[new Rune] By Xxxlordxxx

xXxLordxXx
em Globalevents e Spells

xXxLordxXx

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 04/03/08Posts: 33

Primeiro Va em data, spells, scripts, e fassa um arquivo .lua com um nome Great Bomb Damager, Clique Duas Vezes Nele E Apague Tudo Que Tem La e Bote:

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)

setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, -100, -0.8, -100)

 

local arr = {

{0, 0, 0, 0, 1, 0, 0, 0, 0}

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 3, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0}

{0, 0, 0, 0, 1, 0, 0, 0, 0}

}

 

setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_FIRE)

setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition, 1, 3000, -1000)

addDamageCondition(condition, 2, 3000, -500)

addDamageCondition(condition, 3, 3000, -500)

addDamageCondition(condition, 4, 3000, -1000)

addDamageCondition(condition, 5, 3000, -60)

addDamageCondition(condition, 6, 3000, -60)

addDamageCondition(condition, 7, 3000, -100)

addDamageCondition(condition, 8, 3000, -100)

addDamageCondition(condition, 9, 3000, -100)

addDamageCondition(condition, 10, 3000, -100)

addDamageCondition(condition, 11, 3000, -100)

addDamageCondition(condition, 12, 3000, -100)

addDamageCondition(condition, 13, 3000, -100)

addDamageCondition(condition, 14, 3000, -100)

addDamageCondition(condition, 15, 3000, -100)

addDamageCondition(condition, 16, 3000, -100)

addDamageCondition(condition, 17, 3000, -100)

addDamageCondition(condition, 18, 3000, -100)

addDamageCondition(condition, 19, 3000, -100)

addDamageCondition(condition, 20, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

setCombatCondition(combat, condition)

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

Depois Disso va em data, spells, spells.xml E aonde tem

<!-- runes -->

Bote <rune name="Great Bomb Damager" id="2276" charges="1" lvl="100" maglv="30" mana="200" soul="0" exhaustion="1" prem="1" enabled="1" allowfaruse="1" script="Great Bomb Damager.lua"></rune>

 

e depois bote aonde tem

 

<!-- conjure spells -->

Bote

<conjure name="Great Bomb Damager" words="Exevo Mas Vita Con" conjureId="2276" conjureCount="100" aggressive="0" lvl="100" maglv="30" mana="2000" soul="0" prem="1" enabled="1" function="conjureItem"><vocation id="1"/><vocation id="5"/><vocation id="9"/></conjure>

 

Nova Magia Critical By xXxLordxXx, so presta pra ot com exp 9999999999:

 

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)

setCombatParam(combat, COMBAT_PARAM_EFFECT, 31)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -10.0, -1000, -10.0, -1000)

 

arr = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_FIRE)

setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)

setConditionParam(condition, CONDITION_PARAM_TICKS, 14000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -90000)

addDamageCondition(condition, 1, 3000, -10000)

addDamageCondition(condition, 1, 3000, -10000)

setCombatCondition(combat, condition)

 

local condition = createConditionObject(CONDITION_POISON)

setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition, 1, 3000, -10000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -60000)

addDamageCondition(condition, 1, 3000, -90000)

addDamageCondition(condition, 1, 3000, -10000)

addDamageCondition(condition, 1, 3000, -10000)

setCombatCondition(combat, condition)

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

va em data, spells, spells.xml e bote

 

<instant name="Critical" words="Exevo Mas Gran Critical" lvl="8000" maglv="100" mana="3000" soul="0" exhaustion="1" prem="1" enabled="1" script="Critical.lua"><vocation id="4"/><vocation id="8"/><vocation id="12"/></instant>

 

Gostou Credts A xXxLordxXx (100% by xXxLordxXx).

Gostaram Comente ^^.

 

 

 

------------------------------------------------------------------------------------------

Tava Errado o Great Bomb Damager Consertei Bote Isso Nele

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)

setCombatParam(combat, COMBAT_PARAM_EFFECT, 5)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -50)

 

local arr = {

{0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 3, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0},

}

 

setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_FIRE)

setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition, 1, 3000, -1000)

addDamageCondition(condition, 2, 3000, -500)

addDamageCondition(condition, 3, 3000, -500)

addDamageCondition(condition, 4, 3000, -1000)

addDamageCondition(condition, 5, 3000, -60)

addDamageCondition(condition, 6, 3000, -60)

addDamageCondition(condition, 7, 3000, -100)

addDamageCondition(condition, 8, 3000, -100)

addDamageCondition(condition, 9, 3000, -100)

addDamageCondition(condition, 10, 3000, -100)

addDamageCondition(condition, 11, 3000, -100)

addDamageCondition(condition, 12, 3000, -100)

addDamageCondition(condition, 13, 3000, -100)

addDamageCondition(condition, 14, 3000, -100)

addDamageCondition(condition, 15, 3000, -100)

addDamageCondition(condition, 16, 3000, -100)

addDamageCondition(condition, 17, 3000, -100)

addDamageCondition(condition, 18, 3000, -100)

addDamageCondition(condition, 19, 3000, -100)

addDamageCondition(condition, 20, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

setCombatCondition(combat, condition)

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

bolas

Scripts? É comigo mesmo!
avatar
Artesão
Artesão

INFOS

Grupo: ArtesãoRegistrado: 27/04/08Posts: 143Char no Tibia: Shirano Aevi

grande demais so q muito bom nota 9,9

Assinatura Bugada, Em breve Outra...


~RINOXX Unico não aceite imitações~

Naiv

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 05/10/07Posts: 66

Legalzinho , mas só presta pra Exp exata 99999999 ? o.O

"Legends die, leaders disappear, but we fighters still remain..."