> <item id="2392" countmax="1" chance="600"/> <item id="2148" countmax="100" chance="95000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="50" chance="55000"/> <item id="2033" countmax="1" chance="6000"/> <item id="2796" countmax="7" chance="24000"/> <item id="2547" countmax="1" chance="16000"/> <item id="2498" countmax="1" chance="400"/> <item id="2479" countmax="1" chance="800"/> <item id="2528" countmax="1" chance="600"/> </loot> </monster>
Feito isso vai em monsters.xml e coloque
<monster name="Demodras Hachling" file="demodras hatchling.xml" />
Foram esses os monstros que coloquei
Colocaria mais se tivesse tempo
:icon3: