Primeiro Va em data, spells, scripts, e fassa um arquivo .lua com um nome Great Bomb Damager, Clique Duas Vezes Nele E Apague Tudo Que Tem La e Bote:
local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, -100, -0.8, -100)
local arr = {
{0, 0, 0, 0, 1, 0, 0, 0, 0}
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 3, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0}
{0, 0, 0, 0, 1, 0, 0, 0, 0}
}
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 1, 3000, -1000)
addDamageCondition(condition, 2, 3000, -500)
addDamageCondition(condition, 3, 3000, -500)
addDamageCondition(condition, 4, 3000, -1000)
addDamageCondition(condition, 5, 3000, -60)
addDamageCondition(condition, 6, 3000, -60)
addDamageCondition(condition, 7, 3000, -100)
addDamageCondition(condition, 8, 3000, -100)
addDamageCondition(condition, 9, 3000, -100)
addDamageCondition(condition, 10, 3000, -100)
addDamageCondition(condition, 11, 3000, -100)
addDamageCondition(condition, 12, 3000, -100)
addDamageCondition(condition, 13, 3000, -100)
addDamageCondition(condition, 14, 3000, -100)
addDamageCondition(condition, 15, 3000, -100)
addDamageCondition(condition, 16, 3000, -100)
addDamageCondition(condition, 17, 3000, -100)
addDamageCondition(condition, 18, 3000, -100)
addDamageCondition(condition, 19, 3000, -100)
addDamageCondition(condition, 20, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
setCombatCondition(combat, condition)
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Depois Disso va em data, spells, spells.xml E aonde tem
<!-- runes -->
Bote <rune name="Great Bomb Damager" id="2276" charges="1" lvl="100" maglv="30" mana="200" soul="0" exhaustion="1" prem="1" enabled="1" allowfaruse="1" script="Great Bomb Damager.lua"></rune>
e depois bote aonde tem
<!-- conjure spells -->
Bote
<conjure name="Great Bomb Damager" words="Exevo Mas Vita Con" conjureId="2276" conjureCount="100" aggressive="0" lvl="100" maglv="30" mana="2000" soul="0" prem="1" enabled="1" function="conjureItem"><vocation id="1"/><vocation id="5"/><vocation id="9"/></conjure>
Nova Magia Critical By xXxLordxXx, so presta pra ot com exp 9999999999:
local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -10.0, -1000, -10.0, -1000)
arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
setConditionParam(condition, CONDITION_PARAM_TICKS, 14000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -90000)
addDamageCondition(condition, 1, 3000, -10000)
addDamageCondition(condition, 1, 3000, -10000)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_POISON)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 1, 3000, -10000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -60000)
addDamageCondition(condition, 1, 3000, -90000)
addDamageCondition(condition, 1, 3000, -10000)
addDamageCondition(condition, 1, 3000, -10000)
setCombatCondition(combat, condition)
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
va em data, spells, spells.xml e bote
<instant name="Critical" words="Exevo Mas Gran Critical" lvl="8000" maglv="100" mana="3000" soul="0" exhaustion="1" prem="1" enabled="1" script="Critical.lua"><vocation id="4"/><vocation id="8"/><vocation id="12"/></instant>
Gostou Credts A xXxLordxXx (100% by xXxLordxXx).
Gostaram Comente ^^.
------------------------------------------------------------------------------------------
Tava Errado o Great Bomb Damager Consertei Bote Isso Nele
local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 5)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -50)
local arr = {
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 3, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
}
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 1, 3000, -1000)
addDamageCondition(condition, 2, 3000, -500)
addDamageCondition(condition, 3, 3000, -500)
addDamageCondition(condition, 4, 3000, -1000)
addDamageCondition(condition, 5, 3000, -60)
addDamageCondition(condition, 6, 3000, -60)
addDamageCondition(condition, 7, 3000, -100)
addDamageCondition(condition, 8, 3000, -100)
addDamageCondition(condition, 9, 3000, -100)
addDamageCondition(condition, 10, 3000, -100)
addDamageCondition(condition, 11, 3000, -100)
addDamageCondition(condition, 12, 3000, -100)
addDamageCondition(condition, 13, 3000, -100)
addDamageCondition(condition, 14, 3000, -100)
addDamageCondition(condition, 15, 3000, -100)
addDamageCondition(condition, 16, 3000, -100)
addDamageCondition(condition, 17, 3000, -100)
addDamageCondition(condition, 18, 3000, -100)
addDamageCondition(condition, 19, 3000, -100)
addDamageCondition(condition, 20, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -100)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
addDamageCondition(condition, 1, 3000, -99)
setCombatCondition(combat, condition)
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end