:withstupidsmiley: DAEW CAMBADA MEU 2 POST DESSA VEZ DE SCRIPT DE MAGIAS
VOU PASSAR UMAS BOAS AEW
vao em data/spells
1° O AKIVO.XML(BAGUIO DO BLOKO DE NOTAS) :XTibia_smile: do bloko de notas abra e cole isso......
<instant name="Meteor Fall" words="Exevo Gran Res Flam" lvl="100" maglv="90" mana="2000" soul="0" exhaustion="0" prem="1" enabled="1" script="Meteor Fall.lua"><vocation id="5"/><vocation id="6"/></instant><instant name="Berserk" words="exori star" lvl="9" maglv="1" manapercent="20" soul="0" exhaustion="0" prem="1" enabled="1" script="knight.lua"><vocation id="4"/><vocation id="8"/></instant>
<instant name="energy" words="exori energy" aggressive="0" lvl="20" maglv="1" mana="130" soul="0" exhaustion="1" prem="1" enabled="1" script="exori lol.lua"><vocation id="6"/></instant>
<instant name="Dragon Strike" words="exori dragon" direction="1" lvl="12" maglv="3" mana="20" soul="0" exhaustion="1" prem="1" enabled="1" script="Exori Dragon.lua"><vocation id="2"/><vocation id="1"/><vocation id="6"/><vocation id="5"/></instant>
<instant name="Berserk Kick" words="Exori Kick" lvl="35" maglv="5" mana="300" soul="0" exhaustion="1" prem="0" enabled="1" script="Kick.lua"><vocation name="Elite Knight"/></instant>
<instant name="exori rox" words="exori rox" aggressive="1" lvl="40" maglv="5" mana="150" soul="0" exhaustion="1" prem="1" enabled="1" script="exori rox.lua"><vocation id="2"/><vocation id="1"/><vocation id="6"/><vocation id="5"/><vocation id="7"/><vocation id="8"/><vocation id="3"/><vocation id="4"/></instant>
<instant name="Holy gran" words="exevo gran san" lvl="50" maglv="14" mana="180" soul="0" exhaustion="1" prem="0" enabled="1" script="grannn.lua"><vocation id="3"/><vocation id="7"/></instant>
ESSAS SAO VARIAS MAGIAS BOAS Q EU ESTOU PASANDO
agora os scripts apra a pasta data/spell/scripts/baguios crie um novos documentos e dentro deles coloke em cada essas baguio......
Exori dragon........
local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 33)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end
e renomeie para exori dragon
agora o exori energy
local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.6, -30, -1.2, 0)
local arr = {
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 1, 1, 0, 1},
{1, 0, 1, 2, 1, 0, 1},
{1, 0, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 1}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
renomeio para exori lol
proximo......
attackType = ATTACK_BLOCK
needDirection = false
areaEffect = NM_ME_HIT_AREA
animationEffect = NM_ANI_NONE
hitEffect = NM_ME_HIT_AREA
damageEffect = NM_ME_HIT_AREA
animationColor = RED
offensive = true
drawblood = true
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
UltimateExplosionObject.minDmg = 1
UltimateExplosionObject.maxDmg = 2
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end
renomeio para exori pum
exori ROX
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -100)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 16)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -100)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -100)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 16)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -100)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -100)
local combat6 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -100)
arr1 = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}
arr2 = {
{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{1, 1, 1, 1, 1}
}
arr3 = {
{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{1, 1, 1, 1, 1}
}
arr4 = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}
arr5 = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 550, parameters)
addEvent(onCastSpell5, 700, parameters)
end
e renomeio para exori rox
prox........
exevo gran san
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -0.8, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)
local arr1 = {
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{1, 1, 1, 2, 1, 1, 1},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0}
}
local arr2 = {
{1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1}
}
local arr3 = {
{0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 2, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3}
addEvent(onCastSpell1, 1, parameters)
addEvent(onCastSpell2, 2, parameters)
addEvent(onCastSpell3, 3, parameters)
end
e renomeio para grannn
agora o ultimo mas n menos importante(muito longe disso)Exevo gran res flam(meteor fall)
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC , -1.3, -9, -1.2, -10)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr8 = {
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
}
arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr13 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr15 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr16 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr17 = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}
arr18 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
arr19 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr20 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end
local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end
local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end
local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end
local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end
local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end
local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end
local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end
local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end
local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end
local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 700, parameters)
addEvent(onCastSpell5, 900, parameters)
addEvent(onCastSpell6, 1100, parameters)
addEvent(onCastSpell7, 1300, parameters)
addEvent(onCastSpell8, 1500, parameters)
addEvent(onCastSpell9, 1700, parameters)
addEvent(onCastSpell10, 1900, parameters)
addEvent(onCastSpell11, 2100, parameters)
addEvent(onCastSpell12, 2300, parameters)
addEvent(onCastSpell13, 2500, parameters)
addEvent(onCastSpell14, 2700, parameters)
addEvent(onCastSpell15, 2900, parameters)
addEvent(onCastSpell16, 3100, parameters)
addEvent(onCastSpell17, 3300, parameters)
addEvent(onCastSpell18, 3500, parameters)
addEvent(onCastSpell19, 3700, parameters)
addEvent(onCastSpell20, 3900, parameters)
end
GOSTARAM?ADORARAM?
:construction: VOLTAREI A POSTAR + SCRIPTS NA PROXIMA VERSAO SOBNRE MONSTERS PROVALVOLMENTE :w4:
falow galera <hail Xtibia> :smile_positivo:
:who-let-rip-smiley: :weight_lift: :XTibia_smile: